Automatically generated by Mendeley Desktop 1.13.4 Any changes to this file will be lost if it is regenerated by Mendeley. BibTeX export options can be customized via Options -> BibTeX in Mendeley Desktop @article{Hopfield1982, abstract = {Computational properties of use to biological organisms or to the construction of computers can emerge as collective properties of systems -having a large number of simple equivalent components (or neurons). The physical meaning of content-addressable memory is described by an appropriate phase space flow of the state of a system. A model of such a system is given, based on aspects of neurobiology but readily adapted to integrated circuits. The collective properties of this model produce a content-addressable memory which correctly yields an entire memory from any subpart of sufficient size. The algorithm for the time evolution of the state of the system is based on asynchronous parallel processing. Additional emergent collective properties include some capacity for generalization, familiarity recognition, categorization, error correction, and time sequence retention. The collective properties are only weakly sensitive to details of the modeling or the failure of individual devices.}, author = {Hopfield, JJ}, file = {::}, journal = {Proceedings of the national academy of sciences}, number = {8}, pages = {2554--2558}, title = {{Neural networks and physical systems with emergent collective computational abilities}}, url = {http://www.pnas.org/content/79/8/2554.short}, volume = {79}, year = {1982} } @book{Maruszewski2001, address = {Gda´nsk}, annote = {Polish Title: Psychologia Poznania}, author = {Maruszewski, T}, publisher = {Gda´nskie Wydawnictwo Psychologiczne}, title = {{Psychologia poznania}}, year = {2001} } @book{Cowan1995, abstract = {For decades, the fundamental processes underlying memory and attention have been understood within an “information processing” framework in which information passes from one processing stage to another, leading eventually to a response. More recently, however, the attempt to build a general theoretical framework for information processing has been largely supplanted in favor of two more recent approaches: mathematical models of processing and direct investigations of brain function. This book reconciles theoretical conflicts in the literature to present an important, analytical update of the traditional information-processing approach by modifying it to incorporate the last few decades of research on memory, attention, and brain functioning. Throughout, the book cogently considers and ultimately refutes recent challenges to the fundamental assumption of the existence of special short-term memory and selective attention faculties. It also draws a key distinction between memory processes operating inside and outside of the focus of attention. The book hopes to foster an understanding of how memory and attention operate together, and how both functions are produced by brain processes.}, author = {Cowan, Nelson}, isbn = {0195344251}, publisher = {Oxford University Press}, title = {{Attention and Memory}}, url = {http://www.oxfordscholarship.com/view/10.1093/acprof:oso/9780195119107.001.0001/acprof-9780195119107}, year = {1995} } @inproceedings{Gratch2000, abstract = {Emotional reasoning can be an important contribution to auto- mated tutoring and training systems. This paper describes mile, a model of emotional reasoning that builds upon existing approaches and significantly generalizes and extends their capabilities. The main contribution is to show how an explicit planning model allows a more general treatment of several stages of the reasoning process. The model supports educational applications by allowing agents to appraise the emotional significance of events as they relate to students' (or their own) plans and goals, model and predict the emotional state of others, and alter behavior accordingly. 1 INTRODUCTION Emotional computers may seem an oxymoron but recent years have seen a flurry of computation accounts of emotion in a variety of applications. This paper describes mile, a model of emotional reasoning that extends and significantly generalizes prior work. mile illustrates how an explicit planning model supports a more general treatme...}, address = {Barcelona, Spain}, author = {Gratch, Jonathan}, booktitle = {In Proceedings 4th International Conference on Autonomous Agents}, title = {{\'{E}mile: Marshalling Passions in Training and Education}}, year = {2000} } @article{Duncan1992, abstract = {A. Treisman (1991) described a series of visual search studies testing feature integration theory against an alternative (J. Duncan and G. Humphreys, 1989) in which feature and conjunction search are basically similar. Here, the latter account is noted to have 2 distinct levels: (1) a summary of search findings in terms of stimulus similarities and (2) a theory of how visual attention is brought to bear on relevant objects. Working at the 1st level, Treisman found that even when similarities were calibrated and controlled, conjunction search was much harder than feature search. The theory, however, can only really be tested at the 2nd level, because the 1st is an approximation. An account of the findings is developed at the 2nd level, based on the 2 processes of input-template matching and spreading suppression. New data show that, when both of these factors are controlled, feature and conjunction search are equally difficult. Possibilities for unification of the alternative views are considered.}, author = {Duncan, John and Humphreys, Glyn}, journal = {Journal of Experimental Psychology: Human Perception and Performance}, number = {2}, pages = {578--588}, title = {{Beyond the search surface: Visual search and attentional engagement.}}, volume = {18}, year = {1992} } @incollection{ZKMC2014a, abstract = {A model of memory, which allows to expand the functionality of autonomous decision-making systems for robotic and human-system- interface purposes, is discussed. The model provides functions and fea- tures which make the prospective robotic and interfacing systems more human-like as well as more efficient in solving interactive issues.}, author = {Kowalczuk, Zdzisław and Czubenko, Michał}, booktitle = {Intelligent Systems in Technical and Medical Diagnostics}, chapter = {Cognitive}, doi = {10.1007/978-3-642-39881-0\_32}, editor = {Korbicz, Jozef and Kowal, Marek}, isbn = {978-3-642-39880-3}, keywords = {cognitive system,decision making,humanoids,recognition,robots}, pages = {379--389}, publisher = {Springer Berlin Heidelberg}, series = {Advances in Intelligent Systems and Computing}, title = {{Cognitive Memory for Intelligent Systems of Decision-Making, Based on Human Psychology}}, url = {http://dx.doi.org/10.1007/978-3-642-39881-0\_32}, volume = {230}, year = {2014} } @inproceedings{Metta2011, abstract = {This short paper describes the iCub robot, an endeavor supported mainly by the European Commission to develop a common platform for researchers interested in the study of artificial embodied cognitive systems. The iCub is a humanoid robot of the approximate size of a three years old child, equipped with sensors ranging from cameras, microphones, inertial, force and tactile and distributed fully under the GPL license. It is adopted by about 20 laboratories worldwide and a variety of research is carried out often in collaboration. A support middleware favors sharing of software modules and complex behaviors.}, address = {Half-Moon Bay, CA}, author = {Metta, G and Natale, L and Nori, F and Sandini, G}, booktitle = {IEEE Workshop on Advanced Robotics and its Social Impacts}, pages = {24 -- 26}, title = {{The iCub project: An open source platform for research in embodied cognition}}, year = {2011} } @article{Loia2013, abstract = {Capturing the sentiments and the emotional states enclosed in textual information is a critical task which embraces a wide range of web-oriented activities such as detecting the sentiments associated to the product reviews, developing marketing programs that would be attractive for users, enhancing customer service with respect to its expectation until to identifying new opportunities and financial market prediction, besides managing reputations. Opinions and the emotions that are embedded in them, play a key role in decision-making processes, with different effects depending on the negative or positive valence of the mood. When the choice depends on some important features (i.e., time, money, reliability/efficacy, etc.) and on other opinions (which come from previous experience), could be crucial to make the best decision. Inferring opinions and emotions enclosed in the written language is a complex task which cannot rely on body languages (posture, gestures, vocal inflections), rather than discovering concepts with an affective valence. The role of opinions extracted by the social content is crucial to support consumers’ decision process; in addition, thanks opinions and emotions, it is possible to evidence improvements on existing decision supports and show how the opinion-mining techniques can be incorporated into these systems. This paper presents a tentative contribution that addresses this issue: it introduces a framework for extracting the emotions and the sentiments expressed in the textual data. The sentiments are expressed by a positive or negative polarity, the emotions are based on the Minsky’s conception of emotions, that consists of four affective dimensions, each one with six levels of activations [1]. Sentiments and emotions are modeled as fuzzy sets; particularly, the intensity of the emotions has been tuned by fuzzy modifiers, which act on the linguistic patterns recognized in the sentences. The approach has been tested on some sets of documents categories, revealing interesting performance on the global framework processing.}, author = {Loia, Vincenzo and Senatore, Sabrina}, doi = {10.1016/j.knosys.2013.09.024}, issn = {09507051}, journal = {Knowledge-Based Systems}, month = oct, publisher = {Elsevier B.V.}, title = {{A fuzzy-oriented sentic analysis to capture the human emotion in Web-based content}}, url = {http://linkinghub.elsevier.com/retrieve/pii/S0950705113003110}, year = {2013} } @inproceedings{Liu2013, abstract = {We propose intention estimation using time-varying fuzzy Markov models. Based on human non-verbal information, such as gestures or posture change, we vary the probability be- tween states of the model to improve the accuracy of estimation. The time-varying fuzzy Markov model therefore composes of two part. First, we define the initial probability of the fuzzy Markov model according to human experience. We then adjust the probability according to the actual time-varying life environment estimate the human intention. The advantages of the approach are: non-verbal information is core of human intention; time- varying probability improves estimation accuracy; and fuzzy inference consider practical human experience. The comparison of simulations for both fixed fuzzy Markov model and time- varying fuzzy Markov model reveals the latter is more accurate in}, author = {Liu, Peter and Yang, Chang-En}, booktitle = {IEEE Symposium on Computational Intelligence in Control and Automation}, doi = {10.1109/CICA.2013.6611682}, isbn = {978-1-4673-5893-4}, month = apr, pages = {185--188}, publisher = {Ieee}, title = {{Intention estimation using time-varying fuzzy Markov models}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6611682}, year = {2013} } @article{Harbers2009, author = {Harbers, Maaike and Bosch, Karel Van Den and Meyer, John-Jules}, doi = {10.1109/WI-IAT.2009.153}, isbn = {978-0-7695-3801-3}, journal = {2009 IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology}, pages = {217--224}, publisher = {Ieee}, title = {{Modeling Agents with a Theory of Mind}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=5284839}, year = {2009} } @book{Fodor1983, abstract = {This study synthesizes current information from the various fields of cognitive science in support of a new and exciting theory of mind. Most psychologists study horizontal processes like memory and information flow; Fodor postulates a vertical and modular psychological organization underlying biologically coherent behaviors. This view of mental architecture is consistent with the historical tradition of faculty psychology while integrating a computational approach to mental processes. One of the most notable aspects of Fodor's work is that it articulates features not only of speculative cognitive architectures but also of current research in artificial intelligence.}, address = {Cambridge}, author = {Fodor, Jerry A}, isbn = {978-0262560252}, publisher = {The MIT Press}, title = {{The Modularity of mind: an essay on faculty psychology}}, url = {http://www.google.com/books?hl=en\&lr=\&id=e7nrSeibJZYC\&oi=fnd\&pg=PP9\&dq=Fodor+representations\&ots=onXKXzTDgV\&sig=JAOulh3E7fOj77v96n8Hgo5EkhQ}, year = {1983} } @inproceedings{Che2006, abstract = {n this paper, we propose a multipurpose sensing system and fast phase analysis algorithms to predict and estimate behaviors of human being in advance. The sensing system is designed lightly and simply to minimize data acquisition errors and composed of six absolute encoders, eight FSR sensors, and FPGA board for data processing. The eight FSR sensors are attached at four points of sole of each foot where human weight is largely concentrated. The leg detaching structure that connects up with six light steel links is tuned according to the fittest condition of a subject. Thus, each link can be adjusted according to subject's body length. The phase analysis algorithms have two major categories for analyzing walk behaviors and stand behaviors, and four subordinate phases for standing, lift, swing, and landing. This algorithm considers standing motion and two leg behaviors. Experimental implementations are performed successfully to estimate various human gaits. This acquisition data are efficient for locomotion trajectory generation of biped robots and exoskeleton systems}, author = {Che, Dongwoon and Kwon, Ohung and Shim, Jaeik}, booktitle = {International Joint Conference SICE-ICASE}, isbn = {8995003855}, keywords = {encoder,f,gait analysis,phases,sensing system}, pages = {1168--1173}, title = {{Design of Multipurpose Sensing System for Human Gait Analysis}}, year = {2006} } @incollection{Ormerod1990, author = {Ormerod, Tom}, booktitle = {Psychology of Programming}, chapter = {1.4}, editor = {Hoc, J M and Green, T R G and Samur\c{c}ay, R and Gilmore, D J}, pages = {63--82}, publisher = {European Association of Cognitive Ergonomics and Academic Press}, title = {{Human cognition and programming}}, url = {https://www.cl.cam.ac.uk/teaching/1011/R201/ppig-book/ch1-4.pdf}, year = {1990} } @article{Endo2011, abstract = {Personal robots and Robot Technology (RT)-based assistive devices are expected to play a substantial role in our society largely populated by the elderly; they will play an active role in joint works and community life with humans. In particular, these robots are expected to play an important role in the assistance of the elderly and disabled people during normal Activities of Daily Living (ADLs). To achieve this result, personal robots should better be capable of making emotional expressions like human. In this perspective we developed a whole body bipedal humanoid robot named KOBIAN that is capable of expressing humanlike emotions. In this paper we present the development and evaluations of KOBIAN.}, author = {Endo, Nobutsuna and Takanishi, Atsuo}, journal = {Journal of Robotics and Mechatronics}, number = {6}, pages = {969--977}, title = {{Development of Whole-Body Emotional Expression Humanoid Robot for ADL-Assistive RT Services}}, volume = {23}, year = {2011} } @book{Kagan1998, abstract = {Nearly two thousand years ago a physician named Galen of Pergamon suggested that much of the variation in human behavior could be explained by an individual’s temperament. Since that time, inborn dispositions have fallen in and out of favor. Based on fifteen years of research, Galen’s Prophecy now provides fresh insights into these complex questions, offering startling new evidence to support Galen’s ancient classification of melancholic and sanguine adults. Integrating evidence and ideas from biology, philosophy, and psychology, Jerome Kagan examines the implications of the idea of temperament for aggressive behavior, conscience, psychopathology, and the degree to which each of us can be expected to control our deepest emotions.}, author = {Kagan, Jerome}, isbn = {0813333555}, publisher = {Westview Press}, title = {{Galen's Prophecy: Temperament in Human Nature}}, url = {http://books.google.pl/books/about/Galen\_s\_Prophecy.html?id=JynhysOSKWYC\&pgis=1}, year = {1998} } @incollection{ZKMC2010b, abstract = {The paper reports results of transforming a human psychological model into an interactive cognitive-behavioral, emotionally-driven system of making decisions conditioned both by the environment and the actual extend of the fulfillment of needs. Human psychological model is based on cognitive and personality psychology. It contains emotions, needs and a structure of human cognition processes. The effect of transformation is expressed with use of fuzzy-sets and neural-fuzzy networks.}, address = {Berlin - Heidelberg - New York}, annote = {From Duplicate 1 ( Interactive cognitive-behavioural decision making system - Kowalczuk, Zdzisław; Czubenko, Michał )}, author = {Kowalczuk, Zdzisław and Czubenko, Michał}, booktitle = {Artifical Intelligence and Soft Computing Lecture Notes in Computer Science}, editor = {Rutkowski, L}, month = jun, pages = {516--523}, publisher = {Springer-Verlag}, series = {Lecture Notes in Artificial Intelligence}, title = {{Interactive cognitive-behavioural decision making system}}, volume = {6114 (II)}, year = {2010} } @article{Squire1991, abstract = {Studies of human amnesia and studies of an animal model of human amnesia in the monkey have identified the anatomical components of the brain system for memory in the medial temporal lobe and have illuminated its function. This neural system consists of the hippocampus and adjacent, anatomically related cortex, including entorhinal, perirhinal, and parahippocampal cortices. These structures, presumably by virtue of their widespread and reciprocal connections with neocortex, are essential for establishing long-term memory for facts and events (declarative memory). The medial temporal lobe memory system is needed to bind together the distributed storage sites in neocortex that represent a whole memory. However, the role of this system is only temporary. As time passes after learning, memory stored in neocortex gradually becomes independent of medial temporal lobe structures.}, author = {Squire, L R and Zola-Morgan, S}, journal = {Science}, month = sep, number = {5026}, pages = {1380--1386}, title = {{The medial temporal lobe memory system}}, url = {http://www.sciencemag.org/content/253/5026/1380.abstract http://www.sciencemag.org/content/253/5026/1380.full.pdf}, volume = {253}, year = {1991} } @article{Rodriguez2007, abstract = {Research on robot techniques that are fast, user-friendly, and require little application-specific knowledge by the user, is more and more encouraged in a society where the demand of home-care or domestic-service robots is increasing continuously. In this context we propose a methodology which combines reinforcement learning and genetic algorithms to teach a robot how to perform a task when only the specification of the main restrictions of the desired behaviour is provided. Through this combination, both paradigms must be merged in such a way that they influence each other to achieve a fast convergence towards a good robot-control policy, and reduce the random explorations the robot needs to carry out in order to find a solution. Another advantage of our proposal is that it is able to easily incorporate any kind of domain-dependent knowledge about the task. This is very useful for improving a robot controller, for applying a robot-controller to move a different robot-platform, or when we have certain ''feelings'' about how the task should be solved. The performance of our proposal is shown through its application to solve a common problem in mobile robotics.}, author = {Rodr\'{\i}guez, M and Iglesias, R and Regueiro, C V and Correa, J and Barro, S}, journal = {Robotics and Autonomous Systems}, number = {9}, pages = {735--740}, title = {{Autonomous and fast robot learning through motivation}}, volume = {55}, year = {2007} } @incollection{Sergent1987, abstract = {Does abstract reasoning depend on language, or can thought exist without language? This volume addresses this crucial question in a new way, bringing together experts on non-verbal thinking in adults, pre-linguistic infants, and animals. Topics covered include the role of the 'non-verbal' right-cerebral hemisphere in humans; the investigation of non-verbal aspects of various categories of cognition (such as abstract reasoning, spatial awareness, and pattern recognitions); evidence for cognition without conscious awareness; and neurological and developmental evidence. The concluding chapter is a personal account by a gifted, dyslexic mathematician of the nature of his handicap and the non-verbal reasoning that he has developed to cope with his disability. Psychologists, neuroscientists and neurologists will find these insights fascinating.}, author = {Sergent, J}, booktitle = {Thought Without Language}, editor = {Weiskrantz, Lawrence}, isbn = {0198521804}, pages = {108--131}, publisher = {Oxford University Press}, title = {{Face perception and the right hemisphere}}, url = {http://www.amazon.com/Thought-Without-Language-Foundation-symposium/dp/0198521804}, year = {1987} } @article{Wagenaar1986, abstract = {This paper describes a study on the recall of 2400 events from the author's daily life, recorded during a period of 6 years. One feature of the study is that all events were recorded by means of four aspects, viz., what the event was, who was involved, and where and when it happened. All events were scaled for saliency, emotional involvement, and pleasantness. Recall was cued by different combinations of the recorded aspects. For instance, given what, the task was to reproduce who, where, and when. Given who and when, the task was to reproduce what and where. This technique enlarges M. Linton's (1975, in D. A. Norman \& D. E. Rumelhart (Eds.), Explorations in cognition (chap. 14), San Francisco: Freeman) insights into the organization of autobiographical memory. Pleasant events were better recalled than unpleasant events. An analysis of the effectiveness of cue combinations showed that, in the organization of autobiographical memory, temporal information functions in a different manner than information about what, who, and where. Although the number of irretrievable events can rise to about 20\%, there is some evidence that in fact none of these events was completely forgotten.}, author = {Wagenaar, Willem A}, doi = {10.1016/0010-0285(86)90013-7}, file = {::}, issn = {00100285}, journal = {Cognitive Psychology}, month = apr, number = {2}, pages = {225--252}, title = {{My memory: A study of autobiographical memory over six years}}, url = {http://www.sciencedirect.com/science/article/pii/0010028586900137}, volume = {18}, year = {1986} } @article{Posner1980, author = {Posner, Michael I.}, issn = {0033-555X}, journal = {Quarterly Journal of Experimental Psychology}, keywords = {Attention,Humans,Orientation,Saccades,Visual Perception}, month = feb, number = {1}, pages = {3--25}, pmid = {7367577}, title = {{Orienting of attention}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/7367577}, volume = {32}, year = {1980} } @misc{WebConstructivism2014, title = {{Summaries of Learning Theories ad Models}}, url = {http://www.learning-theories.com/constructivism.htmll}, year = {2014} } @inproceedings{Manzotti2012, address = {Seoul, Korea}, author = {Manzotti, Riccardo and Mutti, Flavio and Lee, Soo-Young and Gini, Giuseppina}, booktitle = {IEEE International Conference on Systems, Man, and Cybernetics}, doi = {10.1109/ICSMC.2012.6378031}, isbn = {978-1-4673-1714-6}, month = oct, pages = {1996--2001}, publisher = {Ieee}, title = {{A model of a middle level of cognition based on the interaction among the thalamus, amygdala, and the cortex}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6378031}, year = {2012} } @article{Martinez2013, abstract = {Feature extraction and feature selection are crucial phases in the process of affective modeling. Both, however, incorporate substantial limitations that hinder the development of reliable and accurate models of affect. For the purpose of modeling affect manifested through physiology, this paper builds on recent advances in machine learning with deep learning (DL) approaches. The efficiency of DL algorithms that train artificial neural network models is tested and compared against standard feature extraction and selection approaches followed in the literature. Results on a game data corpus - containing players' physiological signals (i.e., skin conductance and blood volume pulse) and subjective self-reports of affect - reveal that DL outperforms manual ad-hoc feature extraction as it yields significantly more accurate affective models. Moreover, it appears that DL meets and even outperforms affective models that are boosted by automatic feature selection, for several of the scenarios examined. As the DL method is generic and applicable to any affective modeling task, the key findings of the paper suggest that ad-hoc feature extraction and selection - to a lesser degree - could be bypassed.}, author = {Martinez, Hector P. and Bengio, Yoshua and Yannakakis, Georgios N.}, doi = {10.1109/MCI.2013.2247823}, issn = {1556-603X}, journal = {IEEE Computational Intelligence Magazine}, keywords = {Affective computing,Artificial intelligence,Context modeling,DL algorithms,Emotion recognition,Human computer interaction,Physiology,ad hoc feature extraction,artificial neural network model,automatic feature selection,cognition,deep learning,feature extraction,learning (artificial intelligence),machine learning,neural nets,physiological model,physiological models}, month = may, number = {2}, pages = {20--33}, shorttitle = {Computational Intelligence Magazine, IEEE}, title = {{Learning deep physiological models of affect}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6496209}, volume = {8}, year = {2013} } @article{Widrow2013, abstract = {Regarding the workings of the human mind, memory and pattern recognition seem to be intertwined. You generally do not have one without the other. Taking inspiration from life experience, a new form of computer memory has been devised. Certain conjectures about human memory are keys to the central idea. The design of a practical and useful "cognitive" memory system is contemplated, a memory system that may also serve as a model for many aspects of human memory. The new memory does not function like a computer memory where specific data is stored in specific numbered registers and retrieval is done by reading the contents of the specified memory register, or done by matching key words as with a document search. Incoming sensory data would be stored at the next available empty memory location, and indeed could be stored redundantly at several empty locations. The stored sensory data would neither have key words nor would it be located in known or specified memory locations. Sensory inputs concerning a single object or subject are stored together as patterns in a single "file folder" or "memory folder". When the contents of the folder are retrieved, sights, sounds, tactile feel, smell, etc., are obtained all at the same time. Retrieval would be initiated by a query or a prompt signal from a current set of sensory inputs or patterns. A search through the memory would be made to locate stored data that correlates with or relates to the prompt input. The search would be done by a retrieval system whose first stage makes use of autoassociative artificial neural networks and whose second stage relies on exhaustive search. Applications of cognitive memory systems have been made to visual aircraft identification, aircraft navigation, and human facial recognition. Concerning human memory, reasons are given why it is unlikely that long-term memory is stored in the synapses of the brain's neural networks. Reasons are given suggesting that long-term memory is stored in DNA or RNA. Neural networks are an important component of the human memory system, and their purpose is for information retrieval, not for information storage. The brain's neural networks are analog devices, subject to drift and unplanned change. Only with constant training is reliable action possible. Good training time is during sleep and while awake and making use of one's memory. A cognitive memory is a learning system. Learning involves storage of patterns or data in a cognitive memory. The learning process for cognitive memory is unsupervised, i.e. autonomous.}, annote = {in print}, author = {Widrow, B and Aragon, J C}, journal = {Neural Networks}, pages = {3--14}, title = {{Cognitive memory}}, volume = {41}, year = {2013} } @article{Tulving1984, author = {Tulving, Endel}, doi = {10.1017/S0140525X0004440X}, issn = {0140-525X}, journal = {Behavioral and Brain Sciences}, language = {English}, month = feb, number = {02}, pages = {223--268}, publisher = {Cambridge University Press}, title = {{Pr\'{e}cis of Elements of episodic memory}}, url = {http://journals.cambridge.org/abstract\_S0140525X0004440X}, volume = {7}, year = {1984} } @article{Foucault1928, author = {Foucault, Marcel}, journal = {Ann\'{e}e Psychologique}, pages = {92--112}, title = {{Les inhibitions internes de fixation}}, url = {http://www.persee.fr/web/revues/home/prescript/article/psy\_0003-5033\_1928\_num\_29\_1\_4805}, volume = {29}, year = {1928} } @article{Treisman1960, abstract = {Abstract Two messages were presented dichotically and subjects were asked to ?shadow? whatever they heard on one ear. Somewhere in the middle the two passages were switched to the opposite ears. Subjects occasionally repeated one or two words, at the break, from the wrong ear, but never transferred to it for longer than this. The higher the transition probabilities in the passage the more likely they were to do this. One explanation might be that the ?selective filter? (Broadbent, 1958) acts by selectively raising thresholds for signals from the rejected sources rather than acting as an all-or-none barrier. Abstract Two messages were presented dichotically and subjects were asked to ?shadow? whatever they heard on one ear. Somewhere in the middle the two passages were switched to the opposite ears. Subjects occasionally repeated one or two words, at the break, from the wrong ear, but never transferred to it for longer than this. The higher the transition probabilities in the passage the more likely they were to do this. One explanation might be that the ?selective filter? (Broadbent, 1958) acts by selectively raising thresholds for signals from the rejected sources rather than acting as an all-or-none barrier.}, author = {Treisman, Anne M}, doi = {10.1080/17470216008416732}, issn = {0033-555X}, journal = {Quarterly Journal of Experimental Psychology}, month = oct, number = {4}, pages = {242--248}, publisher = {Routledge}, title = {{Contextual cues in selective listening}}, url = {http://dx.doi.org/10.1080/17470216008416732}, volume = {12}, year = {1960} } @article{Kostek2005, abstract = {The idea of vagueness (contrary to bi-valent logic) appeared at the end of the 19th century, and was formally applied to the field of logic in 1923 by Russell. A Polish logician ukasiewicz first formulated multi-valued logic in 1930. These research studies were carried out long before the assumptions of fuzzy logic which Lofti A. Zadeh originally defined in 1965 (Zadeh 1965), but thanks to his work multi-valued logic was once more discovered. Later, numerous scientists such as Sugeno (1985), Kosko (1997), Kacprzyk and Feddrizzi (1992), Yager (1992), Yamakawa (1989) and others (Bosc and Kacprzyk 1995; Bose 1994; Dubois and Prade 1999; Dubois et al 2002; Larsen 1980; Mamdani 1977; Mendel 1995; Takagi and Sugeno 1998; Zadeh 1999a; Zadeh and Kacprzyk 1992; Zemankowa and Kacprzyk 1993) worked on the idea and further developed it. Also lately, many research works appeared on the use of fuzzy sets, fuzzy logic, and possibility theory for dealing with imprecise information in database management systems (Fuller 1999; Kuncheva and Kacprzyk 2000; Szczepaniak et al 2003; Yu and Kacprzyk 2003). Both theoretical aspects and implemented systems are discussed within the scope of these studies. Since fuzzy logic theory and its applications are covered extensively in literature, only the main features of this theory will be pointed out here.}, author = {Kostek, Bożena}, journal = {Perception-Based Data Processing in Acoustics Studies in Computational Intelligence}, pages = {315--388}, title = {{Cognitive processing in acoustics}}, volume = {3}, year = {2005} } @article{Plutchik:2001, annote = {From Duplicate 2 ( The nature of emotions - Plutchik, R )}, author = {Plutchik, R}, issn = {00030996}, journal = {American Scientist}, pages = {344}, title = {{The nature of emotions}}, volume = {89}, year = {2001} } @article{Baddeley1966, author = {Baddeley, A D}, doi = {10.1080/14640746608400055}, issn = {0033-555X}, journal = {The Quarterly journal of experimental psychology}, keywords = {Association,Hearing,Humans,Memory,Phonetics,Semantics}, month = nov, number = {4}, pages = {362--365}, pmid = {5956080}, title = {{Short-term memory for word sequences as a function of acoustic, semantic and formal similarity.}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/5956080}, volume = {18}, year = {1966} } @article{Africa2005, abstract = {This work deals with the kinematic model of the motion of a car moving on a general rigid terrain. It is assumed that at each instant, each of the car's four wheels is in contact with the ground. Based on this assumption, a kinematic model for the motion of the car is derived.}, author = {Yavin, Y}, doi = {10.1016/j}, journal = {Mathematical and Computer Modelling}, keywords = {--car,general terrain,kinematic model}, number = {13}, pages = {1487--1490}, title = {{The Motion of a Car Moving on a Terrain: A Kinematic Model}}, volume = {42}, year = {2005} } @article{Schlosberg1954, abstract = {The author contends that the activation theory of emotions is the most adequate to date for conceptualizing the intensitive dimension of emotion, and that electrical skin conductance is a good measure of the extent of activation present. For other dimensions of emotion, however, he feels that other measurement approaches are necessary and discusses facial expressions as one of these. Evidence is presented from facial expression studies which indicates that the whole range of such expressions can be described in terms of a circular surface with pleasantness-unpleasantness and attention-rejection as axes, with level of activation as a possible third dimension. It is concluded that facial expressions and body changes supplement each other in giving us the dimensions along which emotions may vary.}, author = {Schlosberg, Harold}, journal = {Psychological Review}, number = {2}, pages = {81--88}, title = {{Three dimensions of emotion}}, volume = {61}, year = {1954} } @article{Loftus1985, abstract = {Describes a new method for determining the effect of original learning (OL) on forgetting (FG). The model predicts how much FG time is required for memory performance to fall from any given level to some lower level. If this time is the same for different degrees of OL, then FG is not affected by degree of OL. If this time is greater for higher degrees of OL, then FG is slower with higher OL. Application of the method to a variety of FG data indicates that FG is slower for higher degrees of OL. (15 ref)}, author = {Loftus, Geoffrey R}, journal = {Journal of Experimental Psychology: Learning, Memory, and Cognition}, pages = {397--406}, title = {{Evaluating forgetting curves}}, volume = {2}, year = {1985} } @article{Bradley1992, abstract = {Incidental memory performance for pictures that varied along the affective dimensions of pleasantness and arousal was assessed. For both an immediate and delayed (1 year later) free-recall task, only the arousal dimension had a stable effect on memory performance: Pictures rated as highly arousing were remembered better than low-arousal stimuli. This effect was corroborated in a speeded recognition test, in which high-arousal materials encoded earlier in the experiment produced faster reaction times than their low-arousal counterparts. Pleasantness affected reaction time decisions only for pictures not encoded earlier. These results suggest that whereas both the dimensions of pleasantness and arousal are processed at initial encoding, long-term memory performance is mainly affected by arousal.}, author = {Bradley, M M and Greenwald, M K and Petry, M C and Lang, P J}, issn = {0278-7393}, journal = {Journal of experimental psychology. Learning, memory, and cognition}, keywords = {Adult,Arousal,Female,Happiness,Humans,Male,Mental Recall,Pattern Recognition, Visual,Retention (Psychology)}, month = mar, number = {2}, pages = {379--90}, pmid = {1532823}, title = {{Remembering pictures: pleasure and arousal in memory.}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/1532823}, volume = {18}, year = {1992} } @book{McAdams2005, abstract = {Experience the story of a lifetime When you want to truly get to know a person, dates and facts about their life will only tell you so much. You need to look at the stories that define that person's life, as well as their individual traits and characteristics, as defined by human nature and culture. When it comes to studying personality, the larger story matters most of all. In The Person: An Integrated Introduction to Personality Psychology, Fourth Edition, Dan McAdams presents a bold and integrative vision for personality psychology that puts many different ideas into a meaningful structure. With this text, you can understand the larger story, and discover how powerful and useful studying personality psychology is today. The text begins with fundamental evolutionary, social, and cultural contexts for understanding personality, followed by an examination of the three different levels of an individual's personality: - Dispositional traits, a person's general tendencies. - Characteristic adaptations, a person's desires, beliefs, concerns, and coping mechanisms. - Life stories, the stories that give a life a sense of unity, meaning, and purpose. Key Features: * New streamlined paperback format. * Updated with recent research findings to engage professors and students alike. * Presents a clear unifying vision for the field of personality psychology. * Brings together the best from traditional personality theories and contemporary research. * Addresses the most important questions that people can ask about their own lives and about human life in general.}, author = {McAdams, Dan P.}, edition = {4th}, isbn = {0471716995}, publisher = {J. Wiley \& Sons}, title = {{The person: a new introduction to personality psychology}}, url = {http://books.google.pl/books/about/The\_person.html?id=FEnuAAAAMAAJ\&pgis=1}, year = {2005} } @inproceedings{Leyi2009, abstract = {According to Maslow's theory on human needs, this paper has analyzed the different kinds of psychological needs which game-players expect to be met when they playing online-games, then built a needs model of online-game from the perspective of players, so as to provide guidance on game-design for the developers and help bring experience for the players.}, author = {Ren, Leyi and Liu, Wei and Liang, Xiongjian}, booktitle = {IEEE International Conference on Communications Technology and Applications}, doi = {10.1109/ICCOMTA.2009.5349198}, isbn = {978-1-4244-4816-6}, month = oct, pages = {255--258}, publisher = {IEEE}, shorttitle = {Communications Technology and Applications, 2009.}, title = {{The research on the needs model of the China network game}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=5349198}, year = {2009} } @inproceedings{Guo2006, abstract = {An emotion recognition system based on neuro-HMM was proposed to analyze the emotion contained in images. This system took an initial step in this direction by describing a set of proposed difficulty metrics based on cognitive principles. Both the emotion semanteme extraction and emotion model construction were considered in this system. They were respectively carried out by neural networks and HMM. According to the strong relationship between image notable lines and human dynamism sensation, the system used fuzzy neural network to establish the mapping and obtained the image emotion semanteme sequence. Then the duple hidden Markov model (HMM) was employed to simulate human emotion transition and finally confirmed different emotion models. The system also considered some outer influences to make the system rules be refined in realistic conditions. The experiment shows at least one emotion from an image can be recognized. The results illustrate the capability of the developing image recognition system}, author = {Guo, Yimo and Gao, Huanping}, booktitle = {5th IEEE International Conference on Cognitive Informatics}, pages = {73--78}, title = {{Emotion Recognition System in Images Based On Fuzzy Neural Network and HMM}}, year = {2006} } @inproceedings{Ohki2009, abstract = {We have developed a gait rehabilitation robot for hemiplegic patients using the treadmill. A walk phase, which includes time balance of stance and swing legs, is one of the most basic indexes to evaluate patients' gait. In addition, the walking phase is one of the indexes to control our robotic rehabilitation system. However, conventional methods to measure the walk phase require another system such as the foot switch and force plate. In this paper, an original algorithm to estimate the walk phase of a person on a treadmill using only the current value of DC motor to control the treadmill velocity is proposed. This algorithm was verified by experiments on five healthy subjects, and the walk phase of four subjects could be estimated in 0.2 (s) errors. However, the algorithm had erroneously identified a period of time in the stance phase as swing phase time when little body weight loaded on the subject's leg. Because a period of time with little body weight to affected leg is often observed in a hemiplegic walk, the proposed algorithm might fail to properly estimate the walk phase of hemiplegic patients. However, this algorithm could be used to estimate the time when body weight is loaded on patient legs, and thus could be used as a new quantitative evaluation index.}, address = {Minneapolis, MN}, author = {Ohki, Eiichi and Nakashima, Yasutaka and Ando, Takeshi and Fujie, Masakatsu G}, booktitle = {Annual International Conference of the IEEE Engineering in Medicine and Biology Society}, isbn = {9781424432967}, keywords = {Locomotion,Robotics in rehabilitation}, pages = {7131--7134}, title = {{Treadmill Motor Current Value Based Walk Phase Estimation}}, year = {2009} } @article{Campbell2002, abstract = {Deep Blue is the chess machine that defeated then-reigning World Chess Champion Garry Kasparov in a six-game match in 1997. There were a number of factors that contributed to this success, including: • a single-chip chess search engine, • a massively parallel system with multiple levels of parallelism, • a strong emphasis on search extensions, • a complex evaluation function, and • effective use of a Grandmaster game database. This paper describes the Deep Blue system, and gives some of the rationale that went into the design decisions behind Deep Blue.}, author = {Campbell, Murray and Hsu, Feng-hsiung}, journal = {Artificial Intelligence 134}, keywords = {computer chess,evaluation,game tree search,parallel search,search extensions,selective search}, pages = {57--83}, title = {{Deep Blue}}, volume = {134}, year = {2002} } @article{Lovheim2011, abstract = {The monoamines serotonin, dopamine and noradrenaline have a great impact on mood, emotion and behavior. This article presents a new three-dimensional model for monoamine neurotransmitters and emotions. In the model, the monoamine systems are represented as orthogonal axes and the eight basic emotions, labeled according to Tomkins, are placed at each of the eight possible extreme values, represented as corners of a cube. The model may help in understanding human emotions, psychiatric illness and the effects of psychotropic drugs. However, further empirical studies are needed to establish its validity.}, author = {L\"{o}vheim, Hugo}, doi = {10.1016/j.mehy.2011.11.016}, file = {::}, issn = {1532-2777}, journal = {Medical hypotheses}, keywords = {Algorithms,Amines,Amines: chemistry,Anger,Animals,Dopamine,Dopamine: physiology,Emotions,Fear,Hate,Humans,Models,Neurotransmitter Agents,Neurotransmitter Agents: physiology,Norepinephrine,Norepinephrine: physiology,Pleasure,Psychological,Psychotropic Drugs,Psychotropic Drugs: chemistry,Serotonin,Serotonin: physiology,Shame,Stress}, month = feb, number = {2}, pages = {341--8}, pmid = {22153577}, title = {{A new three-dimensional model for emotions and monoamine neurotransmitters.}}, url = {http://www.sciencedirect.com/science/article/pii/S0306987711005883}, volume = {78}, year = {2012} } @article{Presley2000, abstract = {Soft-systems methodology (SSM) has been recom- mended as a tool for scientifically evaluating complex environ- ments. One such environment is the development of organizational processes and products delivered by organizations. This paper proposes a methodology for organizational product and process innovation based on SSM theory incorporating quality function deployment (QFD) and IDEF0 techniques. The methodology relies on a series of phases that elicit information from complex and amorphous real-world practices, processes, and information, and develops models of these systems. The paper will illustrate the utility of the methodology and tools using a case example: development of an organizational decision support system used to justify strategically important technologies for the enterprise.}, author = {Presley, Adrien and Sarkis, Joseph and Liles, Donald H}, journal = {IEEE Transactions on Engineering Management}, number = {3}, pages = {379--392}, title = {{A Soft-Systems Methodology Approach for Product and Process Innovation}}, volume = {47}, year = {2000} } @article{Grabner2007, abstract = {Starting from controversies over the role of general individual characteristics (especially intelli- gence) for the attainment of expert performance levels, a comprehensive psychometric investigation of individual diVerences in chess expertise is presented. A sample of 90 adult tournament chess play- ers of varying playing strengths (1311–2387 ELO) was screened with tests on intelligence and person- ality variables; in addition, experience in chess play, tournament participation, and practice activities were assessed. Correlation and regression analyses revealed a clear-cut moderate relationship between general (and in particular numerical) intelligence and the participants’ playing strengths, suggesting that expert chess play does not stand in isolation from superior mental abilities. The strongest predictor of the attained expertise level, however, was the participants’ chess experience which highlights the relevance of long-term engagement for the development of expertise. Among all analysed personality dimensions, only domain-speciWc performance motivation and emotion expres- sion control incrementally contributed to the prediction of playing strength. In total, measures of chess experience, current tournament activity, intelligence, and personality accounted for about 55\% of variance in chess expertise. The present results suggest that individual diVerences in chess expertise are multifaceted and cannot be reduced to diVerences in domain experience}, author = {Grabner, Roland H and Stern, Elsbeth and Neubauer, Aljoscha C}, doi = {10.1016/j.actpsy.2006.07.008}, journal = {Acta psychologica}, keywords = {chess,expertise,intelligence,personality,practice}, number = {3}, pages = {398--420}, title = {{Individual differences in chess expertise: A psychometric investigation.}}, volume = {124}, year = {2007} } @book{Darwin1872, address = {London}, author = {Darwin, Charles}, publisher = {John Murray}, title = {{The Expression of the Emotions in Man and Animals}}, year = {1872} } @inproceedings{Zhou2009, abstract = {In this paper, we propose a hierarchically iterate model of human conceptualization and cognition. Based on the theory of dual structure of cognition and related physiological evidence, we firstly propose the notion of concept space in human brain and a corresponding conceptualization model. Conceptualization is the process of forming concepts in our brain. The concept of cognition process is then defined to introduce our unified iterative cognition model. The hierarchy within the iterative cognition is the logic of human cognition. Some visual cognition examples are employed to investigate our cognition model. With our conceptualization and cognition model, the processes of auditory cognition, visual cognition and more over, language understanding could be explained under a unified theoretical framework. Separate papers describing specific usages of the framework will be published. Keywords-Cognitive}, author = {Zhou, Jiayu and Jin, Lifeng and Han, Sherwin}, booktitle = {8th IEEE International Conference on Cognitive Informatics}, doi = {10.1109/COGINF.2009.5250677}, keywords = {Algebra,Brain modeling,Cognitive Computing,Computational modeling,Education,Humans,Information technology,Iterative Cognition Model,Logic,Mathematics,Perception-Cognition Dual Model,Physics computing,auditory cognition,cognition,hierarchical iterate model,human cognition,human conceptualization,iterative methods,unified iterative cognition model,visual cognition}, pages = {44--51}, title = {{Unified hierarchical iterate model of human conceptualization and cognition}}, url = {http://ieeexplore.ieee.org/xpls/abs\_all.jsp?arnumber=5250677}, year = {2009} } @article{Bernoulli1954, author = {Bernoulli, Daniel}, journal = {Econometrica: Journal of the Econometric Society}, number = {1}, pages = {23--36}, title = {{Exposition of a new theory on the measurement of risk}}, url = {http://www.jstor.org/stable/10.2307/1909829}, volume = {22}, year = {1954} } @article{Stevens1981, author = {Stevens, ME}, journal = {Dissertation Abstracts Internal}, title = {{Hypothesis-testing in elderly as a function of task concreteness and memory condition}}, volume = {41}, year = {1981} } @book{Ashby1960, abstract = {W. Ross Ashby was a pioneer in the emerging field of 'cybernetics' in the late 1940s. This unfortunately named field was an early attempt at applying interdisciplinary methods to exploring the dynamics of systems, including what Norbert Wiener called 'Control and Communication in the Animal and the Machine'. The development of the fledgling field was centred around a series of Macy conferences held from 1946-1952 in New York, at which Ashby was a participant. In 'Design for a Brain' (1952), Ashby begins by posing a question. When the nervous system undergoes adaptations to the environment, how is it that these adaptations do not destroy previous adaptations? That is, 'Why, in the living brain, do they always compound for the better?' The broad framework of Ashby's response is quite elegant and prescient of developments that would be made in neuroscientific theory many decades later (e.g. Karl Friston's 'free energy principle'). It is true that Ashby doesn't always pose the problem in the most elegant manner, and much of his terminology is outdated, and for this reason I cannot recommend the book other than out of historic interest to those already in the field. However, for the general vision presented, the book was a, sadly neglected, classic. Ashby begins by introducing the basics of a dynamical systems view of the organism. Like Wiener, of particular interest to Ashby is the feedback between organism and environment. Ashby also notes how the dividing line between the two is 'vague', such that 'one group of neurons in the brain [is] the environment of another group'. Ashby then proposes that life is a process of keeping 'the essential variables of the animal' within certain 'physiological limits', and that 'behavior is adaptive if it maintains the essential variables within physiological limits.' There are therefore several references to W.B. Cannon's earlier work on homeostasis, which in turn derives from Claude Bernard. There are many further references to Ashby's 'homeostat', which was an early attempt to build a machine capable of homeostasis. Ashby discusses some of the difficulties in attaining what he terms 'ultrastability'. Ashby's basic approach involves iterating simpler subsystems - there is a clear parallel here to our current conception of the cerebral cortex, and we can probably take the analogy much further. Indeed, this is likely what neuroscience and systems biology will be focused on in the coming years. It is too bad more biologists didn't pay attention to Ashby's pioneering work in the last several decades - if they had we almost certainly would have arrived at our current understanding sooner.}, address = {New York}, author = {Ashby, William Ross}, booktitle = {Vasa}, publisher = {Wiley}, title = {{Design for a brain; the origin of adaptive behavior}}, url = {http://medcontent.metapress.com/index/A65RM03P4874243N.pdf http://scholar.google.com/scholar?hl=en\&btnG=Search\&q=intitle:Design+for+a+Brain:+the+origin+of+adaptive+behavior,\#1}, year = {1960} } @book{Neisser:1967, abstract = {Explains visual and auditory cognition as well as memory and thought processes, touching upon topics including verbal coding, speech perception, grammatical structure, and the reappearance hypothesis}, address = {New York}, author = {Neisser, Urlic}, publisher = {Appleton-Century-Crofts}, title = {{Cognitive psychology}}, year = {1967} } @inproceedings{Artz2004, abstract = {Security of an agent system is often limited, relying on basic cryptographic techniques without consideration of issues such as key maintenance, forming and communicating in secure groups, or interlayer security. From a security engineering perspective, multi-agent systems introduce new channels and possibly layers, resulting in additional security concerns. A comprehensive security engineering perspective - studying the information flow of the multi-layered system, identifying, analyzing and addressing multi-level security threats - is rarely taken. This paper presents a security engineering process for multi-agent systems - motivating the need for comprehensive security engineering and showing how to proceed with the process within an agent system. One of the largest obstacles in security engineering is understanding how to decompose a system into the parts that require security. This paper provides a decomposition for agent systems that can be directly applied to the security engineering process. Examples are given that detail the application of the presented security engineering process to: 1) a FIPA-compliant agent system; and 2) peer-to-peer content lookup. The most important contribution of this paper, is proposing a formal approach to addressing security within an agent system, where there exist unique and application-specific threats that must be addressed.}, author = {Artz, Donovan and Cicirello, Vincent A and Regli, William C and Kam, Moshe}, booktitle = {IEEE First Symposium on Multi-Agent Security and Survivability}, isbn = {0780387996}, pages = {100--107}, title = {{Engineering Multi-Agent Systems}}, year = {2004} } @article{Squire:1992, abstract = {Abstract The topic of multiple forms of memory is considered from a biological point of view. Fact-and-event (declarative, explicit) memory is contrasted with a collection of non conscious (non-declarative, implicit) memory abilities including skills and habits, priming, and simple conditioning. Recent evidence is reviewed indicating that declarative and non declarative forms of memory have different operating characteristics and depend on separate brain systems. A brain-systems framework for understanding memory phenomena is developed in light of lesion studies involving rats, monkeys, and humans, as well as recent studies with normal humans using the divided visual field technique, event-related potentials, and positron emission tomography (PET).}, annote = {From Duplicate 2 ( Declarative and Nondeclarative Memory: Multiple Brain Systems Supporting Learning and Memory - Squire, Larry R )}, author = {Squire, Larry R}, doi = {10.1162/jocn.1992.4.3.232}, issn = {0898929X}, journal = {Journal of Cognitive Neuroscience}, month = jul, number = {3}, pages = {232--243}, title = {{Declarative and Nondeclarative Memory: Multiple Brain Systems Supporting Learning and Memory}}, url = {http://dx.doi.org/10.1162/jocn.1992.4.3.232}, volume = {4}, year = {1992} } @book{Ericsson1993, abstract = {Since the publication of Ericsson and Simon's ground-breaking work in the early 1980s, verbal data has been used increasingly to study cognitive processes in many areas of psychology, and concurrent and retrospective verbal reports are now generally accepted as important sources of data on subjects' cognitive processes in specific tasks. In this revised edition of the book that first put protocol analysis on firm theoretical ground, the authors review major advances in verbal reports over the past decade, including new evidence on how giving verbal reports affects subjects' cognitive processes, and on the validity and completeness of such reports.}, author = {Ericsson, K. Anders and Simon, Herbert A.}, isbn = {0262550237}, pages = {496}, publisher = {A Bradford Book}, title = {{Protocol Analysis - Rev'd Edition: Verbal Reports as Data}}, url = {http://www.amazon.com/Protocol-Analysis-Edition-Verbal-Reports/dp/0262550237}, year = {1993} } @book{Pickering2011, abstract = {Cybernetics is often thought of as a grim military or industrial science of control. But as Andrew Pickering reveals in this beguiling book, a much more lively and experimental strain of cybernetics can be traced from the 1940s to the present. The Cybernetic Brain explores a largely forgotten group of British thinkers, including Grey Walter, Ross Ashby, Gregory Bateson, R. D. Laing, Stafford Beer, and Gordon Pask, and their singular work in a dazzling array of fields. Psychiatry, engineering, management, politics, music, architecture, education, tantric yoga, the Beats, and the sixties counterculture all come into play as Pickering follows the history of cybernetics’ impact on the world, from contemporary robotics and complexity theory to the Chilean economy under Salvador Allende. What underpins this fascinating history, Pickering contends, is a shared but unconventional vision of the world as ultimately unknowable, a place where genuine novelty is always emerging. And thus, Pickering avers, the history of cybernetics provides us with an imaginative model of open-ended experimentation in stark opposition to the modern urge to achieve domination over nature and each other.}, author = {Pickering, Andrew}, publisher = {The University of Chicago Press}, title = {{The Cybernetic Brain}}, year = {2011} } @incollection{Baddeley1974, address = {New York}, author = {Baddeley, A D and Hitch, G}, booktitle = {The psychology of learning and motivation: Advances in research and theory}, pages = {47--89}, publisher = {Academic Press}, title = {{Working memory}}, volume = {8}, year = {1974} } @book{Arkin1998, abstract = {This introduction to the principles, design, and practice of intelligent behavior-based autonomous robotic systems is the first true survey of this robotics field. The author presents the tools and techniques central to the development of this class of systems in a clear and thorough manner. Following a discussion of the relevant biological and psychological models of behavior, he covers the use of knowledge and learning in autonomous robots, behavior-based and hybrid robot architectures, modular perception, robot colonies, and future trends in robot intelligence. The text throughout refers to actual implemented robots and includes many pictures and descriptions of hardware, making it clear that these are not abstract simulations, but real machines capable of perception, cognition, and action.}, author = {Arkin, Ronald C.}, publisher = {MIT Press, Cambridge, MA}, title = {{Behavior-Based Robotics}}, year = {1998} } @article{Gomez-Chacon2013, abstract = {In this paper, using data provided by an empirical study of students in a high school science course, we discuss key variables in the interaction between System 1 (S1) (intuitive and unconscious processes) and System 2 (S2) (analytical and conscious processes) in mathematical reasoning. These variables are: beliefs about oneself and about mathematics; cognitive reflection understood as a self-regulatory skill; working memory; and the evaluation of the deductive and probabilistic reasoning of students. The results confirm the interaction between these variables and their predictive power on performance in mathematics. The study also adds novel considerations related to the function and interaction of cognitive and metacognitive components involved in mathematical performance.}, author = {G\'{o}mez-Chac\'{o}n, In\'{e}s Mª and Garc\'{\i}a-Madruga, Juan a. and Vila, Jos\'{e} \'{O}scar and Elos\'{u}a, Mª Rosa and Rodr\'{\i}guez, Raquel}, doi = {10.1016/j.lindif.2013.10.001}, issn = {10416080}, journal = {Learning and Individual Differences}, keywords = {Beliefs,Cognitive reflection,Dual processes,Reasoning,Working memory,mathematics education}, month = oct, pages = {67--73}, publisher = {Elsevier Inc.}, title = {{The dual processes hypothesis in mathematics performance: Beliefs, cognitive reflection, working memory and reasoning}}, url = {http://linkinghub.elsevier.com/retrieve/pii/S1041608013001337}, volume = {29}, year = {2014} } @inproceedings{Lilly1996, abstract = {Speech coders with bitrates as low as 2.4 kbits/s are now being developed for speech transmission in the telecommunications industry. For speech coders to work at this reduced bitrate, some speech information has to be removed and it is only natural to expect that the performance of speech recognition systems will deteriorate when coded speech is applied as input to a recognition system. The results of a study to examine the effects speech coders have on speech recognition am presented. Six different speech coders ranging from 4.8 kbits/s to 40 kbits/s are used with two different speech recognition systems: (1) isolated word recognition and (2) phoneme recognition from continuous speech. The effects on speech recognition performance by tandeming each of the speech coders are also presented}, address = {Philadelphia, PA}, author = {Lilly, B T and Paliwal, K K}, booktitle = {Fourth International Conference on Spoken Language}, pages = {2344--2347}, title = {{Effect of speech coders on speech recognition performance}}, volume = {4}, year = {1996} } @inproceedings{Hua2009, abstract = {Against the defects of the traditional intelligent network tutoring system in the emotion of teaching, the paper presents a new intelligent tutoring system structure which based on emotional cognition model, and solved the uncertainty reasoning problems within the process of emotional teaching effectively through the inference engine which based on Bayesian network. The simulation results show that the model can be used to apply to the personalized intelligent network teaching system very well which based on the interactive of emotion and cognition.}, author = {Liu, Jianghua and Wang, Wansen}, booktitle = {International Conference on Computational Intelligence and Natural Computing}, doi = {10.1109/CINC.2009.84}, isbn = {978-0-7695-3645-3}, keywords = {bayesian,educational psychology,emotion,emotional cognition,intelligent tutoring system,uncertainty reasoning}, month = jun, pages = {324--327}, publisher = {Ieee}, title = {{The Research of Emotional Cognition Model which Based On Bayesian Network within Intelligent Tutoring System}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=5231138}, year = {2009} } @article{Eriksen1971, abstract = {Displays of eight capital letters were presented in a circular arrangement around a central fixation point at tachistoscopic durations. Under different experimental conditions, one or two indicators, presented either 250 msec before, simultaneously with, or after the display, designated the letters that S was to report. The arrangement of conditions permitted inferences as to the order in}, author = {Eriksen, Charles W. and Colegate, Robert L.}, doi = {10.3758/BF03207451}, issn = {0031-5117}, journal = {Perception \& Psychophysics}, month = sep, number = {5}, pages = {321--326}, title = {{Selective attention and serial processing in briefly presented visual displays}}, url = {http://www.springerlink.com/index/10.3758/BF03207451}, volume = {10}, year = {1971} } @book{Bengtsson2001, author = {Bengtsson, Johan}, number = {November}, publisher = {Department of Automatic Control, Lund Institute of Technology}, title = {{Adaptive Cruise Control and Driver Modeling}}, year = {2001} } @inproceedings{Deutsch2011, abstract = {The novel approach to use meta-psychology - the theoretic foundation of psychoanalysis - as archetype for a decision making framework for autonomous agents was realized in simulations recently. In addition, multiple studies showed the capability of a robot to sense and interact in its environment. This work fills the gap between sensing, environmental interaction and decision making by grounding these topics with an agents internal needs using the concepts of meta-psychology. The bodies of typical agents are equipped with internal systems which can generate bodily needs - for example the urgent need for food. As proof-of-concept we implemented this concept on a simulated agent as well as on a physical real humanoid biped robot to additionally proof the concept within a fully controlled simulated environment. The use of the common humanoid robot platform NAO, which has 25 degrees of freedom and biped locomotion, enforced us to deal with complex situations and disturbed sensor readings. NAO provides various internal sensors like engine temperature or battery level as well as external sensors like sonar or cameras. An implemented visual marker detecting system allowed us to detect objects in the surrounding environmental, representing food or energy sources. We show, how it is possible to use the psychoanalytically inspired framework ARS to control a real world application, the robot NAO.}, address = {Caparica, Lisbon}, author = {Deutsch, Tobias and Muchitsch, Clemens and Zeilinger, Heimo and Bader, Markus and Vincze, Markus and Lang, Roland}, booktitle = {9th IEEE International Conference on Industrial Informatics}, doi = {10.1109/INDIN.2011.6034840}, isbn = {978-1-4577-0435-2}, keywords = {Actuators,Artificial intelligence,Humans,Mobile robots,NAO,Robot sensing systems,autonomous agents,autonomous biped robot,cognitive decision unit,cognitive systems,decision making framework,humanoid robots,legged locomotion,meta-psychology,physical real humanoid biped robot,psychology,visual marker detecting system}, month = jul, pages = {75--80}, publisher = {IEEE}, shorttitle = {Industrial Informatics (INDIN), 2011 9th IEEE Inte}, title = {{Cognitive decision unit applied to autonomous biped robot NAO}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6034840}, year = {2011} } @article{Muller2012, author = {M\"{u}ller, Vincent C.}, doi = {10.1007/s12559-012-9129-4}, issn = {1866-9956}, journal = {Cognitive Computation}, month = mar, number = {3}, pages = {212--215}, title = {{Autonomous Cognitive Systems in Real-World Environments: Less Control, More Flexibility and Better Interaction}}, url = {http://link.springer.com/10.1007/s12559-012-9129-4}, volume = {4}, year = {2012} } @article{LaBerge1992, abstract = {The ability of a thalamic circuit to process information selectively from a spatial location was investigated in neural network models. Starting with the known general structure of the thalamic circuit, we considered three variations of the projections from the inhibitory cells of the reticular nucleus onto the cells of the pulvinar nucleus of the dorsal thalamus. The three circuits were modeled as systems of difference equations, and their operations were simulated by computer-based numerical integration. In all three circuits, when input from a target location was slightly larger than the input from neighboring locations, the time evolution of principal (relay) cell outputs showed substantial selective enhancement at the target location compared with neighboring locations. The selective enhancement effect was produced not only on ascending inputs but also on descending cortical inputs. Simulations separating the lateral inhibitory and feedback-enhancement components of the circuits suggested that the fe...}, author = {LaBerge, David and Carter, Marc and Brown, Vincent}, doi = {10.1162/neco.1992.4.3.318}, issn = {0899-7667}, journal = {Neural Computation}, language = {en}, month = may, number = {3}, pages = {318--331}, publisher = {MIT Press 238 Main St., Suite 500, Cambridge, MA 02142‐1046 USA journals-info@mit.edu}, title = {{A Network Simulation of Thalamic Circuit Operations in Selective Attention}}, url = {http://www.mitpressjournals.org/doi/abs/10.1162/neco.1992.4.3.318\#.U0Kh3nWSyLM}, volume = {4}, year = {1992} } @inproceedings{ZKMC2010a, abstract = {This paper presents design basics for creating an autonomous agent with verbal communication abilities. Such a kind of agents can be founded on a mathematical model of the human personality psychology. As a result, an agent can interpret 'heard' messages in different ways which depend on the state of its emotions. At the same time, on the basis of the degree of the fulfilment of its needs, it can advise the environment as to the way of their completion, for example, can ask for food. In other words, the agent's reaction or response to questions does not depend solely on a 'fixed' knowledge base.}, author = {Kowalczuk, Zdzisław and Czubenko, Michał}, booktitle = {Zeszyty Naukowe Wydziału ETI Politechniki Gdańskiej. Technologie Informacyjne}, pages = {87--92}, title = {{DICTOBOT an autonomous agent with the ability to communicate}}, year = {2010} } @incollection{Dziergwa2013, abstract = {During interaction with a social robot, its appearance is a key factor. This paper presents the use of methods more widely utilized in market research in order to verify the design of social robot FLASH during a short-term interaction. The proposed approach relies on in-depth interviews with the participants as well as data from a mobile device which allows the tracking of one’s gaze.}, address = {Cham}, author = {Dziergwa, Michał and Frontkiewicz, Mirela and Kaczmarek, Paweł and Kedzierski, Jan and Zagdańska, Marta}, booktitle = {Social Robotics}, doi = {10.1007/978-3-319-02675-6}, editor = {Herrmann, Guido and Pearson, Martin J. and Lenz, Alexander and Bremner, Paul and Spiers, Adam and Leonards, Ute}, isbn = {978-3-319-02674-9}, pages = {170--179}, publisher = {Springer International Publishing}, series = {Lecture Notes in Computer Science}, title = {{Study of a Social Robot’s Appearance Using Interviews and a Mobile Eye-Tracking Device}}, url = {http://link.springer.com/10.1007/978-3-319-02675-6}, volume = {8239}, year = {2013} } @inproceedings{Kaneko2009, abstract = {The development of cybernetic human HRP-4C is presented in this paper. The word \^{A}¿cybernetic human\^{A}¿ is a coinage for us to explain a humanoid robot with a realistic head and a realistic figure of a human being. HRP-4C stands for humanoid robotics platform-4 (cybernetic human). Standing 158 [cm] tall and weighting 43 [kg] (including batteries), with the joints and dimensions set to average values for young Japanese females, HRP-4C looks very human-like. This paper introduces the design process, mechanical features, and electrical features with specifications of HRP-4C.}, author = {Kaneko, Kenji and Kanehiro, Fumio and Morisawa, Mitsuharu and Miura, Kanako and Nakaoka, Shin'ichiro and Kajita, Shuuji}, booktitle = {2009 9th IEEE-RAS International Conference on Humanoid Robots}, doi = {10.1109/ICHR.2009.5379537}, isbn = {978-1-4244-4597-4}, keywords = {Control systems,Cybernetics,Dynamic programming,Encoding,Humanoid robots,Humans,Manipulator dynamics,Motion control,Position control,Robot kinematics,cybernetic human HRP-4C,design process,electrical features,humanoid robot,humanoid robots,mechanical features}, month = dec, pages = {7--14}, publisher = {IEEE}, shorttitle = {Humanoid Robots, 2009. Humanoids 2009. 9th IEEE-RA}, title = {{Cybernetic human HRP-4C}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=5379537}, year = {2009} } @incollection{Nader-Grosbois2011, abstract = {In the relevant literature, several authors1 have described a variety of skills that are necessary to develop emotional competence and emotional self-efficacy, even psychological well-being, in social situations.}, address = {New York, NY}, author = {Nader-Grosbois, Nathalie and Day, James M.}, booktitle = {International Handbook of Autism and Pervasive Developmental Disorders}, doi = {10.1007/978-1-4419-8065-6}, editor = {Matson, Johnny L. and Sturmey, Peter}, isbn = {978-1-4419-8064-9}, pages = {127--157}, publisher = {Springer New York}, title = {{Emotional Cognition: Theory of Mind and Face Recognition}}, url = {http://www.springerlink.com/index/10.1007/978-1-4419-8065-6}, year = {2011} } @inproceedings{Lent1998, abstract = {As computer games become more complex and consumers demand more sophisticated computer controlled agents, developers are required to place a greater emphasis on the artificial intelligence aspects of their games. One source of sophisticated}, address = {San Jose, CA}, author = {Lent, Michael Van and Laird, John}, booktitle = {Proceedings of the Game Developers Conference}, title = {{Developing an Artificial Intelligence Engine}}, year = {1998} } @inproceedings{Yang2011, abstract = {Existing facial expression recognition techniques analyze the spatial and temporal information for every single frame in a human emotion video. On the contrary, we create the Emotion Avatar Image (EAI) as a single good representation for each video or image sequence for emotion recognition. In this paper, we adopt the recently introduced SIFT flow algorithm to register every frame with respect to an Avatar reference face model. Then, an iterative algorithm is used not only to super-resolve the EAI representation for each video and the Avatar reference, but also to improve the recognition performance. Subsequently, we extract the features from EAIs using both Local Binary Pattern (LBP) and Local Phase Quantization (LPQ). Then the results from both texture descriptors are tested on the Facial Expression Recognition and Analysis Challenge (FERA2011) data, GEMEP-FERA dataset. To evaluate this simple yet powerful idea, we train our algorithm only using the given 155 videos of training data from GEMEP-FERA dataset. The result shows that our algorithm eliminates the person-specific information for emotion and performs well on unseen data.}, address = {Santa Barbara, CA}, author = {Yang, Songfan and Bhanu, Bir}, booktitle = {IEEE International Conference on Automatic Face \& Gesture Recognition and Workshops}, keywords = {-face registration,easy to recover the,estimation algorithms have good,image,it is still not,level of emotion avatar,morphing of facial texture,on the other,performance,person-independent emotion recognition,sift flow}, pages = {866 -- 871}, title = {{Facial Expression Recognition Using Emotion Avatar Image}}, year = {2011} } @book{Asimov1951, author = {Asimov, I}, isbn = {9780553382563}, publisher = {Random House Incorporated}, title = {{I, Robot}}, url = {http://books.google.pl/books?id=X9NaAAAAYAAJ http://books.google.com/books?id=X9NaAAAAYAAJ}, year = {1951} } @inproceedings{Sengul2013, abstract = {In this paper we present a combination of neuroscience experiments with the use of a parallel armrest robot to study the effects of temporal delays and spatial biases on the movement perception. A dedicated armrest to guide and manipulate the arm has been developed for these experiments. It is a three-degree-of-freedom Delta structure. In combination with a virtual reality application, the movement perception has been evaluated. The results of this study demonstrate that experimental conditions such as spatial deviations and temporal delays impair the correct self-attribution of the movements done with the motorized Delta armrest. This result shows that the motorized Delta armrest can be successfully used to study the effect of movement perception, opening up the way to new studies about the movement perception using robotic system and virtual reality.}, author = {Sengul, A. and Hosseini, M. and Bouri, M. and Kowalczuk, Z. and Bleuler, H.}, booktitle = {6th International Conference on Human System Interactions (HSI)}, doi = {10.1109/HSI.2013.6577805}, isbn = {978-1-4673-5637-4}, issn = {2158-2246}, keywords = {Armrest,Delays,Haptic interfaces,Robots,Solid modeling,Surgery,Training,Virtual reality,control engineering computing,delays,manipulators,medical robotics,motorized delta armrest,movement perception,neuroscience experiments,parallel armrest robot,parallel robots,self-attribution,spatial biases,spatial deviations,temporal delays,three-degree-of-freedom delta structure,virtual reality,virtual reality application}, month = jun, pages = {78--83}, publisher = {IEEE}, shorttitle = {Human System Interaction (HSI), 2013 The 6th Inter}, title = {{Movement perception with the use of a motorized delta armrest and virtual reality}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6577805}, year = {2013} } @article{Bonarini:2006, abstract = {In this paper, we propose a modeling paradigm that uses fuzzy sets to represent concepts on which control modules of a behavior-based autonomous robot operate. The primitives defined in the modeling paradigm are expressive enough to represent the knowledge needed by planning, coor- dination, and reactive control of a multi-robot control system. At the same time, it provides a well- founded tool to represent in a compact way the data interpretations needed to reason effectively about what is happening in the world and what is desired to happen. This modeling paradigm makes the design of behavior, planning, and coordination modules easy, since its primitives are simple and expressive. Moreover, it provides a sound framework to deal with uncertainty in sensing and world modeling.}, annote = {From Duplicate 1 ( Concepts and fuzzy models for behavior-based robotics - Bonarini, A; Matteucci, M; Restelli, M )}, author = {Bonarini, Andrea and Matteucci, Matteo and Restelli, Marcello}, issn = {0888613X}, journal = {International Journal of Approximate Reasoning}, keywords = {Fuzzy behaviors}, number = {2}, pages = {110--127}, title = {{Concepts and fuzzy models for behavior-based robotics}}, volume = {41}, year = {2006} } @book{Neisser1976, abstract = {Cognition and reality presents a systematic, ecologically oriented approach to the cognitive processes, which are treated as skilled and continuing interactions with the environment. Such topics as perception, attention, memory, speech, and introspection are considered in the light of everyday experience as well as experimental research. Contemporary theories of information processing and information pickup are reviewed and criticized, and a conceptual scheme is developed that deals not only with the acquisition of information but its effect on the perceiving individual. "Perception," writes Ulric Neisser, " is surely a matter of discovering what the environment is like and adapting to it." This new scheme has implications for many traditional problems not encompassed by other theories of cognition, including the perception of meaning, the development of individual identity, and the possibility of predicting or controlling human behavior. Readers need no previous training in psychology to understand this book, so it can be used as supplementary reading for courses in introductory psychology, cognition, human thinking, and the psychology of consciousness.}, author = {Neisser, Urlic}, isbn = {0716704773}, publisher = {W. H. Freeman and Company}, title = {{Cognition and Reality: Principles and Implications of Cognitive Psychology}}, url = {http://www.amazon.com/Cognition-Reality-Principles-Implications-Psychology/dp/0716704773}, year = {1976} } @article{Petersen2012, abstract = {Here, we update our 1990 Annual Review of Neuroscience article, "The Attention System of the Human Brain." The framework presented in the original article has helped to integrate behavioral, systems, cellular, and molecular approaches to common problems in attention research. Our framework has been both elaborated and expanded in subsequent years. Research on orienting and executive functions has supported the addition of new networks of brain regions. Developmental studies have shown important changes in control systems between infancy and childhood. In some cases, evidence has supported the role of specific genetic variations, often in conjunction with experience, that account for some of the individual differences in the efficiency of attentional networks. The findings have led to increased understanding of aspects of pathology and to some new interventions.}, author = {Petersen, Steven E and Posner, Michael I}, doi = {10.1146/annurev-neuro-062111-150525}, file = {::}, issn = {1545-4126}, journal = {Annual review of neuroscience}, keywords = {Animals,Attention,Attention: physiology,Brain,Brain Mapping,Brain Mapping: methods,Brain Mapping: psychology,Brain: physiology,Executive Function,Executive Function: physiology,Humans,Informal,Models,Neural Pathways,Neural Pathways: physiology,Neurological,Orientation,Orientation: physiology,Social Control}, month = jan, pages = {73--89}, pmid = {22524787}, title = {{The attention system of the human brain: 20 years after}}, url = {http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3413263/}, volume = {35}, year = {2012} } @inproceedings{ZKMC2010c, abstract = {This paper presents a mind model for controlling autonomous robot systems, based on human psychology. A cognitive system and a motivational system (emotions and needs) constitute its main parts. The motivational system controls the reactions of a robot with the use of changeable states of needs. Emotions control the behavior of the robot by modulating certain parameters of needs. The cognitive system controls both the memory of the robot and its data processing.}, author = {Kowalczuk, Zdzisław and Czubenko, Michał}, booktitle = {15th International Conference on Methods and Models in Automation and Robotics}, isbn = {978-1-4244-7828-6}, month = aug, pages = {31--36}, title = {{Model of human psychology for controlling autonomous robots}}, url = {http://dx.doi.org/10.1109/MMAR.2010.5587267}, year = {2010} } @book{Titchener1910, address = {New York}, author = {Titchener, Edward Bradford}, publisher = {Delmar}, title = {{A textbook of psychology}}, url = {https://archive.org/details/atextbookpsycho01titcgoog}, year = {1910} } @inproceedings{Perez-Uribe1998, abstract = {Blackjack or twenty-one is a card game where the player attempts to beat the dealer, by obtaining a sum of card values that is equal to or less than 21 so that his total is higher than the dealer's. The probabilistic nature of the game makes it an interesting test bed problem for learning algorithms, though the problem of learning a good playing strategy is not obvious. Learning with teacher systems are not very useful since the target outputs for a given stage of the game are not known. Instead, the learning system has to explore different actions and develop a certain strategy by selectively retaining the actions that maximize the player's performance. The paper explores the use of blackjack as a test bed for learning strategies in neural networks, and specifically with reinforcement learning techniques. Furthermore, performance comparisons with previous related approaches are also reported}, address = {Anchorage, AK}, author = {Perez-Uribe, Andrks and Sanchez, Eduardo}, booktitle = {The 1998 IEEE International Joint Conference on Neural Networks Proceedings}, keywords = {-reinforcement learning,artificial neural net-,blackjack,learning,learning strategies,q-,sarsa algorithm}, pages = {2022--2027}, title = {{Blackjack as a Test Bed for Learning Strategies in Neural Networks}}, volume = {3}, year = {1998} } @article{Szymura2002, author = {Szymura, B and Słabosz, A}, journal = {Studia Psychologiczne}, pages = {161--183}, title = {{Uwaga selektywna a pozytywne i negatywne konsekwencje automatyzacji czynno\'{s}ci}}, volume = {40}, year = {2002} } @article{Zhang2008a, abstract = {In this paper, a bibliographical review on reconfigurable (active) fault-tolerant control systems (FTCS) is presented. The existing approaches to fault detection and diagnosis (FDD) and fault-tolerant control (FTC) in a general framework of active fault-tolerant control systems (AFTCS) are considered and classified according to different criteria such as design methodologies and applications. A comparison of different approaches is briefly carried out. Focuses in the field on the current research are also addressed with emphasis on the practical application of the techniques. In total, 376 references in the open literature, dating back to 1971, are compiled to provide an overall picture of historical, current, and future developments in this area.}, author = {Zhang, Youmin and Jiang, Jin}, doi = {10.1016/j.arcontrol.2008.03.008}, issn = {13675788}, journal = {Annual Reviews in Control}, keywords = {Active fault-tolerant control systems (AFTCS),Bibliographical review,Fault detection and diagnosis (FDD),Fault-tolerant control systems (FTCS),Reconfigurable control (RC)}, month = dec, number = {2}, pages = {229--252}, title = {{Bibliographical review on reconfigurable fault-tolerant control systems}}, url = {http://www.sciencedirect.com/science/article/pii/S1367578808000345}, volume = {32}, year = {2008} } @article{Atkinson1971, author = {Atkinson, Richard C. and Shiffrin, Richard M.}, journal = {Scientific American}, number = {2}, pages = {82--90}, title = {{The control of short-term memory}}, volume = {224}, year = {1971} } @book{Eysneck2000, address = {Hove, East Sussex}, author = {Eysneck, Michael W and Keane, Mark T}, edition = {4th}, publisher = {Psychology Press}, title = {{Cognitive Psychology: A student's handbook}}, year = {2000} } @incollection{Squire1993, abstract = {Information about perception and memory is accumulating rapidly in both basic and clinical neuroscience, and this progress has been made using a variety of approaches while drawing jointly on the traditions of neuroanatomy, neurophysiology, and neuropsychology. In order to disseminate research occurring in leading laboratories around the world, an international symposium on "Brain Mechanisms of Perception and Memory: From Neuron to Behavior" was held in Toyama, Japan, in October 1991. Planned in conjunction with this important meeting, this volume presents the work of over 40 eminent scientists from around the world. Their research covers many topics, including such core issues as the perception of form, perception of motion, memory and the limbic system, the neocortex, and neural plasticity. A prominent area of discussion at the symposium, and one which figures prominently in this volume, is work with nonhuman primates, especially useful in the study of perception and memory. The breadth of coverage of this volume in conjunction with its extensive studies of nonhuman primates makes this book a necessary reference for those interested in current perspectives on brain mechanisms of perception and memory. Neuroscientists, neuropsychologists, cognitive and physiological psychologists will find this authoritative, state-of-the-art review important and informative reading.}, address = {New York}, author = {Squire, Larry R}, booktitle = {Brain mechanisms of perception and memory: from neuron to behavior}, editor = {Ono, Taketoshi and Squire, Larry R and Raichle, M F and Perrett, D J and Fukuda, J}, isbn = {0195077709}, pages = {219--227}, publisher = {Oxfor}, title = {{The organization of declarative and non-declarative memory}}, url = {http://books.google.pl/books/about/Brain\_mechanisms\_of\_perception\_and\_memor.html?id=XdNqAAAAMAAJ\&pgis=1}, year = {1993} } @inproceedings{Yang2007, abstract = {This paper proposes a music emotion cognition model by applying the improved genetic algorithm with dynamic mutation operator. Firstly, a Hevner emotion ring representing the music emotion space is presented by utilizing psychological fuzzy measure on words in music psychology. Secondly, the music emotion vector is introduced based on semantic similarity relation in computing with words. Then the mapping from high dimensional feature space of music to emotion space is built by using the genetic algorithm which can mine the emotion expressions. Finally the comparisons with some famous learning algorithms such as BP neural network, regression method with least square, show that the proposed method is effective for music emotion cognition.}, author = {Yang, Cheng and Sun, Shouqian and Zhang, Kejun and Liu, Tao}, booktitle = {Second Workshop on Digital Media and its Application in Museum \& Heritages (DMAMH 2007)}, doi = {10.1109/DMAMH.2007.63}, isbn = {0-7695-3065-6}, keywords = {Dynamic programming,Gene expression,Genetic mutations,Mathematical model,Mathematics,Space technology,backpropagation neural networks,cognition,dynamic mutation operator,emotion cognition,expression programming,fuzzy logic,fuzzy set theory,gene,genetic algorithm,genetic algorithms,improved gene expression programming,learning algorithms,music,music emotion cognition model,music emotion space,psychological fuzzy measure,psychology,regression method}, month = dec, pages = {344--351}, publisher = {Ieee}, title = {{Study on Music Emotion Cognition Model Based on Applying the Improved Gene Expression Programming}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=4414579 http://ieeexplore.ieee.org/xpl/login.jsp?tp=\&arnumber=4414579\&url=http://ieeexplore.ieee.org/xpls/abs\_all.jsp?arnumber=4414579 http://ieeexplore.ieee.org/xpl/conferences.jsp http://dx.doi.org/10.1109/DMAMH.2007.63}, year = {2007} } @incollection{Bechtel1998, abstract = {This essay will describe the origins of contemporary cognitive science, describe the different disciplines that have contributed to cognitive science and their contributions, explain why and how cognitive science is transforming the understanding of mind and behavior, describe the institutional structures that have developed to facilitate cognitive science research, and attempt to provide a clear, readable orientation to the issues of the Companion.}, author = {Bechtel, William}, booktitle = {A Companion to Cognitive Science}, editor = {Bechtel, William and Graham, George}, publisher = {Basil Blackwell}, title = {{The Life of Cognitive Science}}, year = {1998} } @inproceedings{Cervantes2013, abstract = {In areas such as psychology and neuroscience a common approach to study human behavior has been the development of theoretical models of cognition. In fields such as artificial intelligence, these cognitive models are usually translated into computational implementations and incorporated into the architectures of intelligent autonomous agents (AAs). The main assumption is that this design approach contributes to the development of intelligent systems capable of displaying very believable and human-like behaviors. Decision Making is one of the most investigated and computationally implemented cognitive functions. The literature reports several computational models designed to allow AAs to make decisions that help achieve their personal goals and needs. However, most models disregard crucial aspects of human decision making such as other agents' needs, ethical values, and social norms. In this paper, we propose a biologically inspired computational model of Moral Decision Making (MDM). This model is designed to enable AAs to make decisions based on ethical and moral judgment. The simulation results demonstrate that the model helps to improve the believability of virtual agents when facing moral dilemmas.}, author = {Cervantes, Jose-Antonio and Rodriguez, Luis-Felipe and Lopez, Sonia and Ramos, Felix}, booktitle = {2013 IEEE 12th International Conference on Cognitive Informatics and Cognitive Computing}, doi = {10.1109/ICCI-CC.2013.6622232}, isbn = {978-1-4799-0783-0}, keywords = {AA,Biological system modeling,Brain modeling,Computational modeling,Decision making,Ethics,MDM,Psychology,autonomous agents,biologically inspired computational model,cognition,decision making,ethical aspects,ethical judgment,mobile agents,moral decision making,moral judgment,virtual agents}, month = jul, pages = {111--117}, publisher = {IEEE}, shorttitle = {Cognitive Informatics \& Cognitive Computing (ICCI*}, title = {{A biologically inspired computational model of Moral Decision Making for autonomous agents}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6622232}, year = {2013} } @inproceedings{Dias:2005a, abstract = {Interactive virtual environments (IVEs) are now seen as an engaging new way by which children learn experimental sciences and other disciplines. These environments are populated by synthetic char- acters that guide and stimulate the children activities. In order to build such environments, one needs to address the problem of how achieve be- lievable and empathic characters that act autonomously. Inspired by the work of traditional character animators, this paper proposes an architec- tural model to build autonomous characters where the agent’s reasoning and behaviour is influenced by its emotional state and personality. We performed a small case evaluation in order to determine if the characters evoked empathic reactions in the users with positive results.}, address = {Berlin, Heidelberg}, annote = {From Duplicate 1 ( Feeling and reasoning: a computational model for emotional characters - Dias, J; Paiva, A )}, author = {Dias, J A and Paiva, A}, booktitle = {Progress in Artificial Intelligence Lecture Notes in Computer Science}, pages = {127--140}, publisher = {Springer-Verlag}, series = {Proceedings of the 12th Portuguese conference on Progress in Artificial Intelligence}, title = {{Feeling and reasoning: a computational model for emotional characters}}, year = {2005} } @inproceedings{Matsumoto2011, abstract = {In the robotics community, a great number of assistive robots for elderly and handicapped people have been developed in the past few decades. However, very few of them became commercially available. It is often claimed that the major problems for the commercialization of robotic technologies are the “cost” and the “safety.” However we believe that the mismatch of “needs in daily lives” and “seeds in the technologies” is also a major problem. In this paper, we describe our novel ideas on the development of assistive robots which fit the real needs of users based on ICF (International Classification of Functioning, Disability and Health), which is a part of the WHO Family of International Classifications for describing whole activities of a person in daily lives. By utilizing ICF, the development process of assistive robots - analyzing and discovering needs in daily lives, designing robots and evaluating the products - will be achieved in an objective manner.}, address = {Zurich}, author = {Matsumoto, Yoshio and Nishida, Yoshifumi and Motomura, Yoichi and Okawa, Yayoi}, booktitle = {International Conference on Rehabilitation Robotics}, isbn = {9781424498628}, title = {{A Concept of Needs-Oriented Design and Evaluation of Assistive Robots Based on ICF}}, year = {2011} } @misc{Ziegler2014, author = {Ziegler, Chris}, booktitle = {The Verge}, title = {{Tesla's autopilot isn't special (but it's still cool)}}, url = {http://www.theverge.com/2014/10/17/6982289/tesla-autopilot-is-a-non-revolution-for-self-driving-cars}, urldate = {2014-11-07}, year = {2014} } @article{Trai2005, abstract = {Trust is considered as the crucial factor for agents in decision making to select the partners during their interaction in open distributed multiagent systems. Most current trust models are the combination of experience trust and reference trust and make use of some propagation mechanism to enable agents to share his/her final trust with partners. These models are based on the assumption that all agents are reliable when they share their trust with others. However, they are no more longer appropriate to applications of multiagent systems, in which several concurrent agents may not be ready to share their information or may share the wrong data by lying to their partners. In this paper, we introduce a computational model of trust that is a combination of experience trust and reference trust. Furthermore, our model offers a mechanism to enable agents to judge the trustworthiness of referees when they refer the reference trust from unreliable partners. We conduct experiments to evaluate the proposed model in the context of the e-commerce environment. Our research results suggest that it is better to take into judging the trust of referees account. The experimental results also indicate that although there are liars in the multiagent systems, combination trust computation is better than the trust computation based only on the experience trust of agents}, author = {Nguyen, Manh Hung and Tran, Dinh Que}, journal = {International Journal of Applied Mathematics and Computer Science}, keywords = {liar,multi-agent system,propagation of trust,reputation,trust}, title = {{How to trust in reputation? towards a trust model with trustworthiness of referees}}, volume = {XX} } @incollection{Wundt1897, author = {Wundt, W.M.}, booktitle = {Classics in the history of psychology}, publisher = {York University 2010}, title = {{Outlines of Psychology}}, url = {http://psychclassics.asu.edu/index.htm}, year = {1897} } @article{Hinton2006, abstract = {We show how to use "complementary priors" to eliminate the explaining-away effects that make inference difficult in densely connected belief nets that have many hidden layers. Using complementary priors, we derive a fast, greedy algorithm that can learn deep, directed belief networks one layer at a time, provided the top two layers form an undirected associative memory. The fast, greedy algorithm is used to initialize a slower learning procedure that fine-tunes the weights using a contrastive version of the wake-sleep algorithm. After fine-tuning, a network with three hidden layers forms a very good generative model of the joint distribution of handwritten digit images and their labels. This generative model gives better digit classification than the best discriminative learning algorithms. The low-dimensional manifolds on which the digits lie are modeled by long ravines in the free-energy landscape of the top-level associative memory, and it is easy to explore these ravines by using the directed connections to display what the associative memory has in mind.}, author = {Hinton, Geoffrey E and Osindero, Simon and Teh, Yee-Whye}, doi = {10.1162/neco.2006.18.7.1527}, issn = {0899-7667}, journal = {Neural computation}, keywords = {Algorithms,Animals,Humans,Learning,Learning: physiology,Neural Networks (Computer),Neurons,Neurons: physiology}, month = jul, number = {7}, pages = {1527--54}, pmid = {16764513}, publisher = {MIT Press}, title = {{A fast learning algorithm for deep belief nets.}}, url = {http://dl.acm.org/citation.cfm?id=1161603.1161605}, volume = {18}, year = {2006} } @article{Lutz1986, author = {Lutz, Catherine and White, Geoffrey M}, journal = {Annual Review of Anthropology}, pages = {405--436}, title = {{Anthropology of Emotions}}, url = {http://www.scribd.com/doc/55727320/Lutz-1986-Anthropology-of-Emotions}, volume = {15}, year = {1986} } @article{Mackworth:1948, abstract = {Laboratory researches on prolonged visual search led to the development of an experimental situation in which the trend of ability at synthetic look-out duties was studied throughout long watchkeeping spells by the automatic production of occasional brief and barely visible signals. These stimuli were given at irregular intervals\ldots ." Interpretation of results is made in terms of a conditioned stimulus formulation. 25 references}, author = {Mackworth, N H}, journal = {Ouarterly Journal of Experimental Psychology}, pages = {6--21}, title = {{The Breakdown of Vigilance During Prolonged Visual Search}}, volume = {1}, year = {1948} } @incollection{Frijda1994, abstract = {Based upon lectures presented at an invitational colloquium in honor of Nico Frijda, this collection of essays represents a brief and up-to-date overview of the field of emotions, their significance and how they function. For most, emotions are simply what we feel, giving our lives affective value. Scientists approach emotions differently -- some considering the "feeling" aspect to be of little relevance to their research questions. Some investigators consider emotions from a phenomenological perspective, while others believe that the psychophysiological bases of the emotions are of prime importance, and still others observe and study animals in order to generate hypotheses about human emotions. Containing essays which represent each of these approaches, this book is in one sense a heterogenous collection. Nevertheless, the variety of approaches and interests come together, since these scholars are all operating from a more or less cognitive psychological orientation and use the same conceptual reference scheme. Written by experts in their own area, the essays reflect the richness of research in emotions. Whether these approaches and opinions can be harmonized into a single theory of emotions is a question which the future will have to answer.}, author = {Frijda, Nico H}, booktitle = {Emotions: Essays on Emotion Theory}, editor = {van Goozen, Stephanie H.M. and de Poll, Nanne E. Van and Sergeant, Joseph A.}, isbn = {131778197X}, pages = {352}, publisher = {Lawrence Erlbaum Associates}, title = {{The Lex Talionis: On Vengeance}}, url = {http://books.google.com/books?id=H0TrAgAAQBAJ\&pgis=1}, year = {1994} } @article{Muhlestein2012, abstract = {Using a specially designed cellular automaton capable of emulating completely the function of a human brain, we explore ways in which counterfactual sensitivity, that is, the ability of a computational system to respond to any valid inputs, relates to discrete-state machine consciousness. In this computational framework, the distinction between a computation and the recording of a computation can be blurred arbitrarily, yet the physical implementation of the computation itself is unchanged. From this, we conclude that a purely computational account of consciousness is unsatisfactory.}, author = {Muhlestein, Mark}, doi = {10.1007/s12559-012-9155-2}, issn = {1866-9956}, journal = {Cognitive Computation}, month = jun, number = {1}, pages = {99--105}, title = {{Counterfactuals, Computation, and Consciousness}}, url = {http://link.springer.com/10.1007/s12559-012-9155-2}, volume = {5}, year = {2012} } @incollection{Rutkowski2012, address = {New York, NY}, author = {Rutkowski, Leszek and Cpałka, Krzysztof and Nowicki, Robert and Pokropińska, Agata and Scherer, Rafał}, booktitle = {Computational Complexity}, doi = {10.1007/978-1-4614-1800-9}, editor = {Meyers, Robert A.}, isbn = {978-1-4614-1799-6}, pages = {2069--2081}, publisher = {Springer New York}, title = {{Neuro-fuzzy Systems}}, url = {http://link.springer.com/10.1007/978-1-4614-1800-9}, year = {2012} } @inproceedings{Gallagher2007, abstract = {Pac-Man (and variant) computer games have re- ceived some recent attention in Artificial Intelligence research. One reason is that the game provides a platform that is both simple enough to conduct experimental research and complex enough to require non-trivial strategies for successful game- play. This paper describes an approach to developing Pac-Man playing agents that learn game-play based on minimal on- screen information. The agents are based on evolving neural network controllers using a simple evolutionary algorithm. The results show that neuroevolution is able to produce agents that display novice playing ability, with a minimal amount of on- screen information, no knowledge of the rules of the game and a minimally informative fitness function. The limitations of the approach are also discussed, together with possible directions for extending the work towards producing better Pac-Man playing}, author = {Gallagher, Marcus and Ledwich, Mark}, booktitle = {2007 IEEE Symposium on Computational Intelligence and Games}, doi = {10.1109/CIG.2007.368110}, isbn = {1-4244-0709-5}, keywords = {evolutionary algorithm,multi-layer percep-,neuroevolution,pac-man,real-time computer games,tron}, pages = {282--287}, publisher = {Ieee}, title = {{Evolving Pac-Man Players: Can We Learn from Raw Input?}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=4219055}, year = {2007} } @inproceedings{Ge2007, abstract = {With the rapid advancement of technology, robots could now be easily equipped with the state of art computing, electronics and communications technologies, with the potential to act as intelligent companions and with important applications in the education, entertainment, games and healthcare industries. The integration of all these technologies is the first step to realizing social robots – robots which will walk amongst humans, playing out their assigned roles whilst interacting with humans in a humanistic way. Social robots can have definite roles and tasks, such as educators, cleaners or guides, with a profound impact on human daily life. This advanced class of robots, just as we humans do, is made up of a complex array of intercon- nected modules – electronics (inner physical workings), sensing, planning and cognition, and finally, intelligence, interaction and communications. This paper provides an overview of each of these individual aspects, and how advanced technology in these areas can be integrated to form a social robot that can meld seamlessly into the human society.}, author = {Ge, Shuzhi Sam}, booktitle = {The 4th annual international conference organized by \ldots}, file = {::}, title = {{Social robotics: Integrating advances in engineering and computer science}}, url = {http://pdf.aminer.org/000/353/549/a\_scheme\_integrating\_neural\_networks\_for\_real\_time\_robotic\_collision.pdf}, year = {2007} } @inproceedings{Xue2009, author = {Xue, M and Zhu, C}, booktitle = {International Joint Conference on Artificial Intelligence (JCAI)}, pages = {272--274}, series = {International Joint Conference on Artificial Intelligence (JCAI)}, title = {{A study and application on machine learning of artificial intellligence BT - International Joint Conference on Artificial Intelligence (JCAI)}}, year = {2009} } @incollection{Minsky1975, address = {New York}, author = {Minsky, Marvin}, booktitle = {The Psychology of Computer Vision.}, editor = {Winston, Patrick Henry}, publisher = {McGraw-Hill}, title = {{A Framework for Representing Knowledge}}, year = {1975} } @article{Johns2008, abstract = {Research shows that stereotype threat reduces performance by diminishing executive resources, but less is known about the psychological processes responsible for these impairments. The authors tested the idea that targets of stereotype threat try to regulate their emotions and that this regulation depletes executive resources, resulting in underperformance. Across 4 experiments, they provide converging evidence that targets of stereotype threat spontaneously attempt to control their expression of anxiety and that such emotion regulation depletes executive resources needed to perform well on tests of cognitive ability. They also demonstrate that providing threatened individuals with a means to effectively cope with negative emotions--by reappraising the situation or the meaning of their anxiety--can restore executive resources and improve test performance. They discuss these results within the framework of an integrated process model of stereotype threat, in which affective and cognitive processes interact to undermine performance.}, author = {Johns, Michael and Inzlicht, Michael and Schmader, Toni}, journal = {Journal of Experimental Psychology}, number = {4}, pages = {691--705}, title = {{Stereotype threat and executive resource depletion: Examining the influence of emotion regulation.}}, volume = {137}, year = {2008} } @book{Levin2004, abstract = {Experimental research has shown that people miss apparently obvious visual discontinuities -- a phenomenon known as "change blindness." For example, in one experiment, subjects watching a brief film of a conversation between two actors did not notice that in some shots one actor appeared wearing a large, colorful scarf and in other shots she wore no scarf; in another experiment, subjects did not even notice when one actor was replaced by another between shots. Moreover, when told what they had missed, many subjects were incredulous, and occasionally even insisted that the film they had seen had not included anything unusual ("change blindness blindness"). This kind of conflict between actual and presumed cognitive functioning has been analyzed in other areas of metacognition; the contributors to Thinking and Seeing explore the implications for vision, which have remained largely unexamined. Doing so, they make important connections among diverse areas in cognitive science and provide a starting point for new research on how people think about seeing.Demonstrating the interdisciplinary nature of the work in this field, the contributors draw on developing theories of the mind to explore the foundations of metacognitive understanding in children and metacognition errors by adults; on traditional metacognition research to analyze potential connections between research on problem solving and vision; on research in folk psychology and concepts to examine "the illusion of explanatory depth" and how systematic our understanding of seeing is; and on an understanding of the relationship between consciousness and cognitive control of ongoing tasks.}, author = {Levin, Daniel T.}, edition = {1st}, isbn = {0262122626}, pages = {320}, publisher = {A Bradford Book}, title = {{Thinking and Seeing: Visual Metacognition in Adults and Children}}, url = {http://www.amazon.com/Thinking-Seeing-Metacognition-Children-Bradford/dp/0262122626}, year = {2004} } @incollection{Najder1997, address = {Warszawa}, author = {Najder, K.}, booktitle = {Psychologia i poznanie}, editor = {Materska, M and Tyszka, T.}, pages = {129--163}, publisher = {PWN}, title = {{Wprowadzenie do teorii pamięci}}, year = {1997} } @incollection{Larsen1996, abstract = {The recent attempt to move research in cognitive psychology out of the laboratory makes autobiographical memory appealing, because naturalistic studies can be done while maintaining empirical rigor. Many practical problems fall into the category of autobiographical memory, such as eyewitness testimony, survey research, and clinical syndromes in which there are distortions of memory. This book's scope extends beyond psychology into law, medicine, sociology, and literature. Work on autobiographical memory has matured since David Rubin's Autobiographical Memory appeared in 1986, and the timing is right for a new overview of the topic. Remembering Our Past presents innovative research chapters and general reviews, covering such topics as emotions, eyewitness memory, false memory syndrome, and amnesia. The volume will appeal to graduate students and researchers in cognitive science and psychology.}, address = {Cambridge}, author = {Larsen, S F and Thompson, C P and Hansen, T}, booktitle = {Remembering Our Past: Studies in Autobiographical Memory}, editor = {Rubin, D C}, isbn = {0521657237}, pages = {129--156}, publisher = {Cambridge University Press}, title = {{Time in Autobiographical Memory}}, url = {http://www.google.pl/books?hl=pl\&lr=\&id=jwxVKrn6u9cC\&pgis=1}, year = {1996} } @article{Squire1986, abstract = {Recent studies of animals with complex nervous systems, including humans and other primates, have improved our understanding of how the brain accomplishes learning and memory. Major themes of recent work include the locus of memory storage, the taxonomy of memory, the distinction between declarative and procedural knowledge, and the question of how memory changes with time, that is, the concepts of forgetting and consolidation. An important recent advance is the development of an animal model of human amnesia in the monkey. The animal model, together with newly available neuropathological information from a well-studied human patient, has permitted the identification of brain structures and connections involved in memory functions.}, author = {Squire, L R}, issn = {0036-8075}, journal = {Science (New York)}, keywords = {Alcohol Amnestic Disorder,Alcohol Amnestic Disorder: physiopathology,Amnesia,Amnesia: physiopathology,Amygdala,Amygdala: physiology,Animals,Brain,Brain: physiology,Brain: physiopathology,Electroconvulsive Therapy,Haplorhini,Hippocampus,Hippocampus: physiology,Humans,Learning,Learning: physiology,Memory,Memory Disorders,Memory Disorders: physiopathology,Memory: physiology,Mice,Models,Neurological,Retention (Psychology),Retention (Psychology): physiology,Retrograde,Retrograde: physiopathology,Short-Term,Short-Term: physiology}, month = jun, number = {4758}, pages = {1612--9}, pmid = {3086978}, title = {{Mechanisms of memory.}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/3086978}, volume = {232}, year = {1986} } @article{Nguyen2007, abstract = {Robots are rapidly evolving from factory work-horses to robot-companions. The future of robots, as our companions, is highly dependent on their abilities to understand, interpret and represent the environment in an efficient and consistent fashion, in a way that is comprehensible to humans. The work presented here is oriented in this direction. It suggests a hierarchical probabilistic representation of space that is based on objects. A global topological representation of places with object graphs serving as local maps is proposed. The work also details the first efforts towards conceptualizing space on the basis of the human compatible representation so formed. Such a representation and the resulting conceptualization would be useful for enabling robots to be cognizant of their surroundings. Experiments on place classification and place recognition are reported in order to demonstrate the applicability of such a representation towards understanding space and thereby performing spatial cognition. Further, relevant results from user studies validating the proposed representation are also reported. Thus, the theme of the work is—representation for spatial cognition.}, author = {Vasudevan, Shrihari and Gachter, Stefan and Nguyen, Viet and Siegwart, Roland}, doi = {10.1016/j.robot.2006.12.008}, journal = {Robotics and Autonomous Systems}, keywords = {cognitive spatial representation,conceptualization of space,robot mapping,spatial cognition}, pages = {359--371}, title = {{Cognitive maps for mobile robots—an object based approach}}, volume = {55}, year = {2007} } @article{Henderson1992, abstract = {Two object-naming experiments explored the influence of extrafoveal preview information and flanker object context on transsaccadic object identification. Both the presence of an extrafoveal preview of the target object and the contextual constraint provided by extrafoveal flanker objects were found to influence the speed of object identification, but the latter effect occurred only when an extrafoveal preview of the target object was not presented prior to fixation. The context effect was found to be due to facilitation from related flankers rather than inhibition from unrelated flankers. No evidence was obtained for the hypothesis that constraining context can increase the usefulness of an extrafoveal preview of a to-be-fixated object.}, author = {Henderson, John M.}, journal = {Journal of Experimental Psychology: Learning, Memory, and Cognition}, number = {3}, pages = {521--530}, title = {{Identifying objects across saccades: Effects of extrafoveal preview and flanker object context}}, volume = {18}, year = {1992} } @incollection{Eastman2001, abstract = {This chapter poses some new questions for design cognition and outlines some paths for studying them. After a short review of design cognition's current status, some issues that seem important to understand if design education is to be improved is brought up. Two broad areas are addressed: learning new representations, their internalization, and automatization, as a foundation for developing design expertise; and learning and recall used to structure a design context, framing the design task, and retrieving relevant design concepts. Recall in design pertains not so much to the factual recall as to the responding to contextual conditions, accessed through the use of analogy and other complex associations. Studies in areas of psychology of mental imaging and knowledge representation are reviewed and new ones proposed and the benefits of the new directions outlined. Two design domains are considered, architecture and mechanical engineering. The approach to studying design and the kinds of knowledge it seeks is a continuation of the cognitive psychology tradition of information processing theories of thinking. It however recognizes the huge layer of knowledge based on previous cultural, social, interpersonal, as well as, formal knowledge about the world and how this knowledge is heavily drawn upon in reasoning during design.}, author = {Eastman, Charles and Computing, Design}, booktitle = {Design Knowing and Learning: Cognition in Design Education}, chapter = {8}, doi = {10.1016/B978-008043868-9/50008-5}, isbn = {9780080438689}, pages = {147--198}, publisher = {Elsevier}, title = {{New Directions in Design Cognition: Studies of Representation and Recall}}, url = {http://www.sciencedirect.com/science/article/pii/B9780080438689500085}, year = {2001} } @article{Tulving1973, author = {Tulving, E and Thomson, DM}, file = {::}, journal = {Psychological review}, number = {5}, pages = {352}, title = {{Encoding specificity and retrieval processes in episodic memory.}}, url = {http://psycnet.apa.org/journals/rev/80/5/352/}, volume = {80}, year = {1973} } @phdthesis{NealReilly:1996, address = {Pittsburgh, PA}, author = {Reilly, W S Neal}, school = {Carnegie Mellon University}, title = {{Believable Social and Emotional Agents}}, year = {1996} } @book{Baron2008, abstract = {Beginning with its first edition and through subsequent editions, Thinking and Deciding has established itself as the required text and important reference work for students and scholars of human cognition and rationality. In this, the fourth edition, Jonathan Baron retains the comprehensive attention to the key questions addressed in the previous editions - How should we think? What, if anything, keeps us from thinking that way? How can we improve our thinking and decision making? - and his expanded treatment of topics such as risk, utilitarianism, Baye's theorem, and moral thinking. With the student in mind, the fourth edition emphasises the development of an understanding of the fundamental concepts in judgement and decision making. This book is essential reading for students and scholars in judgement and decision making and related fields, including psychology, economics, law, medicine, and business.}, author = {Baron, Jonathan}, edition = {Fourth}, isbn = {113946602X}, publisher = {Cambridge University Press}, title = {{Thinking and Deciding}}, url = {http://books.google.pl/books/about/Thinking\_and\_Deciding.html?id=J0F11Q5H7doC\&pgis=1}, year = {2008} } @incollection{Gibson1972, address = {New York}, author = {Gibson, James Jerome}, booktitle = {The Psychology of Knowing}, editor = {Royce, J and Rozenboom, W}, publisher = {Gordon \& Breach}, title = {{A Theory of Direct Visual Perception}}, year = {1972} } @article{AWilson2014, abstract = {If robots are to successfully interact with humans, they need to measure, quantify and respond to the emotions we produce. Similar to humans, the perceptual cue inputs to any modelling that allows this will be based on behavioural expression and body activity features that are prototypical of each emotion. However, the likely employment of such robots in different cultures necessitates the tuning of the emotion feature recognition system to the specific feature profiles present in these cultures. The amount of tuning depends on the relative convergence of the cross-cultural mappings between the emotion feature profiles of the cultures where the robots will be used. The GRID instrument and the cognitive corpus linguistics methodology were used in a contrastive study analysing a selection of behavioural expression and body activity features to compare the feature profiles of joy, sadness, fear and anger within and between Polish and British English. The intra-linguistic differences that were found in the profile of emotion features suggest that weightings based on this profile can be used in robotic modelling to create emotion-sensitive socially interacting robots. Our cross-cultural results further indicate that this profile of features needs to be tuned in robots to make them emotionally competent in different cultures.}, author = {{A Wilson}, Paul and Lewandowska-Tomaszczyk, Barbara}, doi = {10.1007/s12559-014-9299-3}, issn = {1866-9956}, journal = {Cognitive computation}, month = jan, number = {4}, pages = {814--840}, pmid = {25484993}, title = {{Affective Robotics: Modelling and Testing Cultural Prototypes.}}, url = {http://www.pubmedcentral.nih.gov/articlerender.fcgi?artid=4255092\&tool=pmcentrez\&rendertype=abstract}, volume = {6}, year = {2014} } @book{Lindsay1977, address = {Warszawa}, annote = {Polish Title: Procesy Przetwarzania Informacji u Cz\{$\backslash$\}lowieka}, author = {Lindsay, Peter H and Norman, Donald A}, isbn = {978-0124509603}, publisher = {Academic Press Inc}, title = {{Human Information Processing: Introduction to Psychology}}, year = {1977} } @phdthesis{Sienkiewicz2010, author = {Sienkiewicz, R l}, booktitle = {pbc.gda.pl}, school = {Gdańsk University of Technology}, title = {{The particle method for simulation of self-organization phenomena}}, url = {http://pbc.gda.pl/Content/12854/phd\_sienkiewicz\_rafal.pdf}, year = {2010} } @book{Bar-Cohen2009, abstract = {This book discusses the emergence of humanlike robots into our everyday world. It covers the trends, possibilities, and concerns we will all feel with their emergence. Robots will walk, talk, and look ever more like people, and with the speed at which new technologies develop, this may happen very soon. Robots will be in homes, in space, in workplaces, in hospitals--everywhere. Their capabilities will soon surpass what has been usually considered science fiction. In what directions will the technology be taking us, and how will the presence of these robots challenge our identity? This book explores the fascinating implications of robot technology while alerting of its possibly disturbing flipside.}, author = {Bar-Cohen, Y and Hanson, D and Marom, A}, publisher = {Springer}, title = {{The coming robot revolution: Expectations and fears about emerging intelligent, human like machines}}, year = {2009} } @incollection{Ekman2013, abstract = {Emotion in the Human Face: Guidelines for Research and an Integration of Findings reviews research findings about the link between the face and emotion and provides some guidelines for study of this complicated but intriguing phenomenon. Some of the conceptual ambiguities that have hindered research and the methodological decisions that must be made in planning research on the face and emotion are discussed. How past investigators handled these matters is presented critically, and a set of standards is offered. This book is comprised of 21 chapters and begins with an overview of questions about how the face provides information about emotion, with emphasis on evidence based on scientific research (largely in psychology). The reader is then introduced to conceptual ambiguities and methodological decisions related to research on the face-emotion connection (including sampling), along with some important research findings. In particular, emotion categories and dimensions that observers can judge on the basis of facial behavior are analyzed, and whether such judgments can be accurate. The similarities and differences in facial behavior across cultures are also considered, along with the relative contribution of facial behavior and contextual information to the judgment of emotion. This monograph is intended primarily for students of psychology, anthropology, ethology, sociology, and biology, as well as those planning or already conducting research on the face.}, author = {Ekman, P and Friesen, W V and Ellsworth, P}, booktitle = {Emotion in the Human Face: Guidelines for Research and an Integration of Findings}, editor = {Goldstein, Arnold P and Krasner, Leonard}, isbn = {1483147630}, pages = {57--67}, publisher = {Elsevier Science}, title = {{What emotion categories or dimensions can observers judge from facial behavior?}}, url = {https://books.google.com/books?id=dOFFBQAAQBAJ\&pgis=1}, year = {2013} } @article{Cacciabue2010, abstract = {This paper proposes a structure for an "active" model of driver that enables to predict behaviour and performances in dynamic changing traffic conditions, with potential application both offline and online. A simple prototype of the system has been realised in software, and has been compared against observed data in a rudimentary validation. The comparison reveals that the software's outputs accord reasonably with the observed values, not only in terms of central tendency but also in terms of capability to predict the between-driver variability. The next step is to create a system capable of identifying driver characteristics and state from observed data. However, further research is needed in order to expand the model in several dimensions, primarily to represent more complex scenarios in the presence of advanced automation technologies.}, author = {Cacciabue, Pietro Carlo and Carsten, Oliver}, doi = {10.1016/j.apergo.2009.03.008}, issn = {00036870}, journal = {Applied ergonomics}, keywords = {Accidents,Automobile Driving,Automobile Driving: statistics \& numerical data,Behavior,Computer Simulation,Decision Making,Humans,Models,Safety,Statistical,Traffic,Traffic: prevention \& control}, month = may, number = {2}, pages = {187--97}, pmid = {19450791}, publisher = {Elsevier Ltd}, title = {{A simple model of driver behaviour to sustain design and safety assessment of automated systems in automotive environments.}}, url = {http://dx.doi.org/10.1016/j.apergo.2009.03.008 http://www.ncbi.nlm.nih.gov/pubmed/19450791 http://www.sciencedirect.com/science/article/pii/S0003687009000453}, volume = {41}, year = {2010} } @article{Underwood1945, author = {Underwood, BJ}, journal = {Psychological Monographs: General and Applied}, number = {3}, pages = {1--33}, title = {{The effect of successive interpolations on retroactive and proactive inhibition}}, url = {http://www.psycontent.com/index/2533141525525814.pdf}, volume = {59}, year = {1945} } @techreport{Korea, abstract = {Most of reference models for chassis controls usually have low level degree of freedom like a bicycle model. However, these models include some different value in real vehicle motion and have a difficulty to adapt new technology. In addition, it is not good for real time that very high level degree of freedom like multibody dynamic analysis programs because of their long solving time. So, I developed adaptive full vehicle dynamic model that has 14 degree of freedom with theoretical equations and experimental data.}, author = {Lee, Jaehoon and Lee, Jonghyun and Seung-Jin, Heo}, institution = {Fisita}, keywords = {abstract,black box mode,different value in real,driving test,dynamic model,for chassis controls usually,freedom like a bicycle,have low level degree,horizontal model,however,model,most of reference models,of,these models include some,vertical model,white box model}, number = {1}, title = {{Full Vehicle Dynamic Modeling for Chassis Controls}}, year = {2008} } @article{Oatley1987, abstract = {Abstract A theory is proposed that emotions are cognitively based states which co-ordinate quasi-autonomous processes in the nervous system. Emotions provide a biological solution to certain problems of transition between plans, in systems with multiple goals. Their function is to accomplish and maintain these transitions, and to communicate them to ourselves and others. Transitions occur at significant junctures of plans when the evaluation of success in a plan changes. Complex emotions are derived from a small number of basic emotions and arise at junctures of social plans.}, author = {Oatley, Keith and Johnson-laird, P. N.}, doi = {10.1080/02699938708408362}, issn = {0269-9931}, journal = {Cognition \& Emotion}, language = {en}, month = mar, number = {1}, pages = {29--50}, publisher = {Taylor \& Francis Group}, title = {{Towards a Cognitive Theory of Emotions}}, url = {http://www.tandfonline.com/doi/abs/10.1080/02699938708408362?journalCode=pcem20\#.VJg3kNAAA}, volume = {1}, year = {1987} } @book{Arnold1960, address = {New York}, author = {Arnold, M B}, publisher = {Columbia University Press}, title = {{Emotion and personality}}, year = {1960} } @inproceedings{Long2007a, abstract = {The need for intelligent unmanned vehicles has been steadily increasing. These vehicles could be air-, ground-, space-, or sea-based. This paper will review some of the most common software systems and methods that could be used for controlling such vehicles. Early attempts at mobile robots were confined to simple laboratory environments. For vehicles to operate in real-world noisy and uncertain environments, they need to include numerous sensors and they need to include both reactive and deliberative features. The most effective software systems have been hierarchical or multi-layered. Many of these systems mimic biological systems. This paper reviews several software approaches for autonomous vehicles. While there are similarities, there are differences as well. Most of these software systems are very difficult to use, and few of them have the ability to learn. Autonomous vehicles promise remarkable capabilities for both civilian and military applications, but much work remains to develop intelligent systems software which can be used for a wide range of applications. In particular there is a need for reliable open-source software that can be used on inexpensive autonomous vehicles}, author = {Long, Lyle N. and Hanford, Scott D. and Janrathitikarn, Oranuj and Sinsley, Greg L. and Miller, Jodi A.}, booktitle = {2007 IEEE Symposium on Computational Intelligence in Security and Defense Applications}, doi = {10.1109/CISDA.2007.368137}, isbn = {1-4244-0700-1}, keywords = {Application software,Intelligent robots,Intelligent systems,Intelligent vehicles,Land vehicles,Mobile robots,Open source software,Remotely operated vehicles,Software systems,System software,artificial intelligence,autonomous vehicles,intelligent agents,intelligent control,intelligent systems software,intelligent unmanned vehicles,military applications,mobile robots,open-source software,public domain software,remotely operated vehicles,software,software systems}, month = apr, pages = {69--76}, publisher = {IEEE}, shorttitle = {Computational Intelligence in Security and Defense}, title = {{A Review of Intelligent Systems Software for Autonomous Vehicles}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=4219084}, year = {2007} } @book{Gibson1966, author = {Gibson, James Jerome}, publisher = {Houghton Mifflin}, title = {{The senses considered as perceptual systems}}, url = {http://books.google.pl/books/about/The\_senses\_considered\_as\_perceptual\_syst.html?id=q9ROAAAAMAAJ\&pgis=1 http://www.igs.net/~pballan/Gibson(introduction,1966).htm}, year = {1966} } @article{Andrist2005, abstract = {A reference model of Fallible Endgame Play has been implemented and exercised with the chess-engine WILHELM. Past experiments have demonstrated the value of the model and the robustness of decisions based on it: experiments agree well with a Markov Model theory. Here, the reference model is exercised on the well-known endgame KBBKN.}, author = {Andrist, R B and Haworth, C McC.}, doi = {10.1016/j.tcs.2005.09.044}, journal = {Theoretical Computer Science}, keywords = {chess,endgame,experiment,fallibility,markov,model,theory}, number = {2}, pages = {158--167}, title = {{Deeper model endgame analysis}}, volume = {349}, year = {2005} } @article{Kedzierski2013, abstract = {This paper presents the design, control, and emotion expressions capabilities of the robotic head EMYS. The concept of motion control system based on FACS theory is proposed. On the basis of this control system six basics emotions are designed for EMYS head. The proposed head shapes are verified in experiments with participation of children aged 8–12. The results of the experiments, perception of the proposed design, and control system are discussed.}, author = {Kedzierski, Jan and Muszyński, Robert and Zoll, Carsten and Oleksy, Adam and Frontkiewicz, Mirela}, doi = {10.1007/s12369-013-0183-1}, issn = {1875-4791}, journal = {International Journal of Social Robotics}, month = mar, number = {2}, pages = {237--249}, title = {{EMYS—Emotive Head of a Social Robot}}, url = {http://link.springer.com/10.1007/s12369-013-0183-1}, volume = {5}, year = {2013} } @incollection{ZKMCWJAO2014, abstract = {This paper discusses the memory in autonomous agents as found in the Intelligent System of Decision-making (ISD), developed for purposes of autonomous robots. The way of processing and coding infor- mation in human cognitive processes is presented and adopted for the use in autonomous agents. Based on this knowledge, an artificial model of reality representation and a model of human memory (using, in particu- lar, the concept of Long-Term Memory) are analysed. Finally, the paper discusses the ways of rearranging the system memory and modelling the processes of learning.}, address = {Berlin - Heidelberg - New York}, author = {Kowalczuk, Zdzisław and Czubenko, Michał and Jędruch, Wojciech and Ordys, Andrzej}, booktitle = {Artifical Intelligence and Soft Computing Lecture Notes in Computer Science}, editor = {Rutkowski, L}, keywords = {autonomous agents,cognitive psychology,cognitive science,machine learning,mem-,ory models}, publisher = {Springer-Verlag}, series = {Lecture Notes in Artificial Intelligence}, title = {{Learning Processes in Autonomous Agents using an Intelligent System of Decision-making}}, year = {2014} } @article{Fuzzy1992, abstract = {Fuzzy control systems and neural-network control systems for backing up a simulated truck, and truck-and-trailer, to a loading dock in a parking lot are presented. The supervised backpropagation learning algorithm trained the neural network systems. The robustness of the neural systems was tested by removing random subsets of training data in learning sequences. The neural systems performed well but required extensive computation for training. The fuzzy systems performed well until over 50\% of their fuzzy-associative-memory (FAM) rules were removed. They also performed well when the key FAM equilibration rule was replaced with destructive, or `sabotage', rules. Unsupervised differential competitive learning (DCL) and product-space clustering adaptively generated FAM rules from training data. The original fuzzy control systems and neural control systems generated trajectory data. The DCL system rapidly recovered the underlying FAM rules. Product-space clustering converted the neural truck systems into structured sets of FAM rules that approximated the neural system's behavior}, author = {Kong, Seong-Gon and {Bart Kosko}}, journal = {IEEE Transactions on Neural Networks}, number = {2}, pages = {211--223}, title = {{Adaptive Fuzzy Systems for Backing up a Truck-and-Trailer}}, volume = {3}, year = {1992} } @book{Goodall1986, author = {Goodall, J.}, booktitle = {Journal of Tropical Ecology}, doi = {10.1017/S0266467400002029}, issn = {0266-4674}, language = {English}, month = jul, number = {02}, publisher = {Harvard University Press}, title = {{The chimpanzees of Gombe: patterns of behavior}}, url = {http://journals.cambridge.org/abstract\_S0266467400002029}, volume = {3}, year = {1986} } @article{James1884a, author = {James, William}, journal = {Mind}, pages = {188--205}, title = {{What is an Emotion?}}, url = {http://psychclassics.yorku.ca/James/emotion.htm}, volume = {9}, year = {1884} } @article{O'Shaughnessy2003, abstract = {This paper examines how people communicate with computers using speech. Automatic speech recognition (ASR) transforms speech into text, while automatic speech synthesis [or text-to-speech (TTS)] performs the reverse task. ASR has largely developed based on speech coding theory, while simulating certain spectral analyses performed by the ear. Typically, a Fourier transform is employed, but following the auditory Bark scale and simplifying the spectral representation with a decorrelation into cepstral coefficients. Current ASR provides good accuracy and performance on limited practical tasks, but exploits only the most rudimentary knowledge about human production and perception phenomena. The popular mathematical model called the hidden Markov model (HMM) is examined; first-order HMMs are efficient but ignore long-range correlations in actual speech. Common language models use a time window of three successive words in their syntactic–semantic analysis. Speech synthesis is the automatic generation of a speech wave- form, typically from an input text. As with ASR, TTS starts from a database of information previously established by analysis of much training data, both speech and text. Previously analyzed speech is stored in small units in the database, for concatenation in the proper sequence at runtime. TTS systems first perform text processing, including “letter-to-sound” conversion, to generate the phonetic transcription. Intonation must be properly specified to approximate the naturalness of human speech. Modern synthesizers using large databases of stored spectral patterns or waveforms output highly in- telligible synthetic speech, but naturalness remains to be improved.}, author = {O'Shaughnessy, Douglas}, journal = {IEEE Proceedings}, keywords = {computer dialogues,continuous speech recognition,distance measures,guage models,hidden markov models,hmms,human,lan-,linear predictive coding,lms,lpc,spectral anal-,speech synthesis,text-to-speech,tts,ysis}, number = {9}, pages = {1272--1305}, title = {{Interacting With Computers by Voice: Automatic Speech Recognition and Synthesis}}, volume = {91}, year = {2003} } @incollection{Bravo2008, abstract = {Traditionally autonomous agents communicate each other using a predefined set of communication primitives implicitly encoded inside the agent protocol. Nowadays, there are various research efforts for automating the deployment of agents in open environments such as Internet. Considering the existence of multiple heterogeneous agents, independently developed and deployed on the Web, the challenge is to achieve interoperability at the communication level, reducing the number of communication errors caused by differences in syntax and semantics of their particular languages implementations. Currently, to support communication interoperability, agent owners must redesign communication syntax and deploy manually their agents, which results in a tedious, time consuming and costly task. To solve this problem we propose an Ontology-based approach for discovering semantic relations between agent communication protocols, which considers the description of primitives and their pragmatics. We present a case study to show the applicability of our approach, and implemented a communication environment to evaluate the resulting set of relations in the Ontology. Results show that our approach reduces the level of heterogeneity among participating agents.}, address = {Berlin, Heidelberg}, author = {Bravo, Maricela and Vel\'{a}zquez, Jos\'{e}}, booktitle = {On the Move to Meaningful Internet Systems}, doi = {10.1007/978-3-540-88873-4}, editor = {Meersman, Robert and Tari, Zahir}, isbn = {978-3-540-88872-7}, issn = {0302-9743}, pages = {1532--1540}, publisher = {Springer Berlin Heidelberg}, series = {Lecture Notes in Computer Science}, title = {{An Ontology-Based Approach for Discovering Semantic Relations between Agent Communication Protocols}}, url = {http://www.springerlink.com/index/10.1007/978-3-540-88873-4}, volume = {5332}, year = {2008} } @inproceedings{Aylett2005, abstract = {We discuss the experience of constructing the application FearNot! (Fun with Empathic Agents Reaching Novel Outcomes in Teaching), an appli- cation of virtual drama to anti-bullying education inspired by Forum Theatre. An appraisal-driven agent architecture is presented as a mechanism for generat- ing an emergent, that is, unscripted, narrative. A small-scale evaluation is dis- cussed and the lessons learned are described. 1}, annote = {From Duplicate 1 ( FearNot! – An Experiment in Emergent Narrative - Aylett, R S; Louchart, S; Dias, J; Paiva, A; Vala, M )}, author = {Aylett, R S and Louchart, S and Dias, J and Paiva, A and Vala, M}, booktitle = {Intelligent Virtual Agents Lecture Notes in Computer Science}, doi = {10.1007/11550617\_26}, isbn = {03029743 (ISSN); 3540287388 (ISBN); 9783540287384 (ISBN)}, issn = {03029743}, keywords = {Anti-bullying education,Appraisal-driven agent,Computer architecture,Forum Theatre,Intelligent agents,Personnel training,Portugal,Virtual reality}, pages = {305--316}, series = {5th International Working Conference on Intelligent Virtual Agents, IVA 2005}, title = {{FearNot! – An Experiment in Emergent Narrative}}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-33646053185\&partnerID=40\&md5=9b28e09333af13276f8ccd4baa2e3e5a}, volume = {3661 LNAI}, year = {2005} } @inproceedings{Shakouri2011a, abstract = {In this paper the Nonlinear Model Predictive Control (NMPC) is applied in adaptive cruise control (ACC) system. State-dependent algorithm, as an approach to control the brake and throttle opening position is proposed. Two linear time invariant (LTI) discrete-time state space models, corresponding to modes of operation: accelerating - the throttle is active and braking - the brake is active, have been extracted from the full non-linear model of the vehicle and the power train. Those models are used to design the NMPC controller. From this prospective, a single but state-dependent MPC can be utilized in controlling the throttle and brake position which provides an easy approach to the control design process. The design is implemented in simulation environment to test its performance. Finally, a comparison between the application of two control methods including state-dependent NMPC and Linear Quadratic Control (LQC) are presented. I.}, author = {Shakouri, Payman and Ordys, Andrzej}, booktitle = {International IEEE Conference on Intelligent Transportation Systems}, isbn = {9781457721977}, number = {2}, pages = {686--691}, title = {{Application of the State-Dependent Nonlinear Model Predictive Control In Adaptive Cruise Control System}}, year = {2011} } @inproceedings{Nuxoll2004, abstract = {Episodic memory provides a mechanism for accessing past experiences and has been relatively ignored in computational models of cognition. In this paper, we present a framework for describing the functional stages for computational models of episodic memory: encoding, storage, retrieval and use of the retrieved memories. We present two implementations of a computational model of episodic memory in Soar. We demonstrate all four stages of the model for a simple interactive task. Introduction}, author = {Nuxoll, Andrew and Laird, JE}, booktitle = {ICCM}, pages = {220--225}, title = {{A Cognitive Model of Episodic Memory Integrated with a General Cognitive Architecture}}, url = {http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.9.4553\&rep=rep1\&type=pdf}, year = {2004} } @inproceedings{Velasquez1997, address = {New York, NY, USA}, author = {Vel\'{a}squez, J D and Maes, P}, booktitle = {Proceedings of the first international conference on Autonomous agents}, isbn = {0-89791-877-0}, pages = {518--519}, publisher = {ACM}, series = {AGENTS ’97}, title = {{Cathexis: a computational model of emotions}}, url = {http://doi.acm.org/10.1145/267658.267808}, year = {1997} } @article{Lettvin1959, abstract = {In this paper, we analyze the activity of single fibers in the optic nerve of a frog. Our method is to find what sort of stimulus causes the largest activity in one nerve fiber and then what is the exciting aspect of that stimulus such that variations in everything else cause little change in the response. It has been known for the past 20 years that each fiber is connected not to a few rods and cones in the retina but to very many over a fair area. Our results show that for the most part within that area, it is not the light intensity itself but rather the pattern of local variation of intensity that is the exciting factor. There are four types of fibers, each type concerned with a different sort of pattern. Each type is uniformly distributed over the whole retina of the frog. Thus, there are four distinct parallel distributed channels whereby the frog's eye informs his brain about the visual image in terms of local pattern independent of average illumination. We describe the patterns and show the functional and anatomical separation of the channels. This work has been done on the frog, and our interpretation applies only to the frog.}, author = {Lettvin, J. and Maturana, H. and McCulloch, W. and Pitts, W.}, doi = {10.1109/JRPROC.1959.287207}, issn = {0096-8390}, journal = {Proceedings of the IRE}, month = nov, number = {11}, pages = {1940--1951}, shorttitle = {Proceedings of the IRE}, title = {{What the Frog's Eye Tells the Frog's Brain}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=4065609}, volume = {47}, year = {1959} } @inproceedings{Ong2007, abstract = {Coevolutionary techniques have been proven to be effective in evolving solutions to many game related problems, with successful applications in many complex chess-like games like Othello, Checkers and Western Chess. This paper explores the application of coevolutionary models to learn Chinese Chess strategies. The proposed Chinese Chess engine uses alpha-beta search algorithm, quiescence search and move ordering. Three different models are studied: single-population competitive, host-parasite competitive and cooperative coevolutionary models. A modified alpha-beta algorithm is also developed for performance evaluation and an archiving mechanism is implemented to handle intransitive behaviour. Interesting traits are revealed when the coevolution models are simulated under different settings - with and without opening book. Results show that the coevolved players can perform relatively well, with the cooperative model being best for finding good players under random strategy initialization and the host-parasite model being best for the case when strategies are initialized with a good set of starting seeds.}, address = {Honolulu, HI}, author = {Ong, C S and Quek, H Y and Tan, K C and Tay, A}, booktitle = {IEEE Symposium on Computational Intelligence and Games}, isbn = {1424407095}, keywords = {chess,chinese,coevolution,evolutionary algorithms,game strategies,opening book}, pages = {360--367}, title = {{Discovering Chinese Chess Strategies through Coevolutionary Approaches}}, year = {2007} } @inproceedings{Yang:2010, author = {Yang, Z and Fan, Y and Zhang, B and Cheng, X}, booktitle = {International Conference on Computer Application and System Modeling (ICCASM)}, month = oct, pages = {3}, series = {International Conference on Computer Application and System Modeling (ICCASM)}, title = {{A computation memory model with human memory features for autonomous virtual humans BT - International Conference on Computer Application and System Modeling (ICCASM)}}, volume = {3}, year = {2010} } @book{Albertazzi2010, abstract = {This book breaks with the conventional model of perception that views vision as a mere inference to an objective reality on the basis of "inverse optics." The authors offer the alternative view that perception is an expressive and awareness-generating process. Perception creates semantic information in such a way as to enable the observer to deal efficaciously with the chaotic and meaningless structure present at the physical boundary between the body and its surroundings. Vision is intentional by its very nature; visual qualities are essential and real, providing an aesthetic and meaningful interface to the structures of physics and the state of the brain. This view brings perception firmly in line with ethology and modern evolutionary biology and suggests new approaches in all disciplines that study, or require an understanding of, the ontology of mind.The book is the joint effort of a multidisciplinary group of authors. Topics covered include the relationships among stimuli, neuronal processes, and visual awareness. After considering the mind-dependent growing of information, the book treats time and dynamics; color, shape, and space; language and perception; perception, art, and design.}, editor = {Albertazzi, Liliana and van Tonder, Gert J. and Vishwanath, Dhanraj}, isbn = {0262015021}, pages = {445}, publisher = {MIT Press}, title = {{Perception Beyond Inference: The Information Content of Visual Processes}}, url = {http://books.google.com/books?id=Kaw100wfsBYC\&pgis=1}, year = {2010} } @book{Model, abstract = {This paper begins where Nabi (2002a) left off; attempting to integrate a large body of emotional and cognitive processing literature to depict how people process emotionally charged messages. It argues that such processing is dual-routed – automatic and extended. Automatic processing is characterized by reflexive responses, and triggered by the lack of opportunity to cognate over the message. Extended processing is characterized by biased reasoning, and further divided by whether the elicited emotion triggers a consonant or dissonant state. An emotional maintenance bias occurs in consonant states, guiding individuals to message accept. In dissonant states, individuals will accept the message, if sufficient self and response efficacy is perceived. Finally, the paper proposes the Emotional-Cognitive Processing Model as a framework, providing a reference point for future discourse and examination.}, author = {Solloway, T.}, pages = {1--56}, title = {{The Emotional-Cognitive Processing Model: A proposal combining emotional and cognitive processing}}, year = {2010} } @article{Cave1990, abstract = {Treisman's Feature Integration Theory and Julesz's Texton Theory explain many aspects of visual search. However, these theories require that parallel processing mechanisms not be used in many visual searches for which they would be useful, and they imply that visual processing should be much slower than it is. Most importantly, they cannot account for recent data showing that some subjects can perform some conjunction searches very efficiently. Feature Integration Theory can be modified so that it accounts for these data and helps to answer these questions. In this new theory, which we call Guided Search, the parallel stage guides the serial stage as it chooses display elements to process. A computer simulation of Guided Search produces the same general patterns as human subjects in a number of different types of visual search.}, author = {Cave, Kyle R and Wolfe, Jeremy M}, doi = {10.1016/0010-0285(90)90017-X}, file = {::}, issn = {00100285}, journal = {Cognitive Psychology}, month = apr, number = {2}, pages = {225--271}, title = {{Modeling the role of parallel processing in visual search}}, url = {http://www.sciencedirect.com/science/article/pii/001002859090017X}, volume = {22}, year = {1990} } @article{Power2011, abstract = {OBJECTIVE: Assistance for patients faced with medical decisions has largely focussed on the clarification of information and personal values. Our aim is to draw on the decision research describing the role of emotion in combination with health behaviour models to provide a framework for conceptualizing patient decisions. METHODS: A review of the psychological and medical decision making literature concerned with the role of emotion/affect in decision making and health behaviours. RESULTS: Emotion plays an influential role in decision making. Both current and anticipated emotions play a motivational role in choice. Amalgamating these findings with that of Leventhal's (1970) SRM provide a framework for thinking about the influence of emotion on a patient medical decision. CONCLUSION: Our framework suggests that a patient must cope with four sets of elements. The first two relate to the need to manage the cognitive and emotional aspects of the health threat. The second set relate to the management of the cognitive and emotional elements of the decision, itself. PRACTICE IMPLICATIONS: The framework provides a way for practitioners and researchers to frame thinking about a patient medical decision in order to assist the patient in clarifying decisional priorities.}, author = {Power, Tara E and Swartzman, Leora C and Robinson, John W}, doi = {10.1016/j.pec.2010.05.021}, issn = {1873-5134}, journal = {Patient education and counseling}, keywords = {Arousal,Cognition,Decision Support Techniques,Diagnosis,Differential,Emotions,Health Promotion,Humans,Models,Motivation,Physician-Patient Relations,Psychological,Risk Assessment,Risk Assessment: methods}, month = may, number = {2}, pages = {163--9}, pmid = {20573468}, title = {{Cognitive-emotional decision making (CEDM): a framework of patient medical decision making.}}, url = {http://www.sciencedirect.com/science/article/pii/S0738399110003149}, volume = {83}, year = {2011} } @article{Benzeghiba2007, abstract = {Major progress is being recorded regularly on both the technology and exploitation of automatic speech recognition (ASR) and spoken language systems. However, there are still technological barriers to flexible solutions and user satisfaction under some circumstances. This is related to several factors, such as the sensitivity to the environment (background noise), or the weak representation of grammatical and semantic knowledge. Current research is also emphasizing deficiencies in dealing with variation naturally present in speech. For instance, the lack of robustness to foreign accents precludes the use by specific populations. Also, some applications, like directory assistance, particularly stress the core recognition technology due to the very high active vocabulary (application perplexity). There are actually many factors affecting the speech realization: regional, sociolinguistic, or related to the environment or the speaker herself. These create a wide range of variations that may not be modeled correctly (speaker, gender, speaking rate, vocal effort, regional accent, speaking style, non-stationarity, etc.), especially when resources for system training are scarce. This paper outlines current advances related to these topics.}, author = {Benzeghiba, M and Mori, R De and Deroo, O and Dupont, S and Erbes, T and Jouvet, D and Fissore, L and Laface, P and Mertins, A and Ris, C and Rose, R and Tyagi, V and Wellekens, C}, doi = {10.1016/j.specom.2007.02.006}, journal = {Speech Communication}, keywords = {speech analysis,speech intrinsic variations,speech modeling,speech recognition}, number = {10-11}, pages = {763--786}, title = {{Automatic speech recognition and speech variability: A review}}, volume = {49}, year = {2007} } @article{Wilson2006, annote = {From Duplicate 1 ( }, author = {Wilson, Phillip Ian and Fernandez, John}, issn = {19374771}, journal = {Journal of Computing Sciences in Colleges}, month = apr, number = {4}, pages = {127--133}, title = {{Facial feature detection using Haar classifiers}}, url = {http://dl.acm.org/citation.cfm?id=1127389.1127416}, volume = {21}, year = {2006} } @book{Mendiburu2012, abstract = {Hollywood is going 3D, readers learn how to adapt their production skills to this hot new medium so they can be part of the movement.}, author = {Mendiburu, Bernard}, isbn = {1136137742}, publisher = {CRC Press}, title = {{3D Movie Making: Stereoscopic Digital Cinema from Script to Screen}}, url = {http://www.google.pl/books?hl=pl\&lr=\&id=36B5AgAAQBAJ\&pgis=1}, year = {2012} } @article{ZKMCAO2015a, abstract = {The paper presents and discusses a system (xDriver) which using an Intelligent System of Decision-making (ISD) for the task of car driving. The system is based on a mathematical model of human cognitive-behavioural psychology, with some key elements of personality psychology included. The principal idea of the paper is focused on a simulation study of the ISD adapted to xDriver system. The paper describes assumptions for simulation, the set of needs and reactions (parameters of ISD), the road model and the vehicle model presents some results of simulation.}, annote = {From Duplicate 2 ( Autonomous driver based on intelligent system of decision-making - Czubenko, Michał; Ordys, Andrew; Kowalczuk, Zdzisław )}, author = {Czubenko, Michał and Ordys, Andrew and Kowalczuk, Zdzisław}, journal = {Cognitive Computation}, pages = {1----13}, title = {{Autonomous driver based on intelligent system of decision-making}}, year = {2015} } @inproceedings{Yu2009, abstract = {This paper explores the use of open-source resources to create a high-quality chess game with 2-D and 3-D graph- ical features. In our project, the popular open-source com- puter chess engine, Beowulf, is used as our chess engine. Beowulf is simple and straightforward to use but it is single- threaded; we make use of the platform-independent SDL ( Simple DirectMedia Layer ) libraries to make the engine multi-threaded so that it becomes more robust, and inter- active and can handle multimedia features. Some recent developments in graphics including OpenGL Shading Lan- guage ( GLSL ), shadow casting, and texture mapping are used to enhance the graphical features of the game. In some cases, Blender, a 3D content creation suite is used to create some graphical objects in 3D Max format that saves an ob- ject as a composite of many meshes along with relevant in- formation like lighting, camera position and UV mapping. A 3D Max object can then be easily parsed and processed by a C/C++ program by making use of the 3dslib library. Graphical objects are also created by the technique of Sur- face of Revolution, which makes the program more flexible and faster to run; display list is employed to improve the execution speed of the program.}, author = {Yu, Tong Lai and Bernardino, San}, booktitle = {International Conference on Computing, Engineering and Information Chess}, doi = {10.1109/ICC.2009.28}, isbn = {9780769535388}, pages = {253--256}, title = {{Chess Gaming and Graphics using Open-Source Tools}}, year = {2009} } @book{Brachman2004, author = {Brachman, Ronald and Levesque, Hector}, isbn = {1558609326}, publisher = {Morgan Kaufmann}, series = {The Morgan Kaufmann Series in Artificial Intelligence}, title = {{Knowledge Representation and Reasoning}}, url = {http://www.amazon.com/Knowledge-Representation-Reasoning-Artificial-Intelligence/dp/1558609326}, year = {2004} } @book{Buss2008, abstract = {David Buss, one of the foremost researchers in the field, has thoroughly revised his already successful text with nearly 400 new references to provide an even more comprehensive overview of this dynamic field. Using cutting-edge research and an engaging writing style, the Fourth Edition of Evolutionary Psychology ensures that your students will master the material presented.}, author = {Buss, David}, edition = {3rd}, publisher = {Pearson}, title = {{Evolutionary Psychology: The New Science of the Mind}}, year = {2008} } @incollection{DeSousa2014, author = {de Sousa, Ronald}, booktitle = {The Stanford Encyclopedia of Philosophy}, editor = {Zalta, Edward N.}, title = {{Emotion}}, url = {http://plato.stanford.edu/archives/spr2014/entries/emotion/}, year = {2014} } @article{Bai2011, abstract = {Semantic Web Services (SWS) were introduced to facilitate the publication, discovery, and execution of web services. A semantic matchmaker enhances the capability of UDDI service registries in the SWS architecture and it is able to recognize various degrees of matching for web services. On the basis of SWS and fuzzy-set theory, a fuzzy matching approach for semantic web services is proposed, to support a more automated and veracious service discovery process.}, author = {Bai, Li and Liu, Min}, doi = {10.1016/j.camwa.2010.09.049}, issn = {08981221}, journal = {Computers \& Mathematics with Applications}, month = apr, number = {8}, pages = {2281--2286}, title = {{Fuzzy sets and similarity relations for semantic web service matching}}, url = {http://www.sciencedirect.com/science/article/pii/S0898122110007467}, volume = {61}, year = {2011} } @article{Bousfield1953, author = {Bousfield, WA}, journal = {The Journal of General Psychology}, number = {2}, pages = {229--240}, title = {{The occurrence of clustering in the recall of randomly arranged associates}}, url = {http://www.tandfonline.com/doi/pdf/10.1080/00221309.1953.9710088}, volume = {49}, year = {1953} } @article{Linhares2013, abstract = {If we look at the human mind as a pattern-recognition device, what is the nature of its pattern-recognizing? And how does it differ from the majority of pattern-recognition methods we have collectively devised over the decades? These broad philosophical questions emerge from the studies of chess thought, and we propose that a major task of the mind is to engage in “experience recognition” (Linhares \& Freitas, 2010). One of the basic tenets of that proposal is that pattern recognition, in cognitive science and related disciplines, does not accurately reflect human psychology. As an example, the well-known article by Chase and Simon, “perception in chess”, and the benchmark cognitive computational models of chess, by Gobet et al. were criticized. Lane and Gobet (2011) provide serious skepticism concerning some of those arguments, and here we take the opportunity to respond and expand the theoretical constructs of “experience recognition”. We postulate that the mind's pattern-recognizing process holds the following properties: it is a highly path-dependent process; it prioritizes internal encodings; it is a self-organizing process in constant change; and it constructs its future information-processing pathways by continuously recognizing the possibilities that lie within the adjacent possible.}, author = {Linhares, Alexandre and Chada, Daniel M.}, doi = {10.1016/j.newideapsych.2012.08.001}, issn = {0732118X}, journal = {New Ideas in Psychology}, month = aug, number = {2}, pages = {108--121}, title = {{What is the nature of the mind's pattern-recognition process?}}, url = {http://www.sciencedirect.com/science/article/pii/S0732118X12000360}, volume = {31}, year = {2013} } @inproceedings{Ishi2012, abstract = {Generating natural motion in robots is important for improving human-robot interaction. We developed a tele-operation system where the lip motion of a remote humanoid robot is automatically controlled from the operator's voice. In the present work, we introduce an improved version of our proposed speech-driven lip motion generation method, where lip height and width degrees are estimated based on vowel formant information. The method requires the calibration of only one parameter for speaker normalization. Lip height control is evaluated in two types of humanoid robots (Telenoid-R2 and Geminoid-F). Subjective evaluation indicated that the proposed audio-based method can generate lip motion with naturalness superior to vision-based and motion capture-based approaches. Partial lip width control was shown to improve lip motion naturalness in Geminoid-F, which also has an actuator for stretching the lip corners. Issues regarding online real-time processing are also discussed.}, author = {Ishi, Carlos T. and Liu, Chaoran and Ishiguro, Hiroshi and Hagita, Norihiro}, booktitle = {2012 IEEE/RSJ International Conference on Intelligent Robots and Systems}, doi = {10.1109/IROS.2012.6385795}, isbn = {978-1-4673-1736-8}, issn = {2153-0858}, keywords = {Actuators,Delay,Geminoid-F,Hidden Markov models,Humanoid robots,Lips,Speech,actuator,actuators,audio-based method,automatic control,calibration,formant-based lip motion generation,human-robot interaction,humanoid robots,motion capture-based approach,motion estimation,partial lip width control,remote humanoid robot,robot vision,speaker normalization,speaker recognition,teleoperated humanoid robot,telerobotics,vision-based approach}, month = oct, pages = {2377--2382}, publisher = {IEEE}, shorttitle = {Intelligent Robots and Systems (IROS), 2012 IEEE/R}, title = {{Evaluation of formant-based lip motion generation in tele-operated humanoid robots}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6385795}, year = {2012} } @article{Craik1973, author = {Craik, FIM and Watkins, MJ}, file = {::}, journal = {Journal of verbal learning and verbal behavior}, number = {6}, pages = {599--607}, title = {{The role of rehearsal in short-term memory}}, url = {http://www.sciencedirect.com/science/article/pii/S0022537173800398}, volume = {12}, year = {1973} } @article{Payton:2003, abstract = {We are pursuing techniques for coordinating the actions of large numbers of small-scale robots to achieve useful large-scale results in surveillance, reconnaissance, hazard detection, and path finding. Using the biologically inspired notion of “virtual pheromone” messaging, we describe how many coordinated activities can be accomplished without centralized control. By virtue of this simple messaging scheme, a robot swarm can become a distributed computing mesh embedded within the environment, while simultaneously acting as a physical embodiment of the user interface. We further describe a set of logical primitives for controlling the flow of virtual pheromone messages throughout the robot swarm. These enable the design of complex group behaviors mediated by messages exchanged between neighboring robots.}, annote = {Best papers presented at IAS-7}, author = {Payton, D and Estkowski, R and Howard, M}, issn = {09218890}, journal = {Robotics and Autonomous Systems}, keywords = {Swarm robotics}, number = {3-4}, pages = {229--240}, title = {{Compound behaviors in pheromone robotics}}, volume = {44}, year = {2003} } @inproceedings{Lienhart2002, abstract = {Recently Viola et al. [2001] have introduced a rapid object detection. scheme based on a boosted cascade of simple feature classifiers. In this paper we introduce a novel set of rotated Haar-like features. These novel features significantly enrich the simple features of Viola et al. and can also be calculated efficiently. With these new rotated features our sample face detector shows off on average a 10\% lower false alarm rate at a given hit rate. We also present a novel post optimization procedure for a given boosted cascade improving on average the false alarm rate further by 12.5\%.}, annote = {From Duplicate 2 ( }, author = {Lienhart, R and Maydt, J}, booktitle = {International Conference on Image Processing}, doi = {10.1109/ICIP.2002.1038171}, keywords = {boosted cascade,chromium,detectors,face detection,face recognition,false alarm rate,feature classifiers,feature extraction,haar transforms,haar-like features,hit rate,humans,image classification,multi-stage classification,object detection,post optimization procedure,prototypes,rapid object detection,sample face detector,table lookup,testing}, pages = {900}, series = {2002 International Conference on Image Processing}, title = {{An extended set of Haar-like features for rapid object detection}}, url = {http://dx.doi.org/10.1109/ICIP.2002.1038171}, volume = {1}, year = {2002} } @article{Frost1972, author = {Frost, N}, journal = {Journal of Experimental Psychology}, number = {2}, pages = {317}, title = {{Encoding and retrieval in visual memory tasks.}}, url = {http://psycnet.apa.org/journals/xge/95/2/317/}, volume = {95}, year = {1972} } @article{Markoff2010, author = {Markoff, J}, file = {::}, journal = {The New York Times}, pages = {1--2}, title = {{Google cars drive themselves, in traffic}}, url = {http://bngumassd.org/neatstuff/selfdrive cars.pdf}, volume = {10}, year = {2010} } @book{Korb2003, abstract = {As the power of Bayesian techniques has become more fully realized, the field of artificial intelligence has embraced Bayesian methodology and integrated it to the point where an introduction to Bayesian techniques is now a core course in many computer science programs. Unlike other books on the subject, Bayesian Artificial Intelligence keeps mathematical detail to a minimum and covers a broad range of topics. The authors integrate all of Bayesian net technology and learning Bayesian net technology and apply them both to knowledge engineering. They emphasize understanding and intuition but also provide the algorithms and technical background needed for applications. Software, exercises, and solutions are available on the authors’ website.}, author = {Korb, Kevin B. and Nicholson, Ann E.}, isbn = {0203491297}, publisher = {Chapman \& Hall}, series = {Series in Computer Science and Data Analysis}, title = {{Bayesian Artificial Intelligence}}, url = {http://www.google.pl/books?hl=pl\&lr=\&id=I5JG767MryAC\&pgis=1}, year = {2003} } @article{Varma2011, abstract = {Mathematics has a level of structure that transcends untutored intuition. What is the cognitive representation of abstract mathematical concepts that makes them meaningful? We consider this question in the context of the integers, which extend the natural numbers with zero and negative numbers. Participants made greater and lesser judgments of pairs of integers. Experiment 1 demonstrated an inverse distance effect: When comparing numbers across the zero boundary, people are faster when the numbers are near together (e.g., -1 vs. 2) than when they are far apart (e.g., -1 vs. 7). This result conflicts with a straightforward symbolic or analog magnitude representation of integers. We therefore propose an analog-x hypothesis: Mastering a new symbol system restructures the existing magnitude representation to encode its unique properties. We instantiate analog-x in a reflection model: The mental negative number line is a reflection of the positive number line. Experiment 2 replicated the inverse distance effect and corroborated the model. Experiment 3 confirmed a developmental prediction: Children, who have yet to restructure their magnitude representation to include negative magnitudes, use rules to compare negative numbers. Taken together, the experiments suggest an abstract-to-concrete shift: Symbolic manipulation can transform an existing magnitude representation so that it incorporates additional perceptual-motor structure, in this case symmetry about a boundary. We conclude with a second symbolic-magnitude model that instantiates analog-x using a feature-based representation, and that begins to explain the restructuring process.}, author = {Varma, Sashank and Schwartz, Daniel L}, doi = {10.1016/j.cognition.2011.08.005}, issn = {1873-7838}, journal = {Cognition}, keywords = {Adult,Comprehension,Female,Humans,Imagination,Imagination: physiology,Language,Male,Mathematical Concepts}, month = dec, number = {3}, pages = {363--85}, pmid = {21939966}, title = {{The mental representation of integers: an abstract-to-concrete shift in the understanding of mathematical concepts.}}, url = {http://www.sciencedirect.com/science/article/pii/S001002771100206X}, volume = {121}, year = {2011} } @book{Richter2011, address = {Berlin, Heidelberg}, author = {Richter, Jan H.}, doi = {10.1007/978-3-642-17628-9}, editor = {Thoma, M. and Allg\"{o}wer, F. and Morari, M.}, isbn = {978-3-642-17627-2}, publisher = {Springer Berlin Heidelberg}, series = {Lecture Notes in Control and Information Sciences}, title = {{Reconfigurable Control of Nonlinear Dynamical Systems}}, url = {http://www.springerlink.com/index/10.1007/978-3-642-17628-9 http://link.springer.com/10.1007/978-3-642-17628-9}, volume = {408}, year = {2011} } @incollection{McRae2013, address = {Oxford, New York}, author = {McRae, Ken and Jones, Michael}, booktitle = {The Oxford handbook of cognitive psychology}, editor = {Reisberg, Daniel}, isbn = {9780195376746}, publisher = {Oxford University Press}, title = {{Semantic Memory}}, year = {2013} } @article{Baddeley1975, author = {Baddeley, Alan and Thomson, N. and Buchanan, M.}, journal = {Journal of Verbal Learning and Verbal Behavior}, number = {6}, pages = {575--589}, title = {{Word Length and the Structure of Short-Term Memory}}, volume = {14}, year = {1975} } @incollection{Richardson2003, address = {London}, author = {Richardson-Klavehn, A. R. and Bjork, R. A.}, booktitle = {Encyclopedia of cognitive science}, pages = {1096--1105}, publisher = {Nature Publishing Group}, title = {{Memory, longterm}}, year = {2003} } @book{Sternberg2012, author = {Sternberg, Robert J. and Sternberg, Karin and Mio, Jeff}, edition = {6th}, publisher = {Wadsworth, Cengage Learning}, title = {{Cognitive Psychology}}, year = {2012} } @incollection{ZKKO2010, abstract = {This paper presents a method intended for designing optimal and safe control for nonlinear dynamical processes. The sought control signal results from elementary control strategies induced by different agents implementing their (partial) task of minimizing a common control cost measure (index). The issue of designing optimal control is therefore treated as a decision process, where the decisions are made in particular regions of the state space of the dynamical process under consideration. The regions thus constitute local decision spaces being searched by a group of agents in a multistage searching procedure. At each stage, every agent can increment its cost index only by a limited value. This guarantees that at the end of each stage all the agents represent control strategies which are cost equivalent (approximately). The algorithm starts off by generating an initial population of agents (each for one of the previously defined elementary control strategies). Each of these agents realizes a different kind of possible elementary control strategies, which determine predefined agent behaviors. When an agent reaches one of the decision regions, it generates a new/local population of the seeking/hunting agents (they are, again, of different kinds of the elementary control strategies). After getting explored, such a decision region turns to a forbidden zone for all agents but those belonging to the newly created population. In such a way the successive populations of the agents allow to complete the path to a prearranged destination point in a competitive way. The first agent which reaches the destination area in the state space determines an optimal solution in the sense of the above assumptions.}, author = {Kowalczuk, Zdzisław and Oliński, Krzysztof E}, booktitle = {Smart Information and Knowledge Management Studies in Computational Intelligence}, pages = {273--282}, title = {{Designing Optimal Operational-Point Trajectories Using an Intelligent Sub-strategy Agent-Based Approach}}, volume = {260}, year = {2010} } @inproceedings{Russell2002, abstract = {Many decisions by humans, businesses, and automated agents in Internet transactions can be modeled in traditional game-theoretic terms. Examples include B-to-B price negotiations, B-to-C competition for customers, and C-to-C online auctions. When multiple viewpoints, uncertainty, and interval values are considered, these game theory situations become examples of fuzzy games. In addition, the payoff values weighed during a strategy or e-competition are often not exclusively monetary. Web site visitors have budgets of time, attention, and patience that also have a generalized utility value. Uniquely Internet factors frequently become paramount, such as visual aesthetics, sensory-motor interactivity, and social interplay, as well as affective, habit-based, and loss-prospect-avoidance determiners of their competitive and strategic e-consumer behaviors. These weighed tradeoffs that determine user persistence and Web business success are quite unlike the traditional rational summations in games. A fuzzy game-theoretic approach is explored here that begins to deal with some of the above e-commerce peculiarities.}, author = {Russell, S. and Lodwick, W.a.}, booktitle = {Annual Meeting of the North American Fuzzy Information Processing Society Proceedings.}, doi = {10.1109/NAFIPS.2002.1018036}, isbn = {0-7803-7461-4}, pages = {93--98}, publisher = {Ieee}, title = {{Fuzzy game theory and Internet commerce: e-strategy and metarationality}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=1018036}, year = {2002} } @article{ZKMC2011b, abstract = {The paper gives an account of research results concerning a project on creating a fully autonomous robotic decision-making system, able to interact with its environment and based on a mathematical model of human cognitive-behavioural psychology, with some key elements of personality psychology included. The principal idea of the paper is focused on the concept of needs, with a certain instrumental role of emotions.}, annote = {From Duplicate 2 ( Intelligent Decision-Making System for Autonomous Robots - Kowalczuk, Zdzislaw; Czubenko, Michał )}, author = {Kowalczuk, Zdzislaw and Czubenko, Michał}, journal = {International Journal of Applied Mathematics and Computer Science}, number = {4}, pages = {621--635}, title = {{Intelligent Decision-Making System for Autonomous Robots}}, volume = {21}, year = {2011} } @article{Chellapilla1999a, abstract = {Intelligence pertains to the ability to make appropriate decisions in light of specific goals and to adapt behavior to meet those goals in a range of environments. Mathematical games provide a framework for studying intelligent behavior in models of real- world settings or restricted domains. The behavior of alternative strategies in these games is defined by each individual’s stimulus- response mapping. Limiting these behaviors to linear functions of the environmental conditions renders the results to be little more than a fa¸ cade: effective decision making in any complex environment almost always requires nonlinear stimulus-response mappings. The obstacle then comes in choosing the appropriate representation and learning algorithm. Neural networks and evo- lutionary algorithms provide useful means for addressing these issues. This paper describes efforts to hybridize neural and evo- lutionary computation to learn appropriate strategies in zero- and nonzero-sum games, including the iterated prisoner’s dilemma, tic- tac-toe, and checkers. With respect to checkers, the evolutionary algorithm was able to discover a neural network that can be used to play at a near-expert level without injecting expert knowledge about how to play the game. The implications of evolutionary learning with respect to machine intelligence are also discussed. It is argued that evolution provides the framework for explaining naturally occurring intelligent entities and can be used to design machines that are also capable of intelligent behavior.}, author = {Chellapilla, Kumar}, journal = {Proceedings of the IEEE}, keywords = {artificial intelligence,checkers,computational in-,dilemma,evolutionary computation,neural networks,prisoner,s,telligence,tic-tac-toe}, number = {9}, pages = {1471--1496}, title = {{Evolution, Neural Networks, Games, and Intelligence}}, volume = {87}, year = {1999} } @article{Vanderwolf1998, author = {Vanderwolf, C H}, number = {2}, pages = {125--142}, title = {{Brain, Behavior, and Mind: What do we Know and What can we Know?}}, volume = {22}, year = {1998} } @incollection{Tulving2000, abstract = {Written by the world's leading memory scientists in a highly accessible language, this volume brings together facts and theories of cognitive psychology; memory development in childhood and old age; memory impairment in brain injury and disease; the emergence of memory functions from the brain; as well as reviews of current behavioral, neuroimaging, and computer simulation theories of memory. philosophers and thinkers for hundreds of years. The last decades in particular have seen the emergence of a genuine science of memory, based first on behavioral studies and more recently on the new technologies of brain scanning. These recent studies have resulted in theories that are rich, complex, and far-reaching in their implications. The Oxford Handbook of Memory lays out these theories, and the evidence on which the theories are based. The important new discoveries of the last few years are described, along with their consequences for professionals in the areas of law, engineering, and clinical medicine. Endel Tulving and Fergus Craik, two world-class experts on memory, provide this handbook as a guide to the dynamic and exciting field of memory research. Individual chapters are written by eminent researchers who provide insight into their special areas, and outline challenges for the work that lies ahead. The book is exhaustive in its coverage-examining such topics as the development of memory, the contents of memory, memory in the laboratory and in everyday use, memory in decline, the organization of memory, and theories of memory-making this book ideal for psychologists, memory researchers, neuroscientists, and graduate students of psychology.}, address = {New York}, author = {Tulving, E.}, booktitle = {The Oxford Handbook of Memory}, editor = {Tulving, E. and Craik, F. I. M.}, isbn = {0195122658}, pages = {33--44}, publisher = {Oxford University Press}, title = {{Concepts of memory}}, url = {http://books.google.pl/books/about/The\_Oxford\_Handbook\_of\_Memory.html?id=G3sso7FLiV8C\&pgis=1}, year = {2000} } @book{Locke1690, author = {Locke, John}, editor = {Hollis, Thomas}, publisher = {Millar et al.}, title = {{The Two Treatises of Civil Government}}, url = {http://oll.libertyfund.org/titles/222}, year = {1690} } @incollection{Atkinson1968, author = {Atkinson, R. C. and Shiffrin, R. M.}, booktitle = {The Psychology of learning and motivation: Advances in research and theory}, chapter = {2}, editor = {Spence, K. W. and Spence, J. T.}, pages = {89 ---- 105}, publisher = {New York: Academic Press}, title = {{Human memory: A proposed system and its control processes}}, url = {http://www.rca.ucsd.edu/selected\_papers/2\_Human memory\_A proposed system and its control processes.pdf}, year = {1968} } @book{Levine2000, abstract = {This textbook provides a comprehensive overview of the sensory processes leading to perception, with an emphasis on the physiological bases for the phenomena. The visual system is discussed in depth, with parallels drawn in subsequent treatments of the auditory system, somatosensory and pain systems, gustatory system, and olfactory system. In each case, the discussion begins with the physical stimulus, progresses through anatomy and physiology, and concludes with perceptual phenomenology. The intent is to be scholarly but accessible, engaging the undergraduate student with real-life examples and demonstrations while providing a firm stepping-off point for advanced students. This edition includes a CD containing a computer program that provides demonstrations and simulations to explain, clarify and make accessible phenomena normally confined to the laboratory.}, author = {Levine, Michael W}, edition = {3rd}, isbn = {0198524668}, pages = {608}, publisher = {OUP Oxford}, title = {{Levine and Sherner's Fundamentals of Sensation and Perception}}, url = {http://www.amazon.co.uk/Fundamentals-Sensation-Perception-Michael-Levine/dp/0198524668}, year = {2000} } @article{Dahl2009, abstract = {Modeling the effects of robot interaction in multi-robot systems, i.e., the group dynamics, is difficult due to the complexity of such interactions. This article formalizes the concept of group dynamics in the framework of scheduling and presents a proof that multi-robot task allocation (MRTA), in systems with significant performance effects from group dynamics, is an NP-complete problem. As a way of dealing with this complexity we have developed vacancy chain scheduling (VCS), a new formal model of MRTA inspired by a resource distribution process commonly found in nature. VCS is also the foundation of a new MRTA algorithm which relies on optimal allocation patterns to emerge from the stigmergic effects of robot interactions. We present experimental evidence of the validity of the VCS model from high-fidelity simulations. The experimental results validate the VCS model by reliably producing the predicted allocation patterns in both homogeneous and heterogeneous groups of robots. The evidence also supports our claim that VCS is a feasible solution for a restricted class of MRTA problems.}, author = {Dahl, Torbj\o rn S. and Matari\'{c}, Maja and Sukhatme, Gaurav S.}, doi = {10.1016/j.robot.2008.12.001}, issn = {09218890}, journal = {Robotics and Autonomous Systems}, keywords = {multi-robot task allocation,reinforcement learning}, month = jun, number = {6-7}, pages = {674--687}, publisher = {Elsevier B.V.}, title = {{Multi-robot task allocation through vacancy chain scheduling}}, url = {http://linkinghub.elsevier.com/retrieve/pii/S0921889008002078}, volume = {57}, year = {2009} } @article{Nelson2012, author = {Nelson, Gabe and Saunders, Aaron and Neville, Neil and Swilling, Ben and Bondaryk, Joe and Billings, Devin and Lee, Chris and Playter, Robert and Raibert, Marc}, doi = {10.7210/jrsj.30.372}, issn = {0289-1824}, journal = {Journal of the Robotics Society of Japan}, month = jun, number = {4}, pages = {372--377}, title = {{PETMAN: A Humanoid Robot for Testing Chemical Protective Clothing}}, url = {https://www.jstage.jst.go.jp/article/jrsj/30/4/30\_30\_372/\_article}, volume = {30}, year = {2012} } @book{Wiener1948, abstract = {Acclaimed one of the "seminal books . . . comparable in ultimate importance to . . . Galileo or Malthus or Rousseau or Mill", Cybernetics was judged by twenty-seven historians, economists, educators, and philosophers to be one of those books published during the "past four decades," which may have a substantial impact on public thought and action in the years ahead."}, address = {Paris}, author = {Wiener, Norbert}, publisher = {Hermann \& Cie}, title = {{Cybernetics Or Control and Communication in the Animal and the Machine}}, year = {1948} } @inproceedings{Ishihara2013, abstract = {This article presents the upper-torso design issue of Affeto who can physically interact with humans, which biases the perception of affinity beyond the uncanny valley effect. First, we review the effect and hypothesize that the experience of physical interaction with Affetto decreases the effect. Then, the reality of physical existence is argued with existing platforms. Next, the design concept and a very preliminary experiment are shown. Finally, future issues are given}, author = {Ishihara, H and Asada, M}, booktitle = {International Conference on Robot and Automation Workshop on Art and Robotics: Freud's Unheimlich and Uncanny Valley}, title = {{“Affetto”: towards a design of robots who can physically interact with people, which biases the perception of affinity (beyond “uncanny”)}}, url = {http://www.er.ams.eng.osaka-u.ac.jp/Paper/2013/Ishihara13a.pdf}, year = {2013} } @article{Hunt2003, abstract = {Recent evidence indicates that reflexive shifts in spatial attention with eye movements (overt orienting) and without eye movements (covert orienting) can be dissociated [J. Exp. Psychol. Hum. Percept. Perform., in press]. Here, we show that a similar dissociation exists for voluntary shifts in overt and covert attention. Our study is consistent with general theories of attention that assume bottom-up (reflexive) processes and top-down (voluntary) processes converge on a common neural architecture.}, author = {Hunt, Amelia R. and Kingstone, Alan}, doi = {10.1016/j.cogbrainres.2003.08.006}, issn = {09266410}, journal = {Cognitive Brain Research}, month = dec, number = {1}, pages = {102--105}, title = {{Covert and overt voluntary attention: linked or independent?}}, url = {http://www.sciencedirect.com/science/article/pii/S092664100300209X}, volume = {18}, year = {2003} } @inproceedings{Charnes1996, abstract = {Simulation is both popular and powerful, but reportage of simulation case studies indicates that in many cases process is treated cursorily, and end-user-acceptance of final models is not forthcoming. Whilst texts often proclaim the importance of process, this is usually left to the discretion of the modeler. A range of problem structuring (or soft) methodologies have been developed to address process issues. However, these can be both slow and unwieldy. This paper outlines a case which utilises the principles of soft methodologies in a relatively quick and dirty approach to process.}, author = {Lehaney, Brian and Paul, Ray J}, booktitle = {Proceedings of the 1996 Winter Simulation Conference}, pages = {695--700}, title = {{Soft systems methodology and simulation modeling}}, year = {1996} } @book{Hull1943, author = {Hull, Clark Leonard}, publisher = {D. Appleton-Century Company, Incorporated}, title = {{Principles of Behavior: An Introduction to Behavior Theory}}, url = {http://books.google.pl/books/about/Principles\_of\_Behavior.html?id=6WB9AAAAMAAJ\&pgis=1}, year = {1943} } @book{Aristotele350a, author = {Aristotele}, editor = {Roberts, W. Rhys}, keywords = {1611042402,Aristotle,History \& Surveys - Ancient \& Classical,Language Arts / Linguistics / Literacy,Methodology,Philosophy / General,ReadaClassic.com,Rhetoric}, publisher = {The Internet Classics Archive}, title = {{Rhetoric}}, url = {http://classics.mit.edu/Aristotle/rhetoric.html}, year = {350} } @incollection{Lehmann2012, abstract = {The likelihood ratio principle. The development of a theory of hypothesis testing (as contrasted with the consideration of particular cases), may be said to have begun with the 1928 paper of Neyman and Pearson [16]. For in this paper the fundamental fact is pointed out that in selecting a suitable test one must take into account not only the hypothesis but also the alternatives against which the hypothesis is to be tested, and on this basis the likelihood ratio principle is proposed as a generally applicable criterion. This principle has proved extremely successful; nearly all tests now in use for testing parametric hypotheses are likelihood ratio tests, (for an extension to the non-parametric case see [33]), and many of them have been shown to possess various optimum properties.}, author = {Lehmann, Eric L}, booktitle = {Selected Works of EL Lehmann}, editor = {Rojo, Javier}, pages = {139--164}, publisher = {Springer}, title = {{Some principles of the theory of testing hypotheses}}, url = {http://link.springer.com/chapter/10.1007/978-1-4614-1412-4\_14}, year = {2012} } @article{Baddeley1996, author = {Baddeley, Alan}, journal = {The Quarterly Journal of Experimental Psychology}, number = {1}, pages = {5--28}, title = {{Exploring the Central Executive}}, volume = {49A}, year = {1996} } @inproceedings{Bernhardt2007, abstract = {Robot-aided treadmill training is an innovative rehabilitation method for patients with locomotor dysfunctions. However, in current rehabilitation systems treadmill speed is restricted to constant values or adjusted by the therapist, whereas self-determined phases of accelerations and decelerations cannot be performed by the patient in an interactive and intuitive way. We present a new approach that allows treadmill walking with intuitive gait speed adaptation. In this approach, the user’s trunk position is fixed in walking direction. The horizontal interaction forces applied by the user intending to accelerate or decelerate the gait are measured at the trunk connection and fed to the treadmill controller. The desired gait acceleration is calculated by means of a virtual admittance. Integration yields the desired speed which is fed into the underlying velocity controller of the treadmill. The method was verified by two experimental setups and tested on ten healthy subjects. In one setup, the subject’s trunk was rigidly connected by a tether, whereas in the second setup the subject was placed in a robotic gait orthosis. All subjects were able to use both systems immediately and intuitively. The treadmill speed profile during the gait cycle corresponds to that of normal walking. The controller can be extended to simulate different walking conditions, such as slope walking. The method can be used for patient-cooperative control strategies performed with a robotic gait orthosis as well as for any other user-interactive applications in fitness and sports.}, author = {Bernhardt, Michael and Riener, Robert}, booktitle = {IEEE Transactions on Neural Systems and Rehabilitation Engineering}, number = {3}, pages = {401--409}, title = {{A Novel Method for Automatic Treadmill Speed Adaptation}}, volume = {15}, year = {2007} } @inproceedings{Park2007a, abstract = {This paper deals with design of the real time control system for controlling unmanned vehicle. The object of the real time control system reduces operating time of system and controls more precise the system. Unmanned vehicle system consists of navigation system, obstacle detecting system, vision system, arbiter system and vehicle control system. In previous research, we constituted the system individually in windows operating system. But, in this research, we constitute the system unified in real time environment. We used PXI which is an industrial computer as host PC and RT target PC for designing the control system. The host PC was used monitoring and development system and the RT target PC was used arbiter system. We used the electronic vehicle as vehicle system and AC servo motors and some sensors for motion control of vehicle. In this research, we propose design of the real time control system for lateral \& longitudinal control of unmanned vehicle.}, address = {Seoul, Korea}, author = {Park, Myung-Wook and Son, Young-Jin and Kim, Jung-Ha}, booktitle = {International Conference on Control, Automation and Systems}, isbn = {9788995003862}, keywords = {1,i n t r,navigation system,o d u c,obstacle detecting system,real time control system,t i o n,unmanned vehicle,unmanned vehicle consists of,vehicle control,vision system}, pages = {1234--1237}, title = {{Design of the real time control system for controlling unmanned vehicle}}, year = {2007} } @book{Pawlow1928, address = {New York}, author = {Pavlov, Ivan Petrovich}, publisher = {New York : International Publishers}, title = {{Lectures on conditioned reflexes}}, year = {1928} } @article{Goldberg1993, abstract = {This personal historical article traces the development of the Big-Five factor structure, whose growing acceptance by personality researchers has profoundly influenced the scientific study of individual differences. The roots of this taxonomy lie in the lexical hypothesis and the insights of Sir Francis Galton, the prescience of L. L. Thurstone, the legacy of Raymond B. Cattell, and the seminal analyses of Tupes and Christal. Paradoxically, the present popularity of this model owes much to its many critics, each of whom tried to replace it, but failed. In reaction, there have been a number of attempts to assimilate other models into the five-factor structure. Lately, some practical implications of the emerging consensus can be seen in such contexts as personnel selection and classification.}, author = {Goldberg, L R}, issn = {0003-066X}, journal = {The American psychologist}, keywords = {Humans,Individuality,Personality,Personality Tests,Temperament}, month = jan, number = {1}, pages = {26--34}, pmid = {8427480}, title = {{The structure of phenotypic personality traits}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/8427480}, volume = {48}, year = {1993} } @inproceedings{North1968, abstract = {Decision theory provides a rational framework for choosing between alternative courses of action when the conse- quences resulting from this choice are imperfectly known. Two streams of thought serve as the foundations: utility theory and the inductive use of probability theory. The intent of this paper is to provide a tutorial introduction to this increasingly important area of systems science. The foundations are developed on an axiomatic basis, and a simple example, the "anni- versary problem," is used to illustrate decision theory. The concept of the value of information is developed and demonstrated. At times mathematical rigor has been subordinated to provide a clear and readily accessible exposition of the fundamental assumptions and concepts of decision theory. A sampling of the many elegant and rigorous treatments of decision theory is provided among the references. INTRODUCTION}, author = {North, D Warner}, booktitle = {IEEE Transactions on Systems Science and Cybernetics}, number = {3}, pages = {200--210}, title = {{A Tutorial Introduction to Decision Theory}}, volume = {4}, year = {1968} } @article{Macadam2003, abstract = {This paper examines the role of the human driver as the primary control element within the traditional driver-vehicle system. Lateral and longitudinal control tasks such as path-following, obstacle avoidance, and headway control are examples of steering and braking activities performed by the human driver. Physical limitations as well as various attributes that make the human driver unique and help to characterize human control behavior are described. Example driver models containing such traits and that are commonly used to predict the performance of the combined driver-vehicle system in lateral and longitudinal control tasks are identified.}, author = {MacAdam, Charles C}, doi = {10.1076/vesd.40.1.101.15875}, journal = {Vehicle System Dynamics: International Journal of Vehicle Mechanics and Mobility}, number = {1}, pages = {101--134}, publisher = {Taylor \& Francis}, title = {{Understanding and Modeling the Human Driver}}, url = {http://dx.doi.org/10.1076/vesd.40.1.101.15875}, volume = {40}, year = {2003} } @article{Wagner2011, abstract = {Deception is utilized by a variety of intelligent systems ranging from insects to human beings. It has been argued that the use of deception is an indicator of theory of mind (Cheney and Seyfarth in Baboon Metaphysics: The Evolution of a Social Mind, 2008) and of social intelligence (Hauser in Proc. Natl. Acad. Sci. 89:12137–12139, 1992). We use interdependence theory and game theory to explore the phenomena of deception from the perspective of robotics, and to develop an algorithm which allows an artificially intelligent system to determine if deception is warranted in a social situation. Using techniques introduced in Wagner (Proceedings of the 4th International Conference on Human-Robot Interaction (HRI 2009), 2009), we present an algorithm that bases a robot’s deceptive action selection on its model of the individual it’s attempting to deceive. Simulation and robot experiments using these algorithms which investigate the nature of deception itself are discussed.}, author = {Wagner, Alan R. and Arkin, Ronald C.}, doi = {10.1007/s12369-010-0073-8}, journal = {International Journal of Social Robotics}, keywords = {deception,game theory,hide-and-seek,interaction,interdependence,theory,theory of mind}, number = {1}, pages = {5--26}, title = {{Acting Deceptively: Providing Robots with the Capacity for Deception}}, volume = {3}, year = {2011} } @phdthesis{Dias:2005, address = {Lisbon, Portugal}, author = {Dias, J A}, school = {Lisbon: Instituto Superior T\{\'{e}\}cnico}, title = {{FearNot!: Creating Emotional Autonomous Synthetic Characters for Emphatic Interactions.}}, year = {2005} } @article{Treisman:1986, abstract = {The seemingly effortless ability to perceive meaningful wholes in the visual world depends on complex processes. The features automatically extracted fi-om a scene are assembled into objects}, author = {Treisman, A}, journal = {Scientific American}, pages = {114--125}, title = {{Features and Objects in Visual Processing}}, volume = {255}, year = {1986} } @article{Tooby1990, author = {Tooby, J and Cosmides, L}, file = {::}, journal = {Ethology and sociobiology}, number = {4}, pages = {375--424}, title = {{The past explains the present: Emotional adaptations and the structure of ancestral environments}}, url = {http://www.sciencedirect.com/science/article/pii/016230959090017Z}, volume = {11}, year = {1990} } @book{Tadeusiewicz1993, author = {Tadeusiewicz, Ryszard}, edition = {2nd}, language = {Polish}, publisher = {Akademicka Oficyna Wydaw. RM}, title = {{Sieci neuronowe}}, year = {1993} } @article{McGraw1985, author = {McGraw, Carol}, journal = {Los Angeles Times}, title = {{Gorilla's Pet : Koko Mourns Kitten's Death}}, url = {http://articles.latimes.com/1985-01-10/news/mn-9038\_1\_pet-kitten}, year = {1985} } @article{Wang2010, author = {Wang, Yingxu and Chiew, Vincent}, doi = {10.1016/j.cogsys.2008.08.003}, issn = {13890417}, journal = {Cognitive Systems Research}, keywords = {brain,brain informatics,cognitive computing,cognitive informatics,cognitive proce-,computational intelligence,concept algebra,mathematical model,problem solving,reference model of the,rtpa,sses}, month = mar, number = {1}, pages = {81--92}, publisher = {Elsevier B.V.}, title = {{On the cognitive process of human problem solving}}, url = {http://linkinghub.elsevier.com/retrieve/pii/S1389041708000417}, volume = {11}, year = {2010} } @inproceedings{Merta2013, abstract = {The article describes a novel approach to robotic vision in mobile robot systems. The system implements a Visrobot system which implements a generic idea of using mobile robots for exploring an indoor environment. The task of such a robot is to visualize a stereo image properly for an operator. The system uses different stereo baseline values. Variable baseline can result in increasing depth resolution for distant objects. We assume that the robot works in a static environment. Variable baseline stereo imaging is realized based on the submission of images taken from different robot's placements. A disparity map is determined with the use of various baselines. A suitable visualization of the disparity extent allows us to build a stereoscopic picture that ensures a proper perception of the depth. The principal task of the Visrobot system is to display a 3D image to the system operator.}, address = {Miedzyzdroje}, author = {Kowalczuk, Z. and Merta, T.}, booktitle = {18th International Conference on Methods and Models in Automation and Robotics}, keywords = {3D image,Cameras,Observers,Robot vision systems,Stereo image processing,Three-dimensional displays,Variable baseline stereo imaging,Visrobot system,disparity map,image resolution,image submission,indoor environment,mobile robot systems,mobile robots,object detection,path planning,robot placements,robot vision,robotic vision,static environment,stereo baseline values,stereo image processing,stereo image visualization,stereoscopic picture,system operator}, pages = {794--799}, shorttitle = {Methods and Models in Automation and Robotics (MMA}, title = {{Stereo image visualization for VISROBOT system}}, year = {2013} } @book{Johnston2008, abstract = {In The Allure of Machinic Life, John Johnston examines new forms of nascent life that emerge through technical interactions within human-constructed environments—"machinic life"—in the sciences of cybernetics, artificial life, and artificial intelligence. With the development of such research initiatives as the evolution of digital organisms, computer immune systems, artificial protocells, evolutionary robotics, and swarm systems, Johnston argues, machinic life has achieved a complexity and autonomy worthy of study in its own right.}, author = {Johnston, John}, publisher = {A Bradford Book}, title = {{The Allure of Machinic Life: Cybernetics, Artificial Life, and the New AI}}, year = {2008} } @article{Shamsuddin2012, abstract = {The evolution of human-robot interaction (HRI) is now expanding its wings to aid children with Autism Spectrum Disorders (ASD) in areas of socialization, communication and playful behavior through robot-based intervention. Herein we present our holistic, long-standing goal to contribute to the lives of children with ASD; who suffer a lifelong developmental disability. The purpose of this paper is to elaborate on a case study in our pilot experiment where a child with ASD is exposed to the humanoid robot NAO in order to gauge his initial response and behavior in the presence of a robot. NAO robot is the chosen robotic agent as it is a commercially available humanoid with simpler in appearance compared to real humans, thus appears more approachable to children with ASD. The pilot procedures involve the robot executing basic, simple components of interaction through a series of 5 different modules. In this study, the principal results show that the basic HRI carried out by the robot is able to suppress the child's autistic behavior during the child-robot interaction. Also, more eye contact is observed between the child and robot compared to the child with his teacher during regular class session. Relating this to the child's IQ which falls in the moderate category, it is suggested that children with ASD in the same IQ group will be receptive to robot-based intervention even in the first interaction session. Hence, it can be concluded that the humanoid robot NAO has potential to serve as a platform to support and initiate interaction in children with ASD.}, author = {Shamsuddin, Syamimi and Yussof, Hanafiah and Ismail, Luthffi Idzhar and Mohamed, Salina and Hanapiah, Fazah Akhtar and Zahari, Nur Ismarrubie}, doi = {10.1016/j.proeng.2012.07.334}, issn = {18777058}, journal = {Procedia Engineering}, keywords = {Autism Spectrum Disorders (ASD),human-robot interaction (HRI),humanoid robot NAO,rehabilitation robotics}, month = jan, pages = {1448--1455}, title = {{Initial Response in HRI- a Case Study on Evaluation of Child with Autism Spectrum Disorders Interacting with a Humanoid Robot NAO}}, url = {http://www.sciencedirect.com/science/article/pii/S1877705812027348}, volume = {41}, year = {2012} } @article{Standing1973, author = {Standing, L}, doi = {10.1080/14640747308400340}, issn = {0033-555X}, journal = {The Quarterly journal of experimental psychology}, keywords = {Adolescent,Adult,Auditory Perception,Discrimination Learning,Humans,Information Theory,Memory,Reaction Time,Verbal Learning,Visual Perception}, month = may, number = {2}, pages = {207--22}, pmid = {4515818}, title = {{Learning 10,000 pictures.}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/4515818}, volume = {25}, year = {1973} } @article{Abu-Khalaf2008, abstract = {In this paper, neural networks are used along with two-player policy iterations to solve for the feedback strategies of a continuous-time zero-sum game that appears in L2-gain optimal control, suboptimal Hinfin control, of nonlinear systems affine in input with the control policy having saturation constraints. The result is a closed-form representation, on a prescribed compact set chosen a priori, of the feedback strategies and the value function that solves the associated Hamilton-Jacobi-Isaacs (HJI) equation. The closed-loop stability, L2-gain disturbance attenuation of the neural network saturated control feedback strategy, and uniform convergence results are proven. Finally, this approach is applied to the rotational/translational actuator (RTAC) nonlinear benchmark problem under actuator saturation, offering guaranteed stability and disturbance attenuation.}, author = {Abu-Khalaf, M. and Lewis, F.L. and Huang, Jie}, doi = {10.1109/TNN.2008.2000204}, issn = {1045-9227}, journal = {IEEE Transactions on Neural Networks}, month = jul, number = {7}, pages = {1243--1252}, title = {{Neurodynamic Programming and Zero-Sum Games for Constrained Control Systems}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=4488043}, volume = {19}, year = {2008} } @article{Milstead2001, abstract = {Relationships between the terms in thesauri and indexes are the subject of national and international standards. The standards for thesauri enumerate and provide criteria for three basic types of relationship: equivalence, hierarchical, and associative. Standards and guidelines for indexes draw on the thesaurus standards to provide less detailed guidance for showing relationships between the terms used in an index. The international standard for multilingual thesauri adds recommendations for assuring equal treatment of the languages of a thesaurus. The present standards were developed when lookup and search were essentially manual, and the value of the kinds of relationships has never been determined. It is not clear whether users understand or can use the distinctions between kinds of relationships. On the other hand, sophisticated text analysis systems may be able both to assist with development of more powerful term relationship schemes and to use the relationships to improve retrieval.}, author = {Milstead, Jessica L}, doi = {10.1007/978-94-015-9696-1\_4}, editor = {Bean, Carol A and Green, Rebecca}, isbn = {978-90-481-5652-8}, journal = {Relationships in the Organization of Knowledge Information Science and Knowledge Management}, pages = {53--66}, publisher = {Springer Netherlands}, series = {Information Science and Knowledge Management}, title = {{Standards for Relationships between Subject Indexing Terms}}, url = {http://dx.doi.org/10.1007/978-94-015-9696-1\_4}, volume = {2}, year = {2001} } @article{Gray1985, abstract = {Attempts to show that the experimental psychology of the rat and the neuropsychology of the rat's brain are of relevance to clinical psychology. It is suggested that there is a false dichotomy between the behaviorist and cognitive approaches to psychology and illustrates this by going from a behaviorist analysis of a psychological concept (anxiety) to a cognitive analysis of that concept, basing the argument on brain research: Damage to the septo-hippocampal system mimics the behavioral effects of the antianxiety drugs. The reason for this mimicry is probably that these drugs reduce the noradrenergic input to the septo-hippocampal system. The noradrenergic input is normally activated under conditions of stress and serves to increase the capacity of the septo-hippocampal system to handle information. It seems probable, therefore, that the state of anxiety is, to some degree at least, mediated by activity in the septo-hippocampal system. It is emphasized that there is no dichotomy between cognitive and behaviorist psychology because the brain controls both behavior and cognition. (30 ref) (PsycINFO Database Record (c) 2012 APA, all rights reserved)}, author = {Gray, JA}, journal = {Bulletin of the British Psychological Society}, pages = {99--112}, title = {{A whole and its parts: Behaviour, the brain, cognition and emotion.}}, url = {http://psycnet.apa.org/psycinfo/1986-00192-001}, volume = {38}, year = {1985} } @book{Paivio1971, address = {New York}, author = {Paivio, Allan}, publisher = {Holt, Rinehart and Winston}, title = {{Imagery and verbal processes}}, url = {http://books.google.pl/books/about/Imagery\_and\_verbal\_processes.html?id=xWB9AAAAMAAJ\&pgis=1}, year = {1971} } @article{Hinton2006a, abstract = {High-dimensional data can be converted to low-dimensional codes by training a multilayer neural network with a small central layer to reconstruct high-dimensional input vectors. Gradient descent can be used for fine-tuning the weights in such "autoencoder" networks, but this works well only if the initial weights are close to a good solution. We describe an effective way of initializing the weights that allows deep autoencoder networks to learn low-dimensional codes that work much better than principal components analysis as a tool to reduce the dimensionality of data.}, author = {Hinton, G E and Salakhutdinov, R R}, doi = {10.1126/science.1127647}, issn = {1095-9203}, journal = {Science (New York, N.Y.)}, month = jul, number = {5786}, pages = {504--7}, pmid = {16873662}, title = {{Reducing the dimensionality of data with neural networks.}}, url = {http://www.sciencemag.org/content/313/5786/504}, volume = {313}, year = {2006} } @article{Wickens2008, abstract = {Dual-process models from the cognitive literature have proposed a taxonomy of cognitive failures in everyday activities, and this novel approach was applied to understanding driver behaviour. This framework was used to examine whether categories of cognitive failure would explain driving errors, driving lapses, and driving violations in a sample of undergraduates at a large urban university. Two types of cognitive failure were examined, one associated with missing affective information and the other associated with a failure to engage effortful processes to override an automatic response. Alexithymia was used as an indicator of missing affective information, and attention regulation, reactivity, and impulsivity were used as indicators of override failure. Relevant demographic variables included gender and hours typically driven. Override failures were significantly associated with driving behaviour in the correlational analyses. In the regression analyses, attention regulation predicted driving errors, and gender, attention regulation, and impulsivity predicted driving violations. The implications of this work include the potential application to driver training, to users of informatics devices (e.g., GPS, cellular phones, messaging systems), and for individuals diagnosed with attention and/or impulsivity problems.}, author = {Wickens, Christine M and Toplak, Maggie E and Wiesenthal, David L}, doi = {10.1016/j.aap.2008.01.006}, issn = {0001-4575}, journal = {Accident; analysis and prevention}, keywords = {Accidents,Adult,Attention,Attention: physiology,Automobile Driving,Automobile Driving: legislation \& jurisprudence,Automobile Driving: psychology,Automobile Driving: statistics \& numerical data,Automobiles,Automobiles: statistics \& numerical data,Cognition,Cognition Disorders,Data Collection,Female,Humans,Male,Models,Psychological,Psychological Tests,Psychometrics,Questionnaires,Risk-Taking,Safety,Traffic,Traffic: psychology}, month = may, number = {3}, pages = {1223--33}, pmid = {18460392}, title = {{Cognitive failures as predictors of driving errors, lapses, and violations.}}, url = {http://www.sciencedirect.com/science/article/pii/S0001457508000134}, volume = {40}, year = {2008} } @incollection{Glasner1996, abstract = {Excellence and the highest levels of performance in the arts and sciences, sports, and games have always been an object of fascination to both scientists and lay people. Only during the last 20 years have scientists studied these levels of performance in the laboratory in order to identify their mediating mechanisms. Contrary to the common belief that innate talents are the critical factors for exceptional performance, investigators have found that acquired skills, knowledge, and physiological adaptations in response to intense practice are the primary mechanisms, mediating the highest levels of performance. This is the first and only book to examine how elite performers effect their exceptional accomplishments. The world's leading researchers on expert performance and creative achievement review theories and recent findings from many different domains of expertise on how experts optimize improvement in their performance and eventually attain excellence. Elite performers are shown to have engaged in deliberate-practice activities specifically designed to improve their performance from an early age. By age 20 they have often accumulated over 10,000 hours of practice! The essential elements of deliberate practice, such as specific goals to improve performance, successive refinement through repetition, feedback and instruction, are explicated for different domains. Although the content of practice tasks will necessarily differ from domain to domain, investigators have found invariant characteristics for the optimal duration of practice sessions, maximal amounts of daily practice, the length of intense preparation (around 10 years), and ages of peak performance. Some of the book's chapters extend the review to the acquisition of everyday-life skills such as reading, to the performance of teams of experts, and to the development of creative achievement, geniuses, and artistic child prodigies. The book concludes with commentaries by several outstanding scientists in psychology, education, and history of science who discuss the generalizability of presented ideas and raise issues for future issues. EXTRA COPY...It could be said that striving for excellence is what characterizes humanity, or perhaps what characterizes humanity at its best. Why do so few individuals ever reach the highest levels when so many start out on the Road to Excellence? In this book, the world's foremost researchers of expert performance in domains as diverse as sports, medicine, chess, and the arts explore the similarities and differences in the extended and strenuous Road to Excellence taken by the successful individuals in each domain. Their findings will intrigue and inspire readers who are themselves driven to achieve or who simply want to better understand the processes involved.}, address = {Hillsdale, NJ}, author = {Glasner, R.}, booktitle = {The Road To Excellence: the Acquisition of Expert Performance in the Arts and Sciences, Sports, and Games}, chapter = {11}, editor = {Ericsson, K.A.}, isbn = {1317779053}, pages = {303--311}, publisher = {Lawrence Erlbaum Associates}, title = {{Changing the agency for learning: Acquiring expert performance}}, url = {http://books.google.com/books?id=VuIBAwAAQBAJ\&pgis=1}, year = {1996} } @inproceedings{Hu2011, abstract = {A persistent-if less glamorous-challenge in hospitals lies in the day-to-day work of moving and lifting patients with impaired mobility. This is a challenge intensified by our burgeoning aging population, the obesity epidemic, and our aging healthcare workforce. During manual patient handling, the predominant risk of staff injury is excessive back and shoulder loading. A mobile robotic nurse assistant (RoNA) is highly desired to enhance the efficacy and quality of care that nurses and their paraprofessional staff can provide. Such an assistant could improve a nurse's working conditions by off-loading some of his or her most physically demanding duties, thereby reducing the potential for self-injury or injury to the patient. Hstar Technologies is developing a revolutionary RoNA system that provides physical assistance to nurses in a hospital ward. The design of RoNA is a safe and robust system that works effectively in a hospital environment under direct and telepresence control by a nurse or physician. RoNA has a humanoid design featuring bimanual dexterous manipulators that employ a series-elastic-actuation (SEA) system. These electric actuators provide manipulator compliance, safety, flexibility and the strength to lift patients weighing up to 300lbs. RoNA also features an innovative humanoid upper torso, a unique mobile platform with holonomic drive and posture stability enhancement, intelligent navigation control with 3D sensing and perception capability, an intuitive and innovative human-robot interaction control interface, and a highly integrated plan for healthcare system assembly. We anticipate that robotic maneuvering assistants would increase job satisfaction, reduce lifting-related injuries, and extend the years of effective service nurses could render in hospitals. These effects would reduce hospital costs and ameliorate problems posed by the shortage of nursing staff.}, author = {Hu, John and Edsinger, Aaron and Donaldson, Nick and Solano, Mario and Solochek, Aaron and Marchessault, Ronald}, booktitle = {2011 IEEE International Conference on Robotics and Automation}, doi = {10.1109/ICRA.2011.5980213}, isbn = {978-1-61284-386-5}, issn = {1050-4729}, keywords = {3D sensing,Actuators,Hospitals,Human-robot Interaction,Injuries,Joints,Omni-directional Mobile Platform,Robotic Nurse Assistant,Robots,Series-Elastic-Actuation,Telepresence Control,Torso,actuators,advanced medical robotic system,aging healthcare workforce,back loading,bimanual dexterous manipulators,burgeoning aging population,control engineering computing,dexterous manipulators,direct control,health care,healthcare capabilities,healthcare system assembly,holonomic drive,hospital environment,human-robot interaction,humanoid design,humanoid robots,innovative human-robot interaction control interfa,innovative humanoid upper torso,intelligent control,intelligent navigation control,intuitive human-robot interaction control interfac,manipulator compliance,manipulator flexibility,manipulator safety,manual patient handling,medical robotics,mobile robotic nurse assistant,mobile robots,nurse working conditions,obesity epidemic,perception capability,posture stability enhancement,revolutionary RoNA system,robotic maneuvering assistants,sensors,series-elastic-actuation system,shoulder loading,staff injury,telepresence control}, month = may, pages = {6264--6269}, publisher = {IEEE}, shorttitle = {Robotics and Automation (ICRA), 2011 IEEE Internat}, title = {{An advanced medical robotic system augmenting healthcare capabilities - robotic nursing assistant}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=5980213}, year = {2011} } @book{Bow2002, address = {New York Basel}, author = {Bow, Sing-Tze}, editor = {{Ray Liu}, K J}, publisher = {Marcel Dekker, Inc.}, series = {Signal Processing and Communications}, title = {{Pattern Recognition and Image Preprocessing}}, year = {2002} } @article{Wiggins2012, author = {Wiggins, Geraint A.}, doi = {10.1007/s12559-012-9151-6}, issn = {1866-9956}, journal = {Cognitive Computation}, month = jun, number = {3}, pages = {306--319}, title = {{The Mind’s Chorus: Creativity Before Consciousness}}, url = {http://link.springer.com/10.1007/s12559-012-9151-6}, volume = {4}, year = {2012} } @inproceedings{Chen2001, abstract = {This paper presents a computational mind model for lifelike animated agents. It consists of a motivational system and an emotional system. The motivational system guides an agent’s behaviour by generating goals. The emotional system exerts further control over the agent’s behaviour by regulating and modulating the way that behaviour is undertaken. The mind model is embedded in a layered hierarchical agent architecture that provides a framework and flexible way of modelling these system’s influence on each other, and ultimately on the behaviour of lifelike agents. The mind model together with the agent architecture is implemented using a logical formalism, i.e. the Event Calculus. We have followed this approach to develop and control an animated lifelike agent operating in a virtual campus.}, author = {Chen, L and Bechkoum, K and Clapworthy, G}, booktitle = {Intelligent Virtual Agents Lecture Notes in Computer Science}, editor = {Springer}, pages = {72--85}, series = {Intelligent Virtual Agents}, title = {{Equipping a lifelike animated agent with a mind}}, year = {2001} } @article{Althoff2009, abstract = {The safety of the planned paths of autonomous cars with respect to the movement of other traffic participants is considered. Therefore, the stochastic occupancy of the road by other vehicles is predicted. The prediction considers uncertainties originating from the measurements and the possible behaviors of other traffic participants. In addition, the interaction of traffic participants, as well as the limitation of driving maneuvers due to the road geometry, is considered. The result of the presented approach is the probability of a crash for a specific trajectory of the autonomous car. The presented approach is efficient as most of the intensive computations are performed offline, which results in a lean online algorithm for real-time application.}, author = {Althoff, M. and Stursberg, O. and Buss, M.}, doi = {10.1109/TITS.2009.2018966}, issn = {1524-9050}, journal = {IEEE Transactions on Intelligent Transportation Systems}, keywords = {Autonomous cars,Markov chains,automobiles,autonomous car crash probability,autonomous driving,behavior prediction,driver information systems,driver-assistant system,interaction,model-based probabilistic collision detection,probability,reachable sets,road accidents,road geometry,road safety,road traffic,safety assessment,stochastic processes,stochastic road occupancy,threat level,uncertain models}, language = {English}, month = jun, number = {2}, pages = {299--310}, publisher = {IEEE}, title = {{Model-Based Probabilistic Collision Detection in Autonomous Driving}}, url = {http://ieeexplore.ieee.org/articleDetails.jsp?arnumber=4895669}, volume = {10}, year = {2009} } @article{Klein1986, abstract = {Relating information to the self (self-referent encoding) has been shown to produce better recall than purely semantic encoding. This finding has been interpreted as demonstrating that self-reference produces a more elaborate memory trace than semantic encoding, and it has been cited frequently as evidence that the self is one of the most highly elaborated structures in memory. The experiments reported in this article challenge this interpretation of the self-reference effect by demonstrating that self-referent and semantic encodings produce virtually identical free recall levels if they are first equated for the amount of organization they encourage. On the basis of our findings we conclude the following: Organization, not elaboration, is responsible for the superior recall performance obtained when information is encoded self-referentially, and organization is not a necessary component of self-referent encoding and can be orthogonally varied within self-referent and semantic encoding tasks. Finally, we discuss how a single-factor theory based on organization can account for many of the self-referent recall findings reported in the literature.}, author = {Klein, S B and Kihlstrom, J F}, issn = {0096-3445}, journal = {Journal of experimental psychology. General}, keywords = {Cues,Humans,Memory,Mental Recall,Models, Psychological,Reaction Time,Self Concept,Semantics}, month = mar, number = {1}, pages = {26--38}, pmid = {2937872}, title = {{Elaboration, organization, and the self-reference effect in memory.}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/2937872}, volume = {115}, year = {1986} } @article{Jacoby1991, abstract = {This paper begins by considering problems that have plagued investigations of automatic or unconscious influences of perception and memory. A process dissociation procedure that provides an escape from those problems is introduced. The process dissociation procedure separates the contributions of different types of processes to performance of a task, rather than equating processes with tasks. Using that procedure, I provide new evidence in favor of a two-factor theory of recognition memory; one factor relies on automatic processes and the other relies on intentional processes. Recollection (an intentional use of memory) is hampered when attention is divided, rather than full, at the time of test. In contrast, the use of familiarity as a basis for recognition memory judgments (an automatic use of memory) is shown to be invariant across full versus divided attention, manipulated at test. Process dissociation procedures provide a general framework for separating automatic from intentional forms of processing in a variety of domains; including perception, memory, and thought.}, author = {Jacoby, Larry L}, doi = {10.1016/0749-596X(91)90025-F}, issn = {0749596X}, journal = {Journal of Memory and Language}, month = oct, number = {5}, pages = {513--541}, title = {{A process dissociation framework: Separating automatic from intentional uses of memory}}, url = {http://www.sciencedirect.com/science/article/pii/0749596X9190025F}, volume = {30}, year = {1991} } @article{Wu2013, abstract = {With the advances in computer graphics, communication technologies and networking, virtual worlds are rapidly becoming part of the educational technology landscape [1]. Dede [2] suggests that the immersive interfaces offered by virtual worlds can promote learning, by enabling the design of educational experiences that are challenging or even impossible to duplicate in real world. In recent years, the usage of virtual worlds within the educational context is growing quickly. The New Media Consortium (NMC) Annual Survey on Second Life (SL) received 170\% increase in response rate between 2007 and 2008. They also found that many of the educators who earlier used the existing SL, have started creating their own virtual worlds in less than a year's time [3].}, author = {Wu, Qiong and Miao, Chunyan}, doi = {10.1109/MCI.2013.2247826}, issn = {1556-603X}, journal = {IEEE Computational Intelligence Magazine}, keywords = {Communications technology,Computer graphics,Emotion recognition,Learning systems,New Media Consortium,Second Life,Virtual environments,computer aided instruction,computer games,computer graphics,curiosity-related emotions,educational technology landscape,virtual peer learners,virtual worlds}, month = may, number = {2}, pages = {50--62}, shorttitle = {Computational Intelligence Magazine, IEEE}, title = {{Modeling Curiosity-Related Emotions for Virtual Peer Learners}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6496245}, volume = {8}, year = {2013} } @article{Nisbett1977, author = {Nisbett, Richard E. and Wilson, Timothy DeCamp}, file = {::}, journal = {Psychological Review}, keywords = {Psychology,Social Sciences}, pages = {231--259}, publisher = {American Psychological Association}, title = {{Telling more than we can know: Verbal reports on mental processes}}, url = {http://deepblue.lib.umich.edu/handle/2027.42/92167}, volume = {84}, year = {1977} } @inproceedings{DeLuca2009, abstract = {The CyberWalk is a large size 2D omni-directional platform that allows unconstrained locomotion possibilities to a walking user for VR exploration. In this paper we present the motion control design for the platform, which has been developed within the homonymous European research project. The objective is to compensate the intentional motion of the user, so as to keep her/him always close to the platform center while limiting the perceptual effects due to actuation commands. The controller acts at the acceleration level, using suitable observers to estimate the unmeasurable intentional walker's velocity and acceleration. A moving reference position is used to limit the accelerations felt by the user in critical transients, e.g., when the walker suddenly stops motion. Experimental results are reported that show the benefit of designing separate control gains in the two orthogonal directions (lateral and sagittal) of a frame attached to the walker.}, address = {St. Louis, MO}, author = {{De Luca}, Alessandro and Mattone, Raffaella and Giordano, Paolo Robuffo}, booktitle = {IEEE/RSJ International Conference on}, isbn = {978-1-4244-3803-7}, pages = {5051 -- 5058}, title = {{Control Design and Experimental Evaluation of the 2D CyberWalk Platform}}, year = {2009} } @inproceedings{Wang2007, abstract = {A set of fundamental cognitive processes of the brain is formally described in this paper. The cognitive processes defined at the meta cognitive level of the layered reference mode of the brain (LRMB) encompass those of object identification, concept establishment, categorization, comparison, qualification, quantification, selection, and search. Real-time process algebra (RTPA) is adopted as the denotational mathematical means for rigorous modeling and describing the meta cognitive processes. The mathematical model of each meta process is created and modeled in RTPA. All cognitive models and processes are explained on the basis of the object- attribute-relation (OAR) model for internal information and knowledge representation and manipulation.}, address = {Lake Tahoo, CA}, author = {Wang, Y}, booktitle = {6th IEEE International Conference on Cognitive Informatics}, isbn = {1424413273}, keywords = {brain model,cognitive informatics}, pages = {26--34}, title = {{Formal Descriptions of a Set of Meta Cognitive Processes of the Brain}}, url = {http://ieeexplore.ieee.org/xpls/abs\_all.jsp?arnumber=4341869}, year = {2007} } @article{Rodriguez2014, author = {Rodr\'{\i}guez, Luis-Felipe and Ramos, F\'{e}lix}, doi = {10.1007/s12559-013-9244-x}, issn = {1866-9956}, journal = {Cognitive Computation}, month = jan, number = {3}, pages = {351--375}, title = {{Development of Computational Models of Emotions for Autonomous Agents: A Review}}, url = {http://link.springer.com/10.1007/s12559-013-9244-x}, volume = {6}, year = {2014} } @inproceedings{Smolnik2003, abstract = {Visual metaphors describe cognitive processes in every part of life and function as a connection between what we see and what we think. Mental activities and perceptional interactions of the real world are often interdependent and occur mutually. Cognition is enhanced by the use of the real world, in particular the use of cognitive artifacts or physical inventions (S. K. Card, et al., 1999). We describe the process from perception to information, explain different models of mental representations, and introduce Chi's visualization process. We use these theories and models to introduce and evaluate different visualization tools, which are positioned to explore and navigate a groupware-based organizational memory that is presented as a small case. We point out how the different characteristics and functionalities of these visualization tools contribute to a synergetic match of visual metaphors and cognitive processes.}, author = {Smolnik, S. and Nastansky, L. and Knieps, T.}, booktitle = {Proceedings on Seventh International Conference on Information Visualization}, doi = {10.1109/IV.2003.1218042}, isbn = {0-7695-1988-1}, pages = {568--575}, publisher = {IEEE Comput. Soc}, shorttitle = {Information Visualization, 2003. IV 2003. Proceedi}, title = {{Mental representations and visualization processes in organizational memories}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=1218042}, year = {2003} } @article{Zhong2007, author = {Zhong, Yinghong}, isbn = {1424413125}, keywords = {-soft systems methodology,Soft Systems Methodology Based on Decision Making,decision making,knowledge integration,mental model}, pages = {5733--5736}, title = {{Soft Systems Methodology Based on Decision Making Knowledge Integration}}, year = {2007} } @incollection{Mayers2010, abstract = {There is no such thing as a light, perfunctory revision of David Myers’ Psychology. Each new edition is a fresh opportunity to communicate psychology’s enduring principles and pivotal research in terms that captivate students and connect with their lives. But even by Myers’ standards, Psychology, Ninth Edition, is truly exceptional. This exhaustive update of the bestselling textbook for introductory psychology incorporates the largest number of new research citations of any revision to date, as well as new inquiry-based pedagogy, a reconceptualized art program, and the next generation of media and supplements. Yet, edition after edition, David Myers demonstrates an uncanny ability to communicate the science of psychology in a uniquely engaging, accessible way.}, address = {New York}, author = {Mayers, D G}, booktitle = {Psychology}, editor = {Mayers, D G}, isbn = {978-1-4292-1597-8}, pages = {497--527}, publisher = {Worth Publishers}, title = {{Emotions, stress, and health}}, year = {2010} } @book{Freud1957, address = {London}, author = {Freud, Sigmund}, editor = {Strachey, James}, isbn = {9780701200671}, publisher = {The Hogarth press}, title = {{The standard edition of the complete psychological works of Sigmund Freud}}, year = {1957} } @book{Thayer1989, author = {Thayer, RE}, publisher = {Oxford University Press}, title = {{The biopsychology of mood and arousal}}, url = {http://www.google.com/books?hl=pl\&lr=\&id=ORiwiDNqcbEC\&oi=fnd\&pg=PA3\&dq=The+biopsychology+of+mood+and+arousal\&ots=5aVEuax-xi\&sig=tGolDq7W5D1mJUnFw7J8QGl0oQk}, year = {1989} } @book{Green1966, annote = {From Duplicate 1 ( Signal Detection Theory and Psychophysics - Green, D M; Swets, J A )}, author = {Green, D M and Swets, J A}, isbn = {9780882751399}, publisher = {John Wiley and Sons}, title = {{Signal Detection Theory and Psychophysics}}, url = {http://books.google.pl/books/about/Signal\_Detection\_Theory\_and\_Psychophysic.html?id=yYsQAQAAIAAJ\&redir\_esc=y http://books.google.pl/books?id=yYsQAQAAIAAJ}, year = {1966} } @article{Carver2001, abstract = {The ability to recall information about the past is thought to emerge in the 2nd half of the 1st year of life. Although there is evidence from both cognitive neuroscience and behavioral psychology to support this hypothesis, there is little longitudinal evidence with which the question can be addressed. Infants' memory abilities were tested between the ages of 9 and 16 months using elicited and deferred imitation. Infants' memory for events was tested after delays ranging from 1 to 6 months. The results suggest that at 9 months of age, infants are able to store and retrieve representations over delays of as many as 4 weeks but not over long delays. In contrast, 10-month-olds have at their disposal a system that allows encoding and retrieval of event representations over delays of up to 6 months. These results support the idea that the system that underlies long-term ordered recall emerges near the end of the 1st year of life.}, author = {Carver, L J and Bauer, P J}, issn = {0096-3445}, journal = {Journal of experimental psychology. General}, keywords = {Female,Humans,Infant,Male,Memory,Time Factors}, month = dec, number = {4}, pages = {726--45}, pmid = {11757877}, title = {{The dawning of a past: the emergence of long-term explicit memory in infancy.}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/11757877}, volume = {130}, year = {2001} } @article{Nuxoll2007, abstract = {In this paper, we explore the hypothesis that episodic memory is a critical component for cognitive architectures that support general intelligence. Episodic memory overlaps with case-based reasoning (CBR) and can be seen as a task- independent, architectural approach to CBR. We define the design space for episodic memory systems and the criteria any implementation must meet to be useful in a cognitive architecture. We present an implementation and demonstrate how episodic memory, combined with other components of a cognitive architecture, supports a wealth of cognitive capabilities that are difficult to attain without it.}, author = {Nuxoll, Andrew M and Laird, John E}, isbn = {978-1-57735-323-2}, journal = {Artificial Intelligence}, pages = {1560--1565}, title = {{Extending Cognitive Architecture with Episodic Memory}}, volume = {1001}, year = {2007} } @article{Deutsch1963, abstract = {The selection of wanted from unwanted messages requires discriminatory mechanisms of as great a complexity as those in normal perception, as is indicated by behavioral evidence. The results of neurophysiology experiments on selective attention are compatible with this supposition. This presents a difficulty for Filter theory. Another mechanism is proposed, which assumes the existence of a shifting reference standard, which takes up the level of the most important arriving signal. The way such importance is determined in the system is further described. Neurophysiological evi- dence relative to this postulation is discussed.}, author = {Deutsch, J A and Deutsch, D}, issn = {0033-295X}, journal = {Psychological review}, keywords = {Attention,Discrimination Learning}, month = jan, pages = {80--90}, pmid = {14027390}, title = {{Some theoretical considerations.}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/14027390}, volume = {70}, year = {1963} } @article{ZKTB2006b, abstract = {Different types of niching can be used in genetic algorithms (GAs) or evolutionary computations (ECs) to sustain the diversity of the sought optimal solutions and to increase the effectiveness of evolutionary multi-objective optimization solvers. In this paper four schemes of niching are proposed, which are also considered in two versions with respect to the method of invoking: a continuous realization and a periodic one. The characteristics of these mechanisms are discussed, while as their performance and effectiveness are analyzed by considering exemplary multi-objective optimization tasks both of a synthetic and an engineering (FDI) design nature.}, author = {Kowalczuk, Zdzisław and Białaszewski, Tomasz}, journal = {International Journal of Applied Mathematics and Computer Science}, number = {1}, pages = {59--84}, title = {{Niching mechanisms in evolutionary computations}}, volume = {16}, year = {2006} } @article{Hovland1938, abstract = {In this experiment 32 subjects learned 16 lists of 12 nonsense syllables by massed and by distributed practice with and without a two-minute rest period between learning and relearning. Learning was by the serial anticipation method. During the rest pause between learning and testing and between successive trials during distributed practice, the subjects named colors. Reminiscence of the type obtained by Ward in his study of retention over short intervals of time (see XII: 3441) was verified and was found to be much more pronounced when the learning had been by massed practice than when it had been by distributed practice. Recall showed the effect less than did the number of trials required to go from seven syllables correct to mastery. Theories based upon (1) rehearsal, (2) fatigue, (3) motivation, (4) perseveration, and (5) removal of inhibition are discussed and criticized. To the author the last-named theory most adequately explains the results obtained.}, author = {Hovland, C. I.}, journal = {Journal of Experimental Psychology}, number = {3}, pages = {201--224}, title = {{Experimental studies in rote-learning theory. I. Reminiscence following learning by massed and by distributed practice.}}, volume = {22}, year = {1938} } @article{Ekman1992, author = {Ekman, P}, journal = {Cognition \& Emotion}, number = {3-4}, pages = {169--200}, title = {{An argument for basic emotions}}, url = {http://www.tandfonline.com/doi/abs/10.1080/02699939208411068}, volume = {6}, year = {1992} } @article{ElNasr:2000, annote = {From Duplicate 1 ( Flame - fuzzy logic adaptive model of emotions - El-Nasr, M S; Yen, J; Ioerger, T R )}, author = {El-Nasr, M S and Yen, J and Ioerger, T R}, issn = {13872532}, journal = {Autonomous Agents and Multi-agent systems}, number = {3}, pages = {219--257}, publisher = {Springer}, title = {{Flame - fuzzy logic adaptive model of emotions}}, volume = {3}, year = {2000} } @inproceedings{Kurt2011, abstract = {This study proposes a probabilistic decision-making model for driving decisions. The decision-making process that is modeled stochastically is part of the Human Driver Model developed in an earlier study, in which perception, world-model and reflexive behavior are represented as separate modules. Finite-state machine design guidelines for decision-making models are provided to maximize state observability and resolution while maintaining a manageable size for state-machine. Two decision-making models useful for estimation and prediction of driver behavior are presented and one scenario-safety estimation application that uses the proposed decision-making model is given to illustrate the proposed methodology.}, address = {Washington, DC}, author = {Kurt, A and Ozguner, U}, booktitle = {14th International IEEE Conference on Intelligent Transportation Systems}, isbn = {978-1-4577-2198-4}, month = oct, pages = {570--575}, title = {{A probabilistic model of a set of driving decisions}}, url = {http://dx.doi.org/10.1109/ITSC.2011.6082911}, year = {2011} } @inproceedings{Nanty2013, abstract = {Various Emotion Models (e.g. Circumplex Model [1], Vector Model [2], PANA (Positive Activation - Negative Activation) Model [3], PAD (Pleasure Arousal Dominance) Model [4], etc...) can be used to represent the different emotional states of a robot. In this paper we chose to use a PAD Emotional Space [5] to simulate the emotional state of a NAO Robot (NAO is the name of a humanoid robot developed and commercialized by Aldebaran Robotics). But one difficulty is to write an algorithm that makes evolve the emotional state according to external and internal stimuli. Simulating a coherent Emotional State over the time is a real challenge for designing a virtual personality. As human emotions are fuzzy by nature, many researchers explored using Fuzzy State Machine [6], [7] or Fuzzy Logic [8], [9], [10], [11], [12] to control the emotions of a virtual character or robot. Following the same approach, in this paper we propose to use a Fuzzy Control System [13] to control the emotional state of a NAO robot by injecting attractors in his PAD Emotional Space. Fuzzy Control Systems are usually good controller of uncertainty and easy to write thanks to their syntax close to the human language. The result of our experiments showed that the evolution of the Emotional State of our NAO robot was smooth and coherent with the situation met when interacting with humans. Moreover with different set of rules it becomes easy to switch the personality of the robot (meaning the robot can react differently to the same stimuli according to the different set of rules used).}, author = {Nanty, Alban and Gelin, Rodolphe}, booktitle = {2013 Conference on Technologies and Applications of Artificial Intelligence}, doi = {10.1109/TAAI.2013.30}, isbn = {978-1-4799-2529-2}, keywords = {Aerospace electronics,Aldebaran Robotics,Fuzzy Control System,Fuzzy control,Input variables,Merging,NAO,NAO robot,PAD,Robots,Speech,Writing,emotion,emotion controller,emotional state evolution,finite state machines,fuzzy control,fuzzy control system,fuzzy controlled PAD emotional state,fuzzy logic,fuzzy state machine,human emotions,humanoid robot,humanoid robots,robot,virtual personality}, month = dec, pages = {90--96}, publisher = {IEEE}, shorttitle = {Technologies and Applications of Artificial Intell}, title = {{Fuzzy Controlled PAD Emotional State of a NAO Robot}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6783849}, year = {2013} } @inproceedings{Brooks1989, abstract = {The author describes a carefully designed series of networks, each one being a strict augmentation of the previous one, which control a six-legged walking machine capable of walking over rough terrain and following a person passively sensed in the infrared spectrum. As the completely decentralized networks are augmented, the robot's performance and behavior repertoire demonstrably improve. The rationale for such demonstrations is that they can help identify requirements for automatically building massive networks to carry out complex sensory-motor tasks. The experiments with an actual robot ensure that an essence reality is maintained and that no critical disabling problems have been ignored. The present work is based on the drawing of analogies between evolution in the animal world and robotic evaluation}, address = {Scottsdale, AZ}, annote = {From Duplicate 1 ( A robot that walks; Emergent behaviors from a carefully evolved network - Brooks, R A )}, author = {Brooks, R A}, booktitle = {International Conference on Robotics and Automation}, number = {1091}, pages = {692 -- 696}, publisher = {MIT AI Lab.}, title = {{A robot that walks; Emergent behaviors from a carefully evolved network}}, year = {1989} } @article{Kondo1993, abstract = {A hypothetical reasoning system is an important framework in the development of advanced knowledge-based systems. It can be effectively applied to many practical problems including model-based diagnosis, and designs. However, the inference speed of its prolog-based implementation is slow, and this is particularly because of inefficient backtracking. In order to overcome this problem, a fast hypothetical reasoning mechanism for propositional-logic knowlegde has been developed by combining the advantages of forward and backward reasoning styles. This fast mechanism, however, cannot be applied to hypothetical reasoning with predicate-logic knowledge where variables are included as arguments. The paper presents a fast hypothetical reasoning mechanism for predicate-logic knowledge as an extension of the above idea. A reasoning method developed in the deductive database area is effectively utilized to realize this fast mechanism, which can even manipulate recursive rules.}, author = {Kondo, A. and Makino, T. and Ishizuka, M.}, doi = {10.1016/0950-7051(93)90023-M}, file = {::}, issn = {09507051}, journal = {Knowledge-Based Systems}, month = jun, number = {2}, pages = {87--94}, title = {{Efficient hypothetical reasoning system for predicate-logic knowledge base}}, url = {http://www.sciencedirect.com/science/article/pii/095070519390023M}, volume = {6}, year = {1993} } @article{Savitha2013, author = {Savitha, R. and Suresh, S. and Kim, H. J.}, doi = {10.1007/s12559-013-9223-2}, issn = {1866-9956}, journal = {Cognitive Computation}, month = jul, number = {2}, pages = {253--263}, title = {{A Meta-Cognitive Learning Algorithm for an Extreme Learning Machine Classifier}}, url = {http://link.springer.com/10.1007/s12559-013-9223-2}, volume = {6}, year = {2013} } @inproceedings{Ekman1971, address = {Nebraska}, author = {Ekman, P}, booktitle = {Nebraska symposium on motivation}, title = {{Universals and cultural differences in facial expressions of emotion.}}, url = {http://psycnet.apa.org/psycinfo/1973-11154-001}, year = {1971} } @incollection{Daniels2006, address = {New York}, author = {Daniels, K and Toth, J and Jacoby, L}, booktitle = {Lifespan cognition: Mechanisms of \ldots}, editor = {Bialystok, E. and Craik, F. I. M.}, pages = {96--111}, publisher = {Oxford University Press}, title = {{The aging of executive functions}}, url = {http://www.google.com/books?hl=pl\&lr=\&id=nt6uqjnGW\_8C\&oi=fnd\&pg=PA96\&dq=The+aging+of+executive+functions.\&ots=7BgKz4O9j7\&sig=79EmLkb-03clFwMDBSAjwF3U7Ak}, year = {2006} } @book{Ekman2009, author = {Ekman, P}, isbn = {0393308723}, publisher = {W. W. Norton \& Company}, title = {{Telling lies. Clues to deceit in the marketplace, politics and marriage}}, year = {2009} } @article{Perlovsky2011, abstract = {Functions of conceptual cognition, emotions, language, and music in creativity and thinking are analyzed. Much of interactions between these abilities and functions are unconscious. Consciousness keeps us under illusion of continuous conscious presence in the world, in which we mostly understand causes and consequences in everyday life. Only scientific analysis could reveal most fundamental aspects of self. The paper analyses several mechanisms of the mind, which suggest that thinking is not always as autonomous and thoughtful as might be felt subjectively. A significant part of thinking processes might run on autopilot guided by language without much cognition. Creative roles of emotions are considered. Mathematical models and cognitive experiments are analyzed and experimentally verifiable hypotheses formulated.}, author = {Perlovsky, Leonid I.}, doi = {10.1109/IJCNN.2011.6033253}, isbn = {978-1-4244-9635-8}, journal = {The 2011 International Joint Conference on Neural Networks}, month = jul, pages = {430--436}, publisher = {Ieee}, title = {{Creativity and thinking according to cognition-language-music model}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6033253}, year = {2011} } @inproceedings{Kulk2011, abstract = {Locomotion performance is a critical component of any humanoid robot application. The procedure of optimising a walk engine has a high cost in both resources and time. The selection of the most appropriate optimisation algorithm, fitness function, and parameter space to maximise the benefit-cost ratio can dramatically improve the performance of the optimisation process. In this paper, we compare different meta-optimised optimisation algorithms, different fitness functions, and two different parameter spaces, in a physics-based simulation. The purpose of the comparison is to select the most appropriate combination to be used in hardware. The combination that yields the greatest increase in walk performance given a fixed expenditure is considered as the best, and is implemented in hardware. We found that Policy Gradient Reinforcement Learning with a fitness function based on the efficiency and a parameter space expanded to include the joint stiffnesses not only performed the best, in terms of improving the walk speed and efficiency, but also in terms of selecting gaits that were more stable. This combination was then applied to the physical NAO, improving the default walk's speed by 57\% and its efficiency by 30\%.}, address = {Bled}, author = {Kulk, Jason and Welsh, James S.}, booktitle = {2011 11th IEEE-RAS International Conference on Humanoid Robots}, doi = {10.1109/Humanoids.2011.6100827}, isbn = {978-1-61284-868-6}, issn = {2164-0572}, keywords = {Engines,Hardware,Humanoid robots,Joints,Legged locomotion,NAO robot,Optimization,benefit-cost ratio maximisation,cost-benefit analysis,fitness function,functions,gait analysis,gradient methods,humanoid robot application,humanoid robots,learning (artificial intelligence),legged locomotion,locomotion performance,meta optimised optimisation algorithm,optimisation,parameter space,physics based simulation,policy gradient reinforcement learning,walk engine optimisation algorithm,walk performance}, month = oct, pages = {306--311}, publisher = {IEEE}, shorttitle = {Humanoid Robots (Humanoids), 2011 11th IEEE-RAS In}, title = {{Evaluation of walk optimisation techniques for the NAO robot}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6100827}, year = {2011} } @article{Driver1992, abstract = {Many theories of visual search offer general principles intended to apply to search for targets defined by any stimulus attribute. The importance of considering specific properties of different visual subsystems is demonstrated by examining search for movement–orientation conjunctions. In displays of intermingled moving and stationary stimuli, search for a salient tilted target (45° vs vertical) is easier among moving than stationary stimuli. If a finer orientation distinction is required (9° vs vertical), the reverse is true; search is easier among the stationary. This follows from the known properties of visual subsystems specialized for processing moving or stationary stimuli. It is not predicted by general theories of visual search such as guided search or similarity theory, nor by principles of Gestalt grouping.}, author = {Driver, Jon and McLeod, Peter}, journal = {Journal of Experimental Psychology: Human Perception and Performance}, number = {1}, pages = {22--33}, title = {{Reversing visual search asymmetries with conjunctions of movement and orientation}}, volume = {18}, year = {1992} } @book{Frijda1987, author = {Frijda, Nico H.}, keywords = {0521316006,Cambridge University Press,Emotions,Nico H. Frijda,PSYCHOLOGY / Personality,Personality,Physiological \& neuro-psychology,Psychology,Psychology / Emotions,Psychology / Social Psychology,Psychology : Personality,Psychology: Professional \& General,The Emotions (Studies in Emotion and Social Intera,The self,biopsychology,ego,identity,personality}, publisher = {Cambridge University Press}, title = {{The Emotions}}, url = {http://www.amazon.com/Emotions-Studies-Emotion-Social-Interaction/dp/0521316006}, year = {1987} } @book{Bruner1973, author = {Bruner, J S}, isbn = {9780393093636}, publisher = {W W Norton \& Company Incorporated}, title = {{Beyond the information given: Studies in the psychology of knowing}}, url = {http://books.google.pl/books/about/Beyond\_the\_Information\_Given.html?id=nlCiHwAACAAJ\&redir\_esc=y http://books.google.pl/books?id=nlCiHwAACAAJ}, year = {1973} } @book{Bartlett1958, abstract = {Presents an experimental study of the large variety of processes which people call "thinking." The book contains comparatively few specific references to the work of other psychologists about thinking. In writing it, in fact, the author was not concerned to produce anything like a systematic treatise. The author had three principal aims in mind. First to try to put thinking into its place as a natural development from earlier established forms of bodily skilled behaviour. Secondly, on the basis of this approach, to design some more or less novel experiments of a predominantly objective type, and such that anybody with sufficient interest could carry further for himself. Thirdly, to illustrate a few of these experiments, and to embark upon some discussion of their results. The book is organized into the following sections: Thinking as a Form of Skill; Thinking Within Closed Systems--Interpolation; Thinking Within Closed Systems--Extrapolation; Thinking Within Closed Systems--Evidence in Disguise; Theoretical; Adventurous Thinking--Two Transitional Experiments; Adventurous Thinking--The Thinking of the Experimental Scientist; Adventurous Thinking--First Hand about Experimental Thinking; Adventurous Thinking--Everyday Thinking; and Adventurous Thinking--The Artist's Thinking. (PsycINFO Database Record (c) 2012 APA, all rights reserved)}, author = {Bartlett, Frederic}, publisher = {Basic Books}, title = {{Thinking: An experimental and social study}}, url = {http://psycnet.apa.org/psycinfo/2004-16535-000}, year = {1958} } @article{Drachman:2005, author = {Drachman, D A}, issn = {1526632X}, journal = {Neurology}, month = jun, number = {12}, pages = {2004--2005}, title = {{Do we have brain to spare?}}, volume = {64}, year = {2005} } @incollection{Mulligan2003, address = {London}, author = {Mulligan, NW}, booktitle = {Encyclopedia of cognitive science}, editor = {Nadel, L.}, pages = {1114--1120}, publisher = {Nature Publishing Group}, title = {{Memory: Implicit versus explicit}}, url = {http://onlinelibrary.wiley.com/doi/10.1002/0470018860.s00572/full}, year = {2003} } @book{Rizzolatti:2008, abstract = {Emotions and actions are powerfully contagious; when we see someone laugh, cry, show disgust, or experience pain, in some sense, we share that emotion. When we see someone in distress, we share that distress. When we see a great actor, musician or sportsperson perform at the peak of their abilities, it can feel like we are experiencing just something of what they are experiencing. Yet only recently, with the discover of mirror neurons, has it become clear just how this powerful sharing of experience is realised within the human brain. This book provides, for the first time, a systematic overview of mirror neurons, written by the man who first discovered them. In the early 1990's Giacomo Rizzolatti and his co-workers at the University of Parma discovered that some neurons had a surprising property. They responded not only when a subject performed a given action, but also when the subject observed someone else performing that same action. These results had a deep impact on cognitive neuroscience, leading the neuroscientist vs Ramachandran to predict that 'mirror neurons would do for psychology what DNA did for biology'. The unexpected properties of these neurons have not only attracted the attention of neuroscientists. Many sociologists, anthropologists, and even artists have been fascinated by mirror neurons. The director and playwright Peter Brook stated that mirror neurons throw new light on the mysterious link that is created each time actors take the stage and face their audience - the sight of a great actor performing activates in the brain of the observer the very same areas that are active in the performer - including both their actions and their emotions. Written in a highly accessible style, that conveys something of the excitement of this groundbreaking theory, Mirrors in the Brain is the definitive account of one the major scientific discoveries of the past 50 years.(less)}, author = {Rizzolatti, G and Sinigaglia, C}, publisher = {Oxford University Press}, title = {{Mirrors in the Brain. How We Share our Actions and Emotions.}}, year = {2008} } @inproceedings{Breazeal1999, address = {Stockholm, Sweden}, author = {Breazeal, C and Scassellati, B}, booktitle = {International Joint Conference on Artificial Intelligence}, pages = {1146--1151}, title = {{A context-dependent attention system for a social robot}}, year = {1999} } @incollection{Biederman1993, abstract = {We present an overview of our recent work on object recognition. One issue concerns what aspects of performance should be modeled. We have focused on real-time activation of a representation of entry-level classes from line drawings. Three striking and fundamental characteristics of such recognition are its invariance with viewpoint in depth (including scale), its ability to operate on unfamiliar objects, and its robustness with the actual contours present in an image (as long as the same convex parts [geons] can be activated). These characteristics are expressed in an implemented neural network model (Hummel \& Biederman, 1992) that takes a line drawing of an object as input and generates a structural description of geons and their relations which is then used for object classification. The model’s capacity for structural description derives from its solution to the dynamic binding problem of neural networks: Independent units representing an object’s parts (in terms of their shape attributes and interrelations) are bound temporarily when those attributes occur in conjunction in the system’s input. Temporary conjunctions of attributes are represented by synchronized activity among the units representing those attributes. Specifically, the model induces temporal correlation in the firing of activated units to: a) parse images into their constituent parts; b) bind together the attributes of a part; and c) determine the relations among the parts and bind them to the parts to which they apply. Because it conjoins independent units temporarily, dynamic binding allows tremendous economy of representation, and permits the representation to reflect an object’s attribute structure. The model’s recognition performance conforms well to recent results from shape priming experiments. Moreover, the manner in which the model’s performance degrades due to accidental synchrony produced by an excess of phase sets suggests a basis for a theory of visual attention.}, address = {Berlin, Heidelberg}, author = {Biederman, Irving and Hummel, John E. and Cooper, Eric E. and Gerhardstein, Peter C.}, booktitle = {Neuroscience: From Neural Networks to Artificial Intelligence Research Notes in Neural Computing}, doi = {10.1007/978-3-642-78102-5}, editor = {Rudomin, Pablo and Arbib, Michael A. and Cervantes-P\'{e}rez, Francisco and Romo, Ranulfo}, isbn = {978-3-540-56501-7}, pages = {282--293}, publisher = {Springer Berlin Heidelberg}, series = {Research Notes in Neural Computing}, title = {{Shape Recognition in Mind, Brain, and Machine}}, url = {http://www.springerlink.com/index/10.1007/978-3-642-78102-5}, volume = {4}, year = {1993} } @inproceedings{Huang2010, address = {New York, New York, USA}, author = {Huang, Kevin and Starner, Thad and Do, Ellen and Weiberg, Gil and Kohlsdorf, Daniel and Ahlrichs, Claas and Leibrandt, Ruediger}, booktitle = {Proceedings of the 28th international conference on Human factors in computing systems - CHI '10}, doi = {10.1145/1753326.1753443}, isbn = {9781605589299}, keywords = {haptic,music,passive training,tactile,wearable}, month = apr, pages = {791}, publisher = {ACM Press}, title = {{Mobile music touch}}, url = {http://dl.acm.org/citation.cfm?id=1753326.1753443}, year = {2010} } @incollection{Yin1978, abstract = {Two everyday observations about human behavior suggest that the human face may be a special visual object. First, the average person can discriminate and remember hundreds of faces in spite of the fact that, by any objective measure, faces are highly similar objects.1 This talent is not merely a marginal perceptual skill, for the ability to distinguish two faces as different and the same face as the same is often powerful enough to overcome changes due to cosmetics, dress, eyeglasses, and beards, and even the effects of age. Second, the average person uses the face as a source of a great amount of information about other individuals. Identification is but one aspect of this information; faces also serve as the basis for inferences about character and personality, mood, and the specific feelings being expressed by another person.}, address = {Berlin, Heidelberg}, author = {Yin, R K}, booktitle = {Handbook of Sensory Physiology}, doi = {10.1007/978-3-642-46354-9}, editor = {Held, Richard and Leibowitz, Herschel W. and Teuber, Hans-Lukas}, isbn = {978-3-642-46356-3}, pages = {593--608}, publisher = {Springer Berlin Heidelberg}, series = {Perception}, title = {{Face Perception: A Review of Experiments with Infants, Normal Adults, and Brain-Injured Persons}}, url = {http://link.springer.com/10.1007/978-3-642-46354-9}, volume = {8}, year = {1978} } @article{Sadeghipour2012, abstract = {In this paper, we present an approach to treat and model the processing (i.e. recognition and production) of communicative gestures as grounded motor cognition. We first review cognitive theories and neuropsychological studies on human motor cognition. On this basis, we propose a computational framework that connects the sensorimotor processing of hand gestures in representational structures of meaning (visuospatial imagery), other modalities (language), and communicative intentions. We present an implementation that enables an embodied virtual agent to engage in gesture-based interaction with a human user.}, author = {Sadeghipour, Amir and Kopp, Stefan}, doi = {10.1016/j.sbspro.2012.01.032}, isbn = {0000000000}, issn = {18770428}, journal = {Procedia - Social and Behavioral Sciences}, keywords = {computational model,embodied conversational,embodiment,gestures,grounded cognition,motor cognition,social interaction}, month = jan, pages = {213--223}, title = {{Gesture processing as grounded motor cognition: Towards a computational model}}, url = {http://linkinghub.elsevier.com/retrieve/pii/S187704281200033X}, volume = {32}, year = {2012} } @misc{Mercedes2014b, author = {{Mercedes-Benz Next}}, keywords = {Benz,Cars,Future,Innovation,Mercedes,Mercedes-Benz,Mobility,Technologie,Technology,next}, title = {{Automatically into the parking space}}, url = {http://next.mercedes-benz.com/en/automatically-into-the-parking-space/}, urldate = {2014-11-06}, year = {2014} } @book{Gregory1974, author = {Gregory, Richard Langton}, publisher = {Duckworth}, title = {{Concepts and mechanisms of perception}}, url = {http://www.amazon.com/Concepts-mechanisms-perception-R-Gregory/dp/0684140748}, year = {1974} } @book{Benitez-Perez2005, address = {London}, author = {Ben\'{\i}tez-P\'{e}rez, H\'{e}ctor and Garc\'{\i}a-Nocetti, Fabi\'{a}n}, doi = {10.1007/1-84628-196-2}, isbn = {1-85233-954-3}, publisher = {Springer-Verlag}, title = {{Reconfigurable Distributed Control}}, url = {http://www.springerlink.com/index/10.1007/1-84628-196-2}, year = {2005} } @inproceedings{Shakouri2010, abstract = {This paper examines the longitudinal dynamic model of a vehicle with automatic transmission. The modeling has been done in two stages: in the first stage the dynamics of power train consisting of the engine, the torque converter, the gear box, the final drive and the wheels are considered and in the second stage the effects of external forces exerted on the vehicle are added and overall effect is investigated, the external forces included in the model are: aerodynamic drag, gravitational effects, rolling resistance and longitudinal tire effects. The objective of this paper is to present the integrated Simulink model including the dynamic of powertrain and vehicle while considering the effect of the road on the longitudinal performance of the vehicle. Simulations are conducted using a set of traffic scenarios which are likely to occur in reality, the results obtained from the simulated cases and their effects on the performance of the vehicle are examined and reported. The results reported in this paper are part of an ongoing research investigation in the design of adaptive cruise control system.}, address = {Coventry}, author = {Shakouri, P and Ordys, A and Askari, M and Laila, D S}, booktitle = {UKACC International Conference on Control}, keywords = {automatic transmission,brake torque,longitudinal vehicle dynamic,powertrain,torque converter,traction force}, pages = {1--6}, title = {{Longitudinal vehicle dynamic using Simulink/Matlab}}, year = {2010} } @book{Galen1904, author = {Galen}, editor = {Helmreich, Georg}, pages = {132}, publisher = {in aedibus B. G. Teubneri}, title = {{Galeni De temperamentis libri III}}, url = {http://books.google.com/books?id=Wbd8Xz49A94C\&pgis=1}, year = {1904} } @article{ZKTB2006a, abstract = {W pracy rozważa się og\'{o}lny problem optymalizacji ewolucyjnej i przestrzeniach wielowymiarowych, ze szczeg\'{o}lnym uwzględnieniem mechanizmu niszowania, biorącego pod uwagę oceniane charakterystyki (funkcje przystosowania) osobnik\'{o}w w generowanych nowych pokoleniach. Mechanizm ten służy do zapobiegania przedwczesnej zbieżno\'{s}ci procedur ewolucyjnych poszukiwań oraz zwiększenia efektywno\'{s}ci poszukiwań rozwiązań optymalnych. Polega on na wspieraniu gorzej przystosowanych (sporadycznych) osobnik\'{o}w w zdobywaniu pozycji prokreacyjnej. Możliwe są r\'{o}żne metody jego implementacji poprzez rozmaite modyfikacje wektorowego stopnia przystosowania lub wynikowych rang osobnik\'{o}w. Podstawą efektywno\'{s}ci tego podej\'{s}cia jest dbało\'{s}\'{c} o jak największą r\'{o}żnorodno\'{s}\'{c} fenotypową generowanych (poszukiwanych) rozwiązań.}, author = {Kowalczuk, Zdzisław and Białaszewski, Tomasz}, journal = {Int. Journal of Information Technology and Intelligent Computing}, number = {2}, pages = {245--257}, title = {{Improving evolutionary multi-objective optimisation by niching}}, volume = {1}, year = {2006} } @article{Breland2012, address = {Washington, USA}, annote = {From Duplicate 1 ( NRL Designs Robot for Shipboard Firefighting - Breland, S; McKinney, D; Parry, D; Peachey, C )}, author = {Breland, S and McKinney, D and Parry, D and Peachey, C}, journal = {Naval Research Laboratory. SPECTRA}, pages = {8--10}, publisher = {NRL Office of Public Affairs}, title = {{NRL Designs Robot for Shipboard Firefighting}}, volume = {1}, year = {2012} } @article{Izard1993, abstract = {The significant role of emotions in evolution and adaptation suggests that there must be more than 1 mechanism for generating them. Nevertheless, much of current emotion theory focuses on cognitive processes (appraisal, attribution, and construal) as the sole, or primary, means of eliciting emotions. As an alternative to this position, the present model describes 4 types of emotion-activating systems, 3 of which involve noncognitive information processing. From an evolutionary-developmental perspective, the systems maybe viewed as a loosely organized hierarchical arrangement, with neural systems, the simplest and most rapid, at the base and cognitive systems, the most complex and versatile, at the top. The emotion-activating systems operate under a number of constraints, including genetically influenced individual differences. The hierarchical organization of the systems for generating emotions provides an adaptive advantage.}, author = {Izard, Carroll Ellis}, issn = {0033-295X}, journal = {Psychological review}, keywords = {Arousal,Arousal: physiology,Cognition,Cognition: physiology,Emotions,Emotions: physiology,Humans,Mental Processes,Mental Processes: physiology,Motivation,Psychophysiology,Social Environment}, month = jan, number = {1}, pages = {68--90}, pmid = {8426882}, title = {{Four systems for emotion activation: cognitive and noncognitive processes.}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/8426882}, volume = {100}, year = {1993} } @article{Hartley2014, abstract = {A method is proposed for on-line reconfiguration of the terminal constraint used to provide theoretical nominal stability guarantees in linear model predictive control (MPC). By parameterising the terminal constraint, its complete reconstruction is avoided when input constraints are modified to accommodate faults. To enlarge the region of feasibility of the terminal control law for a certain class of input faults with redundantly actuated plants, the linear terminal controller is defined in terms of virtual commands. A suitable terminal cost weighting for the reconfigurable MPC is obtained by means of an upper bound on the cost for all feasible realisations of the virtual commands from the terminal controller. Conditions are proposed that guarantee feasibility recovery for a defined subset of faults. The proposed method is demonstrated by means of a numerical example.}, author = {Hartley, Edward N. and Maciejowski, Jan M.}, doi = {10.1016/j.sysconle.2014.01.002}, issn = {01676911}, journal = {Systems \& Control Letters}, keywords = {Fault-tolerant control,Model predictive control,Reconfigurable control}, month = apr, pages = {8--15}, title = {{Reconfigurable predictive control for redundantly actuated systems with parameterised input constraints}}, url = {http://www.sciencedirect.com/science/article/pii/S0167691114000127}, volume = {66}, year = {2014} } @book{Plutchik1994, abstract = {The importance of emotions in everyday life is the subject of this systematic study which presents students with a broad summary of 30 years of research and theory on emotion, covering both contemporary and historical theories.}, author = {Plutchik, Robert}, isbn = {0060452366}, publisher = {Harper Collins College Publishers}, title = {{The Psychology and Biology of Emotion}}, url = {http://books.google.pl/books/about/The\_Psychology\_and\_Biology\_of\_Emotion.html?id=9O5-AAAAMAAJ\&pgis=1}, year = {1994} } @inproceedings{Miwa2003, abstract = {The authors have been developing human-like head robots in order to develop new head mechanisms and functions for a humanoid robot that has the ability to communicate naturally with a human by expressing human-like emotion. We believe that in the future, it will be necessary for personal robots to generate active behavior to interact bilaterally between human and robot. Therefore, we developed an emotion expression humanoid robot WE-4R (Waseda eye no.4 refined) in 2003. The need model consisting of the "appetite," the "need for security" and the "need for exploration" was introduced to the mental model for humanoid robots. We also defined the "need matrix" and introduced the "equations of need" to describe the robot needs. Robots with the need model can generate and express active behavior according to their need. This paper describes the need model that is implemented in the emotion expression humanoid robot WE-4R.}, author = {Miwa, H. and Itoh, K. and Ito, D. and Takanobu, H. and Takanishi, A.}, booktitle = {IEEE/RSJ International Conference on Intelligent Robots and Systems}, isbn = {0780378601}, pages = {1400--1406}, title = {{Introduction of the need model for humanoid robots to generate active behavior}}, volume = {2}, year = {2003} } @article{Goldman1977, abstract = {Investigated the abstraction of prototypical information as a function of instance variability, category discriminability, and category size. Following 3 study–sort trials involving schematic face stimuli, 72 undergraduates were asked to classify old, new, and prototypical stimuli both immediately and after 1 wk. In addition, Ss were asked to indicate their preference between a feature prototype (containing the modal feature values) and an average prototype (containing the average feature values) for each of these conditions. Results are consonant with previous studies showing the facilitative influence of category size on abstraction. Analyses revealed that Ss were more likely to count features than to average them, except when variability was low and discriminability was difficult. Both classification performance and reaction time were best predicted by the city-block distance of an exemplar to the feature prototype. Evidence suggests that more dimensions were utilized during abstraction when category discriminability was made more difficult.}, author = {Goldman, David and Homa, Donald}, journal = {Journal of Experimental Psychology: Human Learning and Memory}, number = {4}, pages = {375--385}, title = {{Integrative and metric properties of abstracted information as a function of category discriminability, instance variability, and experience}}, volume = {3}, year = {1977} } @article{Cherry1953, author = {Cherry, Colin E}, journal = {The Journal of the Acoustical Society of America}, number = {5}, pages = {975--979}, title = {{Some Experiments on the Recognition of Speech, with One and with Two Ears}}, volume = {25}, year = {1953} } @article{Kedzierski2015, author = {Kędzierski, J and Kaczmarek, P and Dziergwa, M and Tchoń, K}, journal = {International Journal of Humanoid Robotics}, number = {2}, pages = {1550007 ---- 15500031}, title = {{Design for a Robotic Companion}}, url = {http://www.worldscientific.com/doi/abs/10.1142/S0219843615500073}, volume = {12}, year = {2015} } @article{Turing1950, abstract = {IN THIS ARTICLE THE AUTHOR CONSIDERS THE QUESTION "CAN MACHINES THINK?" THE IMPORT OF THE DISCUSSION IS ON "IMITATION INTELLIGENCE" AS THE AUTHOR PROPOSES THAT THE BEST STRATEGY FOR A MACHINE TO HAVE IS ONE THAT TRIES TO PROVIDE ANSWERS THAT WOULD NATURALLY BE GIVEN BY MAN. (STAFF)}, author = {Turing, Alan M.}, issn = {0026-4423}, journal = {Mind: A Quarterly Review of Philosophy}, number = {236}, pages = {433--460}, title = {{Computing Machine and Intelligence}}, volume = {59}, year = {1950} } @book{Berlyne1969, address = {Madison}, annote = {Polish Title: Struktura i kierunek my\{$\backslash$textasciiacute\}slenia}, author = {Berlyne, D E}, publisher = {Wiley}, title = {{Structure and direction of thinking process}}, year = {1969} } @phdthesis{Chybinski:2012, address = {Gda\{$\backslash$textasciiacute\}nsk, Poland}, author = {Chybiński, A}, school = {Gdańsk University of Technology}, title = {{LinguaBot - Prezentacyjny awatar z komunikacją werbalną}}, year = {2012} } @book{Loftus1976, author = {Loftus, Geoffrey R. and Loftus, Elizabeth F.}, publisher = {John Wiley \& Sons}, title = {{Human Memory: The Processing of Information}}, url = {http://www.amazon.com/Human-Memory-The-Processing-Information/dp/047054337X}, year = {1976} } @article{Bahrick1984, author = {Bahrick, Harry P}, doi = {10.1111/j.1540-4781.1984.tb01551.x}, issn = {00267902}, journal = {The Modern Language Journal}, month = jun, number = {2}, pages = {105--118}, title = {{Fifty Years of Second Language Attrition: Implications for Programmatic Research}}, url = {http://doi.wiley.com/10.1111/j.1540-4781.1984.tb01551.x}, volume = {68}, year = {1984} } @inproceedings{Halgamuge1997, abstract = {Use of knowledge based models for cognition of modern mechatronic systems is observed in research work. There are some approaches of combining those modelling techniques, all having to make certain limitations and extensions of the techniques in scope. Here, it is intended to translate the models from one representation to another, without making any changes to the techniques themselves. This is a consistent approach since extending an existing technique always means modifying everything from the very definitions to the tools for the technique. Different techniques discussed are neural networks, Petri nets, and fuzzy systems. Mechatronic application examples with successful cognition model translations are described}, author = {Halgamuge, SK}, booktitle = {Fourth Annual Conference on Mechatronics and Machine Vision in Practice}, doi = {10.1109/MMVIP.1997.625326}, isbn = {0818680253}, keywords = {Cognition,Computer displays,Fuzzy neural networks,Gravity,Integrated circuit modeling,Petri nets,automobiles,cognition models,cognitive systems,fuzzy systems,graph colouring,knowledge based models,knowledge based systems,mechatronic systems,mechatronics,multilayer perceptrons,neural networks}, pages = {200--204}, title = {{Translation of cognition models in mechatronic systems}}, url = {http://ieeexplore.ieee.org/xpls/abs\_all.jsp?arnumber=625326}, year = {1997} } @article{Nakayama1986, abstract = {Treisman and others have reported that the visual search for a target distinguished along a single stimulus dimension (for example, colour or shape) is conducted in parallel, whereas the search for an item defined by the conjunction of two stimulus dimensions is conducted serially. For a single dimension the target 'pops out' and the search time is independent of the number of irrelevant items in the set. For conjunctions, the search time increases as the set becomes larger. Thus, it seems that the visual system is incapable of conducting a parallel search over two stimulus dimensions simultaneously. Here we extend this conclusion for the conjunction of motion and colour, showing that it requires a serial search. We also report two exceptions: if one of the dimensions in a conjunctive search is stereoscopic disparity, a second dimension of either colour or motion can be searched in parallel.}, author = {Nakayama, K and Silverman, G H}, doi = {10.1038/320264a0}, issn = {0028-0836}, journal = {Nature}, keywords = {Color,Depth Perception,Humans,Motion,Ocular,Ocular: physiology,Reaction Time,Reaction Time: physiology,Vision,Visual Cortex,Visual Cortex: physiology}, language = {en}, month = jan, number = {6059}, pages = {264--265}, pmid = {3960106}, publisher = {Nature Publishing Group}, title = {{Serial and parallel processing of visual feature conjunctions.}}, url = {http://www.nature.com/nature/journal/v320/n6059/abs/320264a0.html}, volume = {320}, year = {1986} } @book{Fodor1981, abstract = {A collection of eleven essays dealing with methodological and empirical issues in cognitive science and in the philosophy of mind, Representations convincingly connects philosophical speculation to concrete empirical research.One of the outstanding methodological issues dealt with is the status of functionalism considered as an alternative to behavioristic and physicalistic accounts. of mental states and properties. The other issue is the status of reductionism considered as an account of the relation between the psychological and physical sciences. The first chapters present the main lines of argument which have made functionalism the currently favored philosophical approach to ontology of the mental.The outlines of a psychology of propositional attitudes which emerges from consideration of current developments in cognitive science are contained in the remaining essays.Not all of these essays are re-presentations. The new introductory essay seeks to present an overview and gives some detailed proposals about the contribution that functionalism makes to the solutions of problems about intentionality. The concluding essay, also not previously published, is a sustained examination of the relation between theories about the structure of concepts and theories about how they are learned. Finally, the essay "Three cheers for propositional attitudes", a critical examination of some of D. C. Dennett's ideas, has been completely rewritten for this volume.}, address = {Cambridge}, author = {Fodor, Jerry A}, publisher = {MIT Press}, title = {{RePresentations: Philosophical Essays on the Foundations of Cognitive Science}}, year = {1983} } @article{Averbach1961, author = {Averbach, E. and Coriell, A. S.}, doi = {10.1002/j.1538-7305.1961.tb03987.x}, issn = {00058580}, journal = {Bell System Technical Journal}, month = jan, number = {1}, pages = {309--328}, title = {{Short-Term Memory in Vision}}, url = {http://doi.wiley.com/10.1002/j.1538-7305.1961.tb03987.x}, volume = {40}, year = {1961} } @article{Serenko2004, abstract = {This paper explores the treatment of intelligent agents as innovations. Past writings in the area of intelligent agents focus on the technical merits and internal workings of agent-based solutions. By adopting a perspective on agents from an innovations point of view, a new and novel description of agents is put forth in terms of their degrees of innovativeness, competitive implications, and perceived characteristics. To facilitate this description, a series of innovation- based theoretical models are utilized as a lens of analysis, namely Kleinschmidt and Cooper’s (J Prod Innovation Manage 8:240–251, 1991) market and tech- nological newness map, Abernathy and Clark’s (Res Policy 14:3–22, 1985) competitive implications framework, and Moore and Benbasat’s (Inf Syst Res 2:192–222, 1991) list of perceived innovating characteristics. Together, these models provide a theoretical foundation by which to describe intelligent agents, yielding new insights and perceptions on this relatively new form of software application.}, author = {Serenko, Alexander and Detlor, Brian}, doi = {10.1007/s00146-004-0310-5}, issn = {0951-5666}, journal = {AI \& Society}, keywords = {diffusion of innovations \ae,innovation \ae intelligent agents}, month = sep, number = {4}, pages = {364--381}, title = {{Intelligent agents as innovations}}, url = {http://link.springer.com/10.1007/s00146-004-0310-5}, volume = {18}, year = {2004} } @article{Nummenmaa2014, abstract = {Emotions are often felt in the body, and somatosensory feedback has been proposed to trigger conscious emotional experiences. Here we reveal maps of bodily sensations associated with different emotions using a unique topographical self-report method. In five experiments, participants (n = 701) were shown two silhouettes of bodies alongside emotional words, stories, movies, or facial expressions. They were asked to color the bodily regions whose activity they felt increasing or decreasing while viewing each stimulus. Different emotions were consistently associated with statistically separable bodily sensation maps across experiments. These maps were concordant across West European and East Asian samples. Statistical classifiers distinguished emotion-specific activation maps accurately, confirming independence of topographies across emotions. We propose that emotions are represented in the somatosensory system as culturally universal categorical somatotopic maps. Perception of these emotion-triggered bodily changes may play a key role in generating consciously felt emotions.}, author = {Nummenmaa, Lauri and Glerean, Enrico and Hari, Riitta and Hietanen, Jari K}, doi = {10.1073/pnas.1321664111}, issn = {1091-6490}, journal = {Proceedings of the National Academy of Sciences of the United States of America}, month = jan, number = {2}, pages = {646--51}, pmid = {24379370}, title = {{Bodily maps of emotions.}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/24379370}, volume = {111}, year = {2014} } @incollection{Domanska1997, address = {Lublin}, author = {Domańska, Łucja}, booktitle = {Związek m\'{o}zg-zachowanie w ujęciu neuropsychologii klinicznej}, editor = {Kądzielawa, A. and Herzyk, D.}, keywords = {Domanska1997}, pages = {89--110}, publisher = {Wydawnictwo UMCS}, title = {{Zaburzenia uwagi u os\'{o}b z dysfunkcjami m\'{o}zgowymi}}, year = {1997} } @book{Leski2008, address = {Warszawa}, annote = {Polish Title: Systemy Neuronowo Rozmyte}, author = {Łęski, J}, publisher = {Wydawnictwo Naukowo-Techniczne}, title = {{Systemy neuronowo rozmyte}}, year = {2008} } @article{Posner2005, abstract = {The circumplex model of affect proposes that all affective states arise from cognitive interpretations of core neural sensations that are the product of two independent neurophysiological systems. This model stands in contrast to theories of basic emotions, which posit that a discrete and independent neural system subserves every emotion. We propose that basic emotion theories no longer explain adequately the vast number of empirical observations from studies in affective neuroscience, and we suggest that a conceptual shift is needed in the empirical approaches taken to the study of emotion and affective psychopathologies. The circumplex model of affect is more consistent with many recent findings from behavioral, cognitive neuroscience, neuroimaging, and developmental studies of affect. Moreover, the model offers new theoretical and empirical approaches to studying the development of affective disorders as well as the genetic and cognitive underpinnings of affective processing within the central nervous system.}, author = {Posner, Jonathan and Russell, James A and Peterson, Bradley S}, doi = {10.1017/S0954579405050340}, issn = {0954-5794}, journal = {Development and psychopathology}, keywords = {Affect,Arousal,Arousal: physiology,Brain,Brain: physiology,Cognition,Cognition: physiology,Facial Expression,Humans,Mental Disorders,Mental Disorders: psychology,Nerve Net,Nerve Net: physiology,Neurosciences,Neurosciences: methods,Psychological Theory,Temperament,Temperament: physiology,Visual Perception,Visual Perception: physiology}, month = jan, number = {3}, pages = {715--34}, pmid = {16262989}, title = {{The circumplex model of affect: an integrative approach to affective neuroscience, cognitive development, and psychopathology.}}, url = {http://www.pubmedcentral.nih.gov/articlerender.fcgi?artid=2367156\&tool=pmcentrez\&rendertype=abstract}, volume = {17}, year = {2005} } @inproceedings{Li2008, abstract = {This paper proposes a multi-agent decision model based on recurrent neural networks and particle swarm optimization technology. In this paper, the recurrent neural network is used for strategy decision controller. The inputs of the recurrent neural network are decided by the last strategies of other agents. Then the outputs determine the next strategy that the agent will choose. The weight values are updated by particle swarm optimization algorithm. The multi-agent decision model is applied in public goods games, and numerical results show that this decision model has the ability of adaptive learning and can prevent the collision between agents to realize the total social utility maximum.}, address = {Jinan}, author = {Li, Ming and Liu, Wei-bing and Wang, Xian-jia}, booktitle = {Fourth International Conference on Natural Computation}, doi = {10.1109/ICNC.2008.19}, isbn = {978-0-7695-3304-9}, pages = {469--473}, publisher = {Ieee}, title = {{Multi-agent Decision Model and Application Based on Recurrent Neural Network and Particle Swarm Optimization}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=4667039}, year = {2008} } @book{Gleitman1991, abstract = {The most intelligent book ever written for the course, reinvented for today's students. The Eighth Edition has been reorganized and streamlined to mirror the organization of today's courses, updated to include extensive coverage of the latest discoveries and research, and reimagined with new pedagogy, figures, and technology. James Gross, co-author of the text and Director of the Psychology One Teaching Program at Stanford University, believes in an integrated approach that looks at multiple perspectives to understand the larger complexities of the field. In the Eighth Edition, the authors present psychology as a central discipline that connects to the humanities as well as the exciting advances in neuroscience.}, address = {New York}, author = {Mayers, D G and Gleitman, H}, chapter = {Emotions, }, edition = {9}, isbn = {978-0393932508}, pages = {497--527}, publisher = {W. W. Norton \& Company}, title = {{Psychology}}, year = {2010} } @inproceedings{Delic2001, abstract = {In large enterprises, huge volumes of data are generated and consumed, and substantial fractions of the data change rapidly. Business managers need up-to-date information to make timely and sound business decisions. Unfortunately, conventional decision support systems do not provide the low latencies needed for decision making in this rapidly changing environment. The paper introduces the notion of real time decision support systems. It distills the requirements of such systems from two real-life IT outsourcing examples drawn from our extensive experience in developing and deploying such systems. We argue that real time decision support systems are complex because they must combine elements of several different types of technologies: enterprise integration real time systems, workflow systems, knowledge management, and data warehousing and data mining. We then describe an approach to addressing these challenges. The approach is based on the message brokering paradigm for enterprise integration, and combines this paradigm with workflow management, knowledge management, and dynamic data warehousing and analysis. We conclude with lessons learnt from building systems based on this architectural approach, and discuss some hard research problems that arise}, author = {Delic, Kemal A and Douillet, Laurent and Dayal, Umeshwar}, booktitle = {International Symposium on Database Engineering and Applications}, pages = {303--311}, title = {{Towards an Architecture for Real-Time Decision Support Systems: Challenges and Solutions}}, year = {2001} } @article{Mccartney2009, abstract = {A discrete time model for car following behaviour is investigated. It is found that the model can be expressed in the form of a logistic map with multiple control parameter values. The case where the logistic map has a bi-value control parameter is investigated and relevant Feigenbaum diagrams are presented and the behaviour of the Lyapunov exponent is investigated. Divergent behaviour in the chain of vehicles is also considered.}, author = {McCartney, Mark}, doi = {10.1016/j.cnsns.2007.06.012}, journal = {Communications in Nonlinear Science and Numerical Simulation}, keywords = {car following models,chaos,discrete maps}, pages = {233--243}, title = {{A discrete time car following model and the bi-parameter logistic map}}, volume = {14}, year = {2009} } @article{Rasmussen1983, author = {Rasmussen, Jens}, doi = {10.1109/TSMC.1983.6313160}, issn = {0018-9472}, journal = {IEEE Transactions on Systems, Man, and Cybernetics}, keywords = {Cognition,Context,Feedforward neural networks,Humans,Knowledge based systems,Planning,human factors,human performance models,interface systems,man-machine interface systems,man-machine systems,models of human performance,performance,qualitative models,quantitative models,signals,signs,symbols}, language = {English}, month = may, number = {3}, pages = {257--266}, publisher = {IEEE}, title = {{Skills, rules, and knowledge; signals, signs, and symbols, and other distinctions in human performance models}}, url = {http://ieeexplore.ieee.org/articleDetails.jsp?arnumber=6313160}, volume = {SMC-13}, year = {1983} } @inproceedings{Ouyang2010, abstract = {Based on the achievements in Cognitive linguistics such as category theory and image schema, we attempted to explore the way to construct the paradigmatic semantic network. The basic-level categories develop longitudinally to super-ordinate ones and laterally to complicated or abstract ones. Reflected in lexicon that is the criss-cross paradigmatic semantic network. So what we should do is to extract the basic-level category words as the base points of the network, reconstruct the image schemas to conclude the super-glossemes, then longitudinally and laterally extend the network following the rules of category developing. In the last part, the feasibility is verified through the research related to Kan and its word groups.}, author = {Ouyang, Xiaofang}, booktitle = {International Conference on Asian Language Processing}, doi = {10.1109/IALP.2010.32}, isbn = {978-1-4244-9063-9}, month = dec, pages = {122--125}, publisher = {IEEE}, shorttitle = {Asian Language Processing (IALP), 2010 Internation}, title = {{Construction of the Paradigmatic Semantic Network Based on Cognition}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=5681643}, year = {2010} } @article{Bengio2009, abstract = {Theoretical results suggest that in order to learn the kind of complicated functions that can represent high-level abstractions (e.g., in vision, language, and other AI-level tasks), one may need deep architectures. Deep architectures are composed of multiple levels of non-linear operations, such as in neural nets with many hidden layers or in complicated propositional formulae re-using many sub-formulae. Searching the parameter space of deep architectures is a difficult task, but learning algorithms such as those for Deep Belief Networks have recently been proposed to tackle this problem with notable success, beating the state-of-the-art in certain areas. This monograph discusses the motivations and principles regarding learning algorithms for deep architectures, in particular those exploiting as building blocks unsupervised learning of single-layer models such as Restricted Boltzmann Machines, used to construct deeper models such as Deep Belief Networks.}, author = {Bengio, Yoshua}, doi = {10.1561/2200000006}, issn = {1935-8237}, journal = {Foundations and Trends® in Machine Learning}, month = jan, number = {1}, pages = {1--127}, publisher = {Now Publishers Inc.}, title = {{Learning Deep Architectures for AI}}, url = {http://dl.acm.org/citation.cfm?id=1658423.1658424}, volume = {2}, year = {2009} } @article{ZKJK2013, abstract = {We consider the problem of using intelligent service navigation and browsing the Internet using a voice-controlled system. The issues critical for system operation are analyzed. After presenting general characteristics, there are described the system architecture, its modular-layered structure, initialization, the way of connecting a customer, and the methods for generating speech and recognizing voice. A short description of an exemplary complete implementation of the intelligent voice-controlled navigation through the website is given. Initial tests have shown the integral and stable operation of the whole system. The applied libraries, used for speech recognition and synthesis, are though not perfect. The quality of the generated speech needs further improvement, and the speech recognition system has a high error rate. Though the pace of development of the speech libraries is not too high, they are constantly being developed, and thus they can be successively updated.}, annote = {From Duplicate 1 ( System inteligentnej nawigacji sterowanej głosem po serwisie internetowym - Kowalczuk, Zdzisław; Klimczak, Jan )}, author = {Kowalczuk, Zdzisław and Klimczak, Jan}, journal = {Pomiary, Automatyka, Kontrola}, keywords = {decision-making systems,internet,speech recognition and synthesis,voice control}, pages = {644--647}, title = {{System inteligentnej nawigacji sterowanej głosem po serwisie internetowym}}, volume = {7}, year = {2013} } @book{Zurada1996, address = {Warszawa}, author = {Żurada, J and Barski, Mariusz and Jędruch, Wojciech}, keywords = {Zurada1996}, publisher = {Wydawnictwo naukowe PWN}, title = {{Sztuczne sieci neuronowe}}, year = {1996} } @article{Godden1975, author = {Godden, DR and Baddeley, AD}, file = {::}, journal = {British Journal of psychology}, number = {3}, pages = {325--331}, title = {{Context-dependent memory in two natural environments: On land and underwater}}, url = {http://onlinelibrary.wiley.com/doi/10.1111/j.2044-8295.1975.tb01468.x/full}, volume = {66}, year = {1975} } @book{Cohen1993, abstract = {An up-to-date, in-depth treatment of the major current issues, theories and findings. It introduces a representative selection of different research methods, and the reader is encouraged, by means of activities and self-assessment questions, to become an active participant in cognitive psychology. The first edition of this book established itself as an accessible, contemporary introduction to human memory. This second edition has been extensively rewritten to take account of recent research developments in the subject. The first of three main parts explores everyday memory - the way in which memory functions in our everyday lives. A great deal of what we experience in daily life is forgotten or misremembered. Several theories that have been proposed to explain the selective nature of everyday memory are outlined and lucidly discussed. The second part, which has been revised and updated for this edition, covers the processes and mechanisms of memory, and contrasts the experimental and computational approaches to model building. It includes a detailed examination of the working memory model based on experimental findings and considers the processing activities that occur when memories are input to the system. It also provides a more general computationally-based account of the way memory is integrated with the whole cognitive system. The third part, which is entirely new, presents a clear account of the most recent and exciting development in memory research - parallel distributed processing. Without resorting to algebra, the principles of "neural networks" are explained in sufficient detail to provide a firm base for understanding current research in this rapidly growing area.}, address = {Buckingham}, author = {Cohen, Gillian and Kiss, George and Voi, Martin E. Le}, isbn = {0335190790}, publisher = {Open University Press}, title = {{Memory: Current Issues}}, url = {http://books.google.pl/books/about/Memory.html?id=3oB9AAAAMAAJ\&pgis=1}, year = {1993} } @inproceedings{Trovato2013, abstract = {A complex relationship exists between national cultural background and interaction with robots, and many earlier studies have investigated how people from different cultures perceive the inclusion of robots into society. Conversely, very few studies have investigated how robots, speaking and using gestures that belong to a certain national culture, are perceived by humans of different cultural background. The purpose of this work is to prove that humans may better accept a robot that can adapt to their specific national culture. This experiment of Human-Robot Interaction was performed in Egypt. Participants (native Egyptians versus Japanese living in Egypt) were shown two robots greeting them and speaking respectively in Arabic and Japanese, through a simulated video conference. Spontaneous reactions of the human subjects were measured in different ways, and participants completed a questionnaire assessing their preferences and their emotional state. Results suggested that Egyptians prefer the Arabic version of the robot, while they report discomfort when interacting with the Japanese version. These findings confirm the importance of a culture-specific customisation of robots in the context of Human-Robot Interaction.}, author = {Trovato, Gabriele and Zecca, Massimiliano and Sessa, Salvatore and Jamone, Lorenzo and Ham, Jaap and Hashimoto, Kenji and Takanishi, Atsuo}, booktitle = {2013 IEEE RO-MAN}, doi = {10.1109/ROMAN.2013.6628520}, isbn = {978-1-4799-0509-6}, issn = {1944-9445}, keywords = {Cultural differences,Educational institutions,Egyptians,Humanoid robots,Protocols,Safety,Speech,culture-specific robot customisation,greeting interaction,human-robot interaction,national cultural background,robot inclusion,simulated video conference}, month = aug, pages = {447--452}, publisher = {IEEE}, shorttitle = {RO-MAN, 2013 IEEE}, title = {{Towards culture-specific robot customisation: A study on greeting interaction with Egyptians}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6628520}, year = {2013} } @book{Frijda1986, abstract = {What are 'emotions'? Drawing together the threads of current research on the nature and funactions of emotional expression, of physiological reactions, and of emotional experience, this book offers a balanced survey of facts and theory. Nico Frijda discusses the motivational and neurophysiological preconditions for emotions, and the ways in which emotions are regulated by the individual. Considering the kinds of events that elicit emotions, he argues that emotions arise because events are appraised by people as favorable or harmful to their own interests. he takes an information-processing perspective: Emotions are viewed as outcomes of the process of assessing the world in terms of one's own concerns, which, in turn, modify action readiness. This analysis leads him to address such fundamental issues as the place of emotion in motivation generally and the discrepancy between the functions of the emotions and their often irrational and disruptive character. An important contribution to recent debates, The Emotions does not presuppose extensive prior knowledge.}, author = {Frijda, Nico H.}, isbn = {0521316006}, publisher = {Cambridge University Press}, title = {{The Emotions}}, url = {http://books.google.pl/books/about/The\_Emotions.html?id=QkNuuVf-pBMC\&pgis=1}, year = {1986} } @article{Lin2007, abstract = {The increase in the number of companies seeking data warehousing solutions, in order to gain significant business advantages, has created the need for a decision-aid approach in choosing appropriate data warehouse (DW) systems. Owing to the vague concepts fre- quently represented in decision environments, we have proposed a fuzzy multi-criteria decision-making procedure, to facilitate data warehouse system selection, with consideration given to both technical and managerial criteria. The procedure can systematically con- struct the objectives of DWsystems selection to support the business goals and requirements of an organization, and identify the appro- priate attributes or criteria for evaluation. In the fuzzy-based method, the weight of each criterion and the rating of each alternative are described using linguistic terms, which can also be expressed as triangular fuzzy numbers. The fuzzy algorithm aggregated the decision- makers’ preference rating for criteria, and the suitability of data warehouse alternatives versus the selection criteria, to calculate fuzzy appropriateness indices, through which, the most suitable data warehouse system was determined. A case study of a Bar Code Imple- mentation}, author = {Lin, Hua-yang and Hsu, Ping-yu and Sheen, Gwo-ji}, doi = {10.1016/j.eswa.2006.01.031}, journal = {Expert Systems with Applications}, keywords = {data warehouse system,fuzzy sets,multi-criteria decision making,objectives hierarchy,software selection}, pages = {939--953}, title = {{A fuzzy-based decision-making procedure for data warehouse system selection}}, volume = {32}, year = {2007} } @inproceedings{Hongliang2011, abstract = {Sliding is a common behavior used by driver on level road during vehicle operation. So it has practical significance to analyze the variation discipline of sliding vehicle's longitudinal dynamic parameters, such as sliding speed, deceleration rate, coasting resistance (including rolling resistance and air drag) in order to operate vehicle properly and reasonably. Taking some diesel passenger vehicle as experimental object and combining theoretical analysis with experimental verification, thermodynamic models about vehicle's longitudinal dynamic parameters were formulated and developed by use of least square principle and linear regression in this work. The models show that sliding speed and deceleration rate decrease with the sliding time, while coasting resistance and deceleration rate decrease with sliding speed. But the reduction rate of sliding speed and coasting resistance is not consistent. Finally, the accuracy of these models is scrutinized against actual repeated test results from the vehicle. In the final analysis, it is seen that there is an excellent agreement in all of these evaluations.}, author = {Hongliang, Lin and Qiang, Yu and Xuanmeng, Cui and Yaping, Wang}, booktitle = {2011 International Conference on Consumer Electronics, Communications and Networks}, isbn = {9781612844596}, keywords = {-vehicle dynamics,driving behavior,least-squares principle,linear regression,model,performance,road sliding test}, pages = {462--465}, title = {{Modeling and Analysis about Vehicle's Longitudinal Dynamic Performance While Sliding on Level Road}}, year = {2011} } @article{ZKTB1999, abstract = {A multi-objective Pareto-optimisation procedure for the design of residual generators which constitute a primary instrument for model-based fault detection and isolation (FDI) in systems of plant monitoring and control is considered. An evolutionary approach to the underlying multi-objective optimisation problem is utilised. The resulting robust observer detector allows for FDI, taking into account the issue of false alarms.}, author = {Kowalczuk, Zdzisław and Suchomski, Piotr and Białaszewski, Tomasz}, journal = {International Journal of Applied Mathematics and Computer Science}, number = {3}, pages = {689--709}, title = {{Evolutionary multi-objective Pareto optimisation of diagnostic state observers}}, volume = {9}, year = {1999} } @article{McGinnies1949, annote = {From Duplicate 2 ( Emotionality and perceptual defense. - McGinnies, Elliott )}, author = {McGinnies, Elliott}, journal = {Psychological Review}, keywords = {emotionality,galvanic skin responses,perceptual defense,prerecognition}, month = sep, number = {5}, title = {{Emotionality and perceptual defense.}}, url = {http://psycnet.apa.org/journals/rev/56/5/244/ http://psycnet.apa.org/journals/rev/56/5/244.pdf}, volume = {56}, year = {1949} } @article{Moreno-Ger2007, abstract = {In this paper, we propose a documental approach to the development of graphical adventure videogames. This approach is oriented to the production and maintenance of adventure videogames using the game’s storyboard as the key development element. The videogame storyboard is marked up with a suitable domain-specific descriptive markup language, from which the different art assets that are needed are referred to, and then the final executable videogame itself is automatically produced by processing the marked storyboard with a suitable processor for such a language. This document-oriented approach opens new authoring possibilities in videogame development and allows a rational collaboration between the different communities that participate in the development process: game writers, artists, and programmers. We have implemented the approach in the context of the project, by defining a suitable markup language for the storyboards (the language), and by building a suitable processor for this language (the engine)}, author = {Moreno-Ger, Pablo and Sierra, Jos\'{e} Luis and Mart\'{\i}nez-Ortiz, Iv\'{a}n and Fern\'{a}ndez-Manj\'{o}n, Baltasar}, doi = {10.1016/j.scico.2006.07.003}, issn = {01676423}, journal = {Science of Computer Programming}, keywords = {adventure games,development process,document-oriented approach,game engine,storyboard markup language,videogames}, month = jun, number = {1}, pages = {3--31}, title = {{A documental approach to adventure game development}}, url = {http://linkinghub.elsevier.com/retrieve/pii/S0167642307000524}, volume = {67}, year = {2007} } @article{Gunawan2012, abstract = {The paper discusses the traffic dynamics in microscopic level and analyzes the dynamics characteristics of the traditional Gazis-Herman-Rothery model, the optimal velocity model with delay, and the intelligent driver model. An essential feature differentiating those models is that the traditional Gazis-Herman-Rothery model only governs the vehicle dynamics in the car-following state, but the other two models encompass larger interaction state including the free-flow state and the acceleration from the vehicle initial state. From this study, it can be concluded: (i) the optimal velocity model and intelligent driver model are more complete than the traditional model; (ii) the existing optimal velocity model may produce an unrealistic vehicle interaction; (iii) the optimal velocity model with a realistic delay can produce a stable interaction, and (iv) the intelligent driver model still needs further development particularly to take into account the driver delay which is an important aspect in the traffic dynamics on the microscopic level, and finally, (v) those three models may produce similar dynamics characteristics.}, author = {Gunawan, Fergyanto E}, doi = {10.1016/S1570-6672(11)60194-3}, issn = {1570-6672}, journal = {Journal of Transportation Systems Engineering and Information Technology}, keywords = {car-following model,intelligent driver model,intelligent transportation,micro-simulation,optimal velocity model}, number = {2}, pages = {67--75}, publisher = {China Association for Science and Technology}, title = {{Two-Vehicle Dynamics of the Car-Following Models on Realistic Driving Condition}}, url = {http://dx.doi.org/10.1016/S1570-6672(11)60194-3}, volume = {12}, year = {2012} } @article{Duch:2004, abstract = {In many applications, black-box prediction is not satisfactory, and understanding the data is of critical importance. Typically, ap- proaches useful for understanding of data involve logical rules, evaluate similarity to prototypes, or are based on visualization or graphical methods. This paper is focused on the extraction and use of logical rules for data understanding. All aspects of rule gener- ation, optimization, and application are described, including the problem of finding good symbolic descriptors for continuous data, tradeoffs between accuracy and simplicity at the rule-extraction stage, and tradeoffs between rejection and error level at the rule optimization stage. Stability of rule-based description, calculation of probabilities from rules, and other related issues are also dis- cussed. Major approaches to extraction of logical rules based on neural networks, decision trees, machine learning, and statistical methods are introduced. Optimization and application issues for sets of logical rules are described. Applications of such methods to benchmark and real-life problems are reported and illustrated with simple logical rules for many datasets. Challenges and new direc- tions for research are outlined.}, author = {Duch, W and Setiono, R and Zurada, J M}, journal = {Proceedings of the IEEE}, number = {5}, pages = {771--805}, title = {{Computational intelligence methods for rule-based data understanding}}, volume = {92}, year = {2004} } @article{Luck1997, abstract = {Short-term memory storage can be divided into separate subsystems for verbal information and visual information, and recent studies have begun to delineate the neural substrates of these working-memory systems. Although the verbal storage system has been well characterized, the storage capacity of visual working memory has not yet been established for simple, suprathreshold features or for conjunctions of features. Here we demonstrate that it is possible to retain information about only four colours or orientations in visual working memory at one time. However, it is also possible to retain both the colour and the orientation of four objects, indicating that visual working memory stores integrated objects rather than individual features. Indeed, objects defined by a conjunction of four features can be retained in working memory just as well as single-feature objects, allowing sixteen individual features to be retained when distributed across four objects. Thus, the capacity of visual working memory must be understood in terms of integrated objects rather than individual features, which places significant constraints on cognitive and neurobiological models of the temporary storage of visual information.}, author = {Luck, S J and Vogel, E K}, doi = {10.1038/36846}, issn = {0028-0836}, journal = {Nature}, keywords = {Color Perception,Color Perception: physiology,Humans,Memory,Short-Term,Short-Term: physiology,Visual Perception,Visual Perception: physiology}, month = nov, number = {6657}, pages = {279--81}, pmid = {9384378}, publisher = {Macmillan Magazines Ltd.}, shorttitle = {Nature}, title = {{The capacity of visual working memory for features and conjunctions.}}, url = {http://dx.doi.org/10.1038/36846}, volume = {390}, year = {1997} } @article{Gratch:2004, abstract = {Spurred by a range of potential applications, there has been a growing body of research in computational models of human emotion. To advance the development of these models, it is critical that we evaluate them against the phenomena they purport to model. In this paper, we present one method to evaluate an emotion model that compares the behavior of the model against human behavior using a standard clinical instrument for assessing human emotion and coping. We use this method to evaluate the Emotion and Adaptation (EMA) model of emotion Gratch and Marsella. The evaluation highlights strengths of the approach and identifies where the model needs further development.}, annote = {From Duplicate 1 ( Evaluating a computational model of emotion - Gratch, J; Marsella, S )}, author = {Gratch, Jonathan and Marsella, Stacy}, journal = {Autonomous Agents and Multiagent Systems}, keywords = {emotion modeling,lifelike characters}, number = {1}, pages = {23--43}, title = {{Evaluating a computational model of emotion}}, volume = {11}, year = {2005} } @article{Treisman1970, abstract = {The paper describes a number of experiments on the perception and recall of simultaneous speech items presented dichotically or mixed together either binaurally or monaurally. Problems investigated are the reality and nature of the limit to the rate of shifting attention between the ears, the difference in the central representation of dichotic and mixed stimuli, the difficulty of alternating in perception between simulataneously presented items whether dichotic or binaural, and the possibility of parallel classification of simultaneous items belonging to different verbal categories. The results suggest some paradoxical conclusions whose clarification will require further research.}, author = {Treisman, Anne M}, doi = {10.1016/0001-6918(70)90128-9}, issn = {00016918}, journal = {Acta Psychologica}, month = jan, pages = {132--148}, title = {{Perception and recall of simultaneous speech stimuli}}, url = {http://www.sciencedirect.com/science/article/pii/0001691870901289}, volume = {33}, year = {1970} } @book{Kogan2000, address = {Boston, MA}, author = {Kogan, Konstantin and Khmelnitsky, Eugene}, publisher = {Springer US}, series = {Applied Optimization}, title = {{Scheduling: Control-Based Theory and Polynomial-Time Algorithms}}, url = {http://link.springer.com/10.1007/978-1-4615-4675-7}, volume = {43}, year = {2000} } @article{Kazakov2012, abstract = {This work discusses the challenge of developing self-cognisant artificial intelligence systems, looking at the possible benefits and the main issues in this quest. It is argued that the degree of complexity, variation, and specialisation of technological artefacts used nowadays, along with their sheer number, represent an issue that can and should be addressed through an important step towards greater autonomy, that is, the integration of learning, which will allow the artefact to observe its own functionality and build a model of itself. This model can be used to adjust the expectations from an imperfectly manufactured item, patch up its performance and control its consistency over time, so providing a form of self-certification and a warning mechanism in case of deterioration. It is suggested that these goals cannot be fully achieved without the ability of the learner to model its own performance, and the implications and issues of this self-reflective learning are debated. A possible way of quantifying the faculty for self-cognition is proposed, and relevant areas of computer science, philosophy and the study of the evolution of language are mentioned.}, author = {Kazakov, Dimitar}, doi = {10.1007/s12559-012-9135-6}, issn = {1866-9956}, journal = {Cognitive Computation}, month = may, number = {3}, pages = {347--353}, title = {{The Self-Cognisant Robot}}, url = {http://link.springer.com/10.1007/s12559-012-9135-6}, volume = {4}, year = {2012} } @article{Panksepp1982, abstract = {Emotions seem to arise ultimately from hard-wired neural circuits in the visceral-limbic brain that facilitate diverse and adaptive behavioral and physiological responses to major classes of environmental challenges. Presumably these circuits developed early in mammalian brain evolution, and the underlying control mechanisms remain similar in humans and “lower” mammals. This would suggest that theoretically guided studies of the animal brain can reveal how primitive emotions are organized in the human brain. Conversely, granted this cross-species heritage, it is arguable that human introspective access to emotional states may provide direct information concerning operations of emotive circuits and thus be a primary source of hypotheses for animal brain research. In this article the possibility that emotions are elaborated by transhypothalamic executive (command) circuits that concurrently activate related behavior patterns is assessed. Current neurobehavioral evidence indicates that there are at least four executive circuits of this type – those which elaborate central states of expectancy, rage, fear, and panic. The manner in which learning and psychiatric disorders may arise from activities of such circuits is also discussed.}, author = {Panksepp, Jaak}, doi = {10.1017/S0140525X00012759}, issn = {0140-525X}, journal = {Behavioral and Brain Sciences}, keywords = {affect,brain theory,command circuits,emotion,expectancy,fear,hypothalamus,panic,psychiatric disorders,rage,reinforcement}, language = {English}, month = feb, number = {03}, pages = {407}, publisher = {Cambridge University Press}, title = {{Toward a general psychobiological theory of emotions}}, url = {http://journals.cambridge.org/abstract\_S0140525X00012759}, volume = {5}, year = {1982} } @article{Lavie1995, abstract = {The early and late selection debate may be resolved if perceptual load of relevant information determines the selective processing of irrelevant information. This hypothesis was tested in 3 studies; all used a variation of the response competition paradigm to measure irrelevant processing when load in the relevant processing was varied. Perceptual load was manipulated by relevant display set size or by different processing requirements for identical displays. These included the requirement to process conjunctions versus isolated features and the requirement to perform simple detection of a character's presence versus difficult identification of its size and position. Distractors' interference was found only under low-load conditions. Because the distractor was usually clearly distinct from the target, it is concluded that physical separation is not a sufficient condition for selective perception; overloading perception is also required. This allows a compromise between early and late selection views and resolves apparent discrepancies in previous work.}, author = {Lavie, N}, issn = {0096-1523}, journal = {Journal of experimental psychology. Human perception and performance}, keywords = {Adult,Attention,Female,Humans,Male,Orientation,Pattern Recognition,Psychomotor Performance,Psychophysics,Reaction Time,Size Perception,Visual}, month = jul, number = {3}, pages = {451--68}, pmid = {7790827}, title = {{Perceptual load as a necessary condition for selective attention.}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/7790827}, volume = {21}, year = {1995} } @article{Baumann2010, abstract = {Five experiments examine whether the ability of emotions to influence judgments of threat extends to a very basic process inherent in threat detection: object recognition. Participants experiencing different emotions were asked to make rapid judgments about whether target individuals were holding guns or neutral objects. Results across 4 experiments supported the hypothesis that anger increases the probability that neutral objects will be misidentified as ones related to violence, but not the converse. Of import, the findings demonstrate that this bias is not a simple function of the negative valence of an emotional state, but stems from specific threat-relevant cues provided by anger. Direct manipulation of participants' expectancies for encountering guns in the environment is shown not only to remove the bias among angry individuals when set to be low but also to produce a corresponding bias among neutral participants when set to be high. A 5th study demonstrates that the bias is amenable to correction given sufficient ability.}, author = {Baumann, Jolie and DeSteno, David}, journal = {Journal of Personality and Social Psychology}, number = {4}, pages = {595--610}, title = {{Emotion guided threat detection: Expecting guns where there are none.}}, volume = {99}, year = {2010} } @incollection{Tomkins1984, address = {Hillsdale, NJ}, author = {Tomkins, S S}, booktitle = {Approaches to emotion}, editor = {Scherer, K R and Ekman, P}, pages = {163--195}, publisher = {Erlbaum}, title = {{Affect theory}}, year = {1984} } @inproceedings{Gallese2005, abstract = {Neuroscientific research has unveiled neural mechanisms mediating between the personal experiential knowledge we hold of our lived body, and the implicit certainties we simultaneously hold about others. Such personal, body-related experiential knowledge enables our intentional attunement with others, which in turn constitutes a shared manifold of intersubjectivity. This we-centric space allows us to personally characterize and provide experiential understanding to the actions performed by others, and the emotions and sensations they experience. A direct form of “experiential understanding” is achieved by modeling the behavior of other individuals as intentional experience on the basis of the equivalence between what the others do and feel and what we do and feel. This parsimonious modeling mechanism is embodied simulation. The mirror neuron system is likely a neural correlate of this mechanism. This account shades some light on too often sidelined aspects of social cognition. More generally, it emphasizes the role played in cognition by neural sensory-motor integration.}, address = {Berlin Heidelberg}, author = {Gallese, Vittorio}, booktitle = {Biomimetic Neural Learning for Intelligent Robots, Lecture Notes in Computer Science}, pages = {19--30}, publisher = {Springer-Verlag}, title = {{Intentional Attunement. The Mirror Neuron system and its role in interpersonal relations}}, year = {2005} } @article{Ultanir2012, author = {Ultanir, Emel}, issn = {ISSN-1694-609X}, journal = {Online Submission}, keywords = {Child Development,Cognitive Development,Cognitive Science,Constructivism (Learning),Educational History,Educational Philosophy,Educational Principles,Epistemology,Learning Theories,Montessori Method,Observation,Piagetian Theory,Progressive Education,Social Environment,Teaching Methods}, language = {en}, month = jun, number = {2}, pages = {195--212}, title = {{An Epistemological Glance at the Constructivist Approach: Constructivist Learning in Dewey, Piaget, and Montessori}}, url = {http://eric.ed.gov/?id=ED533786}, volume = {5}, year = {2012} } @article{Zajonc:1989, abstract = {Is facial muscular movement capable of altering emotional state? Facial feedback theories answer this question in the affirmative but do not specify the intervening process. Cognitive appraisal theories do not address this question at all. The vascular theory of emotional efference (VTEE) holds that facial muscular movement, by its action on the cavernous sinus, may restrict venous flow and thereby influence cooling of the arterial blood supply to the brain. Subjective reactions resulting from facial action (phonetic utterance), resembling but unrelated to emotional efference, were found to differ in hedonic quality and to produce correlated changes in forehead temperature. Direct tests that introduced air into the nasal cavity revealed that cooled air was pleasurable, whereas warm air was aversive. It is conjectured that variations in cerebral temperature might influence the release and blocking of emotion-linked neurotransmitters—a consequence that would explain, in part, why some experiences are felt subjectively as pleasant and others as unpleasant.}, author = {Zajonc, R B and Murphy, S T and Inglehart, M}, journal = {Psychological Review}, number = {3}, pages = {395--416}, title = {{Feeling and facial efference: Implications of the vascular theory of emotion}}, volume = {96}, year = {1989} } @article{Jost1897, author = {Jost, Adolf}, journal = {Zeitschrift f\"{u}r Psychologie und Physiologie der Sinnesorgane}, pages = {436----473}, title = {{Die Assoziationsfestigkeit in ihrer Abh\"{a}ngigkeit von der Verteilung der Wiederholungen}}, url = {http://onlinebooks.library.upenn.edu/webbin/book/lookupid?key=ha009008486}, volume = {14}, year = {1897} } @inproceedings{Moldt2001, abstract = {We introduce the sociological concept of “emotional action” to emotional agents design. In human-computer interac- tion, the need for advanced interface concepts arises, because an increasing number of untrained users seek access to information systems. Emotions, besides cognition, are considered to be a fundamental part of interactions. Therefore, they should not be neglected in human-computer interface design. Contemporary approaches focus on cognitive theo- ries of emotion. In this article we offer possibilities to extend these approaches by means of sociological emotion the- ory. It is illustrated how emotional actions can be related to the concept of “perceptual processing” to provide compati- bility with existing models. We show how social norms and rules influence the emotion process and how these “social facts” are covered by the concept of “emotional action”. It is shown that social norms and rules also apply in human- agent interaction and should not be disregarded. A preliminary architecture that serves as the basis for implementation is mentioned. 1}, author = {Moldt, Daniel and von Scheve, C}, booktitle = {Agents \& Cognition. Proceedings of the AISB’01 Symposium on Emotion, Cognition, and Affective Computing}, title = {{Emotional actions for emotional agents}}, url = {http://www.affective-sociology.org/uploads/2/5/4/4/2544442/moldt\_vonscheve\_aisb01.pdf}, year = {2001} } @article{Jo2004, abstract = {A two-level manufacturing operation system composed of two interconnected subproblems, i.e. scheduling of independent, non-preemptive tasks on unrelated moving executors as well as motion control of a group of moving executors performing the tasks is investigated. As the performance index of the two-level system, the makespan is assumed. Three heuristic solution algorithms for the two-level system are presented. The first algorithm ensures the current modification of solutions for the scheduling subproblem during the decision procedure of the two-level system. In the second one, an iterative approach is applied, which consists in successive implementation of the solution algorithms for both subproblems. The third algorithm uses on-line procedure, which enables determination of the best solution in the current step of the decision procedure. Comparisons of the algorithms as well as a numerical example are also presented.}, author = {J\'{o}zefczyk, Jerzy}, doi = {10.1016/S0167-9236(03)00098-8}, journal = {Decision Support Systems}, keywords = {decision-making systems,flexible manufacturing systems,scheduling,simulation,vehicle scheduling}, pages = {171--182}, title = {{Decision-making algorithms in two-level complex operation system}}, volume = {38}, year = {2004} } @article{Cowan2001, abstract = {Miller (1956) summarized evidence that people can remember about seven chunks in short-term memory (STM) tasks. However, that number was meant more as a rough estimate and a rhetorical device than as a real capacity limit. Others have since suggested that there is a more precise capacity limit, but that it is only three to five chunks. The present target article brings together a wide variety of data on capacity limits suggesting that the smaller capacity limit is real. Capacity limits will be useful in analyses of information processing only if the boundary conditions for observing them can be carefully described. Four basic conditions in which chunks can be identified and capacity limits can accordingly be observed are: (1) when information overload limits chunks to individual stimulus items, (2) when other steps are taken specifically to block the recording of stimulus items into larger chunks, (3) in performance discontinuities caused by the capacity limit, and (4) in various indirect effects of the capacity limit. Under these conditions, rehearsal and long-term memory cannot be used to combine stimulus items into chunks of an unknown size; nor can storage mechanisms that are not capacity-limited, such as sensory memory, allow the capacity-limited storage mechanism to be refilled during recall. A single, central capacity limit averaging about four chunks is implicated along with other, noncapacity-limited sources. The pure STM capacity limit expressed in chunks is distinguished from compound STM limits obtained when the number of separately held chunks is unclear. Reasons why pure capacity estimates fall within a narrow range are discussed and a capacity limit for the focus of attention is proposed.}, author = {Cowan, N}, issn = {0140-525X}, journal = {The Behavioral and brain sciences}, keywords = {Attention,Attention: physiology,Brain,Brain: physiology,Cognition,Cognition: physiology,Functional Laterality,Functional Laterality: physiology,Humans,Learning,Learning: physiology,Linguistics,Mathematics,Memory,Psychological Theory,Schizophrenia,Short-Term,Short-Term: physiology,Visual Fields,Visual Fields: physiology}, month = feb, number = {1}, pages = {87--114}, pmid = {11515286}, title = {{The magical number 4 in short-term memory: a reconsideration of mental storage capacity.}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/11515286}, volume = {24}, year = {2001} } @article{Snodgrass1967, author = {Snodgrass, J G and Luce, R D and Galanter, E}, issn = {0022-1015}, journal = {Journal of experimental psychology}, keywords = {Decision Making,Female,Humans,Male,Reaction Time}, month = oct, number = {1}, pages = {1--17}, pmid = {6065834}, title = {{Some experiments on simple and choice reaction time.}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/6065834}, volume = {75}, year = {1967} } @incollection{Gibson1986, address = {New York}, author = {Gibson, William Carleton}, booktitle = {Burning Chrome}, publisher = {HarperCollins Publishers}, title = {{Johnny Mnemonic}}, year = {1986} } @book{Freeman1991, author = {Freeman, James A. and Skapura, David M.}, editor = {Koch, Christof}, isbn = {0201513765}, publisher = {Addison-Wesley Publishing Company, Inc. All}, series = {Computation and neural systems}, title = {{Neural Networks Algorithms, Applications, and Programming Techniques}}, year = {1991} } @article{Baddeley2001, abstract = {The current state of A. D. Baddeley and G. J. Hitch's (1974) multicomponent working memory model is reviewed. The phonological and visuospatial subsystems have been extensively investigated, leading both to challenges over interpretation of individual phenomena and to more detailed attempts to model the processes underlying the subsystems. Analysis of the controlling central executive has proved more challenging, leading to a proposed clarification in which the executive is assumed to be a limited capacity attentional system, aided by a newly postulated fourth system, the episodic buffer. Current interest focuses most strongly on the link between working memory and long-term memory and on the processes allowing the integration of information from the component subsystems. The model has proved valuable in accounting for data from a wide range of participant groups under a rich array of task conditions. Working memory does still appear to be working.}, author = {Baddeley, A D}, issn = {0003-066X}, journal = {The American psychologist}, keywords = {Experimental,Humans,Memory,Memory: physiology,Models,Psychological,Psychology}, month = nov, number = {11}, pages = {851--64}, pmid = {11785152}, title = {{Is working memory still working?}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/11785152}, volume = {56}, year = {2001} } @inproceedings{Hosoda2006, abstract = {We are developing a robot that supports people in their daily lives: a human-symbiotic robot. Such robot must share space with its users, be user-friendly, and be able to assist its users. We have developed a prototype autonomous mobile robot that makes use of a self-balancing two-wheeled mobile system and a body swing mechanism to shift its center of gravity. This allows it to move nimbly at up to 6 km per hour. It also has capabilities to avoid collisions with obstacles for moving safely through complex environments. Distant-speech-recognition and high-quality speech-synthesis technologies enable it to communicate with people naturally (i.e., without special tools). These capabilities were demonstrated at the 2005 World Exposition in Aichi, Japan}, author = {Hosoda, Yuji and Egawa, Saku and Tamamoto, Junichi and Yamamoto, Kenjiro and Nakamura, Ryousuke and Togami, Masahito}, booktitle = {2006 IEEE/RSJ International Conference on Intelligent Robots and Systems}, doi = {10.1109/IROS.2006.282596}, isbn = {1-4244-0258-1}, keywords = {Acceleration,Collision Avoidance,Collision avoidance,Distant-Speech Recognition,EMIEW,Human robot interaction,Human-Symbiotic Robot,Intelligent robots,Inverted Pendulum,Laboratories,Legged locomotion,Mobile robots,Orbital robotics,Prototypes,Security,autonomous mobile robot,body swing mechanism,distant-speech-recognition,human-symbiotic robot,mobile robots,self-balancing two-wheeled mobile system,speech recognition,speech synthesis,speech-synthesis}, month = oct, pages = {5079--5084}, publisher = {IEEE}, shorttitle = {Intelligent Robots and Systems, 2006 IEEE/RSJ Inte}, title = {{Basic Design of Human-Symbiotic Robot EMIEW}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=4059227}, year = {2006} } @book{Conway1997, annote = {From Duplicate 2 ( Cognitive Models of Memory - Conway, M A )}, author = {Conway, M A}, publisher = {MIT Press}, title = {{Cognitive Models of Memory}}, url = {http://books.google.com/books?hl=en\&lr=\&id=2vlf\_twVVxYC\&oi=fnd\&pg=PR11\&dq=Cognitive+Models+of+Memory\&ots=93T3XZLeAO\&sig=TcMXKHy-VrVfux0PFCG9UEWTHKw}, year = {1997} } @article{Sun, author = {Sun, Ron}, isbn = {0309060966}, journal = {Cambridge handbook of computational \ldots}, pages = {1--36}, title = {{Introduction to computational cognitive modeling}}, url = {http://cindy.informatik.uni-bremen.de/cosy/teaching/CM\_2011/intro/sun\_08.pdf}, year = {2008} } @incollection{Baddeley2004, address = {Chichester, UK}, author = {Baddeley, AD}, booktitle = {The essential handbook of memory disorders for clinicians}, editor = {Baddeley, A. D. and Kopelman, M. D. and Wilson, B. A.}, pages = {1--13}, publisher = {John Wiley \& Sons}, title = {{The psychology of memory}}, url = {http://www.google.com/books?hl=pl\&lr=\&id=AuUI1p7cuPUC\&oi=fnd\&pg=PA1\&dq=The+psychology+of+memory.\&ots=OJZiSW-x57\&sig=jq2T9997u4i1mCbpvXFvN1OqmGw}, year = {2004} } @article{Gong1995, abstract = {The performance levels of most current speech recognizers degrade significantly when environmental noise occurs during use. Such performance degradation is mainly caused by mismatches in training and operating environments. During recent years much effort has been directed to reducing this mismatch. This paper surveys research results in the area of digital techniques for single microphone noisy speech recognition classified in three categories: noise resistant features and similarity measurement, speech enhancement, and speech model compensation for noise. The survey indicates that the essential points in noisy speech recognition consist of incorporating time and frequency correlations, giving more importance to high SNR portions of speech in decision making, exploiting task-specific a priori knowledge both of speech and of noise, using class-dependent processing, and including auditory models in speech processing.}, author = {Gong, Yifan}, journal = {Speech Comunication}, number = {3}, pages = {261--291}, title = {{Speech recognition in noisy environments: A survey}}, volume = {16}, year = {1995} } @article{Mintzberg1976, author = {Mintzberg, H and Raisinghani, D and Th\'{e}or\^{e}t, A}, issn = {00018392}, journal = {Administrative science quarterly}, number = {2}, pages = {246--275}, publisher = {JSTOR}, title = {{The structure of 'unstructured' decision processes}}, url = {http://www.jstor.org/discover/10.2307/2392045?uid=3738840\&uid=2\&uid=4\&sid=21103419337873}, volume = {21}, year = {1976} } @inproceedings{Ho2009, abstract = {This work proposes an initial memory model for a long-term artificial companion, which migrates among virtual and robot platforms based on the context of interactions with the human user. This memory model enables the companion to remember events that are relevant or significant to itself or to the user. For other events which are either ethically sensitive or with a lower long-term value, the memory model supports forgetting through the processes of generalisation and memory restructuring. The proposed memory model draws inspiration from the human short-term and long-term memories. The short-term memory will support companions in focusing on the stimuli that are relevant to their current active goals within the environment. The long-term memory will contain episodic events that are chronologically sequenced and derived from the companion's interaction history both with the environment and the user. There are two key questions that we try to address in this work: (1) What information should the companion remember in order to generate appropriate behaviours and thus smooth the interaction with the user? And, (2) What are the relevant aspects to take into consideration during the design of memory for a companion that can have different types of virtual and physical bodies? Finally, we show an implementation plan of the memory model, focusing on issues of information grounding, activation and sensing based on specific hardware platforms.}, author = {Ho, Wan Ching and Dautenhahn, K and Lim, M Y and Vargas, P A and Aylett, R and Enz, S}, booktitle = {The 18th IEEE International Symposium on Robot and Human Interactive Communication}, pages = {277--284}, title = {{An initial memory model for virtual and robot companions supporting migration and long-term interaction}}, year = {2009} } @article{Buschman2007, author = {Buschman, TJ and Miller, EK}, journal = {Science}, number = {1860}, pages = {1860--1862}, title = {{Top-down versus bottom-up control of attention in the prefrontal and posterior parietal cortices}}, url = {http://www.sciencemag.org/content/315/5820/1860.short}, volume = {315}, year = {2007} } @article{Wang2008, abstract = {This paper presents a machine-learning approach to the multi-robot coordination problem in an unknown dynamic environment. A multi-robot object transportation task is employed as the platform to assess and validate this approach. Specifically, a flexible two- layer multi-agent architecture is developed to implement multi-robot coordination. In this architecture, four software agents form a high- level coordination subsystem while two heterogeneous robots constitute the low-level control subsystem. Two types of machine learning—reinforcement learning (RL) and genetic algorithms (GAs)—are integrated to make decisions when the robots cooperatively transport an object to a goal location while avoiding obstacles. A probabilistic arbitrator is used to determine the winning output between the RL and GA algorithms. In particular, a modified RL algorithm called the sequential Q-learning algorithm is developed to deal with the issues of behavior conflict that arise in multi-robot cooperative transportation tasks. The learning-based high-level coordination subsystem sends commands to the low-level control subsystem, which is implemented with a hybrid force/position control scheme. Simulation and experimental results are presented to demonstrate the effectiveness and adaptivity of the developed approach.}, author = {Wang, Ying and de Silva, Clarence W.}, doi = {10.1016/j.engappai.2007.05.006}, issn = {09521976}, journal = {Engineering Applications of Artificial Intelligence}, keywords = {autonomous,cooperative control,genetic algorithms,intelligent transportation,multi-agent systems,multi-robot systems,q-learning}, month = apr, number = {3}, pages = {470--484}, title = {{A machine-learning approach to multi-robot coordination}}, url = {http://linkinghub.elsevier.com/retrieve/pii/S0952197607000693}, volume = {21}, year = {2008} } @book{Rothert2005, abstract = {Cybernetyczny porządek polityczny stanowi pr\'{o}bę nakre\'{s}lenia swoistej "mapy" politycznej przenikających się wzajemnie zjawisk charakteryzujących się złożono\'{s}cią, kt\'{o}rą cechują takie procesy, jak samoorganizacja, rozw\'{o}j, nieliniowo\'{s}\'{c}, pętla sprzężenia zwrotnego, adaptacja i sieciowo\'{s}\'{c}.}, address = {Warszawa}, author = {Rothert, Agnieszka}, publisher = {Oficyna Wydawnicza ASPRA-JR}, title = {{Cybernetyczny porządek polityczny}}, year = {2005} } @inproceedings{Yen2003, abstract = {Members of high-performing human teams can often anticipate information needs of teammates and offer relevant information to them proactively. Such capabilities are highly desirable for agent teams to achieve better teamwork processes for supporting information gathering, information fusion, and decision makings of teammates. This paper presents a framework for formally specifying proactive agent behaviors based on the SharedPlan theory. Axioms that specify an agent's anticipations of a teammate's information needs are proposed, which enable the teammate to perform an action or protect the teammate from a threat. We also introduce the semantics of two proactive communicative actions (i.e., proactive inform and third party subscribe) that are driven by information needs of teammates. Based on these semantics, we show that suitable proactive information delivery actions can be derived in the proposed framework. This paper thus establishes a formal foundation for proactive information delivery behavior that not only provides better understanding of the underlying assumptions required to justify the behavior, but also provides a coherent basis for the specification and design of agent teams with proactive information delivery capabilities.}, author = {Yen, J. and Volz, R.A.}, booktitle = {IEEE/WIC International Conference on Intelligent Agent Technology, 2003. IAT 2003.}, doi = {10.1109/IAT.2003.1241097}, isbn = {0-7695-1931-8}, pages = {350--356}, publisher = {IEEE Comput. Soc}, shorttitle = {Intelligent Agent Technology, 2003. IAT 2003. IEEE}, title = {{On need-driven proactive information exchanges in agent teams}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=1241097}, year = {2003} } @inproceedings{ZKKD2007a, abstract = {The purpose of the paper is to introduce a multi-stage trajectory planning algorithm for mobile robots. Unmanned Ground Vehicles (UGVs) and Unmanned Aerial Vehicles (UAVs) became very popular in the last few years. Many military and civil applications can be found in real life. One of the most challenging issues regarding UGVs and UAVs concern their autonomous control in environment with obstacles. The proposed algorithm is based on an isoline method, modification of the artificial potential field method, designed to efficiently escape local minima of the artificial potential function.}, author = {Kowalczuk, Zdzisław and Duzinkiewicz, Karol}, booktitle = {11th IFAC/IFORS/IFIP Symposium on Large Scale Complex Systems Theory and Applications}, editor = {Duzinkiewicz, K. and Brdys, M.A.}, keywords = {autonomous control,autonomous vehicles,mobile robots,path planning,robot control,trajectory planning}, number = {1}, pages = {403--406}, title = {{Planning robot trajectories using a modified artificial potential method}}, volume = {11}, year = {2007} } @article{Chen2011, abstract = {In 2013 the Editor of Journal of Vibration and Control and SAGE became aware of a peer review ring involving assumed and fabricated identities that appeared to centre around Peter Chen at National Pingtung University of Education, Taiwan (NPUE). SAGE and the Editor then began a complex investigation into the case during the rest of 2013 and 2014. Following an unsatisfactory response from Peter Chen, NPUE was notified. NPUE were serious in addressing the Journal and SAGE's concerns. NPUE confirmed that the institution was investigating Peter Chen. SAGE subsequently uncovered a citation ring involving the above mentioned author and others. We regret that individual authors have compromised the academic record by perverting the peer review process and apologise to readers. On uncovering problems with peer review and citation SAGE immediately put steps in place to avoid similar vulnerability of the Journal to exploitation in the future. More information may be found at www.sagepub.co.uk/JVC\_Statement\_2014. The Journal and SAGE understand from NPUE that Peter Chen has resigned his post at NPUE. The following articles are retracted because after thorough investigation evidence points towards them having at least one author or being reviewed by at least one reviewer who has been implicated in the peer review ring and/or citation ring. All authors have had an opportunity to respond to the allegations and proposed actions. OnlineFirst articles (these articles will not be published in an issue) Chen CY, Chen T-H, Chen Y-H, Yu S-E and Chung P-Y (2013) Information technology system modeling an integrated C-TAM-TPB model to the validation of ocean tidal analyses Journal of Vibration and Control Epub ahead of print 7 May 2013. doi: 10.1177/1077546312472924 Chang R-F, Chen CY, Su F-P and Lin H-C (2013) A two-step approach for broadband digital signal processing technique Journal of Vibration and Control Epub ahead of print 26 April 2013. doi: 10.1177/1077546312472925 Chen TH, Chang CJ, Yu SE, Chung PY and Liu C-K (2013) Nonlinear information analysis and system management technique: the influence of design experience and control complexity Journal of Vibration and Control Epub ahead of print 12 April 2013. doi: 10.1177/1077546312473321 Chen CY, Shih BY, Chen YH, Yu SE and Liu YC (2013) The exploration of a 3T flow model using vibrating NXT: II. Model validation Journal of Vibration and Control Epub ahead of print 10 April 2013. doi: 10.1177/1077546312470481 Chen CY, Shih BY, Chen YH, Yu SE and Liu YC (2013) The exploration of 3T flow model using vibrating NXT: I. model formulation Journal of Vibration and Control Epub ahead of print 6 February 2013. doi: 10.1177/1077546312467360 Lin M-L and Chen C-W (2013) Stability analysis of fuzzy-based NN modeling for ecosystems using fuzzy Lyapunov methods Journal of Vibration and Control Epub ahead of print 6 February 2013. doi: 10.1177/1077546312466687 Chen CY, Chen TH, Chen YH and Chiu J (2012) A multi-stage method for deterministic-statistical analysis: a mathematical case and measurement studies Journal of Vibration and Control Epub ahead of print 20 December 2012. doi: 10.1177/1077546312466579 Shih BY, Lin MC and Chen CY (2012) Autonomous navigation system for radiofrequency identification mobile robot e-book reader Journal of Vibration and Control Epub ahead of print 13 December 2012. doi: 10.1177/1077546312466578 Chang RF, Chen CY, Su FP, Lin HC and Lu C-K (2012) Multiphase SUMO robot based on an agile modeling-driven process for a small mobile robot Journal of Vibration and Control Epub ahead of print 13 December 2012. doi: 10.1177/1077546312464993 Shih B-Y, Lin Y-K, Cheng M-H, Chen C-Y and Chiu C-P (2012) The development of an application program interactive game-based information system Journal of Vibration and Control Epub ahead of print 12 December 2012. doi: 10.1177/1077546312464682 Chen C-Y, Chang C-J and Lin C-H (2012) On dynamic access control in web 2.0 and cloud interactive information hub: technologies Journal of Vibration and Control Epub ahead of print 12 December 2012. doi: 10.1177/1077546312464992 Shin BY, Chen CY and Hsu KH (2012) Robot cross platform system using innovative interactive theory and selection algorithms for Android application Journal of Vibration and Control Epub ahead of print 13 November 2012. doi: 10.1177/1077546312463757 Articles published in an issue Chen C-W (2014) Applications of neural-network-based fuzzy logic control to a nonlinear time-delay chaotic system Journal of Vibration and Control 20 (4): 589-605. Epub ahead of print 5 November 2012. doi: 10.1177/1077546312461370 Chen C-W (2014) A review of intelligent algorithm approaches and neural-fuzzy stability criteria for time-delay tension leg platform systems Journal of Vibration and Control 20 (4): 561-575. Epub ahead of print 5 November 2012. doi: 10.1177/1077546312463759 Chen C-Y, Chang C-J and Lin C-H (2014) On dynamic access control in web 2.0 and cloud interactive information hub: trends and theories Journal of Vibration and Control 20 (4): 548-560. Epub ahead of print 5 November 2012. doi: 10.1177/1077546312463762 Lin M-L and Chen C-W (2014) Stability conditions for ecosystem modeling using the fuzzy Lyapunov method Journal of Vibration and Control 20 (2): 290-302. Epub ahead of print 23 October 2012. doi: 10.1177/1077546312451301 Chen C-H, Kuo C-M, Hsieh S-H and Chen C-Y (2014) Highly efficient very-large-scale integration (VLSI) implementation of probabilistic neural network image interpolator Journal of Vibration and Control 20 (2): 218-224. Epub ahead of print 22 October 2012. doi: 10.1177/1077546312458822 Chen C-Y (2014) Wave vibration and simulation in dissipative media described by irregular boundary surfaces: a mathematical formulation Journal of Vibration and Control 20 (2): 191-203. Epub ahead of print 22 October 2012. doi: 10.1177/1077546312464258 Chen C-H, Yao T-K, Dai J-H and Chen C-Y (2014) A pipelined multiprocessor system- on-a-chip (SoC) design methodology for streaming signal processing Journal of Vibration and Control 20 (2): 163-178. Epub ahead of print 16 October 2012. doi: 10.1177/1077546312458821 Lin M-L and Chen C-W (2014) Fuzzy neural modeling for n-degree ecosystems using the linear matrix inequality approach Journal of Vibration and Control 20 (1): 82-93. Epub ahead of print 8 October 2012. doi: 10.1177/1077546312458533 Chen C-H, Wu W-X and Chen C-Y (2013) Ant-inspired collective problem-solving systems Journal of Vibration and Control 19 (16): 2481-2490. Epub ahead of print 18 September 2012. doi: 10.1177/1077546312456231 Chen C-H, Yao T-K, Kuo C-M and Chen C-Y (2013) Evolutionary design of constructive multilayer feedforward neural network Journal of Vibration and Control 19 (16): 2413-2420. Epub ahead of print 12 September 2012. doi: 10.1177/1077546312456726 Chen C-W (2013) Applications of the fuzzy-neural Lyapunov criterion to multiple time-delay systems Journal of Vibration and Control 19 (13): 2054-2067. Epub ahead of print 16 August 2012. doi: 10.1177/1077546312451034 Chung P-Y, Chen Y-H, Walter L and Chen C-Y (2013) Influence and dynamics of a mobile robot control on mechanical components Journal of Vibration and Control 19 (13): 1923-1935. Epub ahead of print 20 July 2012. doi: 10.1177/1077546312452184 Chen C-W (2013) Neural network-based fuzzy logic parallel distributed compensation controller for structural system Journal of Vibration and Control 19 (11): 1709-1727. Epub ahead of print 22 June 2012. doi: 10.1177/1077546312442233 Chen C-W, Yeh K, Yang H-C, Liu KFR and Liu C-C (2013) A critical review of structural system control by the large-scaled neural network linear-deferential-inclusion-based criterion Journal of Vibration and Control 19 (11): 1658-1673. Epub ahead of print 18 June 2012. doi: 10.1177/1077546312443377 Chen C-H, Kuo C-M, Chen C-Y and Dai J-H (2013) The design and synthesis using hierarchical robotic discrete-event modeling Journal of Vibration and Control 19 (11): 1603-1613. Epub ahead of print 27 June 2012. doi: 10.1177/1077546312449645 Chang CJ, Chen CY and Chou I-T (2013) The design of information and communication technologies: telecom MOD strength machines Journal of Vibration and Control 19 (10): 1499-1513. Epub ahead of print 27 June 2012. doi: 10.1177/1077546312449644 Shih B-Y, Chen C-Y, Li K-H, Wu T-Y, Chen G-Y (2013) A novel NXT control method for implementing force sensing and recycling in a training robot Journal of Vibration and Control 19 (10): 1443-1459. Epub ahead of print 1 June 2012. doi: 10.1177/1077546312446361 Chen C-W, Chen P-C and Chiang W-L (2013) Modified intelligent genetic algorithm-based adaptive neural network control for uncertain structural systems Journal of Vibration and Control 19 (9): 1333-1347. Epub ahead of print 31 May 2012. doi: 10.1177/1077546312442232 Chen C-Y, Shih B-Y, Shih C-H and Wang L-H (2013) Enhancing robust and stability control of a humanoid biped robot: system identification approach. Journal of Vibration and Control 19 (8): 1199-1207. Epub ahead of print 26 April 2012. doi: 10.1177/1077546312442947 Chang C-J, Chen C-Y and Huang C-W (2013) Applications for medical recovery using wireless control of a bluetooth ball with a hybrid G-sensor and human-computer interface technology Journal of Vibration and Control 19 (8): 1139-1151. Epub ahead of print 24 April 2012. doi: 10.1177/1077546312442948 Hsu W-K, Chiou D-J, Chen C-W, Liu M-Y, Chiang W-L and Huang P-C (2013) Sensitivity of initial damage detection for steel structures using the Hilbert-Huang transform method Journal of Vibration and Control 19 (6): 857-878. Epub ahead of print 29 February 2012. doi: 10.1177/1077546311434794 Chen C-Y, Shih B-Y, Shih C-H and Wang L-H (2013) Human-machine interface for the motion control of humanoid biped robots using a graphical user interface Motion Editor Journal of Vibration and Control 19 (6): 814-820. Epub ahead of print 23 February 2012. doi: 10.1177/1077546312437804 Chen C-Y (201}, author = {Chen, C.-Y. and Huang, P.-H.}, doi = {10.1177/1077546310395974}, issn = {1077-5463}, journal = {Journal of Vibration and Control}, month = sep, number = {7}, pages = {973--982}, title = {{Review of an autonomous humanoid robot and its mechanical control}}, url = {http://jvc.sagepub.com/content/18/7/973}, volume = {18}, year = {2011} } @incollection{Goczyla2012, abstract = {The paper presents a novel approach to design and development of a modularized knowledge base. It is assumed that the knowledge base consists of a terminology (axioms) and a world description (assertions), both formulated in a Description Logics (DL) dialect. The approach is oriented towards decomposition of a knowledge base into logical components called contexts and further into semantic components called conglomerates. Both notions were elaborated separately elsewhere. The paper shows how contexts and conglomerates concepts can work in harmony to create a maintainable knowledge base. An architecture of a system that conforms to this approach, which additionally uses a query language called KQL (Knowledge Query Language), is presented. The approach is intended to be used to build a prototypical system that aims at integrating knowledge on cultural heritage coming from digital libraries, including user-defined libraries. The thorough discussion of related work is also given.}, address = {Berlin, Heidelberg}, author = {Goczyła, Krzysztof and Waloszek, Aleksander and Waloszek, Wojciech and Zawadzka, Teresa}, booktitle = {Intelligent Tools for Building a Scientific Information Platform}, doi = {10.1007/978-3-642-24809-2}, editor = {Bembenik, Robert and Skonieczny, Lukasz and Rybiński, Henryk and Niezgodka, Marek}, isbn = {978-3-642-24808-5}, pages = {179--201}, publisher = {Springer Berlin Heidelberg}, series = {Studies in Computational Intelligence}, title = {{Modularized Knowledge Bases Using Contexts, Conglomerates and a Query Language}}, url = {http://www.springerlink.com/index/10.1007/978-3-642-24809-2}, volume = {390}, year = {2012} } @inproceedings{Bui:2002, abstract = {We propose ParleE, a quantitative, flexible and adaptive model of emo- tions for a conversational agent in a multi-agent environment capable of multi- modal communication.ParleE appraises events based on learning and a probabilis- tic planning algorithm. ParleE also models personality and motivational states and their role in determining the way the agent experiences emotion. 1}, author = {Bui, T and Heylen, D and Poel, M and Nijholt, A}, booktitle = {KI 2002: Advances in Artificial Intelligence}, pages = {1--9}, publisher = {Springer}, title = {{ParleE: An adaptive plan based event appraisal model of emotions}}, year = {2002} } @book{Wells1994, abstract = {This text critically reviews the literature on attention and emotion, and offers an integrative cognitive attentional model of the development and maintenance of emotional disorders. It highlights the similarities and differences between disorders and offers specific new treatment implications. The book contains numerous summary sections so that readers less familiar with the cognitive literature can follow the main issues without being overwhelmed. The central aims of this work are: to review critically models of attention and their application to attentional processes in emotional disorders; To develop an integrative theoretical framework and model for conceptualizing attentional processes associated with the aetiology and maintenance of emotional stress reactions; and to discuss the implications for clinical practice of attentional theories of emotional dysfunction.}, address = {New York}, author = {Wells, A and Matthews, G}, publisher = {Erlbaum}, title = {{Attention and Emotion: a Clinical Perspective}}, year = {1994} } @incollection{Perry1999, abstract = {In overwhelming trauma, when words fail, it is the body that begins to speak. How can clinicians listen to the body and understand its messages? This book is both a detailed review of the body symptoms and body image distortions found after trauma and a textbook of psychotherapy techniques to repair broken metaphors about the body so that the body-self and its functioning can be restored. Multiple theoretical perspectives—Freudian psychoanalytic theory, attachment theory, trauma theory—are synthesized to shape an interlocking framework within which the therapist can listen and stay with the messages from the patient’s body. The reader is guided by detailed clinical examples drawn from an international group of trauma therapists that includes Barry Cohen, Richard Kluft, Bruce Perry, Valerie Sinason and Onno van der Hart.}, author = {Perry, Bruce D.}, booktitle = {Splintered Reflections: Images Of The Body In Trauma}, editor = {Goodwin, Jean and Attias, Reina}, publisher = {Basic Books}, title = {{The memories of states: How the brain stores and retrieves traumatic experience}}, year = {1999} } @inproceedings{Hussain2013, abstract = {Cognitive computation is an emerging discipline linking together neurobiology, cognitive psychology and artificial intelligence. Springer Neuroscience has launched a journal in this exciting multidisciplinary topic, which seeks to publish biologically inspired theoretical, computational, experimental and integrative accounts of all aspects of natural and artificial cognitive systems. In this keynote, we outline and build on some of the pioneering work of the late Professor John Taylor, who was also founding Advisory Board Chair of Cognitive Computation, specifically his proposal on how to create a cognitive machine equipped with multi-modal cognitive capabilities. In this context, we first present a novel modular cognitive control framework for autonomous systems that could potentially realize the required cognitive action-selection and learning capabilities in Professor Taylor's envisaged cognitive machine. An ongoing case study in autonomous vehicle control is described, as a benchmark problem, with encouraging preliminary results in a range of realistic driving scenarios - and with significant potential fuel and emission economy implications, compared to conventional control systems. Finally, possible future avenues are explored, including our ongoing work aimed at developing a general modular cognitive framework incorporating multiple modalities, including vision, motor action, language and emotion, required for enabling multi-modal social cognitive and affective behavioral capabilities in future autonomous agents.}, author = {Hussain, Amir}, booktitle = {International Joint Conference on Neural Networks (IJCNN)}, doi = {10.1109/IJCNN.2013.6706716}, isbn = {978-1-4673-6129-3}, issn = {2161-4393}, keywords = {Computational modeling,Educational institutions,Mobile robots,Planning,Process control,Springer Neuroscience,Trajectory,affective behavioral capabilities,artificial cognitive systems,artificial intelligence,autonomous agents,autonomous systems,autonomous vehicle control,cognition,cognitive action selection,cognitive computation,cognitive control systems,cognitive machine,cognitive psychology,cognitive systems,emission economy implications,emotion,general modular cognitive framework,language,modular cognitive control framework,motor action,multimodal cognitive capabilities,multimodal social cognitive behavioral capabilitie,multiple modalities,neurobiology,vision}, month = aug, pages = {1--6}, publisher = {IEEE}, shorttitle = {Neural Networks (IJCNN), The 2013 International Jo}, title = {{Cognitive computation: A case study in cognitive control of autonomous systems and some future directions}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6706716}, year = {2013} } @article{Ericsson1995, abstract = {To account for the large demands on working memory during text comprehension and expert performance, the traditional models of working memory involving temporary storage must be extended to include working memory based on storage in long-term memory. In the proposed theoretical framework cognitive processes are viewed as a sequence of stable states representing end products of processing. In skilled activities, acquired memory skills allow these end products to be stored in long-term memory and kept directly accessible by means of retrieval cues in short-term memory, as proposed by skilled memory theory. These theoretical claims are supported by a review of evidence on memory in text comprehension and expert performance in such domains as mental calculation, medical diagnosis, and chess.}, author = {Ericsson, K A and Kintsch, W}, issn = {0033-295X}, journal = {Psychological review}, keywords = {Aptitude,Attention,Concept Formation,Humans,Mental Processes,Retention (Psychology)}, month = apr, number = {2}, pages = {211--45}, pmid = {7740089}, title = {{Long-term working memory.}}, url = {http://users.ecs.soton.ac.uk/harnad/Papers/Py104/ericsson.long.html}, volume = {102}, year = {1995} } @article{Berrol2006, abstract = {The recent discovery by neuroscientists of mirror neurons has launched a spate of scientific investigations. A keystone of the therapeutic process of dance/movement therapy (D/MT), the concept of mirroring is now the subject of neuroscience. An interactive phenomenon, studies are revealing that the identical sets of neurons can be activated in an individual who is simply witnessing another person performing a movement as the one actually engaged in the action or the expression of some emotion or behavior. The domains of behavior currently under investigation span motoric, psychosocial and cognitive functions, including specific psychosocial issues related to attunement, attachment theory and empathy. Although D/MT embodies empathic forms, until recently their neurological underpinnings have not been studied. The paper addresses the theoretical constructs of the mirror matching mechanism and empathy, and the implications for D/MT. Beginning with the basic mapping of important central nervous system structures and their behavioral functions, the focus shifts to the mirror neurons with respect to the formative years vis-\`{a}-vis the developmental issues of empathy—attachment, attunement, social cognition and morality. The final section offers two exemplars of mirror neurons and empathy as mediated through dance and D/MT.}, author = {Berrol, Cynthia F}, doi = {10.1016/j.aip.2006.04.001}, journal = {The Arts in Psychotherapy}, keywords = {an unusual brochure arrived,be launched by the,berkley,conference on neurosciences and,dance,empathy,formative years,immediately caught my attention,in 2002,in the mail that,intersubjectivity,london,minerva foundation of the,mirror neurons,movement therapy,neuroscience,of the university college,the arts was to,the first international,the institute of neuroesthetics,ucb,university of california,with co-sponsor,with curiosity}, number = {4}, pages = {302--315}, title = {{Neuroscience meets dance/movement therapy: Mirror neurons, the therapeutic process and empathy}}, volume = {33}, year = {2006} } @book{Arnold1954, address = {New York}, author = {Arnold, Magda B and Gasson, John A}, publisher = {The Ronald Press Company}, title = {{The Human Person. An Approach To An Integral Theory Of Personality}}, url = {https://archive.org/details/humanpersonanapp010557mbp}, year = {1954} } @book{Simon1960, author = {Simon, H A}, publisher = {Prentice Hall PTR}, title = {{The New Science of Managment Decision}}, year = {1960} } @inproceedings{Li2008, abstract = {Recognizing the emotion of the text plays a key role in the human-computer interaction. This paper established a textual emotion recognition model incorporating personality in it. The paper defined a series of basic emotion reasoning rules and revised it to user’s emotion reasoning rules on the basis of personality model. The basic emotion reasoning rules in the paper were built according to OCC model but simplified the 22 emotional rules of OCC model into 16 rules according to the specific feature of the text. To include the personal factor, the paper analyzed each dimension of the FFM (Five-Factor model) and modified the basic emotion rules based on the features of each dimension, and then built user’s emotion reasoning rules for different people. At the end, the paper using two experiments compared the results of textual emotion recognition including personal factor with the one not including the personal feature. The results show that after mixing the personal factor in it, the emotion recognition accuracy increases a lot and that the results of emotion recognition follow the nature law of human personality.}, address = {Sanya}, author = {Li, Haifang and Pang, Na and Guo, Shangbo}, booktitle = {IEEE International Conference on Robotics and Biomimetics}, isbn = {9781424417582}, pages = {2222--2227}, title = {{Research on textual emotion recognition incorporating personality factor}}, year = {2007} } @article{Tulving:1985, abstract = {Proposes a ternary classificatory scheme of memory in which procedural, semantic, and episodic memory constitute a monohierarchical arrangement. In this scheme, episodic memory is a specialized subsystem of semantic memory, which in turn is a specialized subsystem of procedural memory. The 3 memory systems differ from one another in a number of ways, including the kind of consciousness that characterizes their operations. The ternary scheme overlaps with dichotomies and trichotomies of memory proposed by others. Evidence for multiple systems is reviewed, and illustrative data are provided from experiments. Direct priming effects were found to be both functionally and stochastically independent of recognition memory. (100 ref) (PsycINFO Database Record (c) 2012 APA, all rights reserved)}, author = {Tulving, Endel}, journal = {American Psychologist}, pages = {385--398}, title = {{How many memory systems are there?}}, volume = {40}, year = {1985} } @article{Babu2013, abstract = {‘Meta-cognitive Radial Basis Function Network’ (McRBFN) and its ‘Projection Based Learning’ (PBL) algo- rithm for classification problems in sequential framework is proposed in this paper and is referred to as PBL-McRBFN. McRBFN is inspired by human meta-cognitive learning principles. McRBFN has two com- ponents, namely the cognitive component and the meta-cognitive component. The cognitive component is a single hidden layer radial basis function network with evolving architecture. In the cognitive compo- nent, the PBL algorithm computes the optimal output weights with least computational effort by finding analytical minima of the nonlinear energy function. The meta-cognitive component controls the learning process in the cognitive component by choosing the best learning strategy for the current sample and adapts the learning strategies by implementing self-regulation. In addition, sample overlapping condi- tions are considered for proper initialization of new hidden neurons, thus minimizes the misclassification. The interaction of cognitive component and meta-cognitive component address the what-to-learn, when- to-learn and how-to-learn human learning principles efficiently. The performance of the PBL-McRBFN is evaluated using a set of benchmark classification problems from UCI machine learning repository and two practical problems, viz., the acoustic emission signal classification and the mammogram for cancer classi- fication. The statistical performance evaluation on these problems has proven the superior performance of PBL-McRBFN classifier over results reported in the literature.}, author = {Babu, G S and Suresh, S}, journal = {Applied Soft Computing}, number = {1}, pages = {654--666}, title = {{Meta-cognitive RBF network and its projection based learning algorithm for classification problems}}, volume = {13}, year = {2013} } @incollection{Chomsky1967, author = {Chomsky, Noam}, booktitle = {Readings in the Psychology of Language}, editor = {Jakobovits, Leon A. and Miron, Murray S.}, pages = {142--143}, publisher = {Prentice-Hall}, title = {{A Review of B. F. Skinner's Verbal Behavior}}, url = {http://www.chomsky.info/articles/1967----.htm}, year = {1967} } @phdthesis{Elliott:1992, address = {Chicago}, author = {Elliott, C D}, school = {Northwestern University}, title = {{The Affective Reasoner: Aprocess model of emotions in a multi-agent system}}, year = {1992} } @inproceedings{Neves2006, abstract = {This paper presents iAIML, a mechanism to treat in- tentional information based on AIML, a state-of-the-art technology in chatterbot development. Our main goal was to improve dialogues with AIML chatterbots. iAIML adds structure to AIML bases, incorporating intentions and rules used in sentence interpretation and generation. We adopted as linguistic base the Conversational Analysis The- ory (CAT), which considers intentionality in adjacent pairs in dialogue, facilitating the establishment of consistent di- alogues between chatterbots and users. Tests with the im- plemented solution showed feasibility of the proposed ap- proach. This is an original work with several contributions, such as the innovative and effective use of CAT, and a con- sistent modular structure of the iAIML base, favoring reuse and maintenance.}, address = {Arlington, VA}, author = {Neves, A M M and Barros, F A and Hodges, C}, booktitle = {IEEE International Conference on Tools with Artificial Intelligence}, isbn = {0769527280}, pages = {225 -- 231}, title = {{iAIML: a Mechanism to Treat Intentionality in AIML Chatterbots}}, year = {2006} } @article{Kriukova2013, abstract = {Though associative recognition memory is thought to rely primarily on recollection, recent research indicates that familiarity might also make a substantial contribution when to-be-learned items are integrated into a coherent structure by means of an existing semantic relation. It remains unclear how different types of semantic relations, such as categorical (e.g., dancer-singer) and thematic (e.g., dancer-stage) relations might affect associative recognition, however. Using event-related potentials (ERPs), we addressed this question by manipulating the type of semantic link between paired words in an associative recognition memory experiment. An early midfrontal old/new effect, typically linked to familiarity, was observed across the relation types. In contrast, a robust left parietal old/new effect was found in the categorical condition only, suggesting a clear contribution of recollection to associative recognition for this kind of pairs. One interpretation of this pattern is that familiarity was sufficiently diagnostic for associative recognition of thematic relations, which could result from the integrative nature of the thematic relatedness compared to the similarity-based nature of categorical pairs. The present study suggests that the extent to which recollection and familiarity are involved in associative recognition is at least in part determined by the properties of semantic relations between the paired associates.}, author = {Kriukova, Olga and Bridger, Emma and Mecklinger, Axel}, doi = {10.1016/j.bandc.2013.07.006}, issn = {1090-2147}, journal = {Brain and cognition}, month = oct, number = {1}, pages = {93--103}, pmid = {23942226}, title = {{Semantic relations differentially impact associative recognition memory: electrophysiological evidence.}}, url = {http://www.sciencedirect.com/science/article/pii/S0278262613001036}, volume = {83}, year = {2013} } @article{Craik1972, abstract = {This paper briefly reviews the evidence for multistore theories of memory and points out some difficulties with the approach. An alternative framework for human memory research is then outlined in terms of depth or levels of processing. Some current data and arguments are reexamined in the light of this alternative framework and implications for further research considered.}, author = {Craik, Fergus I M and Lockhart, Robert S}, issn = {00225371}, journal = {Journal of Verbal Learning and Verbal Behavior}, month = dec, number = {6}, pages = {671--684}, title = {{Levels of processing: A framework for memory research}}, url = {http://www.sciencedirect.com/science/article/pii/S002253717280001X}, volume = {11}, year = {1972} } @article{Graves:2000, abstract = {The use of patterns allows proven design expertise to be captured, communicated and reused in areas such as architec- ture and object-oriented programming. The artificial intelligence discipline of behavior-based robotics is an area in which such design expertise has undoubtedly accumulated, although it has not been captured and formalized. Consequently, the creation of these robotic systems remains a relatively unstructured process requiring a large amount of trial-and-error development. There is therefore a strong case for representing the previous design exper- tise which has been developed in this field. This paper describes how this may be achieved through the use of design patterns.}, author = {Graves, A R and Czarnecki, C}, issn = {10834427}, journal = {Systems, Man and Cybernetics, Part A: Systems and Humans, IEEE Transactions on}, keywords = {behavior engineering,behavior-based robotics,con}, month = jan, number = {1}, pages = {36--41}, title = {{Design patterns for behavior-based robotics}}, volume = {30}, year = {2000} } @article{Boucenna2014, abstract = {Recently, there have been considerable advances in the research on innovative information communication technology (ICT) for the education of people with autism. This review focuses on two aims: (1) to provide an overview of the recent ICT applications used in the treatment of autism and (2) to focus on the early development of imitation and joint attention in the context of children with autism as well as robotics. There have been a variety of recent ICT applications in autism, which include the use of interactive environments implemented in computers and special input devices, virtual environments, avatars and serious games as well as telerehabilitation. Despite exciting preliminary results, the use of ICT remains limited. Many of the existing ICTs have limited capabilities and performance in actual interactive conditions. Clinically, most ICT proposals have not been validated beyond proof of concept studies. Robotics systems, developed as interactive devices for children with autism, have been used to assess the child’s response to robot behaviors; to elicit behaviors that are promoted in the child; to model, teach and practice a skill; and to provide feedback on performance in specific environments (e.g., therapeutic sessions). Based on their importance for both early development and for building autonomous robots that have humanlike abilities, imitation, joint attention and interactive engagement are key issues in the development of assistive robotics for autism and must be the focus of further research.}, author = {Boucenna, Sofiane and Narzisi, Antonio and Tilmont, Elodie and Muratori, Filippo and Pioggia, Giovanni and Cohen, David and Chetouani, Mohamed}, doi = {10.1007/s12559-014-9276-x}, issn = {1866-9956}, journal = {Cognitive Computation}, month = may, title = {{Interactive Technologies for Autistic Children: A Review}}, url = {http://link.springer.com/10.1007/s12559-014-9276-x}, year = {2014} } @inproceedings{Sun2007, abstract = {This paper presents a framework for effective image retrieval by employing long-term memory learning together with short time relevance feedback. Considering the fuzzy characteristic of the human's semantic knowledge, the proposed retrieval framework is associated with a novel matrix named fuzzy semantic relevance matrix (FSRM), which is used for remembering the semantic information obtained from user-provided interactions. Experimental results demonstrate the effectiveness of the proposed scheme.}, address = {Kaohsiung}, author = {Sun, Z and Lu, Z and Jin, H}, booktitle = {Third International Conference on Intelligent Information Hiding and Multimedia Signal Processing}, pages = {173--177}, title = {{Image retrieval with long-term memory learning and short-time relevance feedback}}, volume = {1}, year = {2007} } @book{vallverdu2012, abstract = {As humans interact more often and more intimately with computers, and as computational systems become an ever more important element of our society, playing roles in education, the production of culture and goods, and management, it is inevitable that we should seek to interact with these systems in ways that take advantage of our powerful emotional capabilities. Creating Synthetic Emotions through Technological and Robotic Advancements compiles progressive research in the emerging and groundbreaking fields of artificial emotions, affective computing, and sociable robotics that allow humans to begin the once impossible-seeming task of interacting with robots, systems, devices, and agents. This landmark volume brings together expert international researchers to expound upon these topics as synthetic emotions move toward becoming a daily reality.}, author = {Vallverd\'{u}, J}, isbn = {9781466615953}, publisher = {Information Science Reference}, series = {Premier reference source}, title = {{Creating Synthetic Emotions Through Technological and Robotic Advancements}}, url = {http://books.google.pl/books?id=hK\_FpwAACAAJ}, year = {2012} } @book{Woodworth1972, author = {Woodworth, Robert S and Schlosberg, Harold}, edition = {3rd}, publisher = {Holt, Rinehart and Winston}, title = {{Experimental psychology}}, year = {1972} } @article{Gonzalez2008, abstract = {Human immunodeficiency virus (HIV) and drugs of abuse affect common neural systems underlying procedural memory, including the striatum. The authors compared performance of 48 HIV seropositive (HIV+) and 48 HIV seronegative (HIV-) participants with history of cocaine and/or heroin dependence across multiple Trial Blocks of three procedural learning (PL) tasks: Rotary Pursuit (RP), Mirror Star Tracing (MST), and Weather Prediction (WP). Groups were well matched on demographic, psychiatric, and substance use parameters, and all participants were verified abstinent from drugs. Mixed model analyses of variance revealed that the individuals in the HIV+ group performed more poorly across all tasks, with a significant main effect of HIV serostatus observed on the Mirror Star Tracing and a trend toward significance obtained for the Rotary Pursuit task. No significant differences were observed on the Weather Prediction task. Both groups demonstrated significant improvements in performance across all three procedural learning tasks. It is important to note that no significant Serostatus x Trial Block interactions were observed on any task. Thus, the individuals in the HIV+ group tended to perform worse than those in the HIV- group across all trial blocks of procedural learning tasks with motor demands, but showed no differences in their rate of improvement across all tasks. These findings are consistent with HIV--associated deficits in complex motor skills, but not in procedural learning.}, author = {Gonzalez, Raul and Jacobus, Joanna and Amatya, Anup K and Quartana, Phillip J and Vassileva, Jasmin and Martin, Eileen M}, doi = {10.1037/a0013404}, issn = {0894-4105}, journal = {Neuropsychology}, keywords = {Analysis of Variance,Case-Control Studies,Cocaine-Related Disorders,Cocaine-Related Disorders: complications,Cocaine-Related Disorders: physiopathology,Cocaine-Related Disorders: psychology,Cognition,Cognition: physiology,HIV Infections,HIV Infections: complications,HIV Infections: physiopathology,HIV Infections: psychology,Heroin Dependence,Heroin Dependence: complications,Heroin Dependence: physiopathology,Heroin Dependence: psychology,Humans,Learning,Learning: physiology,Neuropsychological Tests,Neuropsychological Tests: statistics \& numerical d,Psychomotor Performance,Psychomotor Performance: physiology,Reaction Time,Reaction Time: physiology,Substance-Related Disorders,Substance-Related Disorders: complications,Substance-Related Disorders: physiopathology,Substance-Related Disorders: psychology,Visual Perception,Visual Perception: physiology}, month = nov, number = {6}, pages = {776--86}, pmid = {18999351}, title = {{Deficits in complex motor functions, despite no evidence of procedural learning deficits, among HIV+ individuals with history of substance dependence.}}, url = {http://www.pubmedcentral.nih.gov/articlerender.fcgi?artid=2630709\&tool=pmcentrez\&rendertype=abstract}, volume = {22}, year = {2008} } @article{Davis2003, abstract = {Recent evidence suggests that the emotions play a crucial role in perception, learning and rational decision making. Despite arguments to the contrary, all artificial intelligent systems are, to some extent, autonomous. This research investigates how emotion can be used as the basis for autonomy. We propose the use of an emotion-based control language that maps over all layers of a computational architecture. We report on how theoretical work and both design and computational experiments with this concept are being used to direct perception, behavior selection and reasoning in cognitive agents.}, author = {Davis, Darryl N and Lewis, Suzanne C}, journal = {Informatica}, keywords = {all artificial intelligent systems,are,as the basis for,autonomous,autonomy,computational models,contrary,crucial role in perception,decision making,despite arguments to the,emotion,emotion can be used,learning and rational,perception,reasoning,recent evidence suggests that,the emotions play a,this research investigates how,to some extent,we}, number = {2}, pages = {157--164}, title = {{Computational Models of Emotion for Autonomy and Reasoning}}, volume = {27}, year = {2003} } @article{Kant1786, author = {Kant, Immanuel}, editor = {Wood, Allen W.}, journal = {Berlinische Monatschrift}, pages = {304--330}, title = {{What Does it Mean to Orient Oneself in Thinking?}}, volume = {8}, year = {1786} } @article{Morris1977, abstract = {Levels of processing were manipulated as a function of acquisition task and type of recognition test in three experiments. Experiment 1 showed that semantic acquisition was superior to rhyme acquisition given a standard recognition test, whereas rhyme acquisition was superior to semantic acquisition given a rhyming recognition test. The former finding supports, while the latter finding contradicts, the levels of processing claim that depth of processing leads to stronger memory traces. Experiment 2 replicated these findings using both immediate and delayed recognition tests. Experiment 3 indicated that these effects were not dependent upon the number of times a rhyme sound was presented during acquisition. Results are interpreted in terms of an alternate framework involving transfer appropriate processing.}, author = {Morris, C. Donald and Bransford, John D. and Franks, Jeffery J.}, doi = {10.1016/S0022-5371(77)80016-9}, issn = {00225371}, journal = {Journal of Verbal Learning and Verbal Behavior}, month = oct, number = {5}, pages = {519--533}, title = {{Levels of processing versus transfer appropriate processing}}, url = {http://www.sciencedirect.com/science/article/pii/S0022537177800169}, volume = {16}, year = {1977} } @inproceedings{Cai, abstract = {The game of Go has simple rules to learn but requires complex strategies to play well, and, the conventional tree search algorithm for computer games is not suited for Go program. Thus, the game of Go is an ideal problem domain for machine learning algorithms. This paper examines the performance of a 19×19 computer Go player, using heuristic dynamic programming (HDP) and parallel alpha-beta search. The neural network based Go player learns good Go evaluation functions and wins about 30\% of the games in a test series on 19×19 board}, author = {Cai, Xindi and Wunsch, D.C.}, booktitle = {International Joint Conference on Neural Networks}, isbn = {0780370449}, pages = {2373--2375}, title = {{A parallel computer-Go player, using HDP method}}, year = {2001} } @article{Greeno1989, abstract = {Research on general thinking abilities—productive, higher order, critical, and creative thinking—has progressed slowly compared with the rapid progress that has been made in the study of cognitive structures and procedures. As alternatives to currently prevailing assumptions, three framing assumptions for the study of thinking are proposed, involving situated cognition, personal and social epistemologies, and conceptual competence. Evidence consistent with these assumptions is outlined, and topics in the psychology of thinking are discussed in relation to the assumptions. (PsycINFO Database Record (c) 2012 APA, all rights reserved)}, author = {Greeno, James G}, journal = {American Psychologist,}, month = feb, number = {2}, pages = {134--141}, title = {{A perspective on thinking}}, url = {http://psycnet.apa.org/journals/amp/44/2/134/}, volume = {44}, year = {1989} } @article{Demir:2012, abstract = {abstra ct This paper presents a new driver behavior model, which emulates various driving styles (i.e. behaviors) for different categories of drivers. The model was highly parametric and was developed based on a two-layer Hierarchical Concurrent State Machines (HCSM) pro- gramming framework. Our study has been specifically oriented to create a realistic urban traffic environment with hazardous situations typical of real life in a driving simulator, and let the novice drivers to practice in a safe environment. In our study, we used TRAFIKENT driving simulator as a test-bed. Experiments and evaluations demonstrated satisfactory results in terms of behavioral validity of our model.}, author = {Demir, Murat and \c{C}avuşoğlu, Abdullah}, doi = {10.1016/j.trf.2012.01.004}, issn = {13698478}, journal = {Transportation Research Part F: Traffic Psychology and Behaviour}, keywords = {driver behavior model}, month = may, number = {3}, pages = {289--296}, title = {{A new driver behavior model to create realistic urban traffic environment}}, url = {http://linkinghub.elsevier.com/retrieve/pii/S1369847812000137 http://dx.doi.org/10.1016/j.trf.2012.01.004}, volume = {15}, year = {2012} } @article{Monderer1999, abstract = {We consider a group of several non-Bayesian agents that can fully coordinate their activities and share their past experience in order to obtain a joint goal in face of uncertainty. The reward obtained by each agent is a function of the environment state but not of the action taken by other agents in the group. The environment state (controlled by Nature) may change arbitrarily, and the reward function is initially unknown. Two basic feedback structures are considered. In one of them – the perfect monitoring case – the agents are able to observe the previous environment state as part of their feedback, while in the other – the imperfect monitoring case – all that is available to the agents are the rewards obtained. Both of these settings refer to partially observable processes, where the current environment state is unknown. Our study refers to the competitive ratio criterion. It is shown that, for the imperfect monitoring case, there exists an efficient stochastic policy that ensures that the competitive ratio is obtained for all agents at almost all stages with an arbitrarily high probability, where efficiency is measured in terms of rate of convergence. It is also shown that if the agents are restricted only to deterministic policies then such a policy does not exist, even in the perfect monitoring case.}, author = {Monderer, Dov and Tennenholtz, Moshe}, pages = {91--106}, title = {{Dynamic non-Bayesian decision making in multi-agent systems}}, volume = {25}, year = {1999} } @phdthesis{Swagerman:1987, address = {Amsterdam}, author = {Swagerman, J}, school = {University of Amsterdam}, title = {{The Artificial Concern REalization System ACRES: A computer model of emotion}}, url = {http://cogprints.org/469/1/Analysis\_of\_ACRES.html}, year = {1987} } @incollection{ZKKD2007c, author = {Kowalczuk, Zdzisław and Duzinkiewicz, Karol}, booktitle = {Inteligentne wydobywanie informacji}, chapter = {Technology}, editor = {Kowalczuk, Zdzisław and Wiszniewski, Bogdan}, pages = {177--196}, title = {{Wyznaczanie trajektorii ruchu zespołu robot\'{o}w mobilnych w \'{s}rodowisku z przeszkodami}}, year = {2007} } @article{James1884, author = {James, William}, journal = {Mind}, pages = {188--205}, title = {{What is an Emotion?}}, url = {http://psychclassics.yorku.ca/James/emotion.htm}, volume = {9}, year = {1884} } @book{James1918, address = {New York}, annote = {From Duplicate 2 ( The Principles of Psychology - James, W )}, author = {James, W}, publisher = {H. Holt}, title = {{The Principles of Psychology}}, url = {http://psychclassics.yorku.ca/James/Principles/index.htm}, year = {1918} } @book{Brim1962, author = {Brim, N and Orville, G and Glass, D C}, publisher = {Stanford University Press}, title = {{Personality and Decision Processes: Studies in the Social Psychology of Thinking}}, year = {1962} } @book{Tulving1983, address = {Oxford, New York}, author = {Tulving, Endel}, publisher = {Oxford University Press}, title = {{Elements of Episodic Memory}}, url = {http://philpapers.org/rec/tuleoe}, year = {1983} } @book{Piaget1971, abstract = {"In short, every epistemology, even antiempirical, raises questions of fact and thus adopts implicit psychological positions, but without effective verification, whereas the latter is imposed as a good method." "Genetic psychology is the study of the development of mental functions, in so far as this development can offer an explanation or at least a complement of information concerning their mechanism as the finished state. In other words, genetic psychology consists of using child psychology to find the solution of general psychological problems." "Sensation or perceptions, let us certainly admit that is is always active in the elementary stages of knowledge formation, but it is never alone in action and what is added is, to say the least, as important as it is in such elaboration." "To be more exact, we would have to speak of the perceptive and not of the sensorial origin of scientific knowledge, since perception is not composed of sensations but is an immediate composition of them." "If, appearing to be based on sensation, physical knowledge is constantly withdrawn more and more, the reason is that it never proceeds from sensation nor even from pure perception but, at the very outset, it implies a logico-mathematical schematization of perceptions as well as actions exercised on the objects}, author = {Piaget, Jean}, publisher = {Grossman}, series = {An Orion Press book}, title = {{Psychology and Epistemology}}, year = {1971} } @book{Ogiela2008b, address = {Berlin – Heidelberg – New York}, author = {Ogiela, Marek R. and Tadeusiewicz, Ryszard}, publisher = {Springer-Verlag}, series = {Studies in Computational Intelligence}, title = {{Modern Computational Intelligence Methods for the Interpretation of Medical Images}}, volume = {84}, year = {2008} } @incollection{Yang2013, abstract = {This paper presents a new brain-inspired, switching control approach for a car-like autonomous vehicle using a basal ganglia (BG) model as an action selection mechanism. The problem domain has challenging nonholonomic and state constraints which imply no single stabilizing controller solution is possible by time-invariant smooth state feedback. To allow the BG make the correct controller selection from a family of candidate motion controllers, a fuzzy logic-based salience model using reference and tracking error only is developed, and applied in a soft switching control mechanism. To demonstrate the effectiveness of our approach for motion tracking control, we show effective control for a circular trajectory tracking application. The performance and advantages of the proposed fuzzy salience model and the BG-based soft switching control scheme against a traditional single control method are compared.}, address = {Berlin, Heidelberg}, author = {Yang, Erfu and Hussain, Amir and Gurney, Kevin}, booktitle = {Advances in Brain Inspired Cognitive Systems}, doi = {10.1007/978-3-642-38786-9}, editor = {Liu, Derong and Alippi, Cesare and Zhao, Dongbin and Hussain, Amir}, isbn = {978-3-642-38785-2}, pages = {245--254}, publisher = {Springer Berlin Heidelberg}, series = {Lecture Notes in Computer Science}, title = {{A Basal Ganglia Inspired Soft Switching Approach to the Motion Control of a Car-Like Autonomous Vehicle}}, url = {http://link.springer.com/10.1007/978-3-642-38786-9}, volume = {7888}, year = {2013} } @book{Campbell2005, abstract = {How does the brain represent number and make mathematical calculations? What underlies the development of numerical and mathematical abilities? What factors affect the learning of numerical concepts and skills? What are the biological bases of number knowledge? Do humans and other animals share similar numerical representations and processes? What underlies numerical and mathematical disabilities and disorders, and what is the prognosis for rehabilitation? These questions are the domain of mathematical cognition, the field of research concerned with the cognitive and neurological processes that underlie numerical and mathematical abilities. The Handbook of Mathematical Cognition is a collection of 27 essays by leading researchers that provides a comprehensive review of this important research field.}, author = {Campbell, Jamie I D}, isbn = {1841694118}, publisher = {Psychology Press}, title = {{Handbook of Mathematical Cognition}}, url = {http://books.google.com/books?id=yNBURwV7wZEC\&pgis=1}, year = {2005} } @article{Rosenblatt1958, author = {Rosenblatt, F.}, institution = {Cornell Aeronautical Laboratory}, journal = {Psychological Review}, number = {6}, pages = {386--408}, title = {{The Perceptron: A Probabilistic Model for Information Storage and Organization in the Brain}}, volume = {65}, year = {1958} } @article{Bogue2010, abstract = {Brain-computer interfaces: control by thought}, author = {Bogue, Robert}, doi = {10.1108/01439911011018894}, issn = {0143-991X}, journal = {Industrial Robot: An International Journal}, keywords = {Engineering \& Materials Science}, language = {en}, month = aug, number = {2}, pages = {126--132}, publisher = {Emerald Group Publishing Limited}, title = {{Brain-computer interfaces: control by thought}}, url = {http://www.emeraldinsight.com/journals.htm?issn=0143-991X\&volume=37\&issue=2\&articleid=1840314\&show=html}, volume = {37}, year = {2010} } @book{Plato2012, author = {Plato}, isbn = {0718198913}, publisher = {Penguin Books Limited}, title = {{The Republic}}, url = {http://en.wikisource.org/wiki/The\_Republic}, year = {2012} } @article{Lee2005, abstract = {We investigated the relations of the “Dark Triad” personality traits—Psychopathy, Machiavellianism, and Narcissism—with the variables of the Five-Factor Model and the HEXACO model of personality structure. Results (N=164) indicated that all three Dark Triad traits were strongly negatively correlated (rs=−0.72, −0.57, and −0.53, respectively) with the HEXACO Honesty–Humility factor. Psychopathy and Machiavellianism showed moderate negative correlations with Big Five Agreeableness (rs=−0.39 and −0.44, respectively), but Narcissism did not (r=−0.04). However, Narcissism correlated positively with Big Five Extraversion (r=0.46) and HEXACO Extraversion (r=0.49). Correlations among the Dark Triad variables were explained satisfactorily by the HEXACO variables, but not by the Five-Factor Model variables.}, author = {Lee, Kibeom and Ashton, Michael C.}, doi = {10.1016/j.paid.2004.09.016}, file = {::}, issn = {01918869}, journal = {Personality and Individual Differences}, month = may, number = {7}, pages = {1571--1582}, title = {{Psychopathy, Machiavellianism, and Narcissism in the Five-Factor Model and the HEXACO model of personality structure}}, url = {http://www.sciencedirect.com/science/article/pii/S019188690400296X}, volume = {38}, year = {2005} } @incollection{Wheeler2000, abstract = {The primary goals of this chapter are to discuss and support 2 theoretical propositions about episodic memory and autonoetic awareness. Because episodic remembering necessarily entails a conscious reexperience of the personal past, it is possible to conclude the following: 1. Episodic memory is critically different from all other varieties of memory (e.g., stimulus-response strengthening, general knowledge acquisition), and can be dissociated from them. 2. Episodic remembering is closely related to other higher order mental achievements that are not typically considered to be acts of memory. Topics include: episodic and semantic memory; dissociating varieties of memory and conscious awareness; frontal lobes and episodic memory; autonoetic awareness of the present and future; episodic memory in young children; conscious awareness in young children; and medial temporal lobe patients.}, author = {Wheeler, Mark A.}, booktitle = {The Oxford handbook of memory}, editor = {Tulving, Endel and Craik, Fergus I M}, pages = {597--608}, publisher = {Oxford University Press}, title = {{Episodic memory and autonoetic awareness.}}, year = {2000} } @article{Driver2001, abstract = {Research on attention is concerned with selective processing of incoming sensory information. To some extent, our awareness of the world depends on what we choose to attend, not merely on the stimulation entering our senses. British psychologists have made substantial contributions to this topic in the past century. Celebrated examples include Donald Broadbent's filter theory of attention, which set the agenda for most subsequent work; and Anne Treisman's revisions of this account, and her later feature-integration theory. More recent contributions include Alan Allport's prescient emphasis on the relevance of neuroscience data, and John Duncan's integration of such data with psychological theory. An idiosyncratic but roughly chronological review of developments is presented, some practical and clinical implications are briefly sketched, and future directions suggested. One of the biggest changes in the field has been the increasing interplay between psychology and neuroscience, which promises much for the future. A related change has been the realization that selection attention is best thought of as a broad topic, encompassing a range of selective issues, rather than as a single explanatory process.}, author = {Driver, Jon}, doi = {10.1348/000712601162103}, issn = {20448295}, journal = {British Journal of Psychology}, number = {1}, pages = {53--78}, title = {{A selective review of selective attention research from the past century}}, url = {http://dx.doi.org/10.1348/000712601162103 http://onlinelibrary.wiley.com/doi/10.1348/000712601162103/abstract}, volume = {92}, year = {2001} } @book{Nosal1990, address = {Warszawa}, author = {Nosal, Czesław Sławomir}, isbn = {8301092939}, publisher = {PWN}, title = {{Psychologiczne modele umysłu}}, url = {http://books.google.pl/books/about/Psychologiczne\_modele\_umys\%C5\%82u.html?id=lLAWAAAACAAJ\&pgis=1}, year = {1990} } @book{Oatley2012, author = {Oatley, K and Keltner, D and Jenkins, JM}, edition = {2nd}, publisher = {Blackwell Publishing}, title = {{Understanding emotions}}, url = {http://psycnet.apa.org/psycinfo/2006-03276-000}, year = {2012} } @book{Reason1990, abstract = {Human Error, published in 1991, is a major theoretical integration of several previously isolated literatures. Particularly important is the identification of cognitive processes common to a wide variety of error types. Technology has now reached a point where improved safety can only be achieved on the basis of a better understanding of human error mechanisms. In its treatment of major accidents, the book spans the disciplinary gulf between psychological theory and those concerned with maintaining the reliability of hazardous technologies. As such, it is essential reading not only for cognitive scientists and human factors specialists, but also for reliability engineers and risk managers. No existing book speaks with so much clarity to both the theorists and the practitioners of human reliability.}, author = {Reason, James}, isbn = {0521314194}, publisher = {Cambridge University Press}, title = {{Human Error}}, url = {http://books.google.pl/books/about/Human\_Error.html?id=WJL8NZc8lZ8C\&pgis=1}, year = {1990} } @article{Bugelski1961, abstract = {For many years the construct of set has been used to demonstrate how we perceive or respond to a situation in terms of our past experience. Every beginning psychology student hears about the varying responses of the farmer, boy scout, artist, and engineer to the running brook. While the proposition alluded to is generally accepted, there is actually very little pertinent research relating the amount of past experience to perception. The only work done has made use of relatively simple diagrams or ambiguous figures (Leeper, 1935; Rock \& Kremen, 1957; Binder \& Feldman 1960). While Leeper did find that he could control his subjects' responses by manipulating past experiences, he did not attempt to demonstrate any systematic or quantitative relationship between amount of experience and response; he was more concerned with kind of experience, that is, whether the subjects were shown a simplified copy of the ambiguous figure with one of the interpretations emphasized or whether they were also told what to look for. Schafer and Murphy (1943) have tried to demonstrate that a particular profile can be made to dominate a composite figure involving two profiles if it is first shown alone and the subjects are reinforced for responding in a specific manner. While their experiment has not been successfully replicated, it does not bear directly on the question concerning us here because no relation was shown between amounts of past experience and response.}, author = {Bugelski, B. R. and Alampay, Delia A.}, journal = {Canadian Journal of Psychology/Revue canadienne de psychologie}, number = {4}, pages = {205--211}, title = {{The role of frequency in developing perceptual sets}}, volume = {15}, year = {1961} } @book{Lewicki1960, address = {Warszawa}, author = {Lewicki, Andrzej}, language = {Polish}, publisher = {PWN}, title = {{Procesy Poznawcze i Orientacja w Otoczeniu}}, year = {1960} } @article{Tweedale2014, abstract = {This paper provides an outline of historical attempts to achieve human-like decision-making within machines. It concludes with a proposed conceptual approach of how researchers might pursue cognitive mission systems designs in the future. A number of potential success stories need to be explored in order to revise existing techniques and identify which techniques could be componentised for use in this future design. Existing cognitive systems have evolved over time, using; LISt Pro- cessing (LISP), PROLOG and Object Oriented Programming (OOP) languages. These were used to represent information using lists, scripts, frames, schemas, production rules, procedural, semantic and declarative processes. As Computational Intelligence (CI) techniques evolved, a number of frameworks emerged; such as Recognition-Primed Decision (RPD), Pro- cedural Reasoning System (PRS), Collaborative Agent for Simulating Teamwork (CAST), Adaptive Character of Thought– Rational (ACT-R), distributed Multi-Agent Reasoning System (dMars), State, Operator And Result (SOAR) and Java Agent Compiler and Kernel (JACK). Many of these failed to gain traction because the problem-space has become more complex and existing heuristic code quickly becomes unwieldy with no guaranteed solution. Although currently heuristic systems relieve humans of routine activities, they are not able to independently reproduce intuition, insight or cognitive learning. Researchers have repetitively attempted to enhance the level of decision-making capabilities, but few have achieved success without aug- mented human support. Emerging frameworks continue to re-use a number of recurring themes to solve constrained problems, although most techniques cannot transform information into knowledge or wisdom. This paper highlights a number of the more successful concepts that could be used to progressively derive components to form a working cognitive decision-making model within a future mission system.}, author = {Tweedale, Jeffrey W.}, doi = {10.1016/j.procs.2014.08.191}, issn = {18770509}, journal = {Procedia Computer Science}, keywords = {Agents,Artificial Intelligence,Cognitive Architecture,Computational Intelligence,Decision-Making,Machine Intelligence,Multi-Agent Systems.}, pages = {1043--1052}, title = {{A Review of Cognitive Decision-making within Future Mission Systems}}, url = {http://www.sciencedirect.com/science/article/pii/S1877050914011569}, volume = {35}, year = {2014} } @inproceedings{Chiew2004, abstract = {One of the fundamental human cognitive processes is problem solving. Most of the decisions we make relate to some kind of problems we try to solve no matter how trivial and critical the problem may be. The problem solving process entails performing in a new situation with information acquired and knowledge learned from past situations. As a higher level cognitive process, problem solving involves the correlation process effort to connect newly encounter problem object(s) with the object-attribute-relation (OAR) model representation of knowledge in the brain. The goal of problem solving is to search along various solution paths within the problem solver's knowledge base in the memory. When a problem object is identified, problem solving can be perceived as a search process in the memory space for finding a relationship between a set of problem-solving goals and a set of alternative paths. This paper presents a mathematical and cognitive model that describes problem solving as a cognitive process. The cognitive structures of the brain and the mechanisms of internal knowledge representation behind the cognitive process of problem solving are explained. The cognitive process is then formally and rigorously described using real-time process algebra (RTPA) base on the aforementioned models. Extended discussions are presented on applications of the cognitive process model of problem solving in software engineering and psychology.}, author = {Chiew, Vincent and Wang, Yingxu}, booktitle = {Proceedings of the Third IEEE International Conference on Cognitive informatics}, isbn = {0769521908}, keywords = {cognitive informatics,cognitive processes,knowledge engineering,problem,software engineering}, pages = {74--83}, title = {{Formal description of the cognitive process of problem solving}}, url = {http://ieeexplore.ieee.org/xpls/abs\_all.jsp?arnumber=1327461}, year = {2004} } @book{Hefferon2011, address = {Maidenhead}, author = {Hefferon, Kate and Boniwell, Ilona}, isbn = {9780335241958}, publisher = {Open University Press}, title = {{Positive Psychology: Theory, Research and Applications}}, year = {2011} } @inproceedings{Zhao2009, abstract = {A new control algorithm - N.B.S.Game Q-Learning was introduced to solve the cooperation control of two adjacent intersections in this paper. N.B.S.Game was denoted as two-player cooperation game with Nash bargaining solution. Based on game Q-learning algorithm, that the game theory was combined with the Q-learning realized by BP neural network and the game solution was regarded as the basis of taking the strategy selecting of Q-learning, the N.B.S.Game Q-learning algorithm was just put forward. Because the traffic signal cooperation control problem for two adjacent intersections belonged to the two-player general sum cooperation game form, the Nash bargaining solution method was applied to obtain the optimal portfolio strategy to ensure the maximization of the overall benefit. The simulation result by Paramics has showed the control performance of the N.B.S.Game Q-learning algorithm is far better than fixed time control in heavy traffic flow condition and the control strategy can adapt to the variable traffic environment.}, address = {Tianjin}, author = {Zhao, Xiaohua and Li, Zhenlong and Yu, Quan and Shang, Yanzhang}, booktitle = {2009 Fifth International Conference on Natural Computation}, doi = {10.1109/ICNC.2009.518}, isbn = {978-0-7695-3736-8}, keywords = {algorithm,cooperation control for signalized,cooperation game,game q-learning,nash bargaining,q-learning,solution}, pages = {551--557}, publisher = {Ieee}, title = {{A Study of the Cooperation Control of Two Adjacent Intersections Based on N.B.S. Game Q-Learning Algorithm}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=5364282}, year = {2009} } @incollection{Arsenio2012, author = {Arsenio, Artur M and Caldas, Luisa G and de Oliveira, Manuel D}, booktitle = {Introduction to Modern Robotics}, editor = {Chugo, D and Yokota, S}, publisher = {iConcept Press}, title = {{Social Interaction and the Development of Artificial Consciousness}}, year = {2012} } @inproceedings{Togelius2009, abstract = {We introduce a new reinforcement learning benchmark based on the classic platform game Super Mario Bros. The benchmark has a high-dimensional input space, and achieving a good score requires sophisticated and varied strategies. However, it has tunable difficulty, and at the lowest difficulty setting decent score can be achieved using rudimentary strategies and a small fraction of the input space. To investigate the properties of the benchmark, we evolve neural network-based controllers using different network architectures and input spaces. We show that it is relatively easy to learn basic strategies capable of clearing individual levels of low difficulty, but that these controllers have problems with generalization to unseen levels and with taking larger parts of the input space into account. A number of directions worth exploring for learning better-performing strategies are discussed.}, address = {Milano}, author = {Togelius, Julian and Karakovskiy, Sergey and Koutnik, J. and Schmidhuber, J.}, booktitle = {IEEE Symposium on Computational Intelligence and Games}, isbn = {9781424448159}, keywords = {input representation,lution,neuroevo-,platform games,super mario bros}, pages = {156--161}, title = {{Super Mario Evolution}}, year = {2009} } @article{Ohman1987, author = {\"{O}hman, Arne}, journal = {Advances in Psychophysiology}, pages = {79--127}, title = {{The psychophysiology of emotion: An evolutionary-cognitive perspective}}, volume = {2}, year = {1987} } @article{Longoria2009, abstract = {A coordinated reconfigurable vehicle dynamics control (CRVDC) system is achieved by high-level control of generalized forces/moment, distributed to the slip and slip angle of each tire by an innovative control allocation (CA) scheme. Utilizing control of individual tire slip and slip angles helps resolve the inherent tire force nonlinear constraints that otherwise may make the system more complex and computationally expensive. This in turn enables a real-time adaptable, computationally efficient accelerated fixed-point (AFP) method to improve the CA convergence rate when actuation saturates. Evaluation of the overall system is accomplished by simulation testing with a full-vehicle CarSim model under various adverse driving conditions, including scenarios where vehicle actuator failures occur. Comparison with several other vehicle control system approaches shows how the system operational envelope for CRVDC is significantly expanded in terms of vehicle global trajectory and planar motion responses.}, author = {Longoria, R.G.}, doi = {10.1109/TCST.2008.2002264}, issn = {1063-6536}, journal = {IEEE Transactions on Control Systems Technology}, keywords = {CarSim model,Control allocation,accelerated fixed-point method,actuators,control allocation scheme,coordinated control,coordinated reconfigurable vehicle dynamics contro,motion control,planar motion responses,position control,reconfigurable control,trajectory responses,vehicle actuator failures,vehicle dynamics,vehicle dynamics control}, month = may, number = {3}, pages = {723--732}, shorttitle = {Control Systems Technology, IEEE Transactions on}, title = {{Coordinated and Reconfigurable Vehicle Dynamics Control}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=4806119}, volume = {17}, year = {2009} } @article{Shettleworth1993, abstract = {It is often assumed that there is more than one kind of learning--or more than one memory system--each of which is specialized for a different function. Yet, the criteria by which the varieties of learning and memory should be distinguished are seldom clear. Learning and memory phenomena can differ from one another across species or situations (and thus be specialized) in a number of different ways. What is needed is a consistent theoretical approach to the whole range of learning phenomena, and one is explored here. Parallels and contrasts in the study of sensory systems illustrate one way to integrate the study of general mechanisms with an appreciation of species-specific adaptations.}, author = {Shettleworth, S J}, issn = {0097-7403}, journal = {Journal of experimental psychology. Animal behavior processes}, keywords = {Animals,Association Learning,Biological Evolution,Birds,Conditioning, Classical,Imprinting (Psychology),Learning,Memory,Social Environment,Species Specificity,Taste}, month = jan, number = {1}, pages = {5--14}, pmid = {8418217}, title = {{Varieties of learning and memory in animals.}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/8418217}, volume = {19}, year = {1993} } @article{Carr1982, abstract = {We investigated the encoding mechanisms involved in the perceptual recognition of words and pictures. Latencies in naming word and picture targets were analyzed as a function of several characteristics of a preceding prime, including whether it was a word or a picture, its duration of exposure, the interval between the prime and target onset, and whether or not the prime was consciously identified and reported by the subject. Results indicated that a common semantic code is available that can represent the meaning of either a word or a picture. This semantic representation, however, appears to be more easily activated by picture primes than by word primes and seems to benefit the naming of picture targets more than the naming of word targets. Despite the advantage for pictures with respect to semantic activation, overall processing in the naming task was slower and more attention demanding for pictures than for words. Comparison of our data with data on classification, in which an opposite pattern occurs (overall processing appears to be slower and more attention demanding for words than for pictures), suggests that, on the average, pictures have faster and more automatic access to their meanings than to their names but that words have faster and more automatic access to their names than to their meanings. This conclusion concerning the relative ability of stimuli to activate different kinds of internal representations has implications for a theory of the basis and development of automaticity.}, author = {Carr, T H and McCauley, C and Sperber, R D and Parmelee, C M}, issn = {0096-1523}, journal = {Journal of experimental psychology. Human perception and performance}, keywords = {Discrimination Learning,Form Perception,Humans,Mental Recall,Pattern Recognition,Reaction Time,Semantics,Verbal Learning,Visual}, month = dec, number = {6}, pages = {757--777}, pmid = {6218234}, title = {{Words, pictures, and priming: on semantic activation, conscious identification, and the automaticity of information processing}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/6218234}, volume = {8}, year = {1982} } @article{Rubin2009, abstract = {The intensity and valence of 30 emotion terms, 30 events typical of those emotions, and 30 autobiographical memories cued by those emotions were each rated by different groups of 40 undergraduates. A vector model gave a consistently better account of the data than a circumplex model, both overall and in the absence of high-intensity, neutral valence stimuli. The Positive Activation - Negative Activation (PANA) model could be tested at high levels of activation, where it is identical to the vector model. The results replicated when ratings of arousal were used instead of ratings of intensity for the events and autobiographical memories. A reanalysis of word norms gave further support for the vector and PANA models by demonstrating that neutral valence, high-arousal ratings resulted from the averaging of individual positive and negative valence ratings. Thus, compared to a circumplex model, vector and PANA models provided overall better fits.}, author = {Rubin, David C and Talarico, Jennifer M}, doi = {10.1080/09658210903130764}, issn = {1464-0686}, journal = {Memory (Hove, England)}, keywords = {Analysis of Variance,Association Learning,Association Learning: physiology,Cues,Emotions,Emotions: physiology,Humans,Male,Mental Recall,Mental Recall: physiology,Models, Psychological,Recognition (Psychology),Recognition (Psychology): physiology,Retention (Psychology),Retention (Psychology): physiology,Semantics,Young Adult}, language = {en}, month = nov, number = {8}, pages = {802--8}, pmid = {19691001}, publisher = {Taylor \& Francis Group}, title = {{A comparison of dimensional models of emotion: evidence from emotions, prototypical events, autobiographical memories, and words.}}, url = {http://www.tandfonline.com/doi/abs/10.1080/09658210903130764\#.VJRHMtAAH0}, volume = {17}, year = {2009} } @book{Mazur1976, address = {Warszawa}, annote = {Polish Title: Cybernetyka i Charakter}, author = {Mazur, M}, publisher = {PIW}, series = {Plus Minus}, title = {{Cybernetyka i charakter}}, year = {1976} } @incollection{Izard1987, abstract = {extends differential emotions theory to provide a framework for the study of emotional development / thesis is that an understanding of the structure, dynamics, and developmental course of facial expressions provides a coherent picture of the relations among the components of emotion and the role of the emotions in motivation and adaptation approach is framed by seven organizing principles, related to either the biological or the social functions of facial expressions, with special attention to their modifications during development, their role in motivation, socialization, the acquisition of emotion labels, and the development of emotion-cognition relations (PsycINFO Database Record (c) 2012 APA, all rights reserved)}, author = {Izard, Carroll E and Malatesta, Carol Z}, booktitle = {Handbook of infant development}, editor = {Sons, John Wiley \& and Osofsky, Joy Doniger}, pages = {494--554}, publisher = {Wiley \& Sons}, title = {{Perspectives on emotional development In: Differential emotions theory of early emotional development}}, year = {1987} } @article{ZKMC2011a, abstract = {W pracy rozważa się zagadnienie błęd\'{o}w możliwych do wystąpienia podczas przetwarzania informacji w inteligentnym systemie podejmowania decyzji (ISD) opartym na antropogenicznym modelu psychologii. Wyszczeg\'{o}lnione zostały miejsca występowania błęd\'{o}w i ich typy, a następnie przeanalizowano możliwo\'{s}ci zapobiegania błędom poprzez wprowadzenie odpowiedniego sprzężenia zwrotnego do moduł\'{o}w systemu ISD. Dzięki możliwo\'{s}ci auto-nauki system – w naturalny spos\'{o}b – dąży do eliminacji pomyłek decyzyjnych.}, author = {Kowalczuk, Zdzisław and Czubenko, Michał}, journal = {Pomiary Automatyka Kontrola}, number = {9}, pages = {1011--1015}, title = {{Diagnostyka Antropidalnego Systemu Decyzyjnego}}, volume = {57}, year = {2011} } @article{Hulme2006, abstract = {The authors report 2 experiments that compare the serial recall of pure lists of long words, pure lists of short words, and lists of long or short words containing just a single isolated word of a different length. In both experiments for pure lists, there was a substantial recall advantage for short words; the isolated words were recalled better than other words in the same list, and there was a reverse word-length effect: Isolated long words were recalled better than isolated short words. These results contradict models that seek to explain the word-length effect in terms of list-based accounts of rehearsal speed or in terms of item-based effects (such as difficulty of assembling items).}, author = {Hulme, Charles and Neath, Ian and Stuart, George and Shostak, Lisa and Surprenant, Aim\'{e}e M and Brown, Gordon D A}, doi = {10.1037/0278-7393.32.3.586}, issn = {0278-7393}, journal = {Journal of experimental psychology. Learning, memory, and cognition}, keywords = {Adult,Female,Humans,Male,Memory,Mental Recall,Phonetics,Reproducibility of Results,Serial Learning,Short-Term,Verbal Learning,Vocabulary}, month = may, number = {3}, pages = {586--594}, pmid = {16719668}, title = {{The distinctiveness of the word-length effect.}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/16719668}, volume = {32}, year = {2006} } @inproceedings{Eduardo, abstract = {Associative neural memories are models of biological phenomena that allow for the storage of pattern associations and the retrieval of the desired output pattern upon presentation of a possibly noisy or incomplete version of an input pattern. In this paper, we introduce implicative fuzzy associative memories (IFAM's), a class of associative neural memories models based on fuzzy set theory. An IFAM consists of a network of completely interconnected Pedrycz logic neurons whose connection weights are determined by the minimum of implications of presynaptic and postsynaptic activations. We present a series of results for autoassociative models including one pass convergence, unlimited storage capacity and tolerance with respect to eroded patterns.}, author = {Sussner, Peter and Valle, Marcos Eduardo and Valle, Eduardo Marcos and Gomide, Fernando}, booktitle = {IEEE International Joint Conference on Neural Networks}, isbn = {0780383591}, number = {6}, pages = {925 -- 930}, title = {{Introduction to Implicative Fuzzy Associative Memories}}, volume = {14}, year = {2004} } @inproceedings{Shakouri2012b, abstract = {In this paper, a nonlinear Balance-Based Adaptive Control (B-BAC) technique is proposed for the design of an Adaptive Cruise Control (ACC) System. The architecture for ACC system represents the cascade control and it includes two control loops. The B-BAC technique accounts for system nonlinearities and it allows for split range control of both the brake and the throttle so it can be utilized in the design of the inner-loop control, while the outer-loop control is based on a simple proportional controller. The results of the simulation prove the effectiveness of the proposed algorithm in distance and speed tracking as well as providing the smooth variation of the vehicle acceleration.}, address = {Międzyzdroje}, author = {Shakouri, Payman and Czeczot, Jacek and Ordys, Andrzej}, booktitle = {17th International Conference on Methods \& Models in Automation \& Robotics}, doi = {10.1109/MMAR.2012.6347866}, isbn = {978-1-4673-2124-2}, keywords = {Adaptive Control,Cruise Control,Model-based Cont}, month = aug, pages = {510--515}, publisher = {Ieee}, title = {{Adaptive Cruise Control System Using Balance-Based Adaptive Control Technique}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6347866}, year = {2012} } @inproceedings{Hoffmann2011, abstract = {After a model-based discussion of terms like skills, competences and creativity, methods for assessment will be analyzed with respect to their applicability in general and in particular to problems of engineering education.}, author = {Hoffmann, Michael H.W.}, booktitle = {Global Engineering Education Conference}, doi = {10.1109/EDUCON.2011.5773148}, isbn = {978-1-61284-642-2}, keywords = {Biological system modeling,Conferences,Context,Ecosystems,Engineering education,Learning models,Testing,Training,assessment methods,competences,creativity,knowledge,learning model,methods of assessment,skills}, month = apr, pages = {270--277}, publisher = {IEEE}, shorttitle = {Global Engineering Education Conference (EDUCON),}, title = {{Fairly certifying competences, objectively assessing creativity}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=5773148}, year = {2011} } @article{Anderson2000, abstract = {We continue the discussion of cognitive and situative perspectives by identifying several important points on which we judge the perspectives to be in agreement: (1) Individual and social perspectives on activity are both fundamentally important in education; (2) Learning can be general, and abstractions can be efficacious, but they sometimes aren’t; (3) Situative and cognitive approaches can cast light on different aspects of the educational process, and both should be pursued vigorously; (4) Educational innovations should be informed by the available scientific knowledge base and should be evaluated and analyzed with rigorous research methods.}, author = {Anderson, J R and Greeno, J G and Reder, L M and Simon, H}, doi = {10.3102/0013189X029004011}, issn = {0013-189X}, journal = {Educational Researcher}, month = may, number = {4}, pages = {11--13}, title = {{What does it mean to orient oneself in thinking?}}, url = {http://edr.sagepub.com/cgi/doi/10.3102/0013189X029004011}, volume = {29}, year = {2000} } @misc{Mercedes2014a, author = {{Mercedes-Benz Next}}, keywords = {Benz,Cars,Future,Innovation,Mercedes,Mercedes-Benz,Mobility,Technologie,Technology,next}, title = {{We create stress-relieving comfort}}, url = {http://next.mercedes-benz.com/en/ar-interview-en/}, urldate = {2014-11-06}, year = {2014} } @article{Wen2011, abstract = {As a result of more cars on the road, traffic becomes more congested and streets become more risky. In addition, new communication and entertainment applications make drivers ever-more over-burdened and distracted. To relieve the continually increasing stress on drivers and reduce the number of accidents, current intelligent vehicle research is attempting to understand and model drivers. This article surveys recent works on cognitive vehicles that model drivers in a stimuli-decision-reaction mode and, on vehicle system side, improve perception, suggestion, and function delegation of traffic environment. The authors illustrate the relationships between recent models and methods and list related research challenges, while introducing applications of the driver-cognition models in intelligent vehicle control systems.}, author = {Wen, Ding and Yan, Gongjun and Zheng, Nan-Ning and Shen, Lin-Cheng and Li, Li}, doi = {10.1109/MIS.2011.54}, issn = {1541-1672}, journal = {IEEE Intelligent Systems}, keywords = {Advanced Driver Assistance Systems (ADAS),Behavioral science,Computer network management,Intelligent transportation systems,Intelligent vehicles,Traffic control,Urban areas,automated highways,cognition,cognitive vehicles,driver modeling,driver-cognition models,intelligent systems,intelligent vehicle control systems,intelligent vehicle research,stimuli-decision-reaction mode}, month = may, number = {3}, pages = {76--80}, shorttitle = {Intelligent Systems, IEEE}, title = {{Toward Cognitive Vehicles}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=5898448}, volume = {26}, year = {2011} } @article{Fuster2001, author = {Fuster, J M}, issn = {0896-6273}, journal = {Neuron}, keywords = {Animals,Brain Mapping,Cerebral Cortex,Cerebral Cortex: physiology,Cognition,Cognition: physiology,Humans,Memory,Memory: physiology,Models,Neurological,Neurons,Neurons: physiology,Prefrontal Cortex,Prefrontal Cortex: anatomy \& histology,Prefrontal Cortex: physiology}, month = may, number = {2}, pages = {319--33}, pmid = {11394996}, title = {{The prefrontal cortex--an update: time is of the essence.}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/11394996}, volume = {30}, year = {2001} } @article{Levine2007, abstract = {This article reviews the history and development of computational neural network modeling of cognitive and behavioral processes that involve emotion. The exposition starts with models of classical conditioning dating from the early 1970s. Then it proceeds towardmodels of interactions between emotion and attention. Then models of emotional influences on decision making are reviewed, including some speculative (not and not yet simulated) models of the evolution of decision rules. Through the late 1980s, the neural networks developed to model emotional processes were mainly embodiments of significant functional principles motivated by psychological data. In the last two decades, network models of these processes have become much more detailed in their incorporation of known physiological properties of specific brain regions, while preserving many of the psychological principles from the earlier models. Most networkmodels of emotional processes so far have dealt with positive and negative emotion in general, rather than specific emotions such as fear, joy, sadness, and anger. But a later section of this article reviews a few models relevant to specific emotions: one family of models of auditory fear conditioning in rats, and one model of induced pleasure enhancing creativity in humans. Then models of emotional disorders are reviewed. The article concludes with philosophical statements about the essential contributions of emotion to intelligent behavior and the importance of quantitative theories and models to the interdisciplinary enterprise of understanding the interactions of emotion, cognition, and behavior.}, author = {Levine, D S}, issn = {15710645}, journal = {Physics of Life Reviews}, number = {1}, pages = {37--63}, publisher = {Elsevier}, title = {{Neural network modeling of emotion}}, volume = {4}, year = {2007} } @techreport{Wright1996, author = {Wright, I and Sloman, A}, institution = {University of Birmingham. Cognitive Science Research Centre}, title = {{MINDER1: An implementation of a protoemotional agent architecture}}, year = {1996} } @inproceedings{Wang2005, abstract = {This paper presents a rigorous treatment of human perceptual processes such as emotions, motivations, and attitudes. A set of mathematical models and formally described cognitive processes is developed. The interactions and relationships between motivation and attitude are formally described in real-time process algebra (RTPA). Applications of the mathematical models of motivations and attitudes in software engineering are demonstrated. This work is the detailed description of a part of the layered reference model of the brain (LRMB) that provides a comprehensive model for explaining the fundamental cognitive processes of the brain and their interactions.}, author = {Wang, Yingxu}, booktitle = {Fourth IEEE Conference on Cognitive Informatics}, doi = {10.1109/COGINF.2005.1532633}, isbn = {0-7803-9136-5}, keywords = {attitude,cognitive informatics,cognitive model,emotion,motivation,perceptional processes,the brain}, pages = {203--210}, publisher = {Ieee}, title = {{On the cognitive processes of human perception}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=1532633}, year = {2005} } @article{Mahmoudi2009, abstract = {A geometric framework for the recognition of three-dimensional objects represented by point clouds is introduced in this paper. The proposed approach is based on comparing distributions of intrinsic measurements on the point cloud. In particular, intrinsic distances are exploited as signatures for representing the point clouds. The first signature we introduce is the histogram of pairwise diffusion distances between all points on the shape surface. These distances represent the probability of traveling from one point to another in a fixed number of random steps, the average intrinsic distances of all possible paths of a given number of steps between the two points. This signature is augmented by the histogram of the actual pairwise geodesic distances in the point cloud, the distribution of the ratio between these two distances, as well as the distribution of the number of times each point lies on the shortest paths between other points. These signatures are not only geometric but also invariant to bends. We further augment these signatures by the distribution of a curvature function and the distribution of a curvature weighted distance. These histograms are compared using the $\chi$2 or other common distance metrics for distributions. The presentation of the framework is accompanied by theoretical and geometric justification and state-of-the-art experimental results with the standard Princeton 3D shape benchmark, ISDB, and nonrigid 3D datasets. We also present a detailed analysis of the particular relevance of each one of the different proposed histogram-based signatures. Finally, we briefly discuss a more local approach where the histograms are computed for a number of overlapping patches from the object rather than the whole shape, thereby opening the door to partial shape comparisons.}, author = {Mahmoudi, Mona and Sapiro, Guillermo}, doi = {10.1016/j.gmod.2008.10.002}, issn = {15240703}, journal = {Graphical Models}, month = jan, number = {1}, pages = {22--31}, title = {{Three-dimensional point cloud recognition via distributions of geometric distances}}, url = {http://www.sciencedirect.com/science/article/pii/S1524070308000313}, volume = {71}, year = {2009} } @inproceedings{Agrawal2013, abstract = {Localization is an important topic in the field of mobile robotics. It is the process of estimating the position and orientation of a mobile robot. Several probabilistic techniques are available for this purpose, some of which use a compass sensor to directly determine current orientation. This sensor is highly susceptible to magnetic interference. Here, we propose an association based approach which solely relies on camera images to localize in a pre-defined environment. We use the Monte Carlo Localization for position based filtering. Further, we present a relative landmark mapping technique and white points based filtering used to obtain the final pose of the robot after incorporating its orientation. To check the accuracy of the proposed methodology, it was tested on a large number of realworld test cases. The technique resulted in a high success rate and accurately estimated the position and orientation of the mobile robot in the field. It is currently being employed for localizing humanoid robot, AcYut, in humanoid robot soccer games.}, author = {Agrawal, Tushar and Gopinath, Deepak}, booktitle = {International Conference on Communication and Signal Processing}, doi = {10.1109/iccsp.2013.6577056}, isbn = {978-1-4673-4866-9}, keywords = {AcYut humanoid robot,Cameras,Computer vision,Green products,Humanoid robots,Mobile robots,Monte Carlo localization,Monte Carlo methods,Robot sensing systems,association based method,camera images,humanoid robot soccer game,humanoid robots,landmark mapping technique,localization,mobile robotics,mobile robots,mobile soccer robots,multi-robot systems,orientation estimation,path planning,position based filtering,position control,position estimation,predefined environment,relative mapping technique,robot vision}, month = apr, pages = {265--269}, publisher = {IEEE}, shorttitle = {Communications and Signal Processing (ICCSP), 2013}, title = {{Localization using relative mapping technique for mobile soccer robots}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6577056}, year = {2013} } @inproceedings{Takahashi2009, abstract = {This paper investigates computational emotion recognition using multi-modal bio-potential signals. Two vital signs, pulse and skin conductance response, are measured to evaluate three emotions: positive emotion(relax and pleasure), negative emotion(stressful and unpleasure), and normal. Psychological experiments using audio contents in order to excite emotions to subjects are undertaken to gather the bio-potential signals. For computational emotion recognition, support vector machine is used to design the emotion recognition system. In experiments of recognizing emotions, a recognition rate of 41.2\% is achieved for three emotions by using the features including dynamics information extracted from the bio-potential signals. The results obtained in this study demonstrate that using multimodal bio-potential signals is feasible for computational emotion recognition and that SVM is suited for this task.}, address = {Salzburg}, author = {Takahashi, Kazuhiko}, booktitle = {Proceedings of 6th International Symposium on Image and Signal Processing and Analysis}, pages = {299--304}, title = {{Remarks on Computational Emotion Recognition from Vital information}}, year = {2009} } @inproceedings{Wei2013, abstract = {“Socially cooperative driving” is an integral part of our everyday driving, hence requiring special attention to imbue the autonomous driving with a more natural driving behavior. In this paper, an intention-integrated Prediction- and Cost function-Based algorithm (iPCB) framework is proposed to enable an autonomous vehicle to perform cooperative social behavior. An intention estimator is developed to extract the probability of surrounding agents' intentions in real time. Then for each candidate strategy, a prediction engine considering the interaction between host and surrounding agents is used to predict future scenarios. A cost function-based evaluation is applied to compute the cost for each scenario and select the decision corresponding to the lowest cost. The algorithm was tested in simulation on an autonomous vehicle cooperating with vehicles merging from freeway entrance ramps with 10,000 randomly generated scenarios. Compared with approaches that do not take social behavior into account, the iPCB algorithm shows a 41.7\% performance improvement based on the chosen cost functions.}, author = {Wei, Junqing and Dolan, John M. and Litkouhi, Bakhtiar}, booktitle = {IEEE Intelligent Vehicles Symposium}, doi = {10.1109/IVS.2013.6629471}, isbn = {978-1-4673-2755-8}, issn = {1931-0587}, keywords = {Acceleration,Mathematical model,Merging,Mobile robots,Prediction algorithms,Traffic control,Vehicles,agent intention probability extraction,autonomous driving,autonomous vehicle cooperation,autonomous vehicle social behavior,cooperative social behavior,cost function-based evaluation,freeway entrance ramps,highway entrance ramp management,host-agent interaction,iPCB algorithm,intelligent robots,intention estimator,intention-integrated prediction-and-cost function-,mobile robots,multi-robot systems,natural driving behavior,performance improvement,prediction engine,probability,randomly generated scenarios,road traffic control,socially cooperative driving,vehicle merging}, month = jun, pages = {201--207}, publisher = {IEEE}, shorttitle = {Intelligent Vehicles Symposium (IV), 2013 IEEE}, title = {{Autonomous vehicle social behavior for highway entrance ramp management}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6629471}, year = {2013} } @article{Rakotonirainy2014, abstract = {The social cost of road injury and fatalities is still unacceptable. The driver is often mainly responsible for road crashes, therefore changing the driver behaviour is one of the most important and most challenging priority in road transport. This paper presents three innovative visions that articulate the potential of using Vehicle to Vehicle (V2V) communication for supporting the exchange of social information amongst drivers. We argue that there could be tremendous benefits in socialising cars to influence human driving behaviours for the better and that this aspect is still relevant in the age of looming autonomous cars. Our visions provide theoretical grounding how V2V infrastructure and emerging human–machine interfaces (HMI) could persuade drivers to (i) adopt better (e.g. greener) driving practices, (ii) reduce drivers aggressiveness towards pro-social driving behaviours, and (iii) reduce risk-taking behaviour in young, particularly male, adults. The visions present simple but powerful concepts that reveal ‘good’ aspects of the driver behaviour to other drivers and make them contagious. The use of self-efficacy, social norms, gamification theories and social cues could then increase the likelihood of a widespread adoption of such ‘good’ driving behaviours.}, author = {Rakotonirainy, Andry and Schroeter, Ronald and Soro, Alessandro}, doi = {10.1016/j.pmcj.2014.06.004}, issn = {15741192}, journal = {Pervasive and Mobile Computing}, keywords = {Cooperative systems,Intelligent Transport Systems,Pervasive computing,Social cars,Social norms}, month = oct, pages = {147--160}, title = {{Three social car visions to improve driver behaviour}}, url = {http://www.sciencedirect.com/science/article/pii/S1574119214000923}, volume = {14}, year = {2014} } @book{Descartes1989, author = {Descartes, R.}, publisher = {Hackett Publishing Company, Inc.}, title = {{Passions of the Soul}}, year = {1989} } @inproceedings{Chen2001a, abstract = {Recent work in animated human-like agent has made impressive progress toward generating agents with believable appearances and realistic motions for the interactive applications of inhabited virtual worlds. It remains difficult, however, to instruct animated agents to perform specific tasks or take initiatives. This paper addresses the challenge of instructability by introducing cognitive modelling - a novel logical approach based on a highly developed logical theory of actions, i. e. Event Calculus. Cognitive models go beyond behavioural models in that they govern an agent’s behaviour by reasoning about its knowledge, actions and events. To facilitate the construction of the cognitive models, we propose a high-level behaviour specification language (BSL) from the event calculus formalism. Using BSL, we can specify an agent’s domain knowledge, design behaviour controllers and then control the agent’s behaviour in terms of goals and/or user’s instructions. This approach allows agent’s behaviours to be specified and controlled more naturally and intuitively, more succinctly and at a much higher level of abstraction than would otherwise be possible. It also provides a logical characterisation of planning via abductive reasoning process. Furthermore, we integrate sensing capability into our underlying theoretical framework, thus enabling animated agents to generate appropriate behaviour even in complex, dynamic virtual worlds. An animated human-like interface agent for virtual environments is used to demonstrate the approach. The architecture for implementing the approach is also described.}, address = {New York, New York, USA}, author = {Chen, L. and Bechkoum, K. and Clapworthy, G.}, booktitle = {Proceedings of the fifth international conference on Autonomous agents}, doi = {10.1145/375735.375741}, isbn = {158113326X}, keywords = {action selection and planning,autonomous agents,event calculus,instructability,methodologies}, pages = {1--8}, publisher = {ACM Press}, title = {{A logical approach to high-level agent control}}, url = {http://portal.acm.org/citation.cfm?doid=375735.375741}, year = {2001} } @inproceedings{Lahr2008, address = {Seul}, author = {Lahr, DF and Hong, DW}, booktitle = {International Conference on Ubiquitous Robots and Ambient Intelligence}, title = {{“The Development of CHARLI: A Linear Actuated Powered Full Size umanoid Robot}}, year = {2008} } @book{Tymieniecka1999, address = {Dordrecht}, doi = {10.1007/978-94-017-2079-3}, editor = {Tymieniecka, Anna-Teresa}, isbn = {978-90-481-5057-1}, publisher = {Springer Netherlands}, title = {{Life Scientific Philosophy, Phenomenology of Life and the Sciences of Life}}, url = {http://www.springerlink.com/index/10.1007/978-94-017-2079-3}, year = {1999} } @incollection{Becker2006, author = {Becker, Anne}, booktitle = {Revision: History, theory, and practice}, number = {369}, pages = {25--49}, title = {{A review of writing model research based on cognitive processes}}, url = {http://wac.colostate.edu/books/horning\_revision/chapter3.pdf}, year = {2006} } @article{Stein1978, author = {Stein, BS and Morris, CD and Bransford, JD}, journal = {Journal of Verbal Learning and Verbal \ldots}, number = {6}, pages = {707--714}, title = {{Constraints on effective elaboration}}, url = {http://www.sciencedirect.com/science/article/pii/S0022537178904231}, volume = {17}, year = {1978} } @book{Ledoux1998, abstract = {What happens in our brains to make us feel fear, love, hate, anger, joy? Do we control our emotions, or do they control us? Do animals have emotions? How can traumatic experiences in early childhood influence adult behavior, even though we have no conscious memory of them? In The Emotional Brain, Joseph LeDoux investigates the origins of human emotions and explains that many exist as part of complex neural systems that evolved to enable us to survive.}, author = {Ledoux, Joseph}, publisher = {Simon \& Schuster}, title = {{The Emotional Brain: The Mysterious Underpinnings of Emotional Life}}, url = {http://www.amazon.com/The-Emotional-Brain-Mysterious-Underpinnings/dp/0684836599}, year = {1998} } @article{Przybylski2010, abstract = {More Americans now play video games than go to the movies (NPD Group, 2009). The meteoric rise in popularity of video games highlights the need for research approaches that can deepen our scientific understanding of video game engagement. This article advances a theory-based motivational model for examining and evaluating the ways by which video game engagement shapes psychological processes and influences well-being. Rooted in self-determination theory (Deci \& Ryan, 2000; Ryan \& Deci, 2000a), our approach suggests that both the appeal and well-being effects of video games are based in their potential to satisfy basic psychological needs for competence, autonomy, and relatedness. We review recent empirical evidence applying this perspective to a number of topics including need satisfaction in games and short-term well-being, the motivational appeal of violent game content, motivational sources of postplay aggression, the antecedents and consequences of disordered patterns of game engagement, and the determinants and effects of immersion. Implications of this model for the future study of game motivation and the use of video games in interventions are discussed.}, author = {Przybylski, Andrew K. and Rigby, C. Scott and Ryan, Richard M.}, journal = {Review of General Psychology}, number = {2}, pages = {154--166}, title = {{A motivational model of video game engagement.}}, volume = {14}, year = {2010} } @article{Yantis1994, abstract = {Previous work has shown that abrupt visual onsets capture attention. Possible attention. Possible mechanisms for this phenomenon include (a) a luminance-change detection system and (b) a mechanism that detects the appearance of new perceptual objects. Experiments 1 and 2 revealed that attention is captured in visual search by the appearance of a new perceptual object even when the object is equiluminant with its background and thus exhibits no luminance change when it appears. Experiment 3 showed that a highly salient luminance increment alone is not sufficient to capture attention. These findings suggest that attentional capture is mediated by a mechanism that detects the appearance of new perceptual objects.}, author = {Yantis, S and Hillstrom, A P}, issn = {0096-1523}, journal = {Journal of experimental psychology. Human perception and performance}, keywords = {Attention,Female,Humans,Light,Male,Motion Perception,Photic Stimulation,Reaction Time,Vision Disparity,Visual Perception}, month = feb, number = {1}, pages = {95--107}, pmid = {8133227}, title = {{Stimulus-driven attentional capture: evidence from equiluminant visual objects.}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/8133227}, volume = {20}, year = {1994} } @incollection{Moffat1995, abstract = {This theoretical paper introduces a formal architecture that supports the integration of various A.I. technologies, including planning, to make an autonomous agent. The design decisions made are self-consciously minimal, resulting in a simple but general architecture. Its functionality appears comparable to other agent architectures in the literature, including the incorporation of a reactive element. Novelties in the architecture include "cognitive reactivity," a formal no- tion of relevance, and attention, and a control regime based on these. An initial implementation is briefly described}, author = {Moffat, David and Frijda, Nico H}, booktitle = {Proceedings of the workshop on agent theories, architectures, and languages on Intelligent agents}, editor = {Wooldridge, MichaelJ and Jennings, NicholasR}, pages = {245--260}, publisher = {Springer-Verlag New York, Inc}, series = {Lecture Notes in Computer Science}, title = {{Where there’s a Will there’s an agent}}, volume = {890}, year = {1994} } @article{Sim2013, abstract = {This research proposes a mechanism for cost-effective medical diagnostic support for relatively new physical ailments or diseases where there are incomplete data sets available and hence, common parameters are forced to be used for drawing a- priori inferences. We propose a simple but powerful prediction model that combines the advantages of the Bayesian Approaches and Cognition-Driven Techniques such as Expert Reasoning (ER) and Cognitive Reasoning (CR) using Markov Chain analyses. Then, we demonstrate the effectiveness of our approach in predicting Obstructive Sleep Apnea (OSA).}, author = {Sim, Doreen Ying Ying and Teh, Chee Siong and Banerjee, Probir Kumar}, doi = {10.1016/j.sbspro.2013.10.269}, issn = {18770428}, journal = {Procedia - Social and Behavioral Sciences}, keywords = {a-priori inferences,bayesian approaches and cognition-driven,diagnostic support,er,expert reasoning,techniques}, month = nov, pages = {528--537}, publisher = {Elsevier B.V.}, title = {{Prediction Model by Using Bayesian and Cognition-driven Techniques: A Study in the Context of Obstructive Sleep Apnea}}, url = {http://linkinghub.elsevier.com/retrieve/pii/S1877042813037142}, volume = {97}, year = {2013} } @misc{Guizzo2011, author = {Guizzo, Erico}, booktitle = {IEEE Spectrum}, title = {{How Google's Self-Driving Car Works}}, url = {http://spectrum.ieee.org/automaton/robotics/artificial-intelligence/how-google-self-driving-car-works}, urldate = {2014-11-07}, year = {2011} } @book{Shinar2007, abstract = {The aim of the book is to present a state of the art assessment of highway safety from a ???user-centered??? perspective. The user in this case is the driver, the cyclist, and the pedestrian. The book will cover driving behavior from the motivational and information-processing perspective, and following a consideration of several models that have been proposed to describe driver behavior, different topics will cover the major research issues of the past decade. These include the impact of fatigue, aggression, personality, alcohol and other drugs, on driving behavior and crash involvement; the various approaches to accident investigation and their relation to accident causation and countermeasure development, the impact of intelligent transportation systems on driving behavior and safety (ITS), and other topics. An important aspect of the book will be to relate the findings from the applied driving/safety literature to theoretical concepts in the behavioral sciences, so that the presentation will be more coherent and make more sense. A tentative Table of contents is attached. *Includes most recent research in the areas of driving impairments (i.e., alcohol, drugs, fatigue, and distraction) and driving style (aggressive driving)*Covers studies about driver vision and reaction time and their implication for highway and vehicle design*Provides updates about the two groups most highly involved in car crashes (the elderly and young novice drivers)}, author = {Shinar, David}, isbn = {0080450296}, publisher = {Elsevier}, title = {{Traffic Safety and Human Behavior}}, url = {http://www.google.pl/books?hl=pl\&lr=\&id=3Bc4sDuHqA0C\&pgis=1}, year = {2007} } @article{ZKKD2007b, abstract = {Podstawową czę\'{s}\'{c} artykułu stanowi opis zaproponowanej przez autor\'{o}w metody planowania trajektorii ruchu dla zespołu autonomicznych robot\'{o}w mobilnych poruszających się w okre\'{s}lonym szyku. Zastosowano w tym celu zmodyfikowaną metodę sztucznego potencjału1 , nazwaną przez autor\'{o}w metodą warstwicową. Przedstawiona procedura jest wieloetapowa. Każdy z etap\'{o}w został opisany z zastosowaniem odpowiednich schemat\'{o}w proceduralnych, za\'{s} wyniki działania każdego z algorytm\'{o}w składowych zostały zilustrowane wykresami pochodzącymi z symulacji komputerowych}, author = {Kowalczuk, Zdzisław and Duzinkiewicz, Karol}, journal = {Pomiary Automatyka Kontrola}, keywords = {artificial potential,multi-robot teams,trajectory planning}, number = {12}, title = {{Planowanie trajektorii ruchu zespołu robot\'{o}w mobilnych z zastosowaniem metody warstwicowej}}, volume = {53}, year = {2007} } @inproceedings{Dang2009a, abstract = {In this paper we present a generic computational model to include emotion and personality in the behaviour of a robot. This model is based on a comparison of recent computational models of emotions and classical hybrid architecture for robot computation; it is also merged with psychological works on emotion and personality.}, annote = {From Duplicate 2 ( Comparison of recent architectures of emotions - Dang, T H H; Letellier-Zarshenas, S; Duhaut, D )}, author = {Dang, T H H and Letellier-Zarshenas, S and Duhaut, D}, booktitle = {10th International Conference on Control, Automation, Robotics and Vision}, editor = {IEEE}, isbn = {9781424422876}, keywords = {emotion,hybrid architecture,robot programming}, number = {December}, pages = {17--20}, title = {{Comparison of recent architectures of emotions}}, url = {http://ieeexplore.ieee.org/xpls/abs\_all.jsp?arnumber=4795833}, year = {2008} } @inproceedings{Yamazaki2012, abstract = {Teleoperated androids, which are robots with humanlike appearances, are being produced as new media of human relationships. We explored the potential of humanoid robots and how they affect people in the real world when they are employed to express a telecommunication presence and a sense of `being there'. We introduced Telenoid, a teleoperated android, to a residential care facility to see how the elderly with dementia respond to it. Our exploratory study focused on the social aspects that might facilitate communication between the elderly and Telenoid's operator. Telenoid elicited positive images and interactive reactions from the elderly with mild dementia, even from those with severe cognitive impairment. They showed strong attachment to its child-like huggable design and became willing to converse with it. Our result suggests that an affectionate bond may be formed between the elderly and the android to provide the operator with easy communication to elicit responses from senior citizens.}, author = {Yamazaki, Ryuji and Nishio, Shuichi and Ogawa, Kohei and Ishigur, Hiroshi}, booktitle = {IEEE RO-MAN: The 21st IEEE International Symposium on Robot and Human Interactive Communication}, doi = {10.1109/ROMAN.2012.6343890}, isbn = {978-1-4673-4606-1}, issn = {1944-9445}, keywords = {Androids,Dementia,Humanoid robots,Humans,Senior citizens,Telenoid operator,child-like huggable design,dementia,diseases,elicit responses,embodied communication medium,handicapped aids,human-robot interaction,humanoid robots,interactive reactions,interactive systems,medical robotics,residential care facility,senior citizens,severe cognitive impairment,social aspects,social aspects of automation,telecommunication presence,teleoperated android,telerobotics}, month = sep, pages = {1066--1071}, publisher = {IEEE}, shorttitle = {RO-MAN, 2012 IEEE}, title = {{Teleoperated android as an embodied communication medium: A case study with demented elderlies in a care facility}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6343890}, year = {2012} } @book{Paivio1990, author = {Paivio, Allan}, isbn = {0195362004}, publisher = {Oxford University Press}, title = {{Mental Representations: A Dual Coding Approach}}, url = {http://books.google.pl/books/about/Mental\_Representations.html?id=hLGmKkh\_4K8C\&pgis=1}, year = {1990} } @article{Wang2012, abstract = {This paper presents a neural model that learns episodic traces in response to a continuous stream of sensory input and feedback received from the environment. The proposed model, based on fusion adaptive resonance theory (ART) network, extracts key events and encodes spatio-temporal relations between events by creating cognitive nodes dynamically. The model further incorporates a novel memory search procedure, which performs a continuous parallel search of stored episodic traces. Combined with a mechanism of gradual forgetting, the model is able to achieve a high level of memory performance and robustness, while controlling memory consumption over time. We present experimental studies, where the proposed episodic memory model is evaluated based on the memory consumption for encoding events and episodes as well as recall accuracy using partial and erroneous cues. Our experimental results show that: 1) the model produces highly robust performance in encoding and recalling events and episodes even with incomplete and noisy cues; 2) the model provides enhanced performance in a noisy environment due to the process of forgetting; and 3) compared with prior models of spatio-temporal memory, our model shows a higher tolerance toward noise and errors in the retrieval cues.}, author = {Wang, W and Subagdja, B and Tan, A and Starzyk, J A}, journal = {IEEE Transactions on Neural Networks and Learning Systems}, number = {10}, pages = {1574--1586}, title = {{Neural modeling of episodic memory: Encoding, retrieval, and forgetting}}, volume = {23}, year = {2012} } @book{Laplace1814, author = {Laplace, Pierre Simon}, publisher = {Gerstein - University of Toronto}, title = {{Essai Philosophique sur les Probabilih’s}}, year = {1814} } @book{Brooks1999, abstract = {The activities that transpire within the classroom either help or hinder students' learning. Any meaningful discussion of educational renewal, therefore, must focus explicitly and directly on the classroom, and on the teaching and learning that occur within it. This book presents a case for the development of classrooms in which students are encouraged to construct deep understandings of important concepts. Jacqueline Grennon Brooks and Martin Brooks present a new set of images for educational settings, images that emerge from student engagement, interaction, reflection, and construction. They have considerable experience in creating constructivist educational settings and conducting research on those settings. Authentic examples are provided throughout the book, as are suggestions for administrators, teachers, and policymakers. For the new edition of their popular book, the authors have written an introduction that places their work in today's educational renewal setting. Today, they urge, the case for constructivist classrooms is much stronger and the need more critical.}, author = {Brooks, Jacqueline Grennon and Brooks, Martin G.}, publisher = {ASCD}, title = {{In Search of Understanding: The Case for Constructivist Classrooms}}, year = {1999} } @inproceedings{Arbor2003, abstract = {We describe a computational framework for emotions and feelings that combines biological, cognitive, and social influences. The framework, Soar-Emote, combines ideas from Damasio and Gratch \& Marsella . From Damasio we include physiological influences, ideas about the differences between emotions and feelings, and the direction of causality . From Gratch we include cognitive and social influences, appraisal theory and coping. We give results that show that these systems influence agent behavior for a simple interactive game.}, author = {Marinier, Robert and Laird, John E.}, booktitle = {International Conference on Cognitive Modelling - ICCM}, pages = {172--177}, title = {{Toward a Comprehensive Computational Model of Emotions and Feelings}}, year = {2004} } @book{Coombs1970, editor = {Coombs, Clyde Hamilton and Dawes, Robyn M. and Tversky, Amos}, isbn = {0135621577}, publisher = {Prentice-Hall}, title = {{Mathematical psychology: An elementary introduction}}, url = {http://www.amazon.com/Mathematical-psychology-introduction-Prentice-Hall-mathematical/dp/0135621577}, year = {1970} } @article{Salichs2012, abstract = {In this paper, a new approach to the generation and the role of artificial emotions in the decision-making process of autonomous agents (physical and virtual) is presented. The proposed decision-making system is biologically inspired and it is based on drives, motivations, and emotions. The agent has certain needs or drives that must be within a certain range, and motivations are understood as what moves the agent to satisfy a drive. Considering that the well-being of the agent is a function of its drives, the goal of the agent is to optimize it. Currently, the implemented artificial emotions are happiness, sadness, and fear. The novelties of our approach are, on one hand, that the generation method and the role of each of the artificial emotions are not defined as a whole, as most authors do. Each artificial emotion is treated separately. On the other hand, in the proposed system it is not mandatory to predefine either the situations that must release any artificial emotion or the actions that must be executed in each case. Both the emotional releaser and the actions can be learned by the agent, as happens on some occasions in nature, based on its own experience. In order to test the decision-making process, it has been implemented on virtual agents (software entities) living in a simple virtual environment. The results presented in this paper correspond to the implementation of the decision-making system on an agent whose main goal is to learn from scratch how to behave in order to maximize its well-being by satisfying its drives or needs. The learning process, as shown by the experiments, produces very natural results. The usefulness of the artificial emotions in the decision-making system is proven by making the same experiments with and without artificial emotions, and then comparing the performance of the agent.}, author = {Salichs, M. A. and Malfaz, M.}, doi = {10.1109/T-AFFC.2011.32}, issn = {1949-3045}, journal = {IEEE Transactions on Affective Computing}, keywords = {Animals,Appraisal,Artificial emotions,Decision making,Humans,Monitoring,Robot kinematics,artificial agent,artificial emotion,autonomous agent,autonomy,decision making,decision-making system,drive,emotion modeling,fear,generation method,happiness,intelligent robots,learning (artificial intelligence),learning process,learning.,motivation,motivations,robot,sadness,software agents,software entities,virtual agent,virtual environment}, month = jan, number = {1}, pages = {56--68}, shorttitle = {Affective Computing, IEEE Transactions on}, title = {{A New Approach to Modeling Emotions and Their Use on a Decision-Making System for Artificial Agents}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6035666}, volume = {3}, year = {2012} } @article{Richardson1988, author = {Richardson-Klavehn, A and Bjork, RA}, journal = {Annual review of psychology}, number = {1}, pages = {475--543}, title = {{Measures of memory}}, url = {http://www.annualreviews.org/doi/pdf/10.1146/annurev.ps.39.020188.002355}, volume = {39}, year = {1988} } @inproceedings{Selfridge1958, author = {Selfridge, O. G.}, booktitle = {Symposium held at the National Physical Laboratory}, editor = {Anderson, James A. and Rosenfeld, Edward}, isbn = {0-262-01097-6}, month = jan, pages = {511--531}, publisher = {MIT Press}, title = {{Pandemonium: a paradigm for learning}}, url = {http://dl.acm.org/citation.cfm?id=65669.104389}, year = {1958} } @inproceedings{Kaneko2011, abstract = {This paper presents the development of humanoid robotics platform - 4 (or HRP-4 for short). The high-density implementation used for HRP-4C, the cybernetic human developed by AIST, is also applied to HRP-4. HRP-4 has a total of 34 degrees of freedom, including 7 degrees of freedom for each arm to facilitate object handling and has a slim, lightweight body with a height of 151 [cm] and weight 39 [kg]. The software platform OpenRTM-aist and a Linux kernel with the RT-Preempt patch are used in the HRP-4 software system. Design concepts and mechanisms are presented with its basic specification in this paper.}, author = {Kaneko, K. and Kanehiro, F. and Morisawa, M. and Akachi, K. and Miyamori, G. and Hayashi, A. and Kanehira, N.}, booktitle = {2011 IEEE/RSJ International Conference on Intelligent Robots and Systems}, doi = {10.1109/IROS.2011.6094465}, isbn = {978-1-61284-456-5}, issn = {2153-0858}, keywords = {Gears,HRP-4 software system,Humanoid robots,Joints,Legged locomotion,Linux,Linux kernel,RT-Preempt patch,Servomotors,Wrist,control engineering computing,humanoid robot HRP-4,humanoid robotics platform,humanoid robots,lightweight body,slim body,software platform OpenRTM}, month = sep, pages = {4400--4407}, publisher = {IEEE}, shorttitle = {Intelligent Robots and Systems (IROS), 2011 IEEE/R}, title = {{Humanoid robot HRP-4 - Humanoid robotics platform with lightweight and slim body}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6094465}, year = {2011} } @article{Moray1959, abstract = {Abstract In shadowing one of two simultaneous messages presented dichotically, subjects are unable to report any of the content of the rejected message. Even if the rejected message consists of a short list of simple words repeated many times, a recognition test fails to reveal any trace of the list. If numbers are interpolated in prose passages presented for dichotic shadowing, no more are recalled from the rejected messages if the instructions are specifically to remember numbers than if the instructions are general: a specific set for numbers will not break through the attentional barrier set up in this task. The only stimulus so far found that will break through this barrier is the subject's own name. It is probably only material ?important? to the subject that will break through the barrier. Abstract In shadowing one of two simultaneous messages presented dichotically, subjects are unable to report any of the content of the rejected message. Even if the rejected message consists of a short list of simple words repeated many times, a recognition test fails to reveal any trace of the list. If numbers are interpolated in prose passages presented for dichotic shadowing, no more are recalled from the rejected messages if the instructions are specifically to remember numbers than if the instructions are general: a specific set for numbers will not break through the attentional barrier set up in this task. The only stimulus so far found that will break through this barrier is the subject's own name. It is probably only material ?important? to the subject that will break through the barrier.}, author = {Moray, Neville}, doi = {10.1080/17470215908416289}, issn = {0033-555X}, journal = {Quarterly Journal of Experimental Psychology}, month = feb, number = {1}, pages = {56--60}, publisher = {Routledge}, title = {{Attention in dichotic listening: Affective cues and the influence of instructions}}, url = {http://dx.doi.org/10.1080/17470215908416289}, volume = {11}, year = {1959} } @book{Berlyne1965, address = {New York}, author = {Berlyne, D E}, publisher = {Wiley \& Sons}, title = {{Structure and direction in thinking}}, url = {http://books.google.pl/books/about/Structure\_and\_direction\_in\_thinking.html?id=plZ9AAAAMAAJ\&pgis=1}, year = {1965} } @book{Ellis2008, abstract = {Personality Theories: Critical Perspectives is the groundbreaking, final text written by Albert Ellis, long considered the founder of cognitive behavioral therapies. The book provides students with supporting and contradictory evidence for the development of personality theories through time. Without condemning the founding theorists who came before him, Ellis builds on more than a century of psychological research to re-examine the theories of Freud, Jung, and Adler while taking an equally critical look at modern, research-based theories, including his own.}, author = {Ellis, Albert and Abrams, Mike and Abrams, Lidia Dengelegi}, edition = {1st}, isbn = {1412970628}, publisher = {SAGE Publications, Inc;}, title = {{Personality Theories: Critical Perspectives}}, url = {http://www.amazon.com/Personality-Theories-Perspectives-Albert-Ellis/dp/1412970628}, year = {2008} } @article{Nowaczyk1982, abstract = {Two experiments investigated sex-related differences in the color vocabulary of college students. In the first experiment, students were required first to provide color names for a series of color stimuli and then to match color names with the same stimuli. Sex-related differences were found only in the matching task. Men used more basic color terms than women, while women were better able to match correctly elaborate color terms with the appropriate stimuli. In the second experiment, students described the colors represented by a series of elaborate color terms. Women not only described more terms than men, they also used more elaborate descriptions. The results indicate that college-age women have a more extensive color vocabulary than men. It is proposed that this difference in the color lexicon indicates that women possess more distinct internal representations for color than men.}, author = {Nowaczyk, RH}, journal = {Language and Speech}, number = {3}, pages = {257--265}, title = {{Sex-related differences in the color lexicon}}, url = {http://las.sagepub.com/content/25/3/257.short}, volume = {25}, year = {1982} } @article{Schumaker2010, abstract = {This paper analyzes and compares the data gath- ered from two previously conducted Artificial Linguistic Internet Chat Entity (ALICE) chatterbot studies that were focused on response accuracy and user satisfaction measures for six chatter- bots. These chatterbots were further loaded with varying degrees of conversational, telecommunications, and terrorism knowledge. From our prior experiments using 347 participants, we obtained 33 446 human/chatterbot interactions. It was found that asking the ALICE chatterbots “are” and “where” questions resulted in higher response satisfaction levels, as compared to other interrogative-style inputs because of their acceptability to vague, binary, or clich\'{e}d chatterbot responses. We also found a rela- tionship between the length of a query and the users perceived satisfaction of the chatterbot response, where shorter queries led to more satisfying responses.}, author = {Schumaker, Robert P and Chen, Hsinchun}, journal = {IEEE TRANSACTIONS ON SYSTEMS,MAN, AND CYBERNETICS}, number = {1}, pages = {40--51}, title = {{Interaction Analysis of the ALICE Chatterbot: A Two-Study Investigation of Dialog and Domain Questioning}}, volume = {40}, year = {2010} } @article{Jalote-parmar2010, abstract = {The development of expert decision-making systems, which improve task performance and reduce errors within an intra-operative clinical workspace, is critically dependent on two main aspects: (a) Analyzing the clinical requirements and cognitive processes within the workflow and (b) providing an optimal con- text for accurate situation awareness through effective intra-operative information visualization. This paper presents a workflow centered framework and its theoretical underpinnings to design expert deci- sion-making systems. The framework integrates knowledge of the clinical workflow based on the requirements within the clinical workspace. Furthermore, it builds upon and integrates the theory of sit- uation awareness into system design to improve decision-making. As an application example, this frame- work has been used to design an intra-operative visualization system (IVS), which provides image guidance to the clinicians to perform minimally invasive procedure. An evaluative study, comparing the traditional ultrasound guided procedurewith the new developed IVS, has been conducted with expert intervention radiologists and medical students. The results reveal significant evidence for improved deci- sion-making when using the IVS. Therefore, it can be stated that this study demonstrates the benefits of integrating knowledge of cognitive processes into system development to support clinical decision-mak- ing and hence improvement of task performance and prevention of errors}, author = {Jalote-parmar, Ashis and Badke-schaub, Petra and Ali, Wajid and Samset, Eigil}, doi = {10.1016/j.jbi.2009.07.001}, issn = {1532-0464}, journal = {Journal of Biomedical Informatics}, number = {1}, pages = {60--74}, publisher = {Elsevier Inc.}, title = {{Cognitive processes as integrative component for developing expert decision-making systems: A workflow centered framework}}, url = {http://dx.doi.org/10.1016/j.jbi.2009.07.001}, volume = {43}, year = {2010} } @inproceedings{Gouaillier2010, abstract = {This paper describes the new walk algorithm implemented on the NAO robot}, author = {Gouaillier, D and Collette, C and Kilner, C}, booktitle = {International Conference on Humanoid Robots}, pages = {448--454}, title = {{Omni-directional closed-loop walk for NAO}}, url = {http://ieeexplore.ieee.org/xpls/abs\_all.jsp?arnumber=5686291}, year = {2010} } @incollection{Lazarus1999, address = {Chichester, UK}, author = {Lazarus, Richard S.}, booktitle = {Handbook of Cognition and Emotion}, doi = {10.1002/0470013494}, editor = {Dalgleish, Tim and Power, Mick J.}, isbn = {9780470013496}, month = feb, pages = {3--19}, publisher = {John Wiley \& Sons, Ltd}, title = {{The Cognition–Emotion Debate: A Bit of History}}, url = {http://doi.wiley.com/10.1002/0470013494 http://books.google.pl/books?id=vsLvrhohXhAC\&pg=PA3\&lpg=PA3\&dq=Lazarus.+The+cognition-emotion+debate:\&source=bl\&ots=uRDHcmX7Lb\&sig=0laoNUxXL9tIp6BqFANMtJFrY6Y\&hl=pl\&sa=X\&ei=RMcMU8DHD8rk4QSM1IDIAg\&ved=0CDwQ6AEwAQ\#v=onepage\&q=Lazarus. The cognition-emotion debate\%3A\&f=false}, year = {1999} } @inproceedings{Borgul2013, abstract = {This paper describes designed control system for group of quadcopters with connection to the brain-computer interface. Quadcopter can be controlled mentally. Electroencephalogram signals are used as control commands. The system is able to keep formation during the movement on the optimal trajectory for the fastest exploration of locality. The application provides both manual and full-automatic control with streaming video capturing. Realized system may be used by disabled people for drug delivery and observation of neighborhood or by the operators in industry as well as in exploration of locality in case of technogenic accident and catastrophe, elemental calamity.}, author = {Borgul, Alexandr and Bazylev, Dmitry}, booktitle = {18th International Conference on Methods and Models in Automation and Robotics (MMAR)}, isbn = {9781467355087}, keywords = {Aerial Vehicles,Huma,Multiagent system,Robotics}, pages = {736--741}, title = {{Brain controlled multiagent aerial vehicles system}}, url = {http://ieeexplore.ieee.org/xpls/abs\_all.jsp?arnumber=6670004}, year = {2013} } @book{Petri2012, abstract = {With its signature focus on evolutionary psychology, MOTIVATION: THEORY, RESEARCH AND APPLICATION, 6E reflects the latest developments from the field in its thorough coverage of the biological, behavioral, and cognitive explanations for human motivation. The book clearly presents the advantages and drawbacks to each of these explanations, allowing students to draw their own conclusions. Relevant and timely, the text helps readers understand the processes that activate their behavior by drawing examples from topics that interest students, including sleep, stress, eating disorders, helping behavior, emotion, and more. Extremely student friendly, the text includes numerous study aids to maximize learner success, while vivid graphic illustrations offer additional insight into key concepts. In addition, its unique thematic approach gives instructors ultimate flexibility.Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.}, author = {Petri, Herbert and Govern, John}, edition = {6th}, isbn = {1285401514}, publisher = {Cengage Learning}, title = {{Motivation: Theory, Research, and Application}}, url = {http://www.google.pl/books?hl=pl\&lr=\&id=DbwKAAAAQBAJ\&pgis=1}, year = {2012} } @article{Selz1935, abstract = {The article is subtitled: A contribution to the theory of intelligence, with reference to environmental influences. The author, upon the basis of experimental work done by G. Bauer, G. Sand, J. Andrae, and A. K\"{o}rber, emphasizes the need of at least three approaches for the accurate determination of intelligence levels in children: (1) objective error analysis, (2) accurate observation of gross behavior in specific situations, and (3) characterological analysis. The experimenters mentioned found that certain aids, e.g. spacing of material, vertical vs. horizontal arrangement, underlining of certain words, etc., greatly affected the scores made on intelligence tests. The basis for the effected change is referable in many cases to specific environmental influences. (PsycINFO Database Record (c) 2012 APA, all rights reserved)}, author = {Selz, O}, journal = {Zeitschrift f\"{u}r Psychologie,}, pages = {236--302}, title = {{Versuche zur Hebung des Intelligenzniveaus. / Attempts to raise intelligence levels}}, url = {http://psycnet.apa.org/psycinfo/1938-00732-001}, volume = {134}, year = {1935} } @inproceedings{Hudlicka2005, abstract = {VR applications in psychotherapy are gaining prominence in the research community and acceptance among practitioners, with particular successes in the area of phobia treatments. However, a promising technology remains unexplored: computational models of cognition and emotion. Cognitive models (also termed cognitive- or agent-architectures) aim to emulate cognitive processing such as attention, perception, and decision-making, and are used by cognitive scientists to advance understanding of the mechanisms and structures mediating cognition. These models are also used in applied settings to improve the realism of training and assessment environments, and to improve human-computer interaction and system design. Recently, architectures have been developed that explicitly represent emotions: both emotion appraisal processes, and effects of emotions on cognition. Such computational models of cognition and emotion have two types of applications in cybertherapy. First, they can enhance the realism of a synthetic agents used in VR assessment and treatment environments (e.g., avatars used in social phobia treatment). Second, they have the potential to advance our understanding of the etiology and treatment of a variety of affective disorders, by enabling the modeling of the mechanisms of cognitive- affective interactions that play central role in these disorders, and in their treatments. In this paper I first describe a cognitive-affective architecture capable of modeling the dynamic generation of emotions (affect appraisal), and selected effects of emotion on cognition. I then describe possible applications of this architecture to psychotherapy practice and research.}, author = {Hudlicka, Eva}, booktitle = {Proceedings of the 10th Annual Cyber Therapy Conference: A Decade of Virtual Reality}, pages = {1--7}, title = {{A Computational Model of Emotion and Personality: Applications to Psychotherapy Research and Practice}}, year = {2005} } @inproceedings{Manurung2010, abstract = {Variable velocity in treadmill training may play an important role in gait rehabilitation where a patient can practice variable walking velocity while the treadmill adjusts to it. In order to adjust the treadmill velocity to the subject’s variable walking velocity, we have developed an automatic gait velocity adaptation algorithm implemented on a small-sized commercial treadmill (belt length of 1.2 m and width of 0.5 m) which is widely used at home and health centers. The control objective is to automatically adjust the treadmill velocity so that the subject’s position is maintained within the track when the subject walks at a variable velocity. The subject’s position with respect to a reference point is measured by a low-cost sonar sensor located on the back of the subject. Based on a encoder sensor measurement at the treadmill motor, a state feedback control algorithm with Kalman filter was implemented to determine the velocity of the treadmill. In order to reduce the unnatural inertia force felt by the subject, a predefined acceleration limit was applied, which generated smooth velocity trajectories. The experimental results demonstrate the effectiveness of the proposed method in providing successful velocity changes in response to variable velocity walking including starting (accelerating) and stopping (decelerating) periods of treadmill exercise without causing significant inertia force to the subject. In the pilot study with three subjects, users could change their walking velocity easily and naturally with small deviations during slow, medium, and fast walking. The proposed automatic velocity adaptation algorithm can potentially be applied to any locomotion interface in an economical way without having to use sophisticated and expensive sensors and larger treadmills.}, address = {Tokyo, Japan}, author = {Manurung, Auralius and Yoon, Jungwon and Park, Hyung-soon}, booktitle = {International Conference on Biomedical Robotics and Biomechatronics}, isbn = {9781424477098}, pages = {15--20}, title = {{Speed Adaptation Control of a Small-sized Treadmill with State Feedback Controller}}, year = {2010} } @article{Newell2008, abstract = {Decision research in psychology has traditionally been influenced by the homo oeconomicus metaphor with its em- phasis on normative models and deviations from the predictions of those models. In contrast, the principal metaphor of cognitive psychology conceptualizes humans as ‘information processors’, employing processes of perception, memory, categorization, problem solving and so on. Many of the processes described in cognitive theories are similar to those involved in decision making, and thus increasing cross-fertilization between the two areas is an important endeavour. A wide range of models and metaphors has been proposed to explain and describe ‘information processing’ and many models have been applied to decision making in ingenious ways. This special issue encourages cross-fertilization be- tween cognitive psychology and decision research by providing an overview of current perspectives in one area that continues to highlight the benefits of the synergistic approach: cognitive modeling of multi-attribute decision making. In this introduction we discuss aspects of the cognitive system that need to be considered when modeling multi-attribute decision making (e.g., automatic versus controlled processing, learning and memory constraints, metacognition) and illustrate how such aspects are incorporated into the approaches proposed by contributors to the special issue. We end by discussing the challenges posed by the contrasting and sometimes incompatible assumptions of the models and metaphors.}, author = {Newell, BR and Br\"{o}der, A}, journal = {Judgment and Decision Making}, keywords = {cognitive models,metaphors,modeling}, number = {3}, pages = {195--204}, title = {{Cognitive processes, models and metaphors in decision research}}, url = {http://www.sas.upenn.edu/~baron/journal/bn1.pdf}, volume = {3}, year = {2008} } @inproceedings{Ogiela2008a, abstract = {This study presents new classes of cognitive categorization systems, with particular emphasis on one selected system class: UBIAS (Understanding Based Image Analysis Systems) used to analyze images. The purpose of defining new classes of cognitive categorization systems is to conduct an in-depth analysis of various kinds of data with particular attention to the semantic/meaning contents of the data analyzed. The presented techniques of semantic analysis are based on using cognitive data analysis. This paper presents new opportunities for applying cognitive categorization techniques to model semantic interpretations of selected medical images. Methods of computational intelligence for developing a syntactic-based semantic description of selected medical visualizations with particular attention to leg bones are detailed. The presented methodology makes it possible to find, for each biological structure, its semantic description and allows the semantic meaning of visible deformation or pathology to be formulated. The presented approach also proves that artificial intelligence methods based on linguistic mechanisms can be used to develop new classes of intelligent information systems – UBIAS Systems.}, address = {Sanya, China}, author = {Ogiela, Lidia and Tadeusiewicz, Ryszard and Ogiela, Marek R.}, booktitle = {Congress on Image and Signal Processing}, doi = {10.1109/CISP.2008.514}, isbn = {978-0-7695-3119-9}, keywords = {cognitive,cognitive categorization,leg bones diseases,medical image,spatial modeling of medical,structures,syntactic pattern analysis,understanding}, pages = {560--564}, title = {{Cognitive Categorization in Medical Structures Modeling and Image Understanding}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=4566714}, volume = {4}, year = {2008} } @inproceedings{Yang2014, abstract = {The field of autonomous vehicle control (AVC) is a rapidly growing one which promises improved performance, autonomy, comfort and safety for future’s intelligent transportation systems (ITS). In this paper, the objective is to present and demonstrate a cognitive modular approach for adaptive cruise control of autonomous/driverless vehicles by exploiting similarities between signal processing mechanisms and system architectures in control systems and the animal brain. To demonstrate the effectiveness of the proposed cognitive cruise control approach, numerical results from a case study with a realistic vehicle model is provided in this paper.}, author = {Yang, Erfu and Hussain, Amir and Gurney, Kevin}, booktitle = {WIT Transactions on Engineering Sciences}, keywords = {autonomous vehicle,brain-inspired systems,cognitive computation,intelligent control,intelligent transportation systems}, title = {{A Brain-inspired Soft Switching Approach: Towards A Cognitive Cruise Control System}}, url = {http://www.witpress.com/elibrary/wit-transactions-on-engineering-sciences/95/31408}, year = {2014} } @incollection{Weiner1984, abstract = {The seventeen contributions to this volume demonstrate the enormous progress that has been achieved recently in our understanding of emotions. Current cognitive formulations and information-processing models are challenged by new theory and by a solid body of empirical research presented by the distinguished authors. Addressing the problem of the relationship between developmental, social and clinical psychology, and psychophysiology, all agree that emotion concepts can be operationally defined and investigated as both independent and dependent variables. Cognitive and affective processes can no longer be studied in isolation; taken together, the chapters provide a useful map of an increasingly important and active boundary.}, address = {New York}, author = {Weiner, B and Graham, S}, booktitle = {Emotions, Cognition, and Behavior}, editor = {Izard, C E and Kagan, J and Zajonc, R B}, isbn = {0521312469}, pages = {167--191}, publisher = {Cambridge University Press}, title = {{An attributional approach to emotional development}}, url = {http://www.google.pl/books?hl=pl\&lr=\&id=IpY5AAAAIAAJ\&pgis=1}, year = {1984} } @article{McCloskey1995, abstract = {Issues of mental representation are central to cognitive psychology and indeed to psychology in general. This article synthesizes recent theoretical and empirical research concerning cognitive representations in one specific domain, that of numbers. First, several forms of cognitive numerical representation are defined, and the roles the various forms may play in numerical processing are considered. Then, two current representational issues that have generated some controversy are examined: In what form are arithmetic table facts (e.g., 4 × 7 = 28) stored in memory, and what forms of representation are involved in converting numerals from one form to another (as in reading 604 aloud as "six hundred four")? In the course of the discussion the major current theories of numerical cognition are described, with emphasis on how they differ in their assumptions about numerical representations and how these differences are reflected in the positions taken on various specific issues. (PsycINFO Database Record (c) 2012 APA, all rights reserved)}, author = {McCloskey, Michael and Macaruso, Paul}, journal = {American Psychologist}, number = {5}, pages = {351--363}, title = {{Representing and using numerical information}}, volume = {50}, year = {1995} } @book{Engell2002, address = {Berlin, Heidelberg}, author = {Engell, Sebastian and Frehse, Goran and Schnieder, Eckehard}, doi = {10.1007/3-540-45426-8}, isbn = {978-3-540-43812-0}, month = jul, publisher = {Springer Berlin Heidelberg}, series = {Lecture Notes in Control and Information Sciences}, title = {{Modelling, Analysis, and Design of Hybrid Systems}}, url = {http://www.springerlink.com/index/10.1007/3-540-45426-8}, volume = {279}, year = {2002} } @inproceedings{Dourlens:2010, abstract = {Since 1960, lots of AI researchers work on intelligent and reactive architectures able to manage multiple events and act in the environment. This issue is also part of Robotics domain. A decision process must be implemented in the robot brain to accomplish the multimodal interaction with human in human environment. In this article, we present a semantic agents architecture giving the robot the ability to well understand what is happening and thus provide more robust responses. We will describe here our agent component. Intelligence and knowledge about objects in the environment is stored in two ontologies linked to a reasoner, the inference engine. To share and exchange information, an event knowledge representation language is used by semantic agents. This architecture brings other advantages: pervasive, cooperating, redundant, automatically adaptable and interoperable. It is independent of platforms.}, annote = {From Duplicate 1 ( Cognitive memory for semantic agents in Robotic interaction - S.\~{}Dourlens; A.\~{}Ramdane-Cherif )}, author = {Dourlens, S and Ramdane-Cherif, A}, booktitle = {9th IEEE International Conference on Cognitive Informatics (ICCI)}, isbn = {9781424480401}, keywords = {cognitive memory,ing\'{e}nierie des syst\`{e}mes de,knowledge,laboratoire d,ontology,pervasive architecture,semantic agents,webservice}, month = jul, pages = {511--517}, title = {{Cognitive memory for semantic agents in Robotic interaction}}, year = {2010} } @inproceedings{Sumiyoshi2011, abstract = {A human-symbiotic robot called "EMIEW2" and its auditory function which includes two noise reduction methods against self-generated mechanical noise and external floor-level noise is introduced. The former type of noise is produced by the robot itself, and this is a difficult problem because it can be loud, non-stationary, and have a wide frequency band. We adopt a maximized SNR technique, in which noise correlation matrix is selected from noise clusters that are learned from the pre-recorded noise signals. The latter type of noise, which can occur when robots are used in office environments, is also a problem, and we addressed it by expanding the beamforming area from one dimension (azimuth angle) to the two dimensions (azimuth and elevation angles). We evaluated these methods in a 100-word speech recognition task and we show that both methods are effective for improving the speech recognition rate.}, address = {Florence, Italy}, author = {Sumiyoshi, Takashi and Togami, Masahito and Obuchi, Yasunari}, booktitle = {12th Annual Conference of the International Speech Communication Association}, pages = {3141--3144}, title = {{ASR for Human-Symbiotic Robot "EMIEW2" with Mechanical Noise and Floor-Level Noise Reduction.}}, year = {2011} } @book{Wright2008, abstract = {This book is a succinct introduction to the orienting of attention. Richard Wright and Lawrence Ward describe the covert orienting literature clearly and concisely, illustrating it with numerous high-quality images, specifically designed to make the challenging theoretical concepts very accessible. The book begins with an historical introduction that provides a great deal of information about orienting, much of which will be new even to seasoned researchers. Wright and Ward then systematically describe the development of various experimental paradigms that have been devised to study covert orienting, and the theoretical issues raised by this research. One trend that they analyze in detail is the progression from relatively simple models of spatial attention (attention spotlight and zoom lens models) to an integrative computational framework based on a concept called the "activity distribution." They also present a comprehensive survey of cognitive neuroscience research on the brain mechanisms underlying spatial attention shifts, as well as a chapter summarizing recent research on crossmodal attention shifts, and elucidating the links between attention orienting in the visual, auditory, and tactile domains. In the Epilogue they offer a concise summary of the book, and develop preliminary frameworks for understanding the relationship between spatial attention and orienting in response to social cues (social cognitive neuroscience) and for describing the evolution of covert orienting. Orienting of Attention provides a systematic survey that is ideal for those looking for an accessible introduction to the field and also for students and researchers who want a state-of the-art overview.}, author = {Wright, Richard D. and Ward, Lawrence M.}, isbn = {0198029977}, publisher = {Oxford University Press}, title = {{Orienting of Attention}}, url = {http://books.google.com/books?id=b\_HSJKidixAC\&pgis=1}, year = {2008} } @inproceedings{Breazeal1999a, address = {Seattle, WA}, author = {Breazeal, C.}, booktitle = {Agents99 workshop on emotion-based agent architectures}, pages = {18--26}, title = {{Robot in Society: Friend or Appliance?}}, year = {1999} } @inproceedings{Leon2009, abstract = {The transport management appears in all modern society due to the cost that imply and because of the importance for all social and economical process of a country. The use of advanced computer techniques like the artificial intelligence is relevant from the scientific, economic and social point of view. Although the decision making problems are not structured, the artificial intelligence techniques have a high interest in its solution, specially related with the knowledge representation and the uncertainty; this is the case of the problems related with transport management, where the process of decision making involves some factors and knowledge. In this paper the use of fuzzy cognitive maps is presented, it is an hybrid method located between fuzzy systems and neural networks, to model the mental representation of individuals for the decision making and planning of trips, offering the possibility of predict through inferences and simulations, future real situations in the planning process of urban transport and the transport demand prediction, becoming an important analysis instrument to evaluate some measures related with the support and the management.}, author = {Le\'{o}n, Maikel and Bello, Rafael and Vanhoof, Koen}, booktitle = {2009 Eighth Mexican International Conference on Artificial Intelligence}, doi = {10.1109/MICAI.2009.13}, isbn = {978-0-7695-3933-1}, month = nov, pages = {179--184}, publisher = {IEEE}, shorttitle = {Artificial Intelligence, 2009. MICAI 2009. Eighth}, title = {{Cognitive Maps in Transport Behavior}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=5372696}, year = {2009} } @book{Maslow1968, abstract = {In this compelling book, Professor Maslow uses studies of psychologically healthy people and of the healthiest experiences and moments in the lives of average people to demonstrate that human beings can be loving, noble and creative, that they are capable of pursuing the highest values and aspirations. A classic text in the field of humanistic psychology.}, address = {New York}, author = {Maslow, A H}, edition = {2}, publisher = {Van Nostrand Reinhold}, title = {{Toward a Psychology of Being}}, year = {1968} } @incollection{Bahrick2000, author = {Bahrick, Harry P}, booktitle = {The Oxford handbook of memory}, editor = {Tulving, E. and Craik, Fergus I M}, pages = {347--362}, publisher = {New York: Oxford University Press}, title = {{Long-term maintenance of knowledge}}, url = {http://www.google.com/books?hl=pl\&lr=\&id=G3sso7FLiV8C\&oi=fnd\&pg=PA347\&dq=Long-term+maintenance+of+knowledge\&ots=UfsmsEgbV5\&sig=FzhZFYV8zmL3wa3J0DQqZthFTjw}, year = {2000} } @article{Sharma2008, abstract = {This paper proposes a novel control approach that incorporates a hybrid game strategy in Markov-game-based fuzzy control. Specifically, we aim at designing a ldquosafe and universally consistentrdquo controller that exhibits an ability to maintain performance against large disturbance and environment variations. The proposed hybrid control is a convex combination (based on experiential information) of ldquoa variation of cautious fictitious playrdquo approach and the ldquominimaxrdquo control approach implemented on a fuzzy Markov game platform. We show analytical convergence of Markov-game-based control in the presence of bounded external disturbances, and extend the analysis to show convergence of the proposed Markov-game-based hybrid control approach. Controller simulation and comparison against baseline Markov game fuzzy control and fuzzy Q -learning control on a highly nonlinear two-link robot brings out the superiority of the approach in handling severe environment and disturbance variations over different desired trajectories. This paper illustrates the possibility of obtaining ldquouniversal consistency,rdquo i.e., reasonable performance against severe environment and disturbance variations, by hybridizing ldquocautious fictitious playrdquo with ldquominimaxrdquo approaches in Markov-game-based control.}, author = {Sharma, R. and Gopal, M.}, doi = {10.1109/TFUZZ.2008.924330}, issn = {1063-6706}, journal = {IEEE Transactions on Fuzzy Systems}, month = oct, number = {5}, pages = {1315--1327}, title = {{Hybrid Game Strategy in Fuzzy Markov-Game-Based Control}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=4505348}, volume = {16}, year = {2008} } @inproceedings{Esau2003, abstract = {This paper describes the robot head MEXI which is able to show artificial emotions by its facial expressions and speech output. The focus of this paper is on MEXIs software architecture. MEXI does not rely on a world model to control and plan its actions like usual goal based agents. Instead MEXI uses its internal state consisting of emotions and drives to control its behavior. Furthermore we extended the behavior based programming paradigm originally developed by Arkin for robot navigation to support a multidimensional control architecture based on emotions and drives.}, annote = {From Duplicate 2 ( MEXI: Machine with Emotionally eXtended Intelligence - Esau, N; Kleinjohann, B; Kleinjohann, L; Stichling, D )}, author = {Esau, N and Kleinjohann, B and Kleinjohann, L and Stichling, D}, booktitle = {International Conference on Hybrid and Intelligent Systems}, pages = {961--970}, series = {Conference on Hybrid and Intelligent Systems}, title = {{MEXI: Machine with Emotionally eXtended Intelligence}}, year = {2003} } @article{Broadbent1964, abstract = {Abstract Recently Gray and Wedderburn showed that if a meaningful phrase of three words was presented together with three digits, in such a way that each ear received some items of each of the two types of material, it was no harder to recall the items grouped by type than it was to recall them grouped by ear. This finding is repeated and confirmed in several forms, culminating in the use of three letters of the alphabet and three digits as the six items presented. It is also shown, however, that even when all material is presented to one ear, it is harder to recall a list made up of alternate items of two classes than it is to recall the same items arranged as two successive sub-lists. Thus Gray and Wedderburn's result does not appear to reveal a situation in which alternation of attention between the ears is especially easy, but rather one in which continued attention to one ear is especially difficult because it requires alternation between classes of item. A further series of experiments showed that a reduction in the presentation rate of stimuli produced a much greater improvement in performance when the items were of two alternated classes than when the classes were left separate. Equally, a slow presentation rate is more helpful when alternation between ears is required than when each ear is to be dealt with separately. These results support the idea that attention takes time to shift; but require a separate kind of attention, to a class of item rather than to a source of stimulation. Abstract Recently Gray and Wedderburn showed that if a meaningful phrase of three words was presented together with three digits, in such a way that each ear received some items of each of the two types of material, it was no harder to recall the items grouped by type than it was to recall them grouped by ear. This finding is repeated and confirmed in several forms, culminating in the use of three letters of the alphabet and three digits as the six items presented. It is also shown, however, that even when all material is presented to one ear, it is harder to recall a list made up of alternate items of two classes than it is to recall the same items arranged as two successive sub-lists. Thus Gray and Wedderburn's result does not appear to reveal a situation in which alternation of attention between the ears is especially easy, but rather one in which continued attention to one ear is especially difficult because it requires alternation between classes of item. A further series of experiments showed that a reduction in the presentation rate of stimuli produced a much greater improvement in performance when the items were of two alternated classes than when the classes were left separate. Equally, a slow presentation rate is more helpful when alternation between ears is required than when each ear is to be dealt with separately. These results support the idea that attention takes time to shift; but require a separate kind of attention, to a class of item rather than to a source of stimulation.}, author = {Broadbent, D E and Gregory, Margaret}, doi = {10.1080/17470216408416386}, issn = {0033-555X}, journal = {Quarterly Journal of Experimental Psychology}, month = dec, number = {4}, pages = {309--317}, publisher = {Routledge}, title = {{Stimulus set and response set: The alternation of attention}}, url = {http://dx.doi.org/10.1080/17470216408416386}, volume = {16}, year = {1964} } @article{Yang2004, abstract = {The aim of this paper is to compare first order predicate logic, fuzzy logic and non-monotonic logic as knowledge representation methods. First, we define five properties of knowledge; conceptualization, transfer, modification, integration and decomposition. We also evaluate first order predicate logic, fuzzy logic and non-monotonic logic for the above properties, in the view of accuracy, complexity, and completeness. We then prove that the complexities of the three methods are NP-complete. We use this information to design a heuristic algorithm tested on probabilistic input to evaluate accuracy and completeness. With the results, we compare weaknesses and strengths of each method.}, author = {Yang, Kyung Hoon and Olson, David and Kim, Jaekyung}, doi = {10.1016/j.eswa.2004.05.012}, issn = {09574174}, journal = {Expert Systems with Applications}, month = nov, number = {4}, pages = {501--519}, title = {{Comparison of first order predicate logic, fuzzy logic and non-monotonic logic as knowledge representation methodology}}, url = {http://www.sciencedirect.com/science/article/pii/S0957417404000600}, volume = {27}, year = {2004} } @article{Ciceklib2002, abstract = {This paper provides a pragmatic analysis of some human-computer conversations carried out during the past six years within the context of the Loebner Prize Contest, an annual com- petition in which computers participate in Turing Tests. The Turing Test posits that to be granted intelligence, a computer should imitate human conversational behavior so well as to be indistinguishable from a real human being. We carried out an empirical study exploring the relationship between computers’ violations of Grice’s cooperative principle and conver- sational maxims, and their success in imitating human language use. Based on conversation analysis and a large survey, we found that different maxims have different effects when vio- lated, but more often than not, when computers violate the maxims, they reveal their identity. The results indicate that Grice’s cooperative principle is at work during conversations with computers. On the other hand, studying human-computer communication may require some modifications of existing frameworks in pragmatics because of certain characteristics of these conversational environments. Pragmatics constitutes a serious challenge to computational lin- guistics. While existing programs have other significant shortcomings, it may be that the biggest hurdle in developing computer programs which can successfully carry out conversa- tions will be modeling the ability to ‘cooperate’.}, author = {Saygin, Ayse Pinar and Ciceklib, Ilyas}, journal = {Journal of Pragmatics}, keywords = {author was an ms,computa-,cooperative principle,human-computer conversation,maximization principle,natural language processing,out while the first,pragmatics,student at bilkent university,this work was carried,tional linguistics,turing test,we}, pages = {227--258}, title = {{Pragmatics in human-computer conversations}}, volume = {34}, year = {2002} } @article{Treisman1964, author = {Treisman, A}, journal = {American Journal of Psychology}, pages = {533--546}, title = {{Effect of Irrelevant Material on the Efficiency of Selective Listening}}, volume = {17}, year = {1964} } @inproceedings{Cakmak2012, abstract = {Programming new skills on a robot should take minimal time and effort. One approach to achieve this goal is to allow the robot to ask questions. This idea, called Active Learning, has recently caught a lot of attention in the robotics community. However, it has not been explored from a human-robot interaction perspective. In this paper, we identify three types of questions (label, demonstration and feature queries) and discuss how a robot can use these while learning new skills. Then, we present an experiment on human question asking which characterizes the extent to which humans use these question types. Finally, we evaluate the three question types within a human-robot teaching interaction. We investigate the ease with which different types of questions are answered and whether or not there is a general preference of one type of question over another. Based on our findings from both experiments we provide guidelines for designing question asking behaviors on a robot learner.}, address = {Boston, MA}, author = {Cakmak, M. and Thomaz, AL.}, booktitle = {7th ACM/IEEE International Conference on Human-Robot Interaction (HRI)}, issn = {2167-2121}, keywords = {Active Learning,Green products,Humans,Learning from Demonstration,Programming,Robots,Trajectory,USA Councils,Videos,active learning,demonstration type,feature query type,human-robot interaction,human-robot teaching interaction,humanoid robots,label type,learning (artificial intelligence),learning-from-demonstration,query processing,question asking behaviors,robot learner design,robot programming,robotics community,student experiments,teaching}, pages = {17--24}, shorttitle = {Human-Robot Interaction (HRI), 2012 7th ACM/IEEE I}, title = {{Designing robot learners that ask good questions}}, year = {2012} } @article{Broadbent2009, abstract = {The rapidly ageing population is placing increasing strain on healthcare services. Robots have been proposed as a way to assist people to stay healthy and safe in their own homes. However, despite the need for such assistive devices and the success of some healthcare robots, other robots have had a poor response. This article reviews the literature about human responses to healthcare robots and summarises the variables that have been found to influence responses. It may be possible to increase acceptance of healthcare robots by properly assessing the needs of the human user and then matching the robot’s role, appearance and behaviour to these needs. Because robots have limitations in their abilities, another way to increase acceptance may be to modify the expectations of users to better match robots’ abilities. More research needs to investigate potential users’ needs and expectations in specific situations and whether interventions to increase the match between robot and human can increase acceptance.}, author = {Broadbent, E. and Stafford, R. and MacDonald, B.}, doi = {10.1007/s12369-009-0030-6}, issn = {1875-4791}, journal = {International Journal of Social Robotics}, month = oct, number = {4}, pages = {319--330}, title = {{Acceptance of Healthcare Robots for the Older Population: Review and Future Directions}}, url = {http://link.springer.com/10.1007/s12369-009-0030-6}, volume = {1}, year = {2009} } @book{Kahneman1973, address = {Englewood Cliffs}, author = {Kahneman, D}, publisher = {Prentice Hall}, title = {{Attention and Effort}}, year = {1973} } @techreport{Pettifor2000, author = {Pettifor, E}, institution = {Department of Psychology, Simon Fraser University}, publisher = {Simon Fraser University}, title = {{Endel Tulving's monohierarchical multimemory systems model}}, url = {http://thebrain.mcgill.ca/flash/capsules/pdf\_articles/multimemory\_systems.pdf}, year = {2000} } @article{Rudigier2010, abstract = {Numerical simulation is a key technology for vehicle development. In vehicle dynamics simulations, the resulting dynamics heavily depend on the interaction of the vehicle, environment and human driver. Suitable mathematical models of human drivers for automotive applications are required in order to gain significant simulation results. The driver can be regarded as a controller for the system consisting of the vehicle and environment (road and traffic). In most vehicle dynamics simulations, the driver is modeled as a controller in an engineering sense. However, characteristics that describe the ”human” behavior of a driver should be taken into account as well. In the first part of this article, a short over-view of methods of modeling human drivers is given. Subsequently a driver model for vehicle dynamics simulation is presented. A set of basic and advanced use cases define the requirements for this driver model within a professional vehicle dynamics package (multi-body simulation). These use cases extend from ”straight line acceleration” to complex driving maneuvers, such as the ”3-point-turn”, i.e. changing driving direction on a road that is narrower than the turning radius of the vehicle. The driver model is discussed based on exemplary simulation results. Finally a concept of how to adapt this model to real human behavior is presented.}, author = {Rudigier, Martin and Horn, Martin}, editor = {D\"{u}h, Julia and Hufnagl, Hartwig and Juritsch, Erhard and Pfliegl, Reinhard and Schimany, Helmut-Klaus and Sch\"{o}negger, Hans}, isbn = {978-3-642-15502-4}, journal = {Data and Mobility Advances in Intelligent and Soft Computing}, pages = {27--38}, publisher = {Springer Berlin / Heidelberg}, series = {Advances in Intelligent and Soft Computing}, title = {{Concepts for Modeling Drivers of Vehicles Using Control Theory}}, volume = {81}, year = {2010} } @article{Jack2014, abstract = {Designed by biological and social evolutionary pressures, facial expressions of emotion comprise specific facial movements to support a near-optimal system of signaling and decoding. Although highly dynamical, little is known about the form and function of facial expression temporal dynamics. Do facial expressions transmit diagnostic signals simultaneously to optimize categorization of the six classic emotions, or sequentially to support a more complex communication system of successive categorizations over time? Our data support the latter. Using a combination of perceptual expectation modeling, information theory, and Bayesian classifiers, we show that dynamic facial expressions of emotion transmit an evolving hierarchy of "biologically basic to socially specific" information over time. Early in the signaling dynamics, facial expressions systematically transmit few, biologically rooted face signals supporting the categorization of fewer elementary categories (e.g., approach/avoidance). Later transmissions comprise more complex signals that support categorization of a larger number of socially specific categories (i.e., the six classic emotions). Here, we show that dynamic facial expressions of emotion provide a sophisticated signaling system, questioning the widely accepted notion that emotion communication is comprised of six basic (i.e., psychologically irreducible) categories, and instead suggesting four.}, author = {Jack, Rachael E and Garrod, Oliver G B and Schyns, Philippe G}, doi = {10.1016/j.cub.2013.11.064}, issn = {1879-0445}, journal = {Current biology}, keywords = {Brain,Brain: physiology,Emotions,Face,Face: physiology,Facial Expression,Humans,Reaction Time}, month = jan, number = {2}, pages = {187--92}, pmid = {24388852}, title = {{Dynamic facial expressions of emotion transmit an evolving hierarchy of signals over time.}}, url = {http://www.sciencedirect.com/science/article/pii/S0960982213015194}, volume = {24}, year = {2014} } @article{Lackner1972, abstract = {Ambigous sentences and a disambiguating context sentence were dichotically presented to subjects who were instructed to attend to the channel over which the ambiguous sentences were presented. Subjects were required to paraphrase the sentence in the attended channel immediately upon its presentation. The disambiguating material (in the unattended channel) was presented at a level 5 to 10 db less intense than the attended channel; in post-test reports subjects were unable to produce any information about the content of the unattended channel. Nonetheless, for four types of ambiguity tested, the bias contexts significantly influenced the interpretation of the ambiguous sentences. This result is taken to indicate both that there is structural analysis of the material in the unattended channel and that, during their input, multiple readings are computed for ambiguous sentences. Des phrases ambigues et une phrase donnant un contexte d\'{e}sambiguant sont propos\'{e}es s\'{e}par\'{e}ment par deux canaux auditifs \`{a} des sujets qui ont re\c{c}u comme consigne de pr\^{e}ter plus attention au canal par lequel arrivent les phrases ambigues. La t\^{a}che des sujets consiste \`{a} paraphraser la phrase entendue dans le canal privilegi\'{e} imm\'{e}diatement apr\`{e}s sa pr\'{e}sentation. Le mat\'{e}riel d\'{e}sambiguant est pr\'{e}sent\'{e} dans l'autre canal avec une intensit\'{e} moindre de 5 \`{a} 10 d\'{e}cibels. Les sujets, au cours du post-test, sont incapables de dire ce qu'ils ont entendu par le canal non privil\'{e}gi\'{e}. Cependant, pour les quatre types de phrases ambigues pr\'{e}sent\'{e}s, le contexte influe de fa\c{c}on significative sur l'interpr\'{e}tation donn\'{e}e \`{a} la phrase ambigue. Le r\'{e}sultat est interpr\'{e}t\'{e} comme indiquant \`{a} la fois qu'il y a une analyse structurelle du mat\'{e}riel pr\'{e}sent\'{e} par le canal non privil\'{e}gi\'{e} et que, pendant leur pr\'{e}sentation, il y a calcul des diverses lectures des phrases ambigues.}, author = {Lackner, J.R. and Garrett, M.F.}, doi = {10.1016/0010-0277(72)90002-9}, issn = {00100277}, journal = {Cognition}, month = jan, number = {4}, pages = {359--372}, title = {{Resolving ambiguity: Effects of biasing context in the unattended ear}}, url = {http://www.sciencedirect.com/science/article/pii/0010027772900029}, volume = {1}, year = {1972} } @article{Oppenheim2011, author = {Oppenheim, Ilit and Shinar, David}, doi = {10.1007/s10111-011-0178-3}, issn = {1435-5558}, journal = {Cognition, Technology \& Work}, month = apr, number = {3}, pages = {261--281}, title = {{A context-sensitive model of driving behaviour and its implications for in-vehicle safety systems}}, url = {http://link.springer.com/10.1007/s10111-011-0178-3}, volume = {14}, year = {2011} } @article{Conrad1963, author = {Conrad, R.}, doi = {10.1038/1971029a0}, issn = {0028-0836}, journal = {Nature}, month = mar, number = {4871}, pages = {1029--1030}, shorttitle = {Nature}, title = {{Acoustic Confusions and Memory Span for Words}}, url = {http://dx.doi.org/10.1038/1971029a0}, volume = {197}, year = {1963} } @book{Allport1937, author = {Allport, Gordon Willard}, publisher = {H. Holt and Company}, title = {{Personality: a psychological interpretation}}, url = {http://books.google.pl/books/about/Personality.html?id=E4I1AAAAIAAJ\&pgis=1}, year = {1937} } @article{Magill2012, author = {Magill, Kevin and Erden, Yasemin J.}, doi = {10.1007/s12559-012-9140-9}, issn = {1866-9956}, journal = {Cognitive Computation}, month = may, number = {3}, pages = {354--364}, title = {{Autonomy and Desire in Machines and Cognitive Agent Systems}}, url = {http://link.springer.com/10.1007/s12559-012-9140-9}, volume = {4}, year = {2012} } @article{Young1945, abstract = {The purpose of the present review is to survey the experimental studies relating to food acceptance, since the last critical review by the writer in 1941. After presenting some general references, the writer deals with the following major categories: bodily needs and homeostasis, dependence of food acceptance upon the organic state, palatability and the environmental determinants of food acceptance, experimental methods for the analysis of food acceptance, the motivation of food-seeking and food-selecting behavior, feeding habits, and affective psychology and the science of nutrition. 79-item bibliography. (PsycINFO Database Record (c) 2012 APA, all rights reserved)}, author = {Young, P T}, journal = {Psychological Bulletin}, number = {4}, pages = {289--320}, title = {{Appetite, Palatability and Feeding Habit: a Critical Review}}, volume = {45}, year = {1948} } @book{Descartes1960, address = {New York}, author = {Descartes, Rene}, editor = {Lafleur, Laurence J.}, publisher = {The Liberal Arts Press}, title = {{Discourse on Method and Meditations}}, year = {1960} } @inproceedings{Park2007, abstract = {Bilateral teleoperation using augmented reality is proposed for a multi-purpose robot called SpiderBot-II that is an indoor-installed wire-driven parallel manipulator. It is intended to be used for various applications, including in-house rehabilitation training and daily life assistance such as walking assistance and health monitoring, especially for the elderly or the handicapped that spends most of time at home. Through the teleoperation over the Internet, a therapist or an attendant in a remote site can give help to the physically disabled by directly manipulating the robot. For easy recognition of the obstacle, predefined markers are attached to each obstacle in the workspace. For better teleoperation, moreover, reaction force between obstacles and the end-effector, which is calculated using force field, is given to a remote operator and this enables the operator to perform the teleoperation more effectively. Force field, which is proportional to proximity between obstacles and the end-effector, is generated to facilitate the obstacle avoidance and visually augmented on the operator's screen for better recognition of obstacles.}, address = {Seoul, Korea}, author = {Park, Hyeshin and Lim, Yo-An and Pervez, A. and Lee, Beom-Chan and Lee, Sang-Goog and Ryu, J.}, booktitle = {International Conference on Control, Automation and Systems}, isbn = {9788995003862}, keywords = {augmented reality,haptic feedback,teleoperation,walking assistance,wire-driven parallel mechanism}, pages = {2456--2461}, title = {{Teleoperation of a Multi-Purpose Robot over the Internet Using Augmented Reality}}, year = {2007} } @inproceedings{Chakeri2008, abstract = {Classical game theory is concerned with how ? rational players make decisions when they are faced with known payoffs. In the past decade, Fuzzy Logic has been widely used to manage uncertainties in games. In this paper, we employ fuzzy logic to determine the priority of a payoff to other payoffs. A new term is introduced to measure the preference of one payoff to others. By this means a fuzzy preference relation is constructed and using a least deviation method, the priority of every payoff for each player is calculated and the relation of this value with the degree of being Nash is discussed. In the second part of the paper, games with fuzzy payoffs and fuzzy satisfaction functions (SF), satisfaction degree from each payoff, are considered and a new method for analyzing these games is proposed. In this regard we calculate the similarity between SF and payoffs and make a crisp game from the fuzzy game and apply our mentioned method to analyze that game. Compared to the previous generalization, our method has more sensitivity to the slight alternation of payoffs and yields more realistic results. We also studied the effect of players' greediness, modeled by the SF, on the game's equilibriums.}, author = {Chakeri, Alireza and Dariani, Ali Nouri and Lucas, Caro}, booktitle = {2008 4th International IEEE Conference Intelligent Systems}, doi = {10.1109/IS.2008.4670407}, isbn = {978-1-4244-1739-1}, month = sep, pages = {2--51--2--56}, publisher = {Ieee}, title = {{How can fuzzy logic determine game equilibriums better?}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=4670407}, year = {2008} } @article{Yuen2014, author = {Yuen, Kevin Kam Fung}, doi = {10.1016/j.asoc.2013.06.028}, issn = {15684946}, journal = {Applied Soft Computing}, keywords = {making,medical and healthcare decision,medical and healthcare measurement}, month = jan, pages = {109--119}, publisher = {Elsevier B.V.}, title = {{The Primitive Cognitive Network Process in healthcare and medical decision making: Comparisons with the Analytic Hierarchy Process}}, url = {http://linkinghub.elsevier.com/retrieve/pii/S156849461300238X}, volume = {14}, year = {2014} } @article{Cai2010, abstract = {Evaluation of the current board position is critical in computer game engines. In sufficiently complex games, such a task is too difficult for a traditional brute force search to accomplish, even when combined with expert knowledge bases. This motivates the investigation of alternatives. This paper investigates the combination of neural networks, particle swarm optimization (PSO), and evolutionary algorithms (EAs) to train a board evaluator from zero knowledge. By enhancing the survivors of an EA with PSO, the hybrid algorithm successfully trains the high-dimensional neural networks to provide an evaluation of the game board through self-play. Experimental results, on the benchmark game of Capture Go, demonstrate that the hybrid algorithm can be more powerful than its individual parts, with the system playing against EA and PSO trained game engines. Also, the winning results of tournaments against a Hill-Climbing trained game engine confirm that the improvement comes from the hybrid algorithm itself. The hybrid game engine is also demonstrated against a hand-coded defensive player and a web player.}, author = {Cai, Xindi and Venayagamoorthy, Ganesh K and Wunsch, Donald C}, doi = {10.1016/j.neunet.2009.11.001}, issn = {0893-6080}, journal = {Neural Networks}, keywords = {evolutionary algorithm,particle swarm optimization}, number = {2}, pages = {295--305}, publisher = {Elsevier Ltd}, title = {{Evolutionary swarm neural network game engine for Capture Go}}, url = {http://dx.doi.org/10.1016/j.neunet.2009.11.001}, volume = {23}, year = {2010} } @article{Carraher2002, abstract = {In this paper we provide an overview of research on transfer, highlighting its main tenets. Then we look at interviews of two fifth grade students learning about mathematical concepts regarding operations on positive and negative quantities. We attempt to focus on how their learning is influenced by their prior knowledge and experience. We take the position that transfer is a theory of learning and we attempt to show that it cannot provide a solid foundation for explaining such examples of learning.}, annote = {From Duplicate 1 ( The Transfer Dilemma - Carraher, David; Schliemann, Anal\'{u}cia )}, author = {Carraher, David and Schliemann, Anal\'{u}cia}, doi = {10.1207/S15327809JLS1101\_1}, issn = {1050-8406}, journal = {Journal of the Learning Sciences}, month = jan, number = {1}, pages = {1--24}, title = {{The Transfer Dilemma}}, url = {http://www.tandfonline.com/doi/abs/10.1207/S15327809JLS1101\_1}, volume = {11}, year = {2002} } @inproceedings{Breazeal1998, abstract = {This paper presents ongoing work towards building an autonomous robot that learns in a social context. The mode of social interaction is that of a caretaker-infant pair where a human acts as the caretaker for the robot. By placing our robot, Kismet, in an environment with a human caretaker who actively assists and guides Kismet's learning, this work explores robot learning in a similar environment to that of a developing infant. In doing so, this approach attempts to take advantage of this special sort of environment and the social interactions it affords in facilitating and constraining learning. This paper proposes an approach where emotive channels of communication are employed during social robot-human interactions to shape and guide what the robot learns. keywords:}, address = {Zurich, Switzerland}, annote = {From Duplicate 1 ( Toward Teaching a Robot 'Infant' using Emotive Communication Acts - Breazeal (Ferrell), C; Velasquez, J )}, author = {{Breazeal (Ferrell)}, C and Velasquez, J}, booktitle = {Simulation of Adaptive Behavior workshop on Socially Situated Intelligence}, editor = {Edmonds, B and Dautenhahn, K}, pages = {25--40}, series = {Simulation of Adaptive Behavior workshop on Socially Situated Intelligence}, title = {{Toward Teaching a Robot 'Infant' using Emotive Communication Acts}}, year = {1998} } @book{Waard2007, address = {Maastricht, the Netherlands}, author = {Waard, D and Hockey, GRJ and Nickel, P and Brookhuis, KA}, file = {::}, publisher = {Shaker Publishing}, title = {{Human Factors Issues in Complex System Performance}}, url = {http://www.testresearch.nl/artigbr/muldersheffield.pdf}, year = {2007} } @incollection{Necka2004, author = {Nęcka, E}, booktitle = {Psychologia: podręcznik akademicki}, chapter = {16}, editor = {Strelau, J}, pages = {77--97}, publisher = {Gdańskie Towarzystwo Psychologiczne}, title = {{Procesy uwagi}}, year = {2004} } @article{Fisher:1977, abstract = {Conducted 3 experiments in which the qualitative nature of memorial processing was manipulated at both input (encoding) and output (retrieval). A total of 76 undergraduates participated. In line with previous studies, it was found that for each type of encoding, retention levels were highest when the same type of information was used as a retrieval cue. However, rhyme encoding followed by a rhyme cue gave lower performance levels than did semantic encoding followed by a semantic cue; also, the advantage of semantic encoding over phonemic encoding increased as the retrieval cue was made more compatible with the encoded trace. It is concluded that the notions of encoding specificity and depth of processing are both necessary to give an adequate description of the results. (22 ref) (PsycINFO Database Record (c) 2012 APA, all rights reserved)}, author = {Fisher, Ronald P and Craik, Fergus I}, journal = {Journal of experimental Psychology: Human learning and memory}, number = {6}, pages = {701--711}, title = {{Interaction between encoding and retrieval operations in cued recall}}, volume = {3}, year = {1977} } @article{Rybka2013, abstract = {This paper describes a study of emotion recognition based on speech analysis. The introduction to the theory contains a review of emotion inventories used in various studies of emotion recognition as well as the speech corpora applied, methods of speech parametrization, and the most commonly employed classification algorithms. In the current study the EMO-DB speech corpus and three selected classifiers, the k-Nearest Neighbor (k-NN), the Artificial Neural Network (ANN) and Support Vector Machines (SVMs), were used in experiments. SVMs turned out to provide the best classification accuracy of 75.44\% in the speaker dependent mode, that is, when speech samples from the same speaker were included in the training corpus. Various speaker dependent and speaker independent configurations were analyzed and compared. Emotion recognition in speaker dependent conditions usually yielded higher accuracy results than a similar but speaker independent configuration. The improvement was especially well observed if the base recognition ratio of a given speaker was low. Happiness and anger, as well as boredom and neutrality, proved to be the pairs of emotions most often confused. Keywords:}, author = {Rybka, Jan and Janicki, Artur}, doi = {10.2478/amcs-2013-0060}, issn = {1641-876X}, journal = {International Journal of Applied Mathematics and Computer Science}, keywords = {artificial neural networks,emo-db,emotion recognition,speech processing,support vector machines}, month = jan, number = {4}, pages = {797--808}, title = {{Comparison of speaker dependent and speaker independent emotion recognition}}, url = {http://www.degruyter.com/view/j/amcs.2013.23.issue-4/amcs-2013-0060/amcs-2013-0060.xml}, volume = {23}, year = {2013} } @article{Oberauer2003, abstract = {Working memory capacity was differentiated along functional and content-related facets. Twenty-four tasks were constructed to operationalize the cells of the proposed taxonomy. We tested 133 university students with the new tasks, together with six working memory marker tasks. With structural equation models, three working memory functions could be distinguished: Simultaneous storage and processing, supervision, and coordination of elements into structures. Each function was further subdivided into distinct components of variance. On the content dimension, evidence for a dissociation between verbal–numerical working memory and spatial working memory was comparatively weak.}, author = {{Klaus Oberauer, Heinz-martin S\"{u}\ss, Oliver Wilhelm}, Werner W. Wittman}, journal = {Intelligence}, number = {2}, pages = {167--193}, title = {{The multiple faces of working memory: Storage, processing, supervision, and coordination}}, url = {http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.163.4989}, volume = {31}, year = {2003} } @book{Hayes1978, address = {Uniwersytet Michigan}, author = {Hayes, John R}, isbn = {9780256020656}, publisher = {The Dorsey Press}, title = {{Cognitive Psychology: Thinking and Creating}}, year = {1978} } @book{Bruner1956, abstract = {A Study of Thinking is a pioneering account of how human beings achieve a measure of rationality in spite of the constraints imposed by bias, limited attention and memory, and the risks of error imposed by pressures of time and ignorance. First published in 1956 and hailed at its appearance as a groundbreaking study, it is still read three decades later as a major contribution to our understanding of the mind. In their insightful new introduction, the authors relate the book to the cognitive revolution and its handmaiden, artificial intelligence. The central theme of the work is that the scientific study of human thinking must concentrate upon meaning and its achievement rather than upon the behaviorists' stimuli and responses and the presumed connections between them. The book's point of departure is how human beings group the world of particulars into ordered classes and categories—concepts—in order to impose a coherent and manageable order upon that world. But rather than relying principally on philosophical speculation to make its point, A Study of Thinking reports dozens of experiments to elucidate the strategies that people use in penetrating to the deep structure of the information they encounter. This seminal study was a major event in the cognitive revolution of the 1950s. Reviewing it at the time, J. Robert Oppenheimer said it "has in many ways the flavor of conviction which makes it point to the future."}, annote = {From Duplicate 2 ( A Study of Thinking - Bruner, Jerome S; Goodnow, Jacqueline J; Austin, George A )}, author = {Bruner, Jerome S and Goodnow, Jacqueline J and Austin, George A}, publisher = {Wiley}, title = {{A Study of Thinking}}, url = {http://scholar.google.pl/scholar.bib?q=info:HAge-3IdTVMJ:scholar.google.com/\&output=citation\&hl=en\&ct=citation\&cd=1}, year = {1956} } @incollection{Sabou2010, abstract = {We investigate the problem of evaluating the correctness of a semantic relation and propose two methods which explore the increasing number of online ontologies as a source of evidence for predicting correctness. We obtain encouraging results, with some of our measures reaching average precision values of 75\%.}, address = {Berlin, Heidelberg}, author = {Sabou, Marta and Fernandez, Miriam and Motta, Enrico}, booktitle = {Natural Language Processing and Information Systems}, doi = {10.1007/978-3-642-12550-8}, editor = {Horacek, Helmut and M\'{e}tais, Elisabeth and Mu\~{n}oz, Rafael and Wolska, Magdalena}, isbn = {978-3-642-12549-2}, pages = {269--280}, publisher = {Springer Berlin Heidelberg}, series = {Lecture Notes in Computer Science}, title = {{Evaluating Semantic Relations by Exploring Ontologies on the Semantic Web}}, url = {http://www.springerlink.com/index/10.1007/978-3-642-12550-8}, volume = {5723}, year = {2010} } @article{Stoy2003, abstract = {In this paper we present role-based control which is a general bottom-up approach to the control of locomotion in self-reconfigurable robots. We use role-based control to implement a caterpillar, a sidewinder, and a rolling track gait in the CONRO self-reconfigurable robot consisting of eight modules. Based on our experiments and discussion we conclude that control systems based on role-based control are minimal, robust to communication errors, and robust to reconfiguration.}, author = {St\o y, K. and Shen, W.-M. and Will, P.M.}, doi = {10.1016/S0921-8890(03)00069-1}, issn = {09218890}, journal = {Robotics and Autonomous Systems}, keywords = {Locomotion,Role-based control,Self-reconfigurable robots}, month = sep, number = {3-4}, pages = {191--199}, title = {{A simple approach to the control of locomotion in self-reconfigurable robots}}, url = {http://www.sciencedirect.com/science/article/pii/S0921889003000691}, volume = {44}, year = {2003} } @article{Chao2012, author = {Chao, C and Thomaz, AL}, journal = {Journal of Human-Robot Interaction}, number = {1}, pages = {4--25}, title = {{Timing in multimodal turn-taking interactions: Control and analysis using timed petri nets}}, url = {http://hri-journal.org/index.php/HRI/article/view/42}, volume = {1}, year = {2012} } @article{Chellapilla1999, abstract = {An experiment was conducted where neural networks compete for survival in an evolving population based on their ability to play checkers. More specifically, multilayer feedforward neural networks were used to evaluate alternative board positions and games were played using a minimax search strategy. At each generation, the extant neural networks were paired in competitions and selection was used to eliminate those that performed poorly relative to other networks. Offspring neural networks were created from the survivors using random variation of all weights and bias terms. After a series of 250 generations, the best-evolved neural network was played against human opponents in a series of 90 games on an internet website. The neural network was able to defeat two expert-level players and played to a draw against a master. The final rating of the neural network placed it in the "Class A" category using a standard rating system. Of particular importance in the design of the experiment was the fact that no features beyond the piece differential were given to the neural networks as a priori knowledge. The process of evolution was able to extract all of the additional information required to play at this level of competency. It accomplished this based almost solely on the feedback offered in the final aggregated outcome of each game played (i.e., win, lose, or draw). This procedure stands in marked contrast to the typical artifice of explicitly injecting expert knowledge into a game-playing program.}, author = {Chellapilla, K and Fogel, D B}, doi = {10.1109/72.809083}, issn = {1045-9227}, journal = {IEEE transactions on neural networks}, month = jan, number = {6}, pages = {1382--91}, pmid = {18252639}, title = {{Evolving neural networks to play checkers without relying on expert knowledge}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/18252639}, volume = {10}, year = {1999} } @article{McLeod1988, abstract = {Treisman has proposed when a human subject performs a visual search, the search is parallel for targets defined by a single feature, and serial for targets defined by a conjunction of features. Here we report that this is not true for targets defined by a conjunction of the features movement and form. Detection of a moving X among randomly distributed moving Os and static Xs is parallel. Search is uninfluenced by the stationary stimuli despite their spatial intermingling with the moving items. Thus, attention can be restricted to a spatially dispersed perceptual group, defined by common movement. This contradicts previous conclusions from visual search experiments that attention can only be assigned to contiguous regions of visual space. The search process first segregates the array into moving and stationary items, and then examines the moving group for the target form. Cells in the middle temporal region (cortical area MT) have the properties required to perform these operations.}, author = {McLeod, P and Driver, J and Crisp, J}, doi = {10.1038/332154a0}, issn = {0028-0836}, journal = {Nature}, keywords = {Color Perception,Color Perception: physiology,Form Perception,Form Perception: physiology,Humans,Motion Perception,Motion Perception: physiology,Visual Perception,Visual Perception: physiology}, month = mar, number = {6160}, pages = {154--155}, pmid = {3347252}, title = {{Visual search for a conjunction of movement and form is parallel.}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/3347252}, volume = {332}, year = {1988} } @article{Hardy2013, abstract = {This paper presents a novel optimization-based path planner that is capable of planning multiple contingency paths to directly account for uncertainties in the future trajectories of dynamic obstacles. This planner addresses the particular problem of probabilistic collision avoidance for autonomous road vehicles that are required to safely interact, in close proximity, with other vehicles with unknown intentions. The presented path planner utilizes an efficient spline-based trajectory representation and fast but accurate collision probability bounds to simultaneously optimize multiple continuous contingency paths in real time. These collision probability bounds are efficient enough for real-time evaluation, yet accurate enough to allow for practical close-proximity driving behaviors such as passing an obstacle vehicle in an adjacent lane. An obstacle trajectory clustering algorithm is also presented to enable the path planner to scale to multiple-obstacle scenarios. Simulation results show that the contingency planner allows for a more aggressive driving style than planning a single path without compromising the overall safety of the robot.}, author = {Hardy, Jason and Campbell, Mark}, doi = {10.1109/TRO.2013.2254033}, issn = {1552-3098}, journal = {IEEE Transactions on Robotics}, keywords = {Artificial intelligence reasoning methods,adjacent lane,autonomous road vehicles,collision avoidance,contingency planning,dynamic obstacles,field robots,nonholonomic motion planning,obstacle trajectory clustering algorithm,obstacle vehicle,optimisation,optimization based path planner,path planning,pattern clustering,probabilistic collision avoidance,probabilistic obstacle predictions,probability,road traffic,road vehicles,spline based trajectory representation}, month = aug, number = {4}, pages = {913--929}, shorttitle = {Robotics, IEEE Transactions on}, title = {{Contingency Planning Over Probabilistic Obstacle Predictions for Autonomous Road Vehicles}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6497657}, volume = {29}, year = {2013} } @article{Fraser2010, abstract = {BACKGROUND: Bystander affiliation (post-conflict affiliation from an uninvolved bystander to the conflict victim) may represent an expression of empathy in which the bystander consoles the victim to alleviate the victim's distress ("consolation"). However, alternative hypotheses for the function of bystander affiliation also exist. Determining whether ravens spontaneously offer consolation to distressed partners may not only help us to understand how animals deal with the costs of aggressive conflict, but may also play an important role in the empathy debate. METHODOLOGY/PRINCIPAL FINDINGS: This study investigates the post-conflict behavior of ravens, applying the predictive framework for the function of bystander affiliation for the first time in a non-ape species. We found weak evidence for reconciliation (post-conflict affiliation between former opponents), but strong evidence for both bystander affiliation and solicited bystander affiliation (post-conflict affiliation from the victim to a bystander). Bystanders involved in both interactions were likely to share a valuable relationship with the victim. Bystander affiliation offered to the victim was more likely to occur after intense conflicts. Renewed aggression was less likely to occur after the victim solicited affiliation from a bystander. CONCLUSIONS/SIGNIFICANCE: Our findings suggest that in ravens, bystanders may console victims with whom they share a valuable relationship, thus alleviating the victims' post-conflict distress. Conversely victims may affiliate with bystanders after a conflict in order to reduce the likelihood of renewed aggression. These results stress the importance of relationship quality in determining the occurrence and function of post-conflict interactions, and show that ravens may be sensitive to the emotions of others.}, author = {Fraser, Orlaith N and Bugnyar, Thomas}, doi = {10.1371/journal.pone.0010605}, file = {::}, issn = {1932-6203}, journal = {PloS one}, keywords = {Aggression,Aggression: psychology,Animals,Conflict (Psychology),Crows,Empathy,Female,Male,Models,Psychological,Social Behavior}, month = jan, number = {5}, pmid = {20485685}, title = {{Do ravens show consolation? Responses to distressed others}}, url = {http://www.pubmedcentral.nih.gov/articlerender.fcgi?artid=2868892\&tool=pmcentrez\&rendertype=abstract}, volume = {5}, year = {2010} } @book{Simon1957, abstract = {Models of Man: Social and Rational is, according to the author, a collection of mathematical essays on rational human behaviour in a social setting. The work employs mathematical formulae in support of the authors assertions regarding human behaviour.}, address = {New York}, author = {Simon, H A}, publisher = {John Wiley and Sons, Inc.}, title = {{Models of Man: Social and Rational}}, year = {1957} } @incollection{Marsella2010, address = {Oxford, UK}, author = {Marsella, Stacy and Gratch, Jonathan and Petta, Paolo}, booktitle = {A blueprint for affective computing: A sourcebook and manual}, editor = {Scherer, Klaus R and B\"{a}nziger, Tanja and Roesch, Etienne B}, isbn = {978-0-19-956670-9}, pages = {21--41}, publisher = {Oxford University Press}, title = {{Computational models of emotion}}, year = {2010} } @inproceedings{Barrera2007, abstract = {In this paper we present a model designed on the basis of the rat’s brain neurophysiology to provide a robot with spatial cognition and goal-oriented navigation capabilities. We describe place representation and recognition processes in rats as the basis for topological map building and exploitation by robots. We experiment with the model by training a robot to find the goal in a maze starting from a fixed location, and by testing it to reach the same target from new different starting locations.}, author = {Barrera, Alejandra and Weitzenfeld, Alfredo}, booktitle = {International Symposium on Computational Intelligence in Robotics and Automation}, doi = {10.1109/CIRA.2007.382839}, isbn = {1-4244-0789-3}, month = jun, pages = {61--66}, publisher = {Ieee}, title = {{Bio-inspired Model of Robot Spatial Cognition: Topological Place Recognition and Target Learning}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=4269839}, year = {2007} } @inproceedings{Chen2001b, abstract = {Developing believable and realistic characters for interactive, computer-based forms of entertainment is a hard work. To make them perform specific tasks or take initiatives given a narrative is even more challenging. In this paper we introduce a novel agent design approach that reconciles autonomy with instructability and narrative in one agent architecture. The approach is based on a highly developed logical theory of action and a powerful highlevel behaviour specification language (BSL) that is developed from the underlying logical formalism, i.e. the event calculus. Using BSL, agents’ behaviours can bespecified and controlled more naturally and intuitively, more succinctly and at a much higher level of abstraction than would otherwise be possible. We also briefly discussthe implementation issues relevant to this approach.}, author = {Chen, L and Bechkoum, K and Clapworthy, G}, booktitle = {AAAI 2001 Spring Symposium Series}, title = {{Reconciling Autonomy with Narratives in the Event Calculus}}, volume = {5}, year = {2001} } @book{Broadbent1958, address = {London}, author = {Broadbent, D E}, publisher = {Pergamon Press}, title = {{Perception and Communication}}, year = {1958} } @article{Waugh1965, abstract = {A model for short-term memory is described and evaluated. A variety of experimental data are shown to be consistent with the following statements. (a) Unrehearsed verbal stimuli tend to be quickly forgotten because they are interfered with by later items in a series and not because their traces decay in time. (b) Rehearsal may transfer an item from a very limited primary memory store to a larger and more stable secondary store. (c) A recently perceived item may be retained in both stores at the same time. The properties of these 2 independent memory systems can be separated by experimental and analytical methods. (30 ref.)}, author = {Waugh, Nancy C. and Norman, Donald A.}, journal = {Psychological Review}, number = {2}, pages = {89--104}, title = {{Primary memory}}, volume = {72}, year = {1965} } @article{Gray1960, abstract = {Abstract Broadbent (1956) reports that two lists of digits, each presented to one ear separately so that the items in the two series coincide in time, are grouped together according to the ear-of-arrival, and that these two lists are accordingly recalled separately, one after the other. To ascertain whether such a tendency reflected some built-in mechanism or whether it was due to an optional tactic, adopted through success in making sense of message sequences in other situations, an experiment was designed in which a meaningful message would emerge for the subject if the ear-of-arrival cue was ignored. In this experiment, words broken up into syllables, and phrases broken up into their monosyllabic constituent words were presented to the subject, with the constituents alternating between the two ears. At the same time lists of digits were presented to whichever ear was unoccupied. The results show that recall by meaning rather than by ear-of-arrival, when these are in conflict, can occur and is no less efficient. Abstract Broadbent (1956) reports that two lists of digits, each presented to one ear separately so that the items in the two series coincide in time, are grouped together according to the ear-of-arrival, and that these two lists are accordingly recalled separately, one after the other. To ascertain whether such a tendency reflected some built-in mechanism or whether it was due to an optional tactic, adopted through success in making sense of message sequences in other situations, an experiment was designed in which a meaningful message would emerge for the subject if the ear-of-arrival cue was ignored. In this experiment, words broken up into syllables, and phrases broken up into their monosyllabic constituent words were presented to the subject, with the constituents alternating between the two ears. At the same time lists of digits were presented to whichever ear was unoccupied. The results show that recall by meaning rather than by ear-of-arrival, when these are in conflict, can occur and is no less efficient.}, author = {Gray, J A and Wedderburn, A A I}, doi = {10.1080/17470216008416722}, issn = {0033-555X}, journal = {Quarterly Journal of Experimental Psychology}, month = jul, number = {3}, pages = {180--184}, publisher = {Routledge}, title = {{Shorter articles and notes grouping strategies with simultaneous stimuli}}, url = {http://dx.doi.org/10.1080/17470216008416722}, volume = {12}, year = {1960} } @incollection{Schwartz2005, address = {Cambridge}, author = {Schwartz, Daniel L. and Heiser, Julie}, booktitle = {The Cambridge Handbook of the Learning Sciences}, chapter = {17}, doi = {10.1017/CBO9780511816833}, editor = {Sawyer, R. Keith}, isbn = {9780511816833}, pages = {283--298}, publisher = {Cambridge University Press}, title = {{Spatial Representations and Imagery in Learning}}, url = {/chapter.jsf?bid=CBO9780511816833A026\&cid=CBO9780511816833A026}, year = {2005} } @article{Posner1990, abstract = {INTRODUCTION The concept of attention as central to human performance extends back to the start of experimental psychology (James 1890), yet even a few years ago, it would not have been possible to outline in even a preliminary form a functional anatomy of the human attentional system. New developments in neuroscience (Hillyard \& Picton 1987, Raichle 1983, Wurtz et al 1980) have opened the study of higher cognition to physiological analysis, and have revealed a system of anatomical areas that appear to be basic to the selection of information for focal (conscious) processing.}, author = {Posner, M I and Petersen, S E}, doi = {10.1146/annurev.ne.13.030190.000325}, issn = {0147-006X}, journal = {Annual review of neuroscience}, keywords = {Attention,Attention: physiology,Brain,Brain: physiology,Functional Laterality,Functional Laterality: physiology,Humans,Pattern Recognition,Visual,Visual: physiology}, month = jan, pages = {25--42}, pmid = {2183676}, title = {{The attention system of the human brain}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/2183676}, volume = {13}, year = {1990} } @article{Ogiela2008, abstract = {This paper presents the way of application of structural methods of Artificial Intelligence—in particular, linguistic mechanisms of semantic meaning reasoning—for development of intelligent medical information systems. They also facilitate an in-depth analysis of the meaning presented in Diagnosis Support Information Systems used in analysis of selected medical examinations. This paper will present the mechanisms of pattern meaning description on selected examples of spinal cord image analysis. Presented approach for semantic reasoning will be based on the model of cognitive resonance, which will be applied to the task of interpreting the meaning of selected diagnostic images from the central nervous system. Such algorithms are aimed to construct an intelligent analysis module in medical IS. The application presented in this paper is of a research character and it serves the preparation of efficient lesion detection methods applied to a data set originating from magnetic and resonance examinations of the spine and spinal cord structures.}, author = {Ogiela, Lidia and Tadeusiewicz, Ryszard and Ogiela, Marek R}, journal = {Computers in Biology and Medicine}, number = {4}, pages = {501--507}, title = {{Cognitive techniques in medical information systems}}, volume = {38}, year = {2008} } @incollection{Tulving1972, author = {Tulving, Endel}, booktitle = {Organization of memory}, editor = {Tulving, Endeland and Donaldson, W}, pages = {381--402}, publisher = {Academic Press}, title = {{Episodic and Semantic Memory}}, url = {http://web.media.mit.edu/~jorkin/generals/papers/Tulving\_memory.pdf}, year = {1972} } @article{ZKMC2013a, abstract = {Artykuł prezentuje cybernetyczne podej\'{s}cie do zagadnienia modelowania ludzkich emocji, oparte na psychologicznych teoriach (ocennej i somatycznej). Opracowany model przeznaczony jest do integracji z Inteligentnym Systemem Decyzyjnym - IDS. Może by\'{c} on używany jako silnik aplikacji lub jako system sterowania niezależnego urządzenia, np. robota autonomicznego.}, address = {Warszawa}, annote = {From Duplicate 1 ( xEmotion – obliczeniowy model emocji dedykowany dla inteligentnych system\'{o}w decyzyjnyjnych - Kowalczuk, Zdzisław; Czubenko, Michał )}, author = {Kowalczuk, Zdzisław and Czubenko, Michał}, journal = {Pomiary, Automatyka, Robotyka}, number = {17}, pages = {60--65}, publisher = {PIAP}, title = {{xEmotion – obliczeniowy model emocji dedykowany dla inteligentnych system\'{o}w decyzyjnyjnych}}, volume = {2}, year = {2013} } @techreport{Anderson2014, abstract = {For the past hundred years, innovation within the automotive sector has created safer, cleaner, and more affordable vehicles, but progress has been incremental. The industry now appears close to substantial change, engendered by autonomous, or "self-driving," vehicle technologies. This technology offers the possibility of significant benefits to social welfare — saving lives; reducing crashes, congestion, fuel consumption, and pollution; increasing mobility for the disabled; and ultimately improving land use. This report is intended as a guide for state and federal policymakers on the many issues that this technology raises. After surveying the advantages and disadvantages of the technology, RAND researchers determined that the benefits of the technology likely outweigh the disadvantages. However, many of the benefits will accrue to parties other than the technology's purchasers. These positive externalities may justify some form of subsidy. The report also explores policy issues, communications, regulation and standards, and liability issues raised by the technology; and concludes with some tentative guidance for policymakers, guided largely by the principle that the technology should be allowed and perhaps encouraged when it is superior to an average human driver.}, author = {Anderson, James M. and Kalra, Nidhi and Stanley, Karlyn D. and Sorensen, Paul and Samaras, Constantine and Oluwatola, Oluwatobi}, institution = {RAND Corporation}, title = {{Autonomous Vehicle Technology: A Guide for Policymakers}}, year = {2014} } @book{Pascal1670, author = {Pascal, B}, publisher = {Flammarion}, title = {{Pens\'{e}es}}, url = {http://www.gutenberg.org/files/18269/18269-h/18269-h.htm}, year = {1670} } @article{Russell1980, abstract = {Factor-analytic evidence has led most psychologists to describe affect as a set of dimensions, such as displeasure, distress, depression, excitement, and so on, with each dimension varying independently of the others. However, there is other evidence that rather than being independent, these affective dimensions are interrelated in a highly systematic fashion. The evidence suggests that these interrelationships can be represented by a spatial model in which affective concepts fall in a circle in the following order: pleasure (0), excitement (45), arousal (90), distress (135), displeasure (180), depression (225), sleepiness (270), and relaxation (315). This model was offered both as a way psychologists can represent the structure of affective experience, as assessed through self-report, and as a representation of the cognitive structure that laymen utilize in conceptualizing affect. Supportive evidence was obtained by scaling 28 emotion-denoting adjectives in 4 different ways: R. T. Ross's (1938) technique for a circular ordering of variables, a multidimensional scaling procedure based on perceived similarity among the terms, a unidimensional scaling on hypothesized pleasure–displeasure and degree-of-arousal dimensions, and a principal-components analysis of 343 Ss' self-reports of their current affective states. (70 ref)}, author = {Russell, James A.}, journal = {Journal of Personality and Social Psychology}, number = {6}, pages = {1161--1178}, title = {{A circumplex model of affect}}, volume = {39}, year = {1980} } @book{Strelau2004, author = {Strelau, Jan}, publisher = {Gdańskie Towarzystwo Psychologiczne}, title = {{Psychologia: podręcznik akademicki}}, year = {2004} } @article{Bateson2011, abstract = {Whether animals experience human-like emotions is controversial and of immense societal concern [1-3]. Because animals cannot provide subjective reports of how they feel, emotional state can only be inferred using physiological, cognitive, and behavioral measures [4-8]. In humans, negative feelings are reliably correlated with pessimistic cognitive biases, defined as the increased expectation of bad outcomes [9-11]. Recently, mammals [12-16] and birds [17-20] with poor welfare have also been found to display pessimistic-like decision making, but cognitive biases have not thus far been explored in invertebrates. Here, we ask whether honeybees display a pessimistic cognitive bias when they are subjected to an anxiety-like state induced by vigorous shaking designed to simulate a predatory attack. We show for the first time that agitated bees are more likely to classify ambiguous stimuli as predicting punishment. Shaken bees also have lower levels of hemolymph dopamine, octopamine, and serotonin. In demonstrating state-dependent modulation of categorization in bees, and thereby a cognitive component of emotion, we show that the bees' response to a negatively valenced event has more in common with that of vertebrates than previously thought. This finding reinforces the use of cognitive bias as a measure of negative emotional states across species and suggests that honeybees could be regarded as exhibiting emotions.}, author = {Bateson, Melissa and Desire, Suzanne and Gartside, Sarah E and Wright, Geraldine A}, doi = {10.1016/j.cub.2011.05.017}, issn = {1879-0445}, journal = {Current biology : CB}, keywords = {Animal,Animals,Bees,Bees: physiology,Behavior,Cognition}, month = jun, number = {12}, pages = {1070--1073}, pmid = {21636277}, title = {{Agitated honeybees exhibit pessimistic cognitive biases.}}, url = {http://www.sciencedirect.com/science/article/pii/S0960982211005446}, volume = {21}, year = {2011} } @book{Ebbinghaus1885, address = {New York}, annote = {From Duplicate 2 ( Memory: A contribution to experimental psychology - Ebbinghaus, H )}, author = {Ebbinghaus, H}, publisher = {Teachers College}, title = {{Memory: A contribution to experimental psychology}}, url = {http://scholar.google.com/scholar?hl=en\&btnG=Search\&q=intitle:Memory:+A+Contribution+to+Experimental+Psychology\#0}, year = {1885} } @article{Papageorgiou2012, abstract = {Fuzzy cognitive maps have gained considerable research interest and widely used to analyze complex systems and making decisions. Recently they have been found large applicability in diverse domains for decision support and classification tasks. A new learning paradigm for FCMs is proposed in this research work, inheriting the main aspects of ensemble based learning approaches, such as bagging and boosting. FCM ensemble learning is an approach where the model is trained using non linear Hebbian learning (NHL) algorithm and further its performance is enhanced using ensemble techniques. This work is inspired from the neural networks ensembles and it is used to learn the FCMs ensembles produced by the already known and efficient data driven NHL algorithm. The new proposed approach of FCM ensembles is applied to identification of Autism and the results are compared with those produced by data driven NHL algorithm alone for FCM training. Experimental results demonstrate that the proposed FCM ensemble algorithm works better than the NHL-based approach alone with respect to accuracy for learning FCM. ©}, author = {Papageorgiou, E I and Kannappan, A}, journal = {Applied Soft Computing}, pages = {3798--3809}, title = {{Fuzzy cognitive map ensemble learning paradigm to solve classification problems: Application to autism identification}}, volume = {12}, year = {2012} } @inproceedings{Kobayashi2009, abstract = {In this work we argue that the shift from computer net- works to agent networks is an important improvement of the network programming technology. Its due the fact that agents are well suited for modeling, designing and im- plementing scalable, flexible and secure distributed sys- tems over a computing environment. Based on this agent- paradigm, our proposal is to make a case study of a chat- terbot prototype. This chatterbot can be utilized in educa- tional virtual environments to provide an interface to guide the student in the explanation of the FAQs}, author = {{de Moraes Batista}, Andr\'{e} Filipe and {das Gra\c{c}as Bruno Marietto}, Maria and {de O. Barbosa}, Gislene Cristina and {dos Santos Fran\c{c}a}, Robson and Kobayashi, Guiou}, booktitle = {International Conference for Internet Technology and Secured Transactions}, pages = {1--2}, title = {{Multi-Agent Systems to Build a Computational Middleware: A Chatterbot Case Study}}, year = {2009} } @book{Ryle1949, address = {New York}, author = {Ryle, G}, publisher = {Barnes and Noble}, title = {{The Concept Of Mind}}, year = {1949} } @article{Neisser1994, abstract = {Cognitive processes turn out to be both more innate and more culturally based than we used to think. On the one hand, ecological and interpersonal perception are innately prepared, available in infancy; on the other, mental development depends critically on social support. Taken together with the emerging multiple/modular structure of the brain, these discoveries demand a new kind of cognitive theory: an ecologically grounded, developmental account of distinct systems in interaction. Three such systems, primarily perceptual in function, are described here: (1) direct perception/action establishes an immediate non-representational sense of self and environment that grounds all other cognition; (2) interpersonal perception/reactivity produces species-specific patterns of social interaction; (3) recognition/representation identifies and classifies what is perceived. These systems are distinguished by neurological as well as psychological criteria: the neuroanatomical “where/what” distinction, for example, reflects the difference between direct perception and recognition. Cooperation among these three systems, which begins near the end of the first year, is basic to language and other forms of cultural learning.}, annote = {From Duplicate 1 ( Multiple systems: A new approach to cognitive theory - Neisser, Ulric )}, author = {Neisser, Ulric}, doi = {10.1080/09541449408520146}, journal = {European Journal of Cognitive Psychology}, number = {3}, pages = {225--241}, title = {{Multiple systems: A new approach to cognitive theory}}, url = {http://dx.doi.org/10.1080/09541449408520146 http://www.tandfonline.com/doi/abs/10.1080/09541449408520146}, volume = {6}, year = {1994} } @article{McCarthy2006, abstract = {The 1956 Dartmouth summer research project on artificial intelligence was initiated by this August 31, 1955 proposal, authored by John McCarthy, Marvin Minsky, Nathaniel Rochester, and Claude Shannon. The original typescript consisted of 17 pages plus a title page. Copies of the typescript are housed in the archives at Dartmouth College and Stanford University. The first 5 papers state the proposal, and the remaining pages give qualifications and interests of the four who proposed the study. In the interest of brevity, this article reproduces only the proposal itself, along with the short autobiographical statements of the proposers.}, address = {New York}, author = {McCarthy, John and Minsky, Marvin L. and Rochester, Nathaniel and Shannon, Claude E.}, journal = {AI Magazine}, number = {4}, publisher = {Harper \& Row}, title = {{A Proposal for the Dartmouth Summer Research Project on Artificial Intelligence}}, volume = {27}, year = {2006} } @incollection{Hjorland2007, author = {Hj\o rland, Birger}, booktitle = {Annual Review of Information Science and Technology}, chapter = {8}, editor = {Cronin, Blaise}, keywords = {Biology,Chemistry,Computer Science,Earth Sciences,Economics,English,Geography,History,Law,Math,Medicine,Philosophy,Physics,Political Science,Psychology,Religion,academia,academics,research,universities}, pages = {367--405}, publisher = {Wiley}, title = {{Semantics and knowledge organization}}, url = {https://www.academia.edu/1912560/Semantics\_and\_knowledge\_organization}, year = {2007} } @incollection{Atmanspacher2011, author = {Atmanspacher, Harald}, booktitle = {The Stanford Encyclopedia of Philosophy}, edition = {Summer 201}, editor = {Zalta, Edward N.}, publisher = {Stanford University}, title = {{Quantum Approaches to Consciousness}}, url = {http://plato.stanford.edu/archives/sum2011/entries/qt-consciousness/}, year = {2011} } @inproceedings{Cutsuridis2013, abstract = {Perception-action cycle is the circular flow of information that takes place between an organism and its environment in the course of a sensory-guided sequence of actions towards a goal. Each action causes changes in the environment which are processed by the organism's sensory hierarchy and lead to the generation of further action by its motor effectors. These actions cause new changes that are sensory analyzed and lead to a new action, and so the cycle continues. The efficient and timely coordination of the sensory and motor structures involved will ensure the organism's survival in a dynamic environment. Two brain inspired cognitive models of the perception-action cycle are presented in this paper: (1) A cognitive model of visual saliency, overt attention and active visual search, and (2) A cognitive model of visuo-motor coordination of reaching and grasping. Both models are multi-modular. They share a number of features (visual saliency, focus of attention, recognition, expectation, resonance, value attribution), while at the same time have distinct properties.}, author = {Cutsuridis, Vassilis}, booktitle = {The 2013 International Joint Conference on Neural Networks (IJCNN)}, doi = {10.1109/IJCNN.2013.6706713}, isbn = {978-1-4673-6129-3}, issn = {2161-4393}, keywords = {Brain models,Grasping,Neurons,Sociology,Statistics,Visualization,action sensory-guided sequence,active visual search,brain models,cognitive systems,grasping,information circular flow,overt attention,perception-action cycle,reaching,two brain inspired cognitive models,visual perception,visual saliency cognitive model,visuo-motor coordination}, month = aug, pages = {1--8}, publisher = {IEEE}, shorttitle = {Neural Networks (IJCNN), The 2013 International Jo}, title = {{Cognitive models of the perception-action cycle: A view from the brain}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6706713}, year = {2013} } @inproceedings{Mikic2009, abstract = {INES (INtelligent Educational System) is a functional prototype of an online learning platform, which combines three essential capabilities related to e-learning activities. These capabilities are those concerning to a LMS (Learning Management System), a LCMS (Learning Content Management System), and an ITS (Intelligent Tutoring System). To carry out all this functionalities, our system, as a whole, comprises a set of different tools and technologies, as follows: semantic managing users (administrators, teachers, students\ldots) and contents tools, an intelligent chatterbot able to communicate with students in natural language, an intelligent agent based on BDI (Believes, Desires, Intentions) technology that acts as the brain of the system, an inference engine based on JESS (a rule engine for the Java platform) and ontologies (to modelate the user, his/her activities, and the learning contents) that contribute with the semantics of the system, etc. At the present paper we will focus on the chatterbot, CHARLIE (CHAtteR Learning Interface Entity), developed and used in the platform, which is an AIML- based (Artificial Intelligence Markup Language) bot. We will specifically address its performance and its contribution to INES.}, address = {Valencia}, author = {Mikic, Fernando A and Burguillo, Juan C}, booktitle = {EAEEIE Annual Conference}, isbn = {9781424453863}, pages = {1--6}, title = {{CHARLIE: An AIML-based Chatterbot which Works as an Interface among INES and Humans}}, year = {2009} } @article{Poggi:2005, author = {Poggi, I and Pelachaud, C and Rosis, F and Carofiglio, V and Carolis, B}, journal = {Multimodal Intelligent Information Presentation Text, Speech and Language Technology}, pages = {3--25}, publisher = {Springer}, title = {{Greta. A Believable Embodied Conversational Agent}}, volume = {27}, year = {2005} } @book{Godwin2004, abstract = {In an increasingly complex world, decision analysis has a major role to play in helping decision-makers to gain insights into the problems they face. Decision Analysis for Management Judgment is unique in its breadth of coverage of decision analysis methods. It covers both the psychological problems that are associated with unaided managerial decision making and the decision analysis methods designed to overcome them. It is presented and explained in a clear, straightforward manner without using mathematical notation. The fourth edition has been fully revised and updated and includes a number of changes to reflect the latest developments in the field.}, author = {Goodwin, Paul and Wright, George}, isbn = {978-0-470-71439-3}, publisher = {Wiley}, title = {{Decision Analysis for Management Judgment}}, year = {2009} } @article{Posner1969, abstract = {If a stored letter can be matched more rapidly with a physically identical letter (e.g., AA) than it can with a letter having only the same name (e.g., Aa), then the stored representation must preserve something of the visual aspect of the letter. Immediately after the presentation of a letter, a physical match is about 90 msec. faster than a name match and this difference is lost after 2 sec. An interpolated information processing task abolished the difference between physical and name match RTs, but visual noise alone does not affect this difference. When the visual aspect of the letter is made a completely reliable cue, the efficiency of a physical match is maintained more adequately. If only the name of the 1st letter is presented, Ss show the ability to recode the information into a form which is as efficient as a physical match and more efficient than a name match. Consideration is given to the relevance of these findings to the general questions of decay, rehearsal, and generation of visual codes.}, author = {Posner, Michael I. and Boies, Stephen J. and Eichelman, William H. and Taylor, Richard L.}, journal = {Journal of Experimental Psychology}, number = {1}, pages = {1--16}, title = {{Retention of visual and name codes of single letters}}, volume = {79}, year = {1969} } @book{Szondi1947, author = {Szondi, Leopold}, publisher = {H. Huber}, title = {{Experimentelle Triebdiagnostik: Text-Band}}, url = {http://books.google.com/books?id=kOsUAAAAIAAJ\&pgis=1}, year = {1947} } @article{Lepsien2007, abstract = {We investigated the role of object-based attention in modulating the maintenance of faces and scenes held online in working memory (WM). Participants had to remember a face and a scene, while cues presented during the delay instructed them to orient their attention to one or the other item. Event-related functional magnetic resonance imaging revealed that orienting attention in WM modulated the activity in fusiform and parahippocampal gyri, involved in maintaining representations of faces and scenes respectively. Measures from complementary behavioral studies indicated that this increase in activity corresponded to improved WM performance. The results show that directed attention can modulate maintenance of specific representations in WM, and help define the interplay between the domains of attention and WM.}, author = {Lepsien, J\"{o}ran and Nobre, Anna C}, doi = {10.1093/cercor/bhl116}, issn = {1047-3211}, journal = {Cerebral cortex}, keywords = {Adult,Attention,Attention: physiology,Cerebral Cortex,Cerebral Cortex: physiology,Computer-Assisted,Cues,Data Interpretation,Female,Humans,Image Processing,Magnetic Resonance Imaging,Male,Memory,Nerve Net,Nerve Net: cytology,Nerve Net: physiology,Parahippocampal Gyrus,Parahippocampal Gyrus: physiology,Photic Stimulation,Short-Term,Short-Term: physiology,Statistical,Visual Perception,Visual Perception: physiology}, language = {en}, month = sep, number = {9}, pages = {2072--83}, pmid = {17099066}, publisher = {Oxford University Press}, title = {{Attentional modulation of object representations in working memory.}}, url = {/han/OxfordJournals/cercor.oxfordjournals.org/content/17/9/2072.full}, volume = {17}, year = {2007} } @phdthesis{Becker2008, author = {Becker-Asano, C}, school = {Faculty of Technology, University of Bielefeld}, title = {{WASABI: Affect Simulation for Agents with Believable Interactivity}}, year = {2008} } @article{Stanton2005, abstract = {This paper reports on the evaluation of adaptive cruise control (ACC) from a psychological perspective. It was anticipated that ACC would have an effect upon the psychology of driving, i.e. make the driver feel like they have less control, reduce the level of trust in the vehicle, make drivers less situationally aware, but workload might be reduced and driving might be less stressful. Drivers were asked to drive in a driving simulator under manual and ACC conditions. Analysis of variance techniques were used to determine the effects of workload (i.e. amount of traffic) and feedback (i.e. degree of information from the ACC system) on the psychological variables measured (i.e. locus of control, trust, workload, stress, mental models and situation awareness). The results showed that: locus of control and trust were unaffected by ACC, whereas situation awareness, workload and stress were reduced by ACC. Ways of improving situation awareness could include cues to help the driver predict vehicle trajectory and identify conflicts.}, author = {Stanton, Neville A and Young, Mark S}, doi = {10.1080/00140130500252990}, issn = {0014-0139}, journal = {Ergonomics}, keywords = {Adolescent,Adult,Aged,Automation,Automobile Driving,Automobile Driving: psychology,Female,Great Britain,Humans,Internal-External Control,Male,Middle Aged}, month = aug, number = {10}, pages = {1294--313}, pmid = {16253946}, publisher = {Taylor \& Francis}, title = {{Driver behaviour with adaptive cruise control.}}, url = {http://dx.doi.org/10.1080/00140130500252990}, volume = {48}, year = {2005} } @article{Broadbent1957, abstract = {A mechanical model is described, to act as an easy introduction to a formal theory of attention and immediate memory in information theory terms. A number of deductions from the theory which agree with experimental results on human beings are given as descriptions of the behavior of the model.}, annote = {From Duplicate 2 ( A mechanical model for human attention and immediate memory - Broadbent, D E )}, author = {Broadbent, D E}, journal = {Psychological Review}, number = {3}, pages = {205--2015}, title = {{A mechanical model for human attention and immediate memory.}}, url = {http://psycnet.apa.org/journals/rev/64/3/205/ http://psycnet.apa.org/journals/rev/64/3/205.pdf}, volume = {64}, year = {1957} } @techreport{Mackworth1950, author = {Mackworth, N H}, booktitle = {Southern Medical Journal}, institution = {Medical Research Council}, number = {11}, title = {{Researches on the Measurement of Human Performance}}, volume = {44}, year = {1950} } @article{Alexander1975, author = {Alexander, Ernest R.}, doi = {10.1007/BF00136203}, issn = {0040-5833}, journal = {Theory and Decision}, month = aug, number = {3}, pages = {363--370}, title = {{The limits of uncertainty: A note}}, url = {http://link.springer.com/article/10.1007/BF00136203 http://link.springer.com/10.1007/BF00136203}, volume = {6}, year = {1975} } @article{Deutsch1967, abstract = {We cannot understand why Treisman and Geffen (1967) think their experiment argues against our theory (Deutsch and Deutsch, 1963). Briefly, Treisman and Geffen ask subjects to repeat and tap to certain words in one message, played to one ear, and only tap to such words when they occur in another message played to the other ear. They find that subjects neglect the words to which they only have to tap. According to our theory, stimuli with a greater weighting of importance inhibit certain outputs (such as storage, motor response) of the structures processing stimuli with a lesser weighting of importance. Now it seems to be clear that Treisman and Geffen have by their instructions (to tap and repeat one set of words and only to tap to another set of words) produced a situation in which one set of stimuli is given a larger weighting of importance than the other. It is therefore not surprising on our theory that the less important set is almost disregarded. It is instructive here to consider Lawson's (1966) very similar experiment. In this experiment the signals to which the subject has to tap do not also have to be repeated if they occur in the message which is being shadowed. (These signals are non-verbal.) Lawson's results are almost the opposite of Treisman and Geffen's, as would be expected from our theory. Treisman and Geffen have some difficulty in explaining the discrepancy. ?It seems that analysis of simple physical signals precedes both the selective filter and the analysis of verbal content in the perceptual sequence, that the bottle-neck in attention arises chiefly in speech recognition where of course the information load is usually much higher. To confirm the belief that the verbal content of the secondary message was not being analysed, we find no evidence whatever of interference from secondary target words when these received no tapping response.? (We quote the last sentence as just one example of the fact that Treisman and Geffen have failed to understand our theory. It is one of the major points of this theory to explain why ?secondary? messages do not cause interfernce with the ?primary? message while they are being analysed.) To return now to the subject of Lawson's experiments, we would suggest that the outcome of such experiments would be the same if instead of signals, words were used in Lawson's paradigm. These words should occur on both channels and should be distinguishable by another speaking voice. The subject should be asked to respond to, but not to repeat such words. To make sure the subject is not simply responding to differences in timbre, pitch, etc., the target words should be interspersed with other words. Treisman and Geffen could not then postulate differences in information load to explain an unfavourable result. We cannot understand why Treisman and Geffen (1967) think their experiment argues against our theory (Deutsch and Deutsch, 1963). Briefly, Treisman and Geffen ask subjects to repeat and tap to certain words in one message, played to one ear, and only tap to such words when they occur in another message played to the other ear. They find that subjects neglect the words to which they only have to tap. According to our theory, stimuli with a greater weighting of importance inhibit certain outputs (such as storage, motor response) of the structures processing stimuli with a lesser weighting of importance. Now it seems to be clear that Treisman and Geffen have by their instructions (to tap and repeat one set of words and only to tap to another set of words) produced a situation in which one set of stimuli is given a larger weighting of importance than the other. It is therefore not surprising on our theory that the less important set is almost disregarded. It is instructive here to consider Lawson's (1966) very similar experiment. In this experiment the signals to which the subject has to tap do not also have to be repeated if they occur in the message which is being shadowed. (These signals are non-verbal.) Lawson's results are almost the opposite of Treisman and Geffen's, as would be expected from our theory. Treisman and Geffen have some difficulty in explaining the discrepancy. ?It seems that analysis of simple physical signals precedes both the selective filter and the analysis of verbal content in the perceptual sequence, that the bottle-neck in attention arises chiefly in speech recognition where of course the information load is usually much higher. To confirm the belief that the verbal content of the secondary message was not being analysed, we find no evidence whatever of interference from secondary target words when these received no tapping response.? (We quote the last sentence as just one example of the fact that Treisman and Geffen have failed to understand our theory. It is one of the major points of this theory to explain why ?secondary? messages do not cause interfernce with the ?primary? message while they are being analysed.) To return now to the subject of Lawson's experiments, we would suggest that the outcome of such experiments would be the same if instead of signals, words were used in Lawson's paradigm. These words should occur on both channels and should be distinguishable by another speaking voice. The subject should be asked to respond to, but not to repeat such words. To make sure the subject is not simply responding to differences in timbre, pitch, etc., the target words should be interspersed with other words. Treisman and Geffen could not then postulate differences in information load to explain an unfavourable result.}, author = {Deutsch, J A and Deutsch, D and Lindsay, P H and Treisman, A M}, doi = {10.1080/14640746708400117}, issn = {0033-555X}, journal = {The Quarterly journal of experimental psychology}, keywords = {Attention,Auditory Perception,Humans,Verbal Learning}, month = dec, number = {4}, pages = {362--7}, pmid = {6080925}, publisher = {Routledge}, title = {{Comments and reply on "Selective attention: perception or response?}}, url = {http://dx.doi.org/10.1080/14640746708400117}, volume = {19}, year = {1967} } @inproceedings{Ishihara2011, abstract = {Children are considered to develop various kinds of their social abilities in communication with their caregivers. Developmental researchers have revealed the quality of the caregiver-child attachment heavily affects the children's developmental passway and sometimes threatens their healthy development. For understanding developmental mechanism under the caregiver-child attachment, a number of theoretical models have been proposed and some child robots have been created to test these models or to find new facts about development. However, most of these robots have not been provided with a realistic childlike appearance or facial expressions, which seem important to induce caregiver's attachment. Since what kinds of treatment robots receive from the “caregivers” appears to depend on what kinds of impression the robots give to their caregivers, more realistic robot that is more close to a real child seems needed. In this paper, we introduce our project to build a new child robot, Affetto, that has realistic appearance of 1- to 2-year-old child, and discuss what kinds of issues on child development can be examined by using it.}, author = {Ishihara, Hisashi and Yoshikawa, Yuichiro and Asada, Minoru}, booktitle = {International Conference on Development and Learning}, doi = {10.1109/DEVLRN.2011.6037346}, isbn = {978-1-61284-989-8}, issn = {2161-9476}, keywords = {Affetto,Buildings,Deformable models,Robots,caregiver-child attachment relationship,child development,child robots,humanoid robots,realistic child robot,social abilities,social sciences}, month = aug, pages = {1--5}, publisher = {IEEE}, shorttitle = {Development and Learning (ICDL), 2011 IEEE Interna}, title = {{Realistic child robot “Affetto” for understanding the caregiver-child attachment relationship that guides the child development}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6037346 http://ieeexplore.ieee.org/xpls/abs\_all.jsp?arnumber=6037346}, volume = {2}, year = {2011} } @article{Bar2009, abstract = {It is proposed that the human brain is proactive in that it continuously generates predictions that anticipate the relevant future. In this proposal, analogies are derived from elementary information that is extracted rapidly from the input, to link that input with the representations that exist in memory. Finding an analogical link results in the generation of focused predictions via associative activation of representations that are relevant to this analogy, in the given context. Predictions in complex circumstances, such as social interactions, combine multiple analogies. Such predictions need not be created afresh in new situations, but rather rely on existing scripts in memory, which are the result of real as well as of previously imagined experiences. This cognitive neuroscience framework provides a new hypothesis with which to consider the purpose of memory, and can help explain a variety of phenomena, ranging from recognition to first impressions, and from the brain's 'default mode' to a host of mental disorders.}, author = {Bar, Moshe}, doi = {10.1098/rstb.2008.0310}, journal = {Philosophical Transactions of the Royal Society B}, number = {1521}, pages = {1235--1243}, title = {{The proactive brain: memory for predictions}}, volume = {364}, year = {2009} } @inproceedings{Long2007, abstract = {The need for intelligent unmanned vehicles has been steadily increasing. These vehicles could be air-, ground-, space-, or sea-based. This paper will review some of the most common software systems and methods that could be used for controlling such vehicles. Early attempts at mobile robots were confined to simple laboratory environments. For vehicles to operate in real-world noisy and uncertain environments, they need to include numerous sensors and they need to include both reactive and deliberative features. The most effective software systems have been hierarchical or multi-layered. Many of these systems mimic biological systems. This paper reviews several software approaches for autonomous vehicles. While there are similarities, there are differences as well. Most of these software systems are very difficult to use, and few of them have the ability to learn. Autonomous vehicles promise remarkable capabilities for both civilian and military applications, but much work remains to develop intelligent systems software which can be used for a wide range of applications. In particular there is a need for reliable open-source software that can be used on inexpensive autonomous vehicles}, address = {Honolulu, HI}, author = {Long, L.N. and Hanford, S.D. and Janrathitikarn, O. and Sinsley, G.L.}, booktitle = {IEEE Symposium on Computational Intelligence in Security and Defense Applications}, isbn = {1424407001}, pages = {69 -- 76}, title = {{Review of Intelligent Systems Software for Autonomous Vehicles}}, year = {2007} } @article{Robbins1996, abstract = {Three experiments investigated the role of working memory in various aspects of thinking in chess. Experiment 1 examined the immediate memory for briefly presented chess positions from master games in players from a wide range of abilities, following the imposition of various secondary tasks designed to block separate components of working memory. Suppression of the articulatory loop (by preventing subvocal rehearsal) had no effect on measures of recall, whereas blocking the visuospatial sketchpad (by manipulation of a keypad) and blocking the central executive (by random letter generation) had equivalent disruptive effects, in comparison with a control condition. Experiment 2 investigated the effects of similar secondary tasks on the solution (i.e., move selection) of tactical chess positions, and a similar pattern was found, except that blocking the central executive was much more disruptive than in Experiment 1. Experiment 3 compared performance on two types of primary task, one concerned with solving chess positions as in Experiment 2, and the other a sentence-rearrangement task. The secondary tasks in each case were both designed to block the central executive, but one was verbal (vocal generation of random numbers), while the other was spatial in nature (random generation of keypresses). Performance of the spatial secondary task was affected to a greater extent by the chess primary task than by the verbal primary task, whereas there were no differential effects on these secondary tasks by the verbal primary task. In none of the three experiments were there any differential effects between weak and strong players. These results are interpreted in the context of the working-memory model and previous theories of the nature of cognition in chess.}, author = {Robbins, T W and Anderson, E J and Barker, D R and Bradley, A C and Fearnyhough, C and Henson, R and Hudson, S R}, issn = {0090-502X}, journal = {Memory \& cognition}, keywords = {Adult,Attention,Humans,Male,Memory,Mental Recall,Orientation,Play and Playthings,Problem Solving,Psychomotor Performance,Short-Term}, month = jan, number = {1}, pages = {83--93}, pmid = {8822160}, title = {{Working memory in chess.}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/8822160}, volume = {24}, year = {1996} } @book{Gigerenzer1999, abstract = {Simple Heuristics That Make Us Smart invites readers to embark on a new journey into a land of rationality that differs from the familiar territory of cognitive science and economics. Traditional views of rationality tend to see decision makers as possessing superhuman powers of reason, limitless knowledge, and all of eternity in which to ponder choices. To understand decisions in the real world, we need a different, more psychologically plausible notion of rationality, and this book provides it. It is about fast and frugal heuristics--simple rules for making decisions when time is pressing and deep thought an unaffordable luxury. These heuristics can enable both living organisms and artificial systems to make smart choices, classifications, and predictions by employing bounded rationality. But when and how can such fast and frugal heuristics work? Can judgments based simply on one good reason be as accurate as those based on many reasons? Could less knowledge even lead to systematically better predictions than more knowledge? Simple Heuristics explores these questions, developing computational models of heuristics and testing them through experiments and analyses. It shows how fast and frugal heuristics can produce adaptive decisions in situations as varied as choosing a mate, dividing resources among offspring, predicting high school drop out rates, and playing the stock market. As an interdisciplinary work that is both useful and engaging, this book will appeal to a wide audience. It is ideal for researchers in cognitive psychology, evolutionary psychology, and cognitive science, as well as in economics and artificial intelligence. It will also inspire anyone interested in simply making good decisions.}, author = {Gigerenzer, Gerd and Todd, Peter M.}, publisher = {Oxford University Press}, title = {{Simple heuristics that make us smart}}, year = {1999} } @inproceedings{Krishnamurthy2009, abstract = {As the capabilities of sensor networks evolve, we need to address the challenges that will help in shifting the perception of sensor networks as being merely a data-gathering network to that of a network that is capable of learning and making decisions autonomously. This shift in intelligence from the edge to the nodes in the network is particularly relevant in unattended sensor deployments where there is no continuous access to a remote base station. In this paper, we propose an architecture, called MALADY, which uses a machine learning approach to enable a network of embedded sensor nodes to use the data that they have gathered to learn and make decisions in real-time within the network and thereby, become autonomous. MALADY supports supervised as well as unsupervised learning algorithms. Our implementation of the algorithms introduces some practical optimizations, in order to make them viable for nodes with limited resources. Our experimental results base don an implementation on the MicaZ mote/TinyOS platform show that the supervised learning technique based on linear discriminant analysis has a higher learning complexity, but allows a sensor node to learn about the data correlations robustly and make decisions accurately, after learning from only a few samples. In comparison, the unsupervised learning technique based on clustering has a low overhead, but requires more learning samples to achieve a high detection accuracy.}, address = {Vancouver, BC}, author = {Krishnamurthy, S and Thamilarasu, G and Bauckhage, C}, booktitle = {International Conference on Computational Science and Engineering}, month = aug, pages = {93--100}, series = {International Conference on Computational Science and Engineering (CSE)}, title = {{MALADY: A machine learning-based autonomous decision-making system for sensor networks}}, volume = {2}, year = {2009} } @article{Waytz2014, abstract = {Sophisticated technology is increasingly replacing human minds to perform complicated tasks in domains ranging from medicine to education to transportation. We investigated an important theoretical determinant of people's willingness to trust such technology to perform competently—the extent to which a nonhuman agent is anthropomorphized with a humanlike mind—in a domain of practical importance, autonomous driving. Participants using a driving simulator drove either a normal car, an autonomous vehicle able to control steering and speed, or a comparable autonomous vehicle augmented with additional anthropomorphic features—name, gender, and voice. Behavioral, physiological, and self-report measures revealed that participants trusted that the vehicle would perform more competently as it acquired more anthropomorphic features. Technology appears better able to perform its intended design when it seems to have a humanlike mind. These results suggest meaningful consequences of humanizing technology, and also offer insights into the inverse process of objectifying humans.}, author = {Waytz, Adam and Heafner, Joy and Epley, Nicholas}, doi = {10.1016/j.jesp.2014.01.005}, issn = {00221031}, journal = {Journal of Experimental Social Psychology}, keywords = {Anthropomorphism,Dehumanization,Human–computer interaction,Mind perception,Moral responsibility,Trust}, month = may, pages = {113--117}, title = {{The mind in the machine: Anthropomorphism increases trust in an autonomous vehicle}}, url = {http://www.sciencedirect.com/science/article/pii/S0022103114000067}, volume = {52}, year = {2014} } @inproceedings{Srinivasavaradhan2009, abstract = {In the world that has an enormous potential for conflict, militaries around the world are taking Patton's words very seriously. Right from the ancient times, the foot soldiers has fought and won the battle for the victor. However, over the past decade or so, the infantry's role has changed - the emergence of smart munitions and precision aerial bombardment has resulted in the infantryman entering tough urban combat situations to mop up any remaining resistance. Tomorrow's heroic soldier isn't going to jump into the battle with just a ballot-proof Kevlar vest, a backpack sized field radio and a commando knife clutched between his teeth[7]. Our system is the first of several such programs that are looking at revamping the infantry soldier's gear. Our system basically has two modes. One mode is the automatic mode and the other mode is user control mode. The automatic mode uses face recognition technique to combat intruders. In certain unavoidable circumstances the control comes to user who can control the operations of the robot from remote location using a computer. One of the main advantages of our system is that the mode switching can be done very fast with out any delay. It also helps to provide medical aid for needy. Our system can also be used to detect and defuse the bombs. Thus our aim is to provide a robotic system that can combat in wars and other military purposes [8].}, address = {Zakarpattya}, author = {Srinivasavaradhan, L and Chandramouli, G and Maniprashanna, A. G.}, booktitle = {5th International Conference on Perspective Technologies and Methods in MEMS Design}, keywords = {- multipurpose robot,bomb detection,military}, pages = {158 -- 160}, title = {{7th Sense. A Multipurpose Robot for Military}}, year = {2009} } @article{Bilalic2007, abstract = {Although the game of chess has often featured in psychological research, we know very little about people who play chess, especially about children who take up chess as a hobby. This study presents the personality profiles as measured with the Big Five model (BFQ-C; Barbaranelli, Caprara, Rabasca, \& Pastorelli, 2003) of 219 young children who play chess and 50 of their peers who do not. Children who score higher on Intellect/openness and Energy/extraversion are more likely to play chess while children who score higher on Agreeableness are less likely to be attracted to chess. Boys with higher scores on Agreeableness are less likely to take up chess than boys with lower scores. Considering that girls score higher on Agreeableness, this factor may provide one of the possible reasons why more boys are interested in chess. Although none of the Big Five factors were associated with self-reported skill level, a sub-sample of 25 elite players had significantly higher scores on Intellect/openness than their weaker chess playing peers.}, author = {Bilalic, Merim and Mcleod, Peter and Gobet, Fernand}, doi = {10.1016/j.paid.2006.08.025}, journal = {Personality and Individual Differences}, keywords = {big five model,chess,children,gender differences,personality}, number = {6}, pages = {901--910}, title = {{Personality profiles of young chess players}}, volume = {42}, year = {2007} } @article{Meech:2011, abstract = {Driverless haulage trucks have recently been developed for open pit mines. To predict the benefits of an Autonomous Haulage System (AHS), a deterministic/stochastic model has been created to compare AHS to a manual system by estimating benchmarked Key Performance Indicators (KPIs) such as productivity, safety, breakdown frequencies, maintenance and labor costs, fuel consumption, tire wear, and cycle times. The goal of this paper is to describe the driver/autonomous sub-models that function within a virtual 24/7 open pit mine operating with 9 trucks and 2 shovels to move ore to a crusher and waste rock to a dump.}, author = {Meech, John and Parreira, Juliana}, doi = {10.1016/j.procs.2011.08.023}, issn = {18770509}, journal = {Procedia Computer Science}, pages = {118--123}, title = {{An interactive simulation model of human drivers to study autonomous haulage trucks}}, url = {http://dx.doi.org/10.1016/j.procs.2011.08.023}, volume = {6}, year = {2011} } @book{Hebb1958, author = {Hebb, Donald Olding}, publisher = {Philadelphia: Saunders}, title = {{Textbook of psychology}}, year = {1958} } @inproceedings{Wunsch1999, abstract = {The temporal difference (TD) method is applied on a committee of neural network experts to learn the board evaluation function for the oriental board game Go. The game has simple rules but requires complex strategies to play well, and the conventional tree search algorithm for computer games makes a poor Go program. Thus, the game Go is an ideal problem domain for exploring machine learning algorithms. Here, the neural networks learned a board evaluation function for Go played on 9×9 board sizes. Two learning algorithms, e.g., hybrid mixture of experts (HME) and Meta-Pi, are used to train the neural network experts. Both algorithms learned good Go evaluation functions and the neural network based Go engines were able to defeat a public domain rule-based program more than 50\% of the times. The performances of the mixture networks are compared with that of a single feedforward network trained similarly}, author = {Zaman, Raonak and Wunsch, Donald C}, booktitle = {International Joint Conference on Neural Networks}, isbn = {0780355296}, pages = {3734--3739}, title = {{TD Methods Applied to Mixture of Experts for Learning 9x9 Go Evaluation Function}}, year = {1999} } @techreport{Leow1993, abstract = {VISOR is a neural network system for object recognition and scene analysis that learns visual schemas from examples. Processing in VISOR is based on cooperation, competition, and parallel bottom-up and top-down activation of schema representations. Similar principles appear to underlie much of human visual processing, and VISOR can therefore be used as a platform for testing hypotheses about various perceptual phenomena. This paper focuses on analyzing three phenomena through simulation with VISOR: (1) the e ects of priming and mental imagery, (2) perceptual reversal, and (3) circular reaction. The results illustrate similarity and subtle di erences between the mechanisms mediating priming and mental imagery, show how the two opposing accounts of perceptual reversal (neural satiation and cognitive factors) may both contribute to the phenomenon, and demonstrate how intentional actions can be gradually learned from re ex actions. Successful simulation of such e ects suggests that similar mechanisms may govern human visual perception and learning of visual schemas}, address = {Austin, Texas}, author = {Leow, Wee Kheng and Miikkulainen, Risto}, file = {::}, institution = {The University of Texas at Austin, Department of Computer Sciences}, title = {{Priming, Perceptual Reversal, And Circular Reaction In A Neural Network Model Of Schema-Based Vision}}, url = {http://nn.cs.utexas.edu/?leow:cogsci94}, year = {1993} } @book{Saltzman1978, address = {Hillsdale, NJ}, author = {Saltzman, Elliot and Pick, Herbert L.}, publisher = {Lawrence Erlbaum Associates}, title = {{Modes of Perceiving and Processing Information}}, year = {1978} } @inproceedings{Yong2009, abstract = {Aiming at the uncertain multi-conflict situations, the aggregation model of bimatrix games with fuzzy strategy sets and fuzzy payoffs is established in this paper. Based on the constraints, the feasible strategy string sets of the players for multi-conflict situations are constructed, and a new synthetic outcome space is established. Using the operations of triangular fuzzy numbers, the fuzzy payoffs for all synthetic outcomes are calculated. Then, the fuzzy synthetic aggregation model is established and solved by transforming it into a crisp bimatrix game. Finally, a military example is provided to illustrate the practicality and effectivity of the model.}, address = {Tianjin}, author = {Yong, Qu and Yexin, Song and Jianjun, Zhang}, booktitle = {Sixth International Conference on Fuzzy Systems and Knowledge Discovery}, doi = {10.1109/FSKD.2009.321}, isbn = {978-0-7695-3735-1}, pages = {321--325}, publisher = {Ieee}, title = {{Integration of Bimatrix Games with Fuzzy Strategy Sets and Fuzzy Payoffs}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=5359169}, year = {2009} } @article{Nareyek2004, author = {Nareyek, Aleksander}, journal = {Focus}, number = {February}, pages = {59--65}, title = {{AI in computer games}}, year = {2004} } @article{Yamagishi2009, author = {Yamagishi, Junichi and Nose, Takashi and Zen, Heiga and Ling, Zhen-hua and Toda, Tomoki and Tokuda, Keiichi and King, Simon and Renals, Steve}, number = {6}, pages = {1208--1230}, title = {{Robust Speaker-Adaptive HMM-Based Text-to-Speech Synthesis}}, volume = {17}, year = {2009} } @book{Churchland1994, author = {Churchland, Patricia Smith and Sejnowski, Terrence J.}, isbn = {0262531208}, publisher = {A Bradford Book}, title = {{The Computational Brain (Computational Neuroscience)}}, url = {http://www.amazon.com/The-Computational-Brain-Neuroscience/dp/0262531208}, year = {1994} } @article{Chong2005, abstract = {A study was conducted to find out how game-playing strategies for Othello (also known as reversi) can be learned without expert knowledge. The approach used the coevolution of a fixed-architecture neural-network-based evaluation function combined with a standard minimax search algorithm. Comparisons between evolving neural networks and computer players that used deterministic strategies allowed evolution to be observed in real-time. Neural networks evolved to outperform the computer players playing at higher ply-depths, despite being handicapped by playing black and using minimax at ply-depth of two. In addition, the playing ability of the population progressed from novice, to intermediate, and then to master's level. Individual neural networks discovered various game-playing strategies, starting with positional and later mobility. These results show that neural networks can be evolved as evaluation functions, despite the general difficulties associated with this approach. Success in this case was due to a simple spatial preprocessing layer in the neural network that captured spatial information, self-adaptation of every weight and bias of the neural network, and a selection method that allowed a diverse population of neural networks to be carried forward from one generation to the next.}, author = {Chong, S.Y. and Tan, M.K. and White, J.D.}, doi = {10.1109/TEVC.2005.843750}, issn = {1089-778X}, journal = {IEEE Transactions on Evolutionary Computation}, month = jun, number = {3}, pages = {240--251}, title = {{Observing the Evolution of Neural Networks Learning to Play the Game of Othello}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=1438400}, volume = {9}, year = {2005} } @inproceedings{Fonte2009, abstract = {INES (INtelligent Educational System) is a functional prototype of an online learning platform, which combines three essential capabilities related to e-learning activities. These capabilities are those related to Learning Management Systems, Learning Content Management Systems, and Intelligent Tutoring Systems. To carry out all these functionalities, our system, as a whole, comprises a set of different tools and technologies, as follows: an intelligent chatterbot which is able to communicate with students in natural language, an intelligent agent based on BDI (Believes, Desires, Intentions) technology which acts as the brain of the system, an inference engine based on JESS (a rule engine for the Java platform), and an ontology. At the present paper we will focus on this ontology, which is used in the platform to provide semantic support for system users (administrators, teachers, and students), their activities, and the learning contents. We will specifically address the architecture and performance of the ontology, and their contribution to INES.}, author = {{Fonte Mikic}, Fernando A and Rial, Juan Carlos Burguillo and Llamas-Nistal, M. and Hermida, D.F.}, booktitle = {39th IEEE Frontiers in Education Conferenc}, isbn = {9781424447145}, pages = {1--6}, title = {{Using Semantics in INES, an Intelligent Educational System}}, year = {2009} } @misc{Mercedes2014d, author = {{Mercedes-Benz Next}}, keywords = {Benz,Cars,Future,Innovation,Mercedes,Mercedes-Benz,Mobility,Technologie,Technology,next}, title = {{Autonomous driving in the tracks of Bertha Benz}}, url = {http://next.mercedes-benz.com/en/autonomous-driving-in-the-tracks-of-bertha-benz/}, urldate = {2014-11-06}, year = {2014} } @misc{Aylett2005a, abstract = {We discuss the experience of constructing the application FearNot! (Fun with Empathie Agents Reaching Novel Outcomes in Teaching), an application of virtual drama to anti-bullying education inspired by Forum Theatre. An appraisal-driven agent architecture is presented as a mechanism for generating an emergent, that is, unscripted, narrative. A small-scale evaluation is discussed and the lessons learned are described. © Springer-Verlag Berlin Heidelberg 2005.}, author = {Aylett, R S and Louchart, S and Dias, J and Paiva, A and Vala, M}, booktitle = {Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)}, doi = {10.1007/11550617\_26}, isbn = {03029743 (ISSN); 3540287388 (ISBN); 9783540287384 (ISBN)}, issn = {03029743}, keywords = {Anti-bullying education,Appraisal-driven agent,Computer architecture,Forum Theatre,Intelligent agents,Personnel training,Portugal,Virtual reality}, pages = {305--316}, series = {5th International Working Conference on Intelligent Virtual Agents, IVA 2005}, title = {{FearNot! - An experiment in emergent narrative}}, url = {http://www.scopus.com/inward/record.url?eid=2-s2.0-33646053185\&partnerID=40\&md5=9b28e09333af13276f8ccd4baa2e3e5a}, volume = {3661 LNAI}, year = {2005} } @inproceedings{Sugano1996, abstract = {The objective of this work is to develop the technology for human-machine communication through the research of the emergence of mind in mechanical systems. In this paper, the hypothesis about the emergence of mind is proposed. First, a system chart expressing the human brain information processing and the development of an autonomous mobile robot “WAMOEBA-IR” (Waseda artificial mind on emotion base) are described. The conception of the WAMOEBA-IR design is that robots should have a self-presentation evaluation function. Further more, the method to evaluate the whole system is described from the viewpoint of the animal psychology. As a result of the experiments, WAMOEBA-IR showed specific emotional reactions with color appearances to some situations. WAMOEBA-IR has the sense of values about colors and sounds based on self-preservation as the first step of the emergence of mind}, address = {Minneapolis, MN}, author = {Sugano, S and Ogata, T}, booktitle = {EEE International Conference on Robotics and Automation}, editor = {IEEE}, isbn = {0780329880}, pages = {1191--1198}, title = {{Emergence of mind in robots for Human Interface-research methodology and robot model}}, volume = {2}, year = {1996} } @inproceedings{Daniel2013, abstract = {In this paper the main focus is on the user interfaces available for robot controllers and how they comply with the requirements of flexibility. An overview is given of the most important robot manufacturers teach pendant interfaces. The conclusion is that the process of creating customized user interfaces is still complicated and the how-to is unclear. We introduce the concept of flexible user interface based on service oriented robot cell operation. In order to offer more user friendly solutions industrial robot systems should use human-centred approach. Service oriented robot cell operation creates an abstract level for human robot interaction which is adapted to human cognition. A flexible graphical user interface is the final link between the robot cell and the operator, which offers a solution for issues faced in creation of customized user interfaces by its flexibility. One implementation called FlexGui is described in details and the most important features are demonstrated in a case study.}, author = {Daniel, Balazs and Korondi, Peter and Thomessen, Trygve}, booktitle = {IECON 2013 - 39th Annual Conference of the IEEE Industrial Electronics Society}, doi = {10.1109/IECON.2013.6700441}, isbn = {978-1-4799-0224-8}, issn = {1553-572X}, keywords = {Belts,FlexGui,Programming,Robot sensing systems,Service robots,Software,User interfaces,control engineering computing,customized user interfaces,flexible graphical user interface,graphical user interfaces,human cognition,human robot interaction,human-centred approach,human-robot interaction,industrial robot controller user interface,industrial robots,pendant interfaces,robot manufacturers,service oriented robot cell operation}, month = nov, pages = {7831--7836}, publisher = {IEEE}, shorttitle = {Industrial Electronics Society, IECON 2013 - 39th}, title = {{New approach for industrial robot controller user interface}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6700441}, year = {2013} } @inproceedings{Velasquez1999, abstract = {We describe a different approach to robotics in which emotions are at center-stage playing a much larger role than just that of facilitating emotional expression. Drawing inspiration from work in psychology, neuroscience, and ethology, we have developed a computational framework that captures important aspects of emotional processing and integrates these with other models of perception, attention, motivation, behavior, and motor control. We have followed this approach to control several autonomous agents, including a physical robot that is capable of emotional expression while exhibiting robust and effective behavior}, address = {Kyongju}, author = {Vel\'{a}squez, J D}, booktitle = {IEEE/RSJ International Conference on Intelligent Robots and Systems}, pages = {235--240}, title = {{An Emotion-Based Approach to Robotics}}, volume = {1}, year = {1999} } @book{James1890, address = {New York}, author = {James, William}, publisher = {Henry Holt and Company}, title = {{The Principles of Psychology}}, url = {https://archive.org/details/theprinciplesofp01jameuoft}, year = {1890} } @article{Casucci2010, abstract = {This paper presents the simulation tool called SDDRIVE (Simple Simulation of Driver performance), which is the numerical computerised implementation of the theoretical architecture describing Driver-Vehicle-Environment (DVE) interactions, contained in Cacciabue and Carsten [Cacciabue, P.C., Carsten, O. A simple model of driver behaviour to sustain design and safety assessment of automated systems in automotive environments, 2010]. Following a brief description of the basic algorithms that simulate the performance of drivers, the paper presents and discusses a set of experiments carried out in a Virtual Reality full scale simulator for validating the simulation. Then the predictive potentiality of the tool is shown by discussing two case studies of DVE interactions, performed in the presence of different driver attitudes in similar traffic conditions.}, author = {Casucci, M and Marchitto, M and Cacciabue, P C}, doi = {10.1016/j.apergo.2009.01.008}, issn = {1872-9126}, journal = {Applied ergonomics}, keywords = {Adolescent,Adult,Automobile Driving,Behavior,Computer Simulation,Humans,Middle Aged,Young Adult}, month = mar, number = {2}, pages = {198--210}, pmid = {19249745}, publisher = {Elsevier Ltd}, title = {{A numerical tool for reproducing driver behaviour: experiments and predictive simulations}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/19249745 http://dx.doi.org/10.1016/j.apergo.2009.01.008}, volume = {41}, year = {2010} } @article{Salmero2008, abstract = {In this paper, we introduce a chess program able to adapt its game strategy to its opponent, as well as to adapt the evaluation function that guides the search process according to its playing experience. The adaptive and learning abilities have been implemented through Bayesian networks. We show how the program learns through an experiment consisting on a series of games that point out that the results improve after the learning stage.}, author = {Salmero, Antonio and Ferna, Antonio}, doi = {10.1016/j.patrec.2007.06.013}, journal = {Pattern Recognition Letters}, keywords = {adaptive learning,bayesian networks,computer chess}, number = {8}, pages = {1154--1159}, title = {{BayesChess: A computer chess program based on Bayesian networks}}, volume = {29}, year = {2008} } @incollection{ZKTB2004, abstract = {In engineering research and design, evolutionary algorithms have found an increasing number of applications (Chen et al., 1996; Fogarty and Bull, 1995; Grefenstette, 1985; Huang and Wang, 1997; Kirstinsson, 1992; Kozieł and Kordalski, 1996; Kowalczuk et al., 1999a; Li et al., 1997; Linkens and Nyongensa, 1995; Man et al., 1997; Martinez et al., 1996; Park and Kandel, 1994; Sannomiya and Tatemura, 1996; Tanaka et al., 1996; Tang et al., 1996). The significance of such optimisation methods, which emulate the evolution of biological systems, is proven by their great usefulness and effectiveness. The well-known features of biological systems are their ability to re-generate, perform self-control and re-product as well as to adapt to the changeable conditions of existence. In a similar way, we also require that the designed technical systems be characterised by analogous features within the scope of adaptation, optimality and immunity. In particular, we can easily formulate tasks concerning the optimality of solutions and their robustness to small changes in environmental parameters and to disturbances that lead to more effective and reliable engineering systems. Moreover, in many practical decision-making processes it is essential to totally optimise several objective functions, and we often have to determine the relations between the partial objectives considered in order to integrate those objectives into one.}, address = {Berlin – New York – London}, author = {Kowalczuk, Zdzisław and Białaszewski, Tomasz}, booktitle = {Fault Diagnosis. Models, Artificial Intelligence, Applications}, editor = {Korbicz, J and Ko\'{s}cielny, J M and Kowalczuk, Z and Cholewa, W}, pages = {511--556}, publisher = {Springer}, title = {{Genetic algorithms in multi-objective optimisation of detection observers}}, year = {2004} } @article{Tsurumi, author = {Tsurumi, M and Tanino, T and Inuiguchi, M}, isbn = {0780357310}, pages = {22--27}, title = {{Solution Concepts}} } @book{Arnold1960, author = {Arnold, Magda B.}, publisher = {Columbia University Press}, title = {{Emotion and personality}}, year = {1960} } @misc{volvo2014a, author = {{Volvo Car Group}}, title = {{Adaptive Cruise Control with Steer Assist}}, url = {https://www.media.volvocars.com/global/en-gb/media/videos/49628/adaptive-cruise-control-with-steer-assist}, year = {2014} } @inproceedings{Gray2013, abstract = {In this paper a robust control framework is proposed for the lane-keeping and obstacle avoidance of semi-autonomous ground vehicles. A robust Model Predictive Control framework (MPC) is used in order to enforce safety constraints with minimal control intervention. A stochastic driver model is used in closed-loop with a vehicle model to obtain a distribution over future vehicle trajectories. The uncertainty in the prediction is converted to probabilistic constraints. The robust MPC computes the smallest corrective steering action needed to satisfy the safety constraints, to a given probability. Simulations of a driver approaching multiple obstacles, with uncertainty obtained from measured data, show the effect of the proposed framework.}, author = {Gray, Andrew and Gao, Yiqi and Lin, Theresa and Hedrick, J. Karl and Borrelli, Francesco}, booktitle = {16th International IEEE Conference on Intelligent Transportation Systems}, doi = {10.1109/ITSC.2013.6728575}, isbn = {978-1-4799-2914-6}, keywords = {Mathematical model,Optimization,Predictive models,Roads,Safety,Trajectory,Vehicles,closed loop systems,closed-loop,collision avoidance,corrective steering action,lane-keeping,minimal control intervention,mobile robots,obstacle avoidance,prediction uncertainty,predictive control,probabilistic constraints,probability,road safety,road vehicles,robust MPC,robust control,robust control framework,robust model predictive control framework,safety constraints,semiautonomous ground vehicles,stochastic driver model,stochastic predictive control,stochastic systems,trajectory control,uncertain driver model,uncertain systems,vehicle model,vehicle trajectories}, month = oct, pages = {2329--2334}, publisher = {IEEE}, shorttitle = {Intelligent Transportation Systems - (ITSC), 2013}, title = {{Stochastic predictive control for semi-autonomous vehicles with an uncertain driver model}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6728575}, year = {2013} } @techreport{Hansson:1994, address = {Stockholm}, author = {Hansson, S O}, institution = {Department of Philosophy and the History of Technology Royal Institute of Technology}, publisher = {Royal Institute of Technology (KTH)}, title = {{Decision theory: a brief introduction}}, year = {1994} } @book{Minsky2007, abstract = {In this mind-expanding book, scientific pioneer Marvin Minsky continues his groundbreaking research, offering a fascinating new model for how our minds work. He argues persuasively that emotions, intuitions, and feelings are not distinct things, but different ways of thinking. By examining these different forms of mind activity, Minsky says, we can explain why our thought sometimes takes the form of carefully reasoned analysis and at other times turns to emotion. He shows how our minds progress from simple, instinctive kinds of thought to more complex forms, such as consciousness or self-awareness. And he argues that because we tend to see our thinking as fragmented, we fail to appreciate what powerful thinkers we really are. Indeed, says Minsky, if thinking can be understood as the step-by-step process that it is, then we can build machines -- artificial intelligences -- that not only can assist with our thinking by thinking as we do but have the potential to be as conscious as we are.}, address = {New York}, author = {Minsky, Marvin}, isbn = {978-0-7432-7664-1}, publisher = {Simon \& Schuster}, title = {{The emotion machine : commonsense thinking, artificial intelligence, and the future of the human mind}}, url = {http://web.media.mit.edu/~minsky/Introduction.html}, year = {2007} } @incollection{Slotine2006, abstract = {Although neurons as computational elements are 7 orders of magnitude slower than their artificial counterparts, the primate brain grossly outperforms robotic algorithms in all but the most structured tasks. Parallelism alone is a poor explanation, and much recent functional modeling of the central nervous system focuses on its modular, heavily feedback-based architecture, the result of accumulation of subsystems throughout evolution. In our earlier work, we have extensively discussed this architecture from a global stability and convergence point of view. In this article, we describe recent work which extends these ideas to synchronization as a model of computations at different scales in the nervous system. We also describe a simple condition for a general dynamical system to globally converge to a polyrhythm, i.e., a regime where multiple groups of fully synchronized elements coexist. Applications to some classical questions in robotics and systems neuroscience are discussed.}, author = {Slotine, J J}, booktitle = {Advances in Robot Control}, pages = {181--200}, publisher = {Springer}, title = {{Modularity, synchronization, and what robotics may yet learn from the brain}}, year = {2006} } @incollection{Zecca2010, abstract = {Our world is getting older and older (OECD 2009), and therefore there is considerable expectation for more widespread home, medical, and nursing care services to assist not self-sufficient elderly people, both from the physical and psychological points of view. In this context, robots are expected to perform human tasks such as operating equipment designed for humans in dangerous environments, providing personal assistance, social care, cognitive therapy, entertainment, and education (Kozima, Nakagawa et al. 2007). These robots should be capable of a smooth and natural adaptation and interaction with their human partners as well as with the environment. They should also be able to communicate naturally with humans, especially in home and personal assistance applications for elderly and/or handicapped persons. Moreover, these devices should be safe and, more in general, should never have a negative effect on their human partners, neither physical nor emotional.}, address = {Vienna}, author = {Zecca, Massimiliano and Macr\`{\i}, Giovanna and Mizoguchi, Yu and Monaco, Vito and Endo, Nobutsuna and Itoh, Kazuko and Dario, Paolo and Takanishi, Atsuo}, booktitle = {ROMANSY 18 Robot Design, Dynamics and Control}, doi = {10.1007/978-3-7091-0277-0}, editor = {{Parenti Castelli}, Vincenzo and Schiehlen, Werner}, isbn = {978-3-7091-0276-3}, pages = {449--456}, publisher = {Springer Vienna}, series = {CISM International Centre for Mechanical Sciences}, title = {{Evaluation of the KOBIAN and HABIAN Emotion Expression Humanoid Robots with European Elderly People}}, url = {http://www.springerlink.com/index/10.1007/978-3-7091-0277-0}, volume = {524}, year = {2010} } @article{Basel2013, abstract = {This paper sketches important concepts of rationality for managerial cognition. It concentrates on bounded rationality and provides descriptions of the heuristics and bias program and of the fast and frugal heuristics program by Gigerenzer and colleagues. One objective is to link the underlying concept of ecological rationality in judgment and decision making with the field of management research. This area has been mostly dominated with ideas of the heuristics and biases program coined by Kahneman and Tversky with an emphasis of irrationality and lapses of people’s judgments and decisions. After an overview of the historic development in this debate on rationality, this paper concludes with the description of dual process models as a potentially unifying approach of both programs and their promising research potential for management research.}, author = {Basel, J\"{o}rn S. and Br\"{u}hl, Rolf}, doi = {10.1016/j.emj.2013.07.004}, issn = {02632373}, journal = {European Management Journal}, month = dec, number = {6}, pages = {745--754}, publisher = {Elsevier}, title = {{Rationality and dual process models of reasoning in managerial cognition and decision making}}, url = {http://linkinghub.elsevier.com/retrieve/pii/S0263237313000996 http://www.sciencedirect.com/science/article/pii/S0263237313000996}, volume = {31}, year = {2013} } @misc{Gomes2014, author = {Gomes, Lee}, booktitle = {MIT Technology Review}, title = {{Google’s Self-Driving Cars Still Face Many Obstacles}}, url = {http://www.technologyreview.com/news/530276/hidden-obstacles-for-googles-self-driving-cars/}, urldate = {2014-11-07}, year = {2014} } @article{Zhang2007, author = {Zhang, Dandan and Xie, Guangming and Yu, Junzhi and Wang, Long}, doi = {10.1016/j.robot.2007.01.008}, keywords = {learning,swarm intelligence,task assignment}, pages = {572--588}, title = {{Adaptive task assignment for multiple mobile robots via swarm intelligence approach \$}}, volume = {55}, year = {2007} } @inproceedings{Herve2009, abstract = {Recent works have addressed the problem of imitation in the framework of the interactions between two agents, whether humans or robots. We develop a model aiming at improving the self-organization of population of robots by relying on imitation. Imitations between the robots are regulated by a very simple model of emotional expression. The model is tested in the context of a simple task for the robots: to explore their environment to localize sources needed for their survival. Following a biology-inspired approach, imitation has been introduced within a population of autonomous agents, as bidirectional social needs, in line with the Maslow's pyramid of needs (1943). In our model, imitation is integrated into a global architecture based on artificial neural networks. Running our simple and scalable model resulted in a significant increase of the population's survival rate and a decrease of the global amount of the average necessary movements of each agent.}, author = {Herve, Le Guen and Sorin, Moga}, booktitle = {International Joint Conference on Neural Networks}, doi = {10.1109/IJCNN.2009.5178916}, isbn = {978-1-4244-3548-7}, issn = {1098-7576}, month = jun, pages = {1229--1236}, publisher = {IEEE}, shorttitle = {Neural Networks, 2009. IJCNN 2009. International J}, title = {{A model of cooperative agent based on imitation and Maslow's Pyramid of needs}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=5178916}, year = {2009} } @article{Kiencke1999, abstract = {For an effective simulation of vehicle motion a realistic driver model is as necessary as the dynamic vehicle model. In this paper, the human perception process is described by discrete event techniques that also allow human deficiencies to be addressed. When a human driver reaches his personal physical limits, his control performance rapidly deteriorates.}, author = {Kiencke, U and Majjad, R and Kramer, S}, doi = {10.1016/S0967-0661(99)00053-2}, issn = {09670661}, journal = {Control Engineering Practice}, number = {8}, pages = {985--991}, title = {{Modeling and performance analysis of a hybrid driver model}}, url = {http://dx.doi.org/10.1016/S0967-0661(99)00053-2}, volume = {7}, year = {1999} } @inproceedings{Ni2012, abstract = {The new-generation humanoid robots, such as the NAO robot made by Aldebaran Robotics, are characterized by autonomous learning and close interaction with the environment including humans. While equipped with advanced vision and audio features including object and face recognition, speech recognition, sound source recognition, speech synthesis, etc., the NAO robot's tactile sensing is limited to several buttons that can be used to trigger associated actions. This paper presents the wireless integration of tactile sensing on the hand of a NAO robot. Without any replacement or modification of its existing hardware, the add-on allows the NAO robot to differentiate objects with similar size, color and shape but different weight, stiffness, or texture.}, author = {Ni, Liya Grace and Kari, David P. and Muganza, Alex and Dushime, Bertrand and Zebaze, Andre N.}, booktitle = {The 21st IEEE International Symposium on Robot and Human Interactive Communication}, doi = {10.1109/ROMAN.2012.6343877}, isbn = {978-1-4673-4606-1}, issn = {1944-9445}, keywords = {Aldebaran robotics,Humanoid robots,Robot kinematics,Robot sensing systems,Thumb,audio features,autonomous learning,face recognition,humanoid robot NAO,humanoid robots,learning (artificial intelligence),object recognition,sound source recognition,speech recognition,speech synthesis,tactile sensing,tactile sensors,vision features,wireless integration}, month = sep, pages = {982--988}, publisher = {IEEE}, shorttitle = {RO-MAN, 2012 IEEE}, title = {{Wireless integration of tactile sensing on the hand of a humanoid robot NAO}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6343877}, year = {2012} } @article{Leu, abstract = {This study examines, in an artificially generated multi-agent environment, the behavioral dimension and its impact on performance in road transport networks. Individual drivers are modeled using human personality traits and emotions. The intent is to implement the real-time formation of drivers’ mental states and hence the context-generated decision making in different traffic conditions. The model is used for understanding how behavior influences the performance in a given infrastructure. This understanding is demonstrated through a comparison against a collision-avoidance physics-based model and a rational cognitive model. The behavioral model is then coupled with a differential evolution global optimization technique that searches for optimal behavioral mixes. We demonstrate that models of steady state that do not account for behavioral modeling under-estimate risk and the differences are significant. Moreover, performance metrics such as “transit time” can vary widely under different distributions of the mixes of behaviors which exist in a network.}, author = {Leu, George and Curtis, Neville J and Abbass, Hussein}, journal = {Procedia - Social and Behavioral Sciences}, keywords = {behavior-enabled traffic model,emotions,multi-agent system,optimal behavioral mix,personality}, pages = {999--1009}, title = {{Modeling and Evolving Human Behaviors and Emotions in Road Traffic Networks}}, volume = {54}, year = {2012} } @article{Saunders2012, abstract = {This paper reviews the long-standing debate surrounding the nature of machine intelligence, autonomy and creativity and argues for an approach to developing autonomous computational creativity that models personal motivations, social interactions and the evolution of domains. The implications of this argument on the types of cognitive processes that are required for the development of autonomous computational creativity are explored and a possible approach to achieving the goal is described. In particular, this paper describes the development of artificial creative systems composed of intrinsically motivated agents engaging in language games to interact with a shared social and cultural environment. The paper discusses the implications that this type of approach may have for the development of autonomous creative systems.}, author = {Saunders, Rob}, doi = {10.1007/s12559-012-9131-x}, issn = {1866-9956}, journal = {Cognitive Computation}, month = mar, number = {3}, pages = {216--225}, title = {{Towards Autonomous Creative Systems: A Computational Approach}}, url = {http://link.springer.com/10.1007/s12559-012-9131-x}, volume = {4}, year = {2012} } @article{Treisman1980, abstract = {A new hypothesis about the role of focused attention is proposed. The feature-integration theory of attention suggests that attention must be directed serially to each stimulus in a display whenever conjunctions of more than one separable feature are needed to characterize or distinguish the possible objects presented. A number of predictions were tested in a variety of paradigms including visual search, texture segregation, identification and localization, and using both separable dimensions (shape and color) and local elements or parts of figures (lines, curves, etc. in letters) as the features to be integrated into complex wholes. The results were in general consistent with the hypothesis. They offer a new set of criteria for distinguishing separable from integral features and a new rationale for predicting which tasks will show attention limits and which will not.}, author = {Treisman, Anne M. and Gelade, Garry}, doi = {10.1016/0010-0285(80)90005-5}, issn = {00100285}, journal = {Cognitive Psychology}, month = jan, number = {1}, pages = {97--136}, title = {{A feature-integration theory of attention}}, url = {http://www.sciencedirect.com/science/article/pii/0010028580900055}, volume = {12}, year = {1980} } @article{Lachman2010, author = {Lachman, Roy and Naus, Mary J.}, doi = {10.1017/S0140525X00044484}, issn = {0140-525X}, journal = {Behavioral and Brain Sciences}, language = {English}, month = feb, number = {02}, pages = {244}, publisher = {Cambridge University Press}, title = {{The episodic/semantic continuum in an evolved machine}}, url = {http://journals.cambridge.org/abstract\_S0140525X00044484}, volume = {7}, year = {2010} } @book{Mowrer1960, address = {New York}, author = {Mowrer, O H}, publisher = {Wiley}, title = {{Learning theory and behavior}}, year = {1960} } @article{Wolfe1989, abstract = {Subjects searched sets of items for targets defined by conjunctions of color and form, color and orientation, or color and size. Set size was varied and reaction times (RT) were measured. For many unpracticed subjects, the slopes of the resulting RT X Set Size functions are too shallow to be consistent with Treisman's feature integration model, which proposes serial, self-terminating search for conjunctions. Searches for triple conjunctions (Color X Size X Form) are easier than searches for standard conjunctions and can be independent of set size. A guided search model similar to Hoffman's (1979) two-stage model can account for these data. In the model, parallel processes use information about simple features to guide attention in the search for conjunctions. Triple conjunctions are found more efficiently than standard conjunctions because three parallel processes can guide attention more effectively than two.}, author = {Wolfe, J M and Cave, K R and Franzel, S L}, issn = {0096-1523}, journal = {Journal of experimental psychology. Human perception and performance}, keywords = {Adult,Attention,Color Perception,Discrimination Learning,Form Perception,Humans,Orientation,Pattern Recognition,Reaction Time,Size Perception,Visual}, month = aug, number = {3}, pages = {419--433}, pmid = {2527952}, title = {{Guided search: an alternative to the feature integration model for visual search.}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/2527952}, volume = {15}, year = {1989} } @article{Tunnermann2013, author = {T\"{u}nnermann, Jan and Mertsching, B\"{a}rbel}, doi = {10.1007/s12559-013-9220-5}, issn = {1866-9956}, journal = {Cognitive Computation}, month = jun, number = {1}, pages = {125--143}, title = {{Region-Based Artificial Visual Attention in Space and Time}}, url = {http://link.springer.com/10.1007/s12559-013-9220-5}, volume = {6}, year = {2013} } @inproceedings{Beume, abstract = {The creation of interesting opponents for human players in computer games is an interesting and challenging task. In contrast to up-to-date computer games, e.g. real time strategy games, learning of non-player-character strategies for older games seems to be easier and not that time-consuming. This way, older games, like the famous arcade game Pac-Man, serve as a test bed for the creation of strategies that are fun to play against. The paper at hand uses computational intelligence methods to accomplish this challenge, namely evolutionary algorithms (EA) and artificial neural networks (ANN). The latter are trained on a model of the game whereas the EA learn good behavior by playing. The performance of these two approaches is compared on the original Pac-Man level as well as on other maps with different properties to test the ability of generalizing the learned strategies.}, author = {Beume, Nicola and Hein, Tobias and Naujoks, Boris and Neugebauer, Georg and Piatkowski, Nico and Preuss, Mike and Thom, Andreas}, booktitle = {IEEE Congress on Evolutionary Computation}, pages = {3464--3471}, title = {{To Model or Not to Model: Controlling Pac-Man Ghosts Without Incorporating Global Knowledge}}, year = {2008} } @incollection{Scherer2005, abstract = {There have been an enormous number of fuzzy systems developed so far. For excellent surveys the reader is referred to [1][3][5][7][9][10][18][19]. The most commonly used systems are linguistic models and functional models introduced by Takagi and Sugeno. The linguistic systems store an input-output mapping in the form of fuzzy IF-THEN rules with linguistic terms both in antecedents and consequents. The functional fuzzy systems use linguistic values in the condition part of rules, but the input-output mapping is expressed by functions of inputs in a rule consequent part. The above models are used in all fields of machine learning and computational intelligence. They all have advantages and drawbacks. The linguistic systems use intelligible and easy to express IF-THEN rules with fuzzy linguistic values. Functional systems allow modeling of input-output mapping but they suffer from lack of interpretability. Another approach, rarely studied in the literature, is based on fuzzy relational systems (see e.g. Pedrycz [9]). This relates input fuzzy linguistic values to output fuzzy linguistic values thanks to fuzzy relations. It allows the setting fuzzy linguistic values in advance and fine-tuning model mapping by changing relation elements. They were used in some areas, e.g. to classification [16] and control [2]. In this paper we propose a new neuro-fuzzy structure of the relational system (Section 3 and 5), allowing relation elements to be fine-tuned by the backpropagation algorithm. It will be also shown that relational fuzzy systems are under specific assumptions equivalent to linguistic systems with rule weights (Section 4). Moreover, another new class of neuro-fuzzy systems, based on a relational approach with a fuzzy certainty degree, will be suggested in Section 5. Finally, the systems are tested on problems of truck backer-upper nonlinear control and nonlinear function approximation (Section 6).}, author = {Scherer, Rafał and Rutkowski, Leszek}, booktitle = {Computational Intelligence for Modelling and Prediction}, doi = {10.1007/10966518\_3}, isbn = {978-3-540-32402-7}, month = jan, pages = {35--47}, publisher = {Springer Berlin Heidelberg}, series = {Studies in Computational Intelligence}, title = {{Connectionist Fuzzy Relational Systems}}, url = {http://link.springer.com/chapter/10.1007/10966518\_3}, year = {2005} } @inproceedings{Silva2012, abstract = {Robots that interacts socially in human being environment should be able to understand and act over it using clues from humans; it includes all types of expression: facial, non-facial, verbal and nonverbal affective expressions. These behaviors need a model capable to compute external and internal information to construct autonomous robots. In this paper, we are proposing a basis for modeling some reflexes inherent to human beings that are responsible by personal identity of each individual. The proposed model is constituted by two reflex modules and an emotion module that are based on psychoevolutionary theory. Then, this model has been inserted in our social architecture as an improvement of old motivational module and evaluated in a simulator. The advantage of the proposed approach from others is the possibility of representing the emotion as an internal function which varies over the time with different types of interaction. The experimental results show that this module is capable to emulate adequately human beings basic reflex in a robot during a simple interaction with a caregiver.}, author = {Silva, Renato Ramos Da and {de Jesus Dutra dos Reis}, Maria and Romero, Roseli Ap. Francelin}, booktitle = {International Symposium on Robot and Human Interactive Communication}, doi = {10.1109/ROMAN.2012.6343809}, isbn = {978-1-4673-4606-1}, month = sep, pages = {551--558}, publisher = {Ieee}, title = {{Personal identity module using psychoevolutionary emotion theory for social robots}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6343809}, year = {2012} } @inproceedings{Rousseau1996, abstract = {Personality characterizes an individual through a set of traits that influence his or her behavior. We propose a model of personality that can be used by intelligent, automated actors able to improvise their behavior and to interact with users in a multimedia environment. Users themselves become actors by exercising high-level control over their own intelligent agents. We propose different dimensions of personality that are based on the processes that intelligent agents usually perform. These dimensions are rich enough to allow the specification of an interesting number of characters able to improvise and react differently although they are put in the same context. We show the influence that the personality traits have on an actor's behavior, moods and relationships. An application of the Computer Virtual Theater, the Cybercaf\'{e}, is used to test our model. 1. Introduction Personality is an important domain of research in psychology. Unfortunately, there is no consensus on the definitio...}, address = {Portland, Oregon}, author = {Rousseau, Daniel}, booktitle = {AAAI Workshop on Entertainment and AI / A-Life}, pages = {38--43}, title = {{Personality in Computer Characters}}, url = {http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.54.9661}, year = {1996} } @inproceedings{Chao2011, author = {Chao, C and Lee, J and Begum, M and Thomaz, AL}, booktitle = {RO-MAN, 2011 IEEE}, pages = {235 -- 240}, title = {{Simon plays Simon says: The timing of turn-taking in an imitation game}}, url = {http://ieeexplore.ieee.org/xpls/abs\_all.jsp?arnumber=6005239}, year = {2011} } @inproceedings{Li2001, abstract = {Game theory deals with decision-making processes involving two or more parties, also known as players, with partly or completely conflicting interests. Decision-makers in a conflict must often make their decisions under risk and under unclear or fuzzy information. In this paper, two distinct fuzzy approaches are employed to investigate an extensively studied 2×2 game model-the game of Chicken. The first approach uses a fuzzy multicriteria decision analysis method to obtain optimal strategies for the players. It incorporates subjective factors into the decision-makers' objectives and aggregates objectives using a weight vector. The second approach applies the theory of fuzzy moves (TFM) to the game of Chicken. The theory of moves (TOM) is designed to bring a dynamic dimension to the classical theory of games by allowing decision-makers to look ahead for one or several steps so that they can make a better decision. TOM is the crisp counterpart of TFM, the approach we implement here to deal with games that include fuzzy and uncertain information. The application of fuzzy approaches to the game of Chicken demonstrates their effectiveness in manipulating subjective, uncertain, and fuzzy information and provides valuable insights into the strategic aspects of Chicken}, author = {Li, Kevin W and Karray, Fakhreddine and Member, Senior and Hipel, Keith W and Kilgour, D Marc}, booktitle = {IEEE Transactions on Fuzzy Systems}, number = {4}, pages = {608--623}, title = {{Fuzzy Approaches to the Game of Chicken}}, volume = {9}, year = {2001} } @article{Ota2006, abstract = {In the numerous existing studies dealing with multi-agent robot systems, the systems are positioned on the crossover area of robotics and distributed autonomous systems. Multi-agent robots perform many tasks, which are classified into six types according to the dimension of the goal state and the number of iterations of the tasks. This paper surveys earlier studies on multi-agent robots for each type, such as multi-robot motion-planning algorithms and exploration algorithms of multiple robots. The tasks that multi-agent robots can perform are becoming increasingly more complex as they move from single, one-time tasks to those involving many iterations. This study is an investigation of the current trends and the potentials for multi-agent robot systems.}, author = {Ota, J}, journal = {Advanced Engineering Informatics}, number = {1}, pages = {59--70}, title = {{Multi-agent robot systems as distributed autonomous systems}}, volume = {20}, year = {2006} } @incollection{Tulving1976, address = {London}, annote = {From Duplicate 1 ( Ecphoric processes in recall and recognition - Tulving, E )}, author = {Tulving, E}, booktitle = {Recall and Recognition}, editor = {Brown, J}, pages = {37--73}, publisher = {Wiley}, title = {{Ecphoric processes in recall and recognition}}, year = {1976} } @article{Lehrl1988, abstract = {Information psychology deals with information processing in humans which is measured in terms of time units (sec) and information units (bits) and is described by relatively simple models. The model of psychostructure is crucial. It adequately refers to information processing which runs as sequential dichotomous decisions on a ‘yes-no’ or an ‘on-off’ basis. The information unit 1 bit is allocated to each decision. Three basic parameters are important in central information processing: (1) The information flow to the short term storage CK (15.0 ± 3.1 bit/sec in adults). (2) The duration of presence (retention in primary memory) = TR (5.4 ± 0.8 sec in adults). (3) The basic speed of learning CV (depending on the time to retrieval: 0.01 to 1.00 bit/sec in adults). These capacities increase continuously from childhood to adulthood. Within each age group there are remarkable individual differences which exceed variations of biological variables such as body length or brain weight by far. The prerequisite of information psychological measurement is to determine the information content of the stimuli and the reactions and to measure the time between the stimulus and the response. Based on this it is shown that the basic parameters are unspecific, because the type of information, the sensory modalities and the repertory of signs do not alter the results. Besides, the parameters are independent of each other and reach the level of a ratio scale. According to other concepts and other empirical findings, CK and TR determine the intelligence quotient including the vocabulary while CV corresponds to mechanical learning. Tests for these parameters are given.}, author = {Lehrl, Siegfried and Fischer, Bernd}, doi = {10.1016/0191-8869(88)90006-2}, issn = {01918869}, journal = {Personality and Individual Differences}, month = jan, number = {5}, pages = {883--896}, title = {{The basic parameters of human information processing: Their role in the determination of intelligence}}, url = {http://www.sciencedirect.com/science/article/pii/0191886988900062}, volume = {9}, year = {1988} } @book{Kosslyn1996, abstract = {This long-awaited work by prominent Harvard psychologist Stephen Kosslyn integrates a twenty-year research program on the nature of high-level vision and mental imagery. Image and Brain marshals insights and empirical results from computer vision, neuroscience, and cognitive science to develop a general theory of visual mental imagery, its relation to visual perception, and its implementation in the human brain. It offers a definitive resolution to the long-standing debate about the nature of the internal representation of visual mental imagery.}, author = {Kosslyn, Stephen M.}, isbn = {0262611244}, pages = {528}, publisher = {A Bradford Book}, title = {{Image and Brain: The Resolution of the Imagery Debate}}, url = {http://www.amazon.com/Image-Brain-Resolution-Imagery-Debate/dp/0262611244}, year = {1996} } @article{Chen2014, abstract = {The extreme learning machine (ELM) has attracted increasing attention recently with its successful applications in classification and regression. In this paper, we investigate the generalization performance of ELM-based ranking. A new regularized ranking algorithm is proposed based on the combinations of activation functions in ELM. The generalization analysis is established for the ELM-based ranking (ELMRank) in terms of the covering numbers of hypothesis space. Empirical results on the benchmark data sets show the competitive performance of the ELMRank over the state-of-the-art ranking methods.}, author = {Chen, Hong and Peng, Jiangtao and Zhou, Yicong and Li, Luoqing and Pan, Zhibin}, doi = {10.1016/j.neunet.2014.01.015}, issn = {08936080}, journal = {Neural Networks}, month = feb, title = {{Extreme learning machine for ranking: Generalization analysis and applications}}, url = {http://www.sciencedirect.com/science/article/pii/S0893608014000276}, year = {2014} } @misc{WebMcNamara2014, author = {McNamara, D and OReailly, T}, title = {{Learning -- Knowledge Acquisition, Representation, And Organization}}, url = {http://education.stateuniversity.com/pages/2165/Learning-KNOWLEDGE-ACQUISITION-REPRESENTATION-ORGANIZATION.html}, urldate = {2014-07-14}, year = {2014} } @article{Johnston1978, abstract = {Two experiments required subjects to attend to one of two binaurally presented passages and, at the same time, perform a visual reaction time (RT) task. Mean RT measured the capacity expended on selective listening: Longer RTs imply greater capacity expenditure. The relative familiarity of target and nontarget passages and the cue by which they could be differentiated (sensory vs. semantic) were manipulated. The target passages were defined by the experimenter in Experiment 1 but chosen by the subjects in Experiment 2. Both experiments showed that expenditure of capacity increased from sensory to semantic selection and increased with non-target familiarity only for semantic selection. The data were interpreted in terms of a multi-mode theory of attention.}, author = {Johnston, William A.}, doi = {10.3758/BF03197426}, issn = {0090-502X}, journal = {Memory \& Cognition}, month = jan, number = {1}, pages = {38--42}, title = {{The intrusiveness of familiar nontarget information}}, url = {http://www.springerlink.com/index/10.3758/BF03197426}, volume = {6}, year = {1978} } @book{Buller1998, address = {Warszawa}, author = {Buller, Andrzej}, isbn = {8371809484}, publisher = {Pr\'{o}szyński i S-ka}, title = {{Sztuczny m\'{o}zg: to już nie fantazje}}, url = {http://books.google.pl/books/about/Sztuczny\_m\%C3\%B3zg.html?id=T62uAAAACAAJ\&pgis=1}, year = {1998} } @book{Lazarus1994, abstract = {When Oxford published Emotion and Adaptation, the landmark 1991 book on the psychology of emotion by internationally acclaimed stress and coping expert Richard Lazarus, Contemporary Psychology welcomed it as "a brightly shining star in the galaxy of such volumes." Psychiatrists, psychologists and researchers hailed it as a masterpiece, a major breakthrough in our understanding of the emotional process and its central role in our adaptation as individuals and as a species. What was still needed, however, was a book for general readers and health care practitioners that would dispel the myths still surrounding cultural beliefs about emotion and systematically explain the relevance of the new research to the emotional dramas of our everyday lives. Now, in Passion and Reason, Lazarus draws on his four decades of pioneering research to bring readers the first book to move beyond both clinical jargon and "feel-good" popular psychology to really explain, in plain, accessible language, how emotions are aroused, how they are managed, and how they critically shape our views of ourselves and the world around us. With his co-author writer Bernice Lazarus, Dr. Lazarus explores the latest findings on the short and long-term causes and effects of various emotions, including the often conflicting research on stress management and links between negative emotions and heart disease, cancer, and other aspects of physical and psychological health. Lazarus makes a strong case that contrary to common assumption, emotions are not irrational--our emotions and our analytical thought processes are inextricably linked. While not a "how-to" book, Passion and Reason does describe how readers can interpret what lies behind their own emotions and those of their families, friends, and co-workers, and how to manage them more effectively. Exploring fifteen emotions in depth, from love to jealousy, the authors show how the personal meaning we give to the events and conditions of our lives trigger such emotions as anger, anxiety, guilt, and pride. They provide fascinating vignettes to frame a "biography" of each emotion. Some are composite case histories drawn from Dr. Lazarus's long career, but most are stories of people the Lazaruses have known over the years--people whose emotional fears, conflicts, and desires mirror readers' own. The Lazaruses also offer a special chapter on the diverse strategies of coping people use in managing their emotions, and another, "When Coping Fails," on psychotherapy and its approaches to emotional stress and dysfunction, from traditional Freudian psychoanalysis to continuing research into relaxation techniques, meditation, hypnosis, and biofeedback. Packed with insight and compellingly readable, Passion and Reason will enrich all readers fascinated by our emotional lives.}, author = {Lazarus, Richard S. and Lazarus, Bernice N.}, publisher = {Oxford University Press}, title = {{Passion and Reason: Making Sense of Our Emotions}}, year = {1994} } @article{Peterson1954, abstract = {The problem of signal detectability treated in this paper is the following: Suppose an observer is given a voltage varying with time during a prescribed observation interval and is asked to decide whether its source is noise or is signal plus noise. What method should the observer use to make this decision, and what receiver is a realization of that method? After giving a discussion of theoretical aspects of this problem, the paper presents specific derivations of the optimum receiver for a number of cases of practical interest. The receiver whose output is the value of the likelihood ratio of the input voltage over the observation interval is the answer to the second question no matter which of the various optimum methods current in the literature is employed including the Neyman - Pearson observer, Siegert's ideal observer, and Woodward and Davies' "observer." An optimum observer required to give a yes or no answer simply chooses an operating level and concludes that the receiver input arose from signal plus noise only when this level is exceeded by the output of his likelihood ratio receiver. Associated with each such operating level are conditional probabilities that the answer is a false alarm and the conditional probability of detection. Graphs of these quantities called receiver operating characteristic, or ROC, curves are convenient for evaluating a receiver. If the detection problem is changed by varying, for example, the signal power, then a family of ROC curves is generated. Such things as betting curves can easily be obtained from such a family. The operating level to be used in a particular situation must be chosen by the observer. His choice will depend on such factors as the permissable false alarm rate, a priori probabilities, and relative importance of errors. With these theoretical aspects serving as an introduction, attention is devoted to the derivation of explicit formulas for likelihood ratio, and for probability of detection and probability - of false alarm, for a number of particular cases. Stationary, band-limited, white Gaussian noise is assumed. The seven special cases which are presented were chosen from the simplest problems in signal detection which closely represent practical situations. Two of the cases form a basis for the best available approximation to the important problem of finding probability of detection when the starting time of the signal, signal frequency, or both, are unknown. Furthermore, in these two cases uncertainty in the signal can be varied, and a quantitative relationship between uncertainty and ability to detect signals is presented for these two rather general cases. The variety of examples presented should serve to suggest methods for attacking other simple signal detection problems and to give insight into problems too complicated to allow a direct solution.}, author = {Peterson, W W and Birdsall, T G and Fox, W}, doi = {10.1109/TIT.1954.1057460}, issn = {21682690}, journal = {Information Theory, Transactions of the IRE Professional Group on}, keywords = {character generation,frequency,gaussian noise,noise level,power generation,signal detection,signal generators,signal to noise ratio,statistical analysis,uncertainty,voltage}, number = {4}, pages = {171--212}, title = {{The theory of signal detectability}}, url = {http://dx.doi.org/10.1109/TIT.1954.1057460}, volume = {4}, year = {1954} } @article{Staller2001, abstract = {We argue that modelling emotions among agents in artificial societies will further the computational study of social norms. The appraisal theory of emotions is presented as theoretical underpinning of Jon Elster’s view that social norms are sustained not only by material sanctions but also by emotions such as shame and contempt. Appraisal theory suggests the following twofold relationship between social norms and emotions: First, social norms play an important role in the generation of emotions; second, emotion regulation depends heavily on the influence of social norms. Based on these insights, we present an emotion-based view on the influential study by Conte and Castelfranchi (1995); without mentioning emotions, they argue that a function of social norms is aggression control. Appraisal theory offers a principled framework for the development of T ABASCO , a three-layer agent architecture incorporating social norms. At the macro level, the computational study of social norms can profit by economic and sociobiological theories, which suggest that emotions play an important role in sustaining norms of cooperation and reciprocity. We show how appraisal theory can serve as a link between the macro and micro levels, and summarize the potential benefits from the development of T ABASCO .}, author = {Staller, Alexander and Petta, Paolo}, journal = {Journal of Artificial Societies and Social Simulation}, number = {1}, pages = {1--11}, title = {{Introducing Emotions into the Computational Study of Social Norms: A First Evaluation}}, volume = {4}, year = {2001} } @article{Manzotti2005, abstract = {The appearance on the market of entertainment robots for children and families has ipso facto created the new category of motivation-based robots. A taxonomy of the architectures of different robot categories is proposed. The architecture of motivation-based robots is phylogenetic and ontogenetic. A tentative architecture for a specific experimental setup is described. The results of the experiment show that a new motivation arises from the interaction between the robot and the environment. Motivation-based robots equipped with ontogenetic architecture might provide the foundation for a new generation of robots capable of ontogenetic development.}, author = {Manzotti, Riccardo and Tagliasco, V}, journal = {Robotics and Autonomous Systems}, number = {2--3}, pages = {175--190}, title = {{From behaviour-based robots to motivation-based robots}}, volume = {51}, year = {2005} } @incollection{Ogiela2012, abstract = {Cognitive informatics (CI) is a concept which combines the subjects of both the cognitive science and informatics (computer science) based on information mechanisms and processes taking place in the human brain. So cognitive informatics uses natural intelligence merged with engineering applications in interdisciplinary research and science. It covers the use of mathematical theories and descriptions to describe and analyse data and information presented in the form of broad knowledge bases, as well as engineering disciplines including computer science, cognitive science, neuropsychology, system science, cybernetics, computer engineering, knowledge engineering as well as computational engineering.}, address = {Berlin, Heidelberg}, author = {Ogiela, Lidia and Ogiela, Marek R.}, booktitle = {Advances in Cognitive Information Systems}, chapter = {2}, doi = {10.1007/978-3-642-25246-4}, isbn = {978-3-642-25245-7}, pages = {19--49}, publisher = {Springer Berlin Heidelberg}, series = {Cognitive Systems Monographs}, title = {{Fundamentals of Cognitive Informatics}}, url = {http://www.springerlink.com/index/10.1007/978-3-642-25246-4}, volume = {17}, year = {2012} } @article{Beserra2013, abstract = {Recent hardware technologies have enabled acquisition of 3D point clouds from real world scenes in real time. A variety of interactive applications with the 3D world can be developed on top of this new technological scenario. However, a main problem that still remains is that most processing techniques for such 3D point clouds are computationally intensive, requiring optimized approaches to handle such images, especially when real time performance is required. As a possible solution, we propose the use of a 3D moving fovea based on a multiresolution technique that processes parts of the acquired scene using multiple levels of resolution. Such approach can be used to identify objects in point clouds with efficient timing. Experiments show that the use of the moving fovea shows a seven fold performance gain in processing time while keeping 91.6\% of true recognition rate in comparison with state-of-the-art 3D object recognition methods.}, author = {{Beserra Gomes}, Rafael and {Ferreira da Silva}, Bruno Marques and Rocha, Lourena Karin de Medeiros and Aroca, Rafael Vidal and Velho, Luiz Carlos Pacheco Rodrigues and Gon\c{c}alves, Luiz Marcos Garcia}, doi = {10.1016/j.cag.2013.03.005}, issn = {00978493}, journal = {Computers \& Graphics}, month = aug, number = {5}, pages = {496--508}, title = {{Efficient 3D object recognition using foveated point clouds}}, url = {http://www.sciencedirect.com/science/article/pii/S0097849313000459}, volume = {37}, year = {2013} } @book{McDougall1926, address = {Boston}, author = {McDougall, W}, publisher = {Luce}, title = {{An introduction to social psychology}}, year = {1926} } @inproceedings{Hu2010, abstract = {Game system of treadmill based on video capture combines somatosensory technique which is hot now and professional exercise and body fitness together, providing a barrierless, ease experience of entertainment for people. This set of system captures running or jumping movement by a single camera, analyses the motion information to control the treadmill speed as well as the game role in the game engine. So players can see their real actions in the screen. Multiple treadmills are connected by the network platform to achieve multiplayer game. At the end of this paper, there is a result of simulation.}, author = {Hu, Hai and Cui, Yi and Huang, Benxiong}, booktitle = {International Conference on Green Computing and Communications}, doi = {10.1109/GreenCom-CPSCom.2010.167}, isbn = {9780769543314}, keywords = {3D rendering,game,gestur,gesture estimation,somatosensory,treadmill,video capture}, pages = {836--839}, title = {{Game System of Treadmill Based on Video Capture}}, year = {2010} } @article{Faghihi2014, author = {Faghihi, U and Estey, C and McCall, R and Franklin, S}, journal = {Biologically Inspired Cognitive Architectures}, title = {{A Cognitive Model Fleshes out Kahneman's Fast and Slow Systems}}, url = {http://ccrg.cs.memphis.edu/assets/papers/2014/FaghihietalKahneman.pdf}, year = {2014} } @inproceedings{Leite2008, abstract = {In this paper we describe a robotic game buddy whose emotional behaviour is influenced by the state of the game. Using the iCat robot and chess as the game scenario, an architecture for incorporating emotions as a result of a heuristic evaluation of the state of the game was developed. The game buddy was evaluated in two ways. First, we investigated the effects of the characterpsilas emotional behaviour on the userpsilas perception of the game state. And secondly we compared a robotic with a screen based version of the iCat in terms of their influence on userpsilas enjoyment. The results suggested that userpsilas perception of the game increases with the iCatpsilas emotional behaviour, and that the enjoyment is higher when interacting with the robotic version.}, address = {Munich}, author = {Leite, I and Pereira, A and Martinho, C and Paiva, A}, booktitle = {IEEE International Symposium on Robot and Human Interactive Communication}, pages = {77--82}, title = {{Are emotional robots more fun to play with?}}, year = {2008} } @inproceedings{Juhlin1999, address = {Toronto}, author = {Juhlin, O}, booktitle = {Proceedings of 6TH World Congress on Intelligent Transport Systems}, title = {{Traffic Behaviour as Social Integration - Implications for the Design of Artificial Drivers}}, url = {http://trid.trb.org/view.aspx?id=695360}, year = {1999} } @inproceedings{Zhang2008, author = {Zhang, B}, booktitle = {IEEE International Joint Conference on Neural Networks (IJCNN)}, month = jun, pages = {3261--3267}, series = {IEEE International Joint Conference on Neural Networks (IJCNN)}, title = {{Cognitive learning and the multimodal memory game: Toward human-level machine learning}}, year = {2008} } @article{Espinosa-Duro2010, author = {Espinosa-Dur\'{o}, Virginia and Faundez-Zanuy, Marcos and Mekyska, Jiř\'{\i}}, doi = {10.1007/s12559-010-9035-6}, issn = {1866-9956}, journal = {Cognitive Computation}, month = mar, number = {2}, pages = {374--381}, title = {{Beyond Cognitive Signals}}, url = {http://link.springer.com/10.1007/s12559-010-9035-6}, volume = {3}, year = {2010} } @inproceedings{Tajima2009, abstract = {The present paper describes an implementation of fast running motions involving a humanoid robot. Two important technologies are described: a motion generation and a balance control. The motion generation is a unified way to design both walking and running and can generate the trajectory with the vertical conditions of the Center Of Mass (COM) in short calculation time. The balance control enables a robot to maintain balance by changing the positions of the contact foot dynamically when the robot is disturbed. This control consists of 1) compliance control without force sensors, in which the joints are made compliant by feed-forward torques and adjustment of gains of position control, and 2) feedback control, which uses the measured orientation of the robot's torso used in the motion generation as an initial condition to decide the foot positions. Finally, a human-sized humanoid robot that can run forward at 7.0 [km/h] is presented.}, author = {Tajima, Ryosuke and Honda, Daisaku and Suga, Keisuke}, booktitle = {2009 IEEE International Conference on Robotics and Automation}, doi = {10.1109/ROBOT.2009.5152404}, isbn = {978-1-4244-2788-8}, issn = {1050-4729}, keywords = {Feedforward systems,Foot,Force control,Force sensors,Humanoid robots,Legged locomotion,Motion control,Robot control,Robot sensing systems,Torque control}, month = may, pages = {1571--1576}, publisher = {IEEE}, shorttitle = {Robotics and Automation, 2009. ICRA '09. IEEE Inte}, title = {{Fast running experiments involving a humanoid robot}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=5152404}, year = {2009} } @article{McDowd2007, abstract = {The purpose of this review is to provide an overview of attention as it has been studied in the field of psychology. Broad themes in terms of theory are highlighted, focusing on concepts of attentional resources and attentional effort. In addition, a functional approach to understanding attention is presented, describing attention in terms of the task contexts in which it may operate: selective attention, divided attention, attention switching, and sustained attention. Factors promoting and impairing good task performance in each of these contexts are introduced. Posner's attentional network and Mesulam's attentional matrix are also briefly reviewed in support of the point that attentional functions appear to be distributed throughout the human brain. Topics covered provide a foundation for understanding attention and its role in everyday behavior, as well as a rubric for thinking about and understanding attentional behavior that would be useful in practice.}, author = {McDowd, Joan M}, doi = {10.1097/NPT.0b013e31814d7874}, issn = {1557-0576}, journal = {Journal of neurologic physical therapy}, keywords = {Attention,Attention: physiology,Brain,Brain: physiology,Humans,Models,Neurological,Psychological Theory}, month = sep, number = {3}, pages = {98--103}, pmid = {18025955}, title = {{An overview of attention: behavior and brain.}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/18025955}, volume = {31}, year = {2007} } @article{Ortony1990, abstract = {A widespread assumption in theories of emotion is that there exists a small set of basic emotions. From a biological perspective, this idea is manifested in the belief that there might be neurophysiological and anatomical substrates corresponding to the basic emotions. From a psychological perspective, basic emotions are often held to be the primitive building blocks of other, nonbasic emotions. The content of such claims is examined, and the results suggest that there is no coherent nontrivial notion of basic emotions as the elementary psychological primitives in terms of which other emotions can be explained. Thus, the view that there exist basic emotions out of which all other emotions are built, and in terms of which they can be explained, is questioned, raising the possibility that this position is an article of faith rather than an empirically or theoretically defensible basis for the conduct of emotion research. This suggests that perhaps the notion of basic emotions will not lead to significant progress in the field. An alternative approach to explaining the phenomena that appear to motivate the postulation of basic emotions is presented.}, author = {Ortony, A and Turner, T J}, issn = {0033-295X}, journal = {Psychological review}, keywords = {Biological Evolution,Emotions,Emotions: physiology,Facial Expression,Humans,Models, Biological,Models, Psychological,Terminology as Topic}, month = jul, number = {3}, pages = {315--31}, pmid = {1669960}, title = {{What's basic about basic emotions?}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/1669960}, volume = {97}, year = {1990} } @misc{Mercedes2014c, author = {{Mercedes-Benz Next}}, keywords = {Benz,Cars,Future,Innovation,Mercedes,Mercedes-Benz,Mobility,Technologie,Technology,next}, title = {{Autonomous vehicles in goods transport}}, url = {http://next.mercedes-benz.com/en/autonomous-vehicles-in-goods-transport/}, urldate = {2014-11-06}, year = {2014} } @incollection{LeDoux1993, author = {LeDoux, JE and Phelps, EA}, booktitle = {Handbook of emotions}, chapter = {10}, editor = {Lewis, Michael and Haviland-Jones, Jeannette M. and Barrett, Lisa Feldman}, file = {::}, pages = {159--180}, publisher = {Guilford Press}, title = {{Emotional networks in the brain}}, url = {http://www.google.com/books?hl=pl\&lr=\&id=uIQQskejGwUC\&oi=fnd\&pg=PA159\&dq=emotional+networks+in+the+brain\&ots=3OSpRUoeC9\&sig=cIZeCkqoaRwZYykMjuwepSYGBu8}, year = {1993} } @article{Schaub2007, author = {Schaub, Ben}, doi = {10.1016/S0262-4079(07)60351-0}, issn = {02624079}, journal = {New Scientist}, month = feb, number = {2590}, pages = {24}, title = {{Asimo learns how to jaywalk}}, url = {http://www.sciencedirect.com/science/article/pii/S0262407907603510}, volume = {193}, year = {2007} } @incollection{Fedrizzi2008, abstract = {The notion of consensus plays a key role in modelling group decisions, and for a long time it was meant as a strict and unanimous agreement, however, since various decision makers have different more or less conflicting opinions the traditional strict meaning of consensus is unrealistic. The human perception of consensus is much “softer”, and people are willing to accept that a consensus has been reached when most or the more predominant actors agree on the preferences associated with the most relevant alternatives. The “soft” meaning of consensus, advocated as realistic and humanly consistent, can lead to solve in a more constructive way group decision making situations by using modelling tools based on fuzzy logic. In this paper we present a review of well known fuzzy logic-based approaches to model flexible consensus reaching dynamics, which constitute a well defined research area in the context of fuzzy GDM. First, the problem of modelling consensus under individual fuzzy preferences is considered, and two different models are synthesized. The first one is static and is based on the algebraic aggregation of the individual preferences aiming to find a consensus defined as the degree to which most of the important individuals agree as to their preferences concerning almost all of the relevant alternatives. The second one is dynamic and it combines a soft measure of collective disagreement with an inertial mechanism of opinion changing aversion. It acts on the network of single preference structures by a combination of a collective process of diffusion and an individual mechanism of inertia. Second, the use of Ordered Weighted Averaging (OWA) Operators to define a linguistic quantifier guided aggregation in the context of GDM is introduced and then generalized to the problem of Multi Expert Multi Criteria Decision Making for which a linguistic approach to define a consensus reaching strategy is presented.}, address = {Berlin, Heidelberg}, author = {Fedrizzi, Mario and Pasi, Gabriella}, booktitle = {Intelligent Decision and Policy Making Support Systems}, doi = {10.1007/978-3-540-78308-4}, editor = {Hardeman, Frank and Meer, Klaas}, isbn = {978-3-540-78306-0}, pages = {19--37}, publisher = {Springer Berlin Heidelberg}, series = {Studies in Computational Intelligence}, title = {{Fuzzy Logic Approaches to Consensus Modelling in Group Decision Making}}, url = {http://www.springerlink.com/index/10.1007/978-3-540-78308-4}, volume = {117}, year = {2008} } @article{Frank2013, abstract = {Recent research has elicited distinct differences in mental representations between athletes of different skill levels. Such differences suggest that the structure of mental representations changes as a function of skill level. However, research examining how such mental representation structures develop over the course of learning is lacking. In the present study, we examine the effects of practice on the development of one's mental representation of a complex action during early skill acquisition.}, author = {Frank, Cornelia and Land, William M. and Schack, Thomas}, doi = {10.1016/j.psychsport.2012.12.001}, issn = {14690292}, journal = {Psychology of Sport and Exercise}, month = may, number = {3}, pages = {353--361}, title = {{Mental representation and learning: The influence of practice on the development of mental representation structure in complex action}}, url = {http://www.sciencedirect.com/science/article/pii/S1469029212001392}, volume = {14}, year = {2013} } @article{ZKJK:2013, author = {Kowalczuk, Z and Klimczak, J}, journal = {Pomiary, Automatyka, Kontrola}, title = {{System inteligentnej nawigacji sterowanej g$\backslash$l\{\}osem po serwisie internetowym}}, year = {2013} } @article{Thrun1995, abstract = {Learning provides a useful tool for the automatic design of autonomous robots. Recent research on learning robot control has predominantly focused on learning single tasks that were studied in isolation. If robots encounter a multitude of control leaming tasks over their entire lifetime there is an opportunity to transfer knowledge between them. In order to do so, robots may learn the invariants and the regularities of the individual tasks and environments. This task-independent knowledge can be employed to bias generalization when learning control, which reduces the need for real-world experimentation. We argue that knowledge transfer is essential if robots are to leam control with moderate learning times in complex scenarios. Two approaches to life]:ong robot learning which both capture invariant knowledge about the robot and its environments are presented. Both approaches have been evaluated using a HERO-2000 mobile robot. Learning tasks included navigation in unknown indoor environments and a simple find-and-fetch task. 1.}, author = {Thrun, Sebastian and Mitchell, Tom M.}, journal = {Robotics and Autonomous Systems}, pages = {25--46}, title = {{Lifelong robot learning}}, volume = {15}, year = {1995} } @article{Stachowicz:2012, abstract = {The article presents an approach to providing a cognitive robot with a long-term memory of experiences—a memory, inspired by the concept of episodic memory (in humans) or episodic-like memory (in animals), respectively. The memory provides means to store experiences, integrate them into more abstract constructs, and recall such content. The paper presents an analysis of key characteristics of natural episodic memory systems. Based on this analysis, conceptual and technical requirements for an episodic-like memory for cognitive robots are specified. The paper provides a formal design that meets these requirements, and discusses its full implementation in a cognitive architecture for mobile robots. It reports results of simulation experiments which show that the approach can run efficiently in robot applications involving several hours of experience.}, author = {Stachowicz, D and Kruijff, G M}, journal = {IEEE Transactions on Autonomous Mental Development}, month = mar, number = {1}, pages = {1--16}, title = {{Episodic-Like memory for cognitive robots}}, volume = {4}, year = {2012} } @inproceedings{Togami2009, abstract = {In this paper, direction of arrival (DOA) estimation methods (both azimuth and elevation) based on sparseness of human speech, “modified delay-and-sum beamformer based on sparseness (MDSBF)” and “stepwise phase difference restoration (SPIRE)”, are introduced for human symbiotic robots. MDSBF can achieve good DOA estimation, whose computational cost is proportional to resolution of azimuth and elevation space. DOA estimation result of SPIRE is less accurate than that of MDSBF, but computational cost is independent of resolution. To achieve more accurate DOA estimation result than SPIRE with small computational cost, we propose a novel DOA estimation method which is combination of MDSBF and SPIRE. In the proposed method, MDSBF with rough resolution is performed prior to SPIRE execution, and SPIRE precisely estimates DOA of sources after MDSBF. Experimental results show that sparseness based methods are superior to conventional methods. The proposed combination method achieved more accurate DOA estimation result than SPIRE with smaller computational cost than MDSBF.}, author = {Togami, Masahito and Amano, Akio and Sumiyoshi, Takashi and Obuchi, Yasunari}, booktitle = {Proceedings of the 2009 IEEE International Conference on Acoustics, Speech and Signal Processing}, pages = {3693--3696}, title = {{DOA estimation method based on sparseness of speech sources for human symbiotic robots}}, year = {2009} } @inproceedings{Couraud2009, abstract = {Intelligence consists of the ability to make right decisions in a given situation in order to achieve a certain goal. Game Theory provides mathematical models of real-world situations for studying intelligent behavior. Most of time, effective decision-making in strategic situations (such as competitive situations) requires nonlinear mapping between stimulus and response. This sort of mapping can be provided by Artificial Neural Networks. This paper describes the use of a human-like Artificial Neural Network to find the optimal strategy in strategic situations without injecting expert knowledge. In order to train such a Neural Network, an unsupervised reinforcement-learning rule using Back-Propagation is introduced. Unlike most of reinforcement learning systems, this learning rule can operate with continuous outputs, what makes it worth for a lot of different applications. Finally, this decision maker is used to find the optimal strategy in the well-known Iterated Prisoner’s Dilemma, in order to demonstrate that this human-like Artificial Neural Networks can be used to design machines that are also capable of intelligent behavior}, address = {Baoding}, author = {Couraud, Benoit and Liu, Peilin}, booktitle = {Proceedings of the Eighth International Conference on Machine Learning and Cybernetics, Baoding}, isbn = {9781424437030}, keywords = {artificial intelligence,back-propagation,game theory,iterated,neural networks,reinforcement,training}, pages = {12--15}, title = {{Use of neural networks as decision makers in strategic situations}}, year = {2009} } @book{Lazarus1991, abstract = {In this landmark work, Richard Lazarus -- one of the world's foremost authorities -- offers a comprehensive treatment of the psychology of emotion, its role in adaptation, and the issues that must be addressed to understand it. The work provides a complete theory of emotional processes, explaining how different emotions are elicited and expressed, and how the emotional range of individuals develops over their lifetime. The author's approach puts emotion in a central role as a complex, patterned, organic reaction to both daily events and long-term efforts on the part of the individual to survive, flourish, and achieve. In his view, emotions cannot be divorced from other functions--whether biological, social, or cognitive--and express the intimate, personal meaning of what individuals experience. As coping and adapting processes, they are seen as part of the ongoing effort to monitor changes, stimuli, and stresses arising from the environment. After defining emotion and discussing issues of classification and measurement, Lazarus turns to the topics of motivation, cognition, and causality as key concepts in this theory. Next he looks at individual emotions, both negative and positive, and examines their development in terms of social influences and individual events. Finally, he considers the long-term consequences of emotion on physical health and well-being, and the treatment and prevention of emotional dysfunction. The book draws together the relevant research from a wide variety of sources, and distills the author's pioneering work in the field over the last forty years. As a comprehensive treatment of the emotions, the book will interest students, clinicians, and researchers involved in personality, social and clinical psychology, as well as cognitive and developmental psychology. It may also be used as a supplemental textbook in courses on the psychology of adjustment, emotion, and feeling.}, address = {New York}, author = {Lazarus, Richard S.}, isbn = {0195069943}, month = aug, publisher = {Oxford University Press, USA}, title = {{Emotion and Adaptation}}, url = {https://global.oup.com/academic/product/emotion-and-adaptation-9780195069945?cc=pl\&lang=en\&}, year = {1991} } @article{Crowder1969, abstract = {A system for precategorical storage of acoustic information is described. Material in this store is subject to overwriting and to decay with time. Precategorical Acoustic Storage (PAS) receives information only from the ears; it is not affected by silent rehearsal or by visual stimulation, and is explicitly distinguished from storage in terms of articulation. Two experiments are reported in which these properties of PAS are tested. Postulation of PAS permits an account of serial position functions for visual and auditory presentation in immediate memory, a distinction between “recency” and “flnality” effects, the differential effects of a redundant prefix and a redundant suffix, effects of vocalization at presentation and at recall, and the relation between memory confusions and speech perception. Implications for a general theory of human memory are discussed.}, author = {Crowder, Robert G. and Morton, John}, doi = {10.3758/BF03210660}, issn = {0031-5117}, journal = {Perception \& Psychophysics}, month = nov, number = {6}, pages = {365--373}, title = {{Precategorical acoustic storage (PAS)}}, url = {http://www.springerlink.com/index/10.3758/BF03210660}, volume = {5}, year = {1969} } @inproceedings{Si2006, abstract = {To facilitate lifelike conversations with the human players in interactive dramas, virtual characters should follow similar conversa- tional norms as those that govern human-human conversations. In this paper, we present a model of conversational norms in a decision-theoretic framework. This model is employed in the Thespian interactive drama system. In Thespian, characters have explicit goals of following norms, in addition to their other personal goals, and use a unified decision-theoretic framework to reason about conflicts among these goals. Different charac- ters can weigh their goals in different ways and therefore have different behaviors. We discuss the model of conversational norms in Thespian. We also present preliminary experiments on modeling various kinds of characters using this model.}, address = {Marina del Rey}, author = {Mei, Si and Marsella, Stacy C. and Pynadath, David V.}, booktitle = {Proceedings of the 6th International Conference on Intelligent Virtual Agents}, title = {{Thespian: Modeling Socially Normative Behavior in a Decision-Theoretic Framework}}, year = {2006} } @article{Mart2005, abstract = {Intelligence and emotions differentiate humans from animals. Emotion is part of a persons behaviour and certain feelings can affect his/her performance, emotions can even prevent a person from producing an intelligent outcome. Therefore, when a computer aims to emulate human behaviour, not only should this computer think and reason, but it should also be able to show emotions. This paper presents a review of recent research that shows the importance of the emotions in human intelligence. This paper also presents the research that has been carried out into the incorporation of emotions to intelligent systems, how a computer can show affections and how to create intelligent agents that show emotions to other agents that communicate with them in the same environment}, author = {Martinez-Miranda, Juan and Aldea, Arantza}, doi = {10.1016/j.chb.2004.02.010}, issn = {07475632}, journal = {Computers in Human Behavior}, keywords = {emotions,expert systems,human behaviour,intelligence,personality traits}, number = {2}, pages = {323--341}, publisher = {Elsevier}, title = {{Emotions in human and artificial intelligence}}, volume = {21}, year = {2005} } @misc{Cherry2014, author = {Cherry, Kendra}, title = {{Theories of Motivation: A Closer Look at Some Important Theories of Motivation}}, url = {http://psychology.about.com/od/psychologytopics/tp/theories-of-motivation.htm}, year = {2014} } @misc{volvo2014b, author = {{Volvo Car Group}}, title = {{360-view technology key to Volvo Cars’ goal of no fatal accidents by 2020}}, url = {https://www.media.volvocars.com/global/en-gb/media/pressreleases/152776/360-view-technology-key-to-volvo-cars-goal-of-no-fatal-accidents-by-2020}, year = {2014} } @book{Ivancevic2007, address = {Berlin, Heidelberg}, author = {Ivancevic, Vladimir G. and Ivancevic, Tijana T.}, booktitle = {Computational Mind: A Complex Dynamics Perspective}, doi = {10.1007/978-3-540-71561-0}, isbn = {978-3-540-71465-1}, pages = {1--269}, publisher = {Springer Berlin Heidelberg}, series = {Studies in Computational Intelligence}, title = {{Computational Mind: A Complex Dynamics Perspective}}, url = {http://www.springerlink.com/index/10.1007/978-3-540-71561-0}, volume = {60}, year = {2007} } @book{Dewey1910, address = {Mineola, N.Y.}, author = {Dewey, John}, isbn = {9780486298955}, publisher = {D.C. Heath \& Company}, title = {{How we think}}, url = {http://books.google.com/books?hl=en\&lr=\&id=zcvgXWIpaiMC\&oi=fnd\&pg=PA1\&dq=How+we+think\&ots=\_g4oWmlhvU\&sig=CX-O4V1BRaHQGF3ExA6m7PCiN4Q}, year = {1910} } @inproceedings{Ushida1994, abstract = {A real time human motion recognition method is proposed that uses fuzzy associative inference. If transforms space time patterns into state transition patterns, which are then recognized by means of fuzzy associative inference using associative memories. The tracking data is given as time series data, from which the characteristic states are extracted. Each human motion has a specific state transition pattern that consists of characteristic states. To recognize these motions, the specific state transition patterns of the motions are defined as fuzzy rules and these fuzzy rules are implemented in a fuzzy associative memory system. This method is independent of the person being measured and the speed of the motion. In real time experiments, this method was able to recognize three basic tennis motions (forehand stroke, backhand stroke, and smash) for six unspecified people. The recognition ratio of the fuzzy associative memory system is better than that of conventional fuzzy inference and a multilayer perceptron}, address = {Orlando, FL}, author = {Ushida, H. and Imura, A. and Yamaguchi, T. and Takagi, T.}, booktitle = {Proceedings of the Third IEEE Conference on Fuzzy Systems}, isbn = {078031896X}, pages = {813 -- 818}, title = {{Human-motion recognition by means of fuzzy associative inference}}, year = {1994} } @article{Murphy1994, author = {Murphy, Sheila T. and Zajonc, R. B.}, journal = {Przegląd Psychologiczny}, month = jan, pages = {261--299}, title = {{Afekt, poznanie i \'{s}wiadomo\'{s}\'{c}: rola afektywnych bod\'{z}c\'{o}w poprzedzających przy optymalnych i suboptymalnych ekspozycjach}}, url = {http://www.researchgate.net/publication/237236659\_Afekt\_poznanie\_i\_wiadomo\_rola\_afektywnych\_bodcw\_poprzedzajcych\_przy\_optymalnych\_i\_suboptymalnych\_ekspozycjach}, volume = {37}, year = {1994} } @inproceedings{Jerritta:2011, abstract = {Recent research in the field of Human Computer Interaction aims at recognizing the user’s emotional state in order to provide a smooth interface between humans and computers. This would make life easier and can be used in vast applications involving areas such as education, medicine etc. Human emotions can be recognized by several approaches such as gesture, facial images, physiological signals and neuro imaging methods. Most of the researchers have developed user dependent emotion recognition system and achieved maximum classification rate. Very few researchers have tried to develop a user independent system and obtained lower classification rate. Efficient emotion stimulus method, larger data samples and intelligent signal processing techniques are essential for improving the classification rate of the user independent system. In this paper, we present a review on emotion recognition using physiological signals. The various theories on emotion, emotion recognition methodology and the current advancements in emotion research are discussed in subsequent topics. This would provide an insight on the current state of research and its challenges on emotion recognition using physiological signals, so that research can be advanced to obtain better recognition.}, author = {Jerritta, S and Murugappan, M and Nagarajan, R and Wan, K}, booktitle = {IEEE 7th International Colloquium on Signal Processing and its Applications Physiological}, pages = {410--415}, series = {Signal Processing and its Applications (CSPA), 2011 IEEE 7th International Colloquium on}, title = {{Physiological signals based human emotion Recognition: a review}}, year = {2011} } @article{Baddeley2000, abstract = {In 1974, Baddeley and Hitch proposed a three-component model of working memory. Over the years, this has been successful in giving an integrated account not only of data from normal adults, but also neuropsychological, developmental and neuroimaging data. There are, however, a number of phenomena that are not readily captured by the original model. These are outlined here and a fourth component to the model, the episodic buffer, is proposed. It comprises a limited capacity system that provides temporary storage of information held in a multimodal code, which is capable of binding information from the subsidiary systems, and from long-term memory, into a unitary episodic representation. Conscious awareness is assumed to be the principal mode of retrieval from the buffer. The revised model differs from the old principally in focussing attention on the processes of integrating information, rather than on the isolation of the subsystems. In doing so, it provides a better basis for tackling the more complex aspects of executive control in working memory.}, author = {Baddeley, A}, issn = {1879-307X}, journal = {Trends in cognitive sciences}, month = nov, number = {11}, pages = {417--423}, pmid = {11058819}, title = {{The episodic buffer: a new component of working memory?}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/11058819}, volume = {4}, year = {2000} } @incollection{Armstrong1981, author = {Armstrong, David M.}, booktitle = {The Nature of Mind}, publisher = {Cornell University Press}, title = {{What is consciousness?}}, url = {http://philpapers.org/rec/ARMWIC}, year = {1981} } @inproceedings{Steele2007, abstract = {Current mobile agent systems are based on agent architectures that are partially or fully implementation programming language-specific. Mobile agent implementation in a specific programming language has usage limitations as the inter agent communication and agent migration to other agent hosts needs support for the same language. Widely used Java-based agents have an advantage of easy agent migration through bytecode transfer but this also imposes the requirement of a Java virtual machine (JVM) on each agent host where agents can migrate. To achieve a truly system independent and agent system architecture independent solution, we propose a XML-based mobile agent architecture. This paper presents a mobile agent system design based on the use of XML-based agent code, the UDDI registry for agent registration and lookup/discovery and XML Web service calls for mobile agent intercommunication and migration. This also facilitates industry to have easier and less risky adaptation from existing agent system implementation.}, author = {Steele, Robert and Dillon, Tharam and Pandya, Parth and Ventsov, Yuri}, booktitle = {International Conference on Information Technology: Coding and Computing}, isbn = {0769523153}, pages = {42 -- 48}, title = {{XML-based Mobile Agents}}, year = {2005} } @book{Johnson2012, author = {Johnson, Gregory}, publisher = {Drexel University}, title = {{Theories of Emotion}}, year = {2012} } @misc{Plumer2014, author = {Plumer, Brad}, booktitle = {Vox}, title = {{The Tesla D brings us another step closer to self-driving cars}}, url = {http://www.vox.com/2014/10/10/6955739/tesla-d-elon-musk-AWD-autonomous-parking}, urldate = {2014-11-07}, year = {2014} } @article{Kim2013, abstract = {We extend prior thinking about citizenship behavior by integrating employee motives, social support, and role cognitions as predictors of organizational citizenship behavior (OCB). Drawing on trait activation and situated self theories, we provide insights into why and when motives predict OCB using multi- source data from two field samples. In Study 1, we demonstrate that the quality of social support func- tions as a boundary condition that qualifies relations of motives with OCB. In Study 2, we introduce role cognitions as a proximal motivational factor that mediates the motives by social support interactions with OCB. Our results support the hypothesized moderated mediated model and enhance understanding of OCB by integrating the OCB motive and role cognition literatures, which to date have developed sep- arately. As our results demonstrate, role cognitions, which are domain-specific felt obligations to perform OCB, mediate relations of more distal predispositions to perform OCB with helping and voice citizenship behaviors.}, author = {Kim, You-Jin and {Van Dyne}, Linn and Kamdar, Dishan and Johnson, Russell E.}, doi = {10.1016/j.obhdp.2013.03.004}, issn = {07495978}, journal = {Organizational Behavior and Human Decision Processes}, keywords = {organizational citizenship behavior}, month = jul, number = {2}, pages = {231--245}, publisher = {Elsevier Inc.}, title = {{Why and when do motives matter? An integrative model of motives, role cognitions, and social support as predictors of OCB}}, url = {http://linkinghub.elsevier.com/retrieve/pii/S0749597813000381}, volume = {121}, year = {2013} } @inproceedings{Silva2008, abstract = {Behavior-based robots have come under the spotlight in recent years by making their presence known in diverse fields of human interest. Applications in behavior-based robotics have continued to grow in areas such as demining, search and rescue, office automation, health care, etc and continue to replace human beings in risky and menial tasks. With this inspiration, this paper investigates a variety of aspects in behavior-based robotics and the reactive paradigm in the context of their origins, concepts, applications and current research and is intended to provide a comprehensive overview about this area in robotics. The paper will review several central issues including a brief history of robotics, transition of robotic systems from hierarchical paradigm to reactive paradigm, biological/ethological inspiration for behavior-based robots, fundamentals of the reactive paradigm, architectures for controlling robotic behavior and the hybrid deliberative/reactive paradigm.}, address = {Khulna}, author = {{De Silva}, L and Ekanayake, H}, booktitle = {International Conference on Computer and Information Technology}, keywords = {behavior-based robotics,hybrid deliberative paradigm,reactive paradigm,robots}, month = dec, pages = {36--43}, title = {{Behavior-based robotics and the reactive paradigm a survey}}, year = {2008} } @inproceedings{Savage2000, abstract = {During the last decades much effort have been done to develop human-machine interfaces that has led to several devices that help humans to use them. Our main motivation for this project is that those traditional human-machine interfaces and their advantages can be extended to other living beings, in order to provide them comfort and also to enhance human-animal communication. In this paper we present the results of the first two years of a research project named UNAM-CAN, which is a joint effort of the Engineering and Zoological faculties at UNAM University. The project involves a service dog that carries a computer (Wearable Computer), that gives simple commands through a speaker. The main idea is that a complex task can be decomposed into simple sequential tasks that the dog can execute. One of the main problems to solve is that the dog needs to perform the requested tasks without the presence of a person. We did some experiments that shows that this is feasible.}, address = {Atlanta, GA, USA}, author = {Savage, Jestis and Mayol-cuevas, Walterio and Arce, Leobardo and Hernandez, Alejandro and Brier, Laura and Martinez, Felipe and Velazquez, Anaid}, booktitle = {International Symposium on Wearable Computers}, isbn = {0769507956}, pages = {191--192}, title = {{Animal-Machine Interfaces}}, year = {2000} } @article{Caravantes2011, abstract = {The interoperability of educational systems, encouraged by the development of specifications, standards and tools related to the Semantic Web is limited to the exchange of information in domain and student models. High system interoperability requires that a common framework be defined that represents the functional essence of educational systems. To address this need, we developed a generic model of educational systems that we called Cognitive Ontology of Educational Systems (COES) and we encoded it as functional reference ontology. It generalizes the educational system architecture, taking into account the cognitive perspective. This framework ranges from the usual e-learning systems to complex cognitive and adaptive hypermedia systems. This article describes the part of the COES related to domain knowledge representation and proposes an implementation called Generic Educational Knowledge (GEK). The GEK model is structured in a flexible way that allows the authors to codify instructional and semantic levels as needed. In order to test its feasibility, the model was applied in a distance learning course using two educational-knowledge models, GEK and ADL- SCORM, and two educational systems, a traditional Web-Based Adaptive Hypermedia System and a Rich Internet Application with dialog interaction and cognitive monitoring. Keywords}, author = {Caravantes, A and Gal\'{a}n, R}, journal = {Educational Technology \& Society}, number = {3}, pages = {252--266}, title = {{Generic Educational Knowledge Representation for Adaptive and Cognitive Systems.}}, url = {http://www.ifets.info/journals/14\_3/21.pdf}, volume = {14}, year = {2011} } @inproceedings{Sussner2003, abstract = {Morphological associative memories are among sev- eral types of morphological neural network models which have been proposed over the course of the last few years. A neural network is called morphological if one.of the fundamental oper- ations of mathematical morphology, a dilation or an erosion, is performed at each node. These operations can be expressed as a max product or a min product in the mathematical theory of min- imax algebra. This paper employs fuzzy set theory to generalize the operations "max product" and "min product" as used in binary autoassocia- tive morphological memory (AMM) models. Replacing the orig- inal operations by the new operations "fuzzy max product" and "fuzzy min product" in this setting yields a fuzzy AMM with crisp input patterns and fuzzy output patterns. A thresholding proce- dure can he applied to obtain crisp output patterns. This new approach significantly improves the error correction capability of binary autoassociative morphological memories.}, author = {Sussner, Peter}, booktitle = {Proceedings of the International Joint Conference on}, isbn = {0780378989}, pages = {326--331}, title = {{A Fuzzy Autoassociative Morphological Memory}}, volume = {1}, year = {2003} } @inproceedings{Lahr2009, address = {Raleigh, NC}, author = {Lahr, DF and Hong, DW}, booktitle = {UKC}, title = {{A Biomimetic Parallelly Actuated Humanoid Robot Design}}, year = {2009} } @book{Luce1957, author = {Luce, R D and Raiffa, H}, publisher = {Courier Dover Publications}, title = {{Games and decisions: introduction and critical survey}}, year = {1957} } @book{Necka:2008, address = {Warszawa}, annote = {From Duplicate 2 ( Psychologia poznawcza - Nęcka, E; Orzechowski, J; Szymura, B )}, author = {Nęcka, E and Orzechowski, J and Szymura, B}, publisher = {PWN}, title = {{Psychologia poznawcza}}, year = {2008} } @inproceedings{Soleimani2013, abstract = {This paper proposes using a fuzzy appraisal ap- proach to model the dynamics for the emotion generation process in an individual as a result of events that take place in the environment of the individual. The proposed computational model uses guidelines from OCC emotion theory to formulate a system of fuzzy inferential rules that is capable of tracking the emotional states of the agent. Events are thoroughly analyzed and appraised against the set of goals of the agent and consequently elicited emotions along with their intensities are determined. Results from experiments showed that OCC theory is a suitable and easy to implement framework to be used as a core component in computational models of emotion.}, address = {San Francisco}, author = {Soleimani, Ahmad and Kobti, Ziad}, booktitle = {Proceedings of the World Congress on Engineering and Computer Science}, isbn = {9789881925237}, pages = {23--25}, title = {{Event-Driven Fuzzy Paradigm for Emotion Generation Dynamics}}, url = {http://www.iaeng.org/publication/WCECS2013/WCECS2013\_pp168-173.pdf}, volume = {I}, year = {2013} } @article{Ashton2007, abstract = {The authors argue that a new six-dimensional framework for personality structure--the HEXACO model--constitutes a viable alternative to the well-known Big Five or five-factor model. The new model is consistent with the cross-culturally replicated finding of a common six-dimensional structure containing the factors Honesty-Humility (H), Emotionality (E), eExtraversion (X), Agreeableness (A), Conscientiousness (C), and Openness to Experience (O). Also, the HEXACO model predicts several personality phenomena that are not explained within the B5/FFM, including the relations of personality factors with theoretical biologists' constructs of reciprocal and kin altruism and the patterns of sex differences in personality traits. In addition, the HEXACO model accommodates several personality variables that are poorly assimilated within the B5/FFM.}, author = {Ashton, Michael C and Lee, Kibeom}, doi = {10.1177/1088868306294907}, issn = {1088-8683}, journal = {Personality and social psychology review : an official journal of the Society for Personality and Social Psychology, Inc}, keywords = {Altruism,Empirical Research,Humans,Personality,Psychological Theory}, month = may, number = {2}, pages = {150--66}, pmid = {18453460}, title = {{Empirical, theoretical, and practical advantages of the HEXACO model of personality structure}}, url = {http://psr.sagepub.com/content/11/2/150.short}, volume = {11}, year = {2007} } @inproceedings{Mara2013, abstract = {In a field experiment with N = 75 participants, the android telecommunication robot Telenoid was introduced in three different ways: participants either read a short story presenting the Telenoid as character, a non-narrative information leaflet about it, or they received no preliminary introduction at all before interacting with the robot. Perceived usefulness and behavioral intentions to adopt the robot were significantly higher in the story condition than in both other conditions. In line with the Technology Acceptance Model, reported usefulness additionally served as a mediator between treatment and adoption intention. This study is the first to apply findings from Narrative Persuasion to HRI and can prompt further discussion about stories as means to increase user acceptance of new robotic agents.}, author = {Mara, Martina and Appel, Markus and Ogawa, Hideaki and Lindinger, Christopher and Ogawa, Emiko and Ishiguro, Hiroshi and Ogawa, Kohei}, booktitle = {2013 8th ACM/IEEE International Conference on Human-Robot Interaction (HRI)}, doi = {10.1109/HRI.2013.6483567}, isbn = {978-1-4673-3101-2}, issn = {2167-2121}, keywords = {Android telecommunication robot adoption,Androids,Context,Educational institutions,HRI,Human-robot interaction,Humanoid robots,Indexes,Linux,Psychology,Telenoid,android,behavioral intentions,experiment,human-robot interaction,humanoid robots,introduction,narrative,narrative persuasion,nonnarrative information leaflet,perceived usefulness,robotic agents,social aspects of automation,social robotics,story,story condition,technology acceptance,technology acceptance model,telerobotics,user acceptance}, month = mar, pages = {193--194}, publisher = {IEEE}, shorttitle = {Human-Robot Interaction (HRI), 2013 8th ACM/IEEE I}, title = {{Tell me your story, robot. Introducing an android as fiction character leads to higher perceived usefulness and adoption intention}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6483567}, year = {2013} } @incollection{Rumelhart1972, abstract = {Describes methods for determining sidedness and eye dominance in infants under 12 wk. of age, in 2-5 yr. olds, and in Ss over 5 yr. of age. The effects of imitation on developing left or right handedness is discussed. Research is noted which indicates the deleterious effects of crossed dominance. It is suggested that those children and adults who are experiencing ill effects due to crossed dominance should be encouraged to change their handedness. Methods for changing handedness are discussed. The beneficial aspects of a club which was developed for left handed students are described.}, address = {Oxford, UK}, author = {Rumelhart, David E. and Lindsay, Peter H. and Norman, Donald A.}, booktitle = {Organization of memory}, chapter = {13}, editor = {Tulving, Endel and Donaldson, Wayne}, pages = {423}, publisher = {Academic Press}, title = {{A process model for long-term memory}}, year = {1972} } @book{Biddle2008, author = {Biddle, S J H and Mutrie, Nanette}, isbn = {9780415366656}, publisher = {Routledge}, title = {{Psychology of physical activity: Determinants, well-being and interventions}}, url = {http://scholar.google.com/scholar?hl=en\&btnG=Search\&q=intitle:Psychology+of+Physical+Activity+Determinants,+Well-Being+$\backslash$\&+Interventions\#0}, year = {2008} } @article{Eriksen1967, abstract = {VISUAL STIMULI WERE CONSTRUCTED SO THAT ANY GIVEN STIMULUS BY ITSELF APPEARED TO BE A RANDOM COLLECTION OF DOTS. HOWEVER, WHEN 2 CORRESPONDING STIMULI WERE SUPERIMPOSED BY MEANS OF A 2-FIELD TACHISTOSCOPE, A 3-LETTER NONSENSE SYLLABLE WAS PERCEIVED. TEMPORAL ORGANIZATION IN PERCEPTION WAS STUDIED IN EXP. I BY VARYING THE INTERVAL BETWEEN THE PRESENTATION OF THE 2 CORRESPONDING PATTERNS OVER 300 MSEC. IDENTIFICATION ACCURACY OF SYLLABLES WAS A DECREASING FUNCTION OF INTERSTIMULUS INTERVAL OVER A RANGE IN EXCESS OF 100 MSEC. EXP. II USED UNEQUAL ENERGY LEVELS FOR THE 2 CORRESPONDING PATTERNS AND ALSO VARIED THE SEQUENCE OF OCCURRENCE OF THE HIGH AND LOW ENERGY MEMBERS OF CORRESPONDING SETS. THE RELEVANCE OF SUCH CONCEPTS AS PERCEPTUAL MEMORY, AFTERIMAGES, AND PSYCHOLOGICAL MOMENTS TO THE DATA WAS CONSIDERED. IT IS SUGGESTED THAT MECHANISMS IN THE VISUAL SYSTEM SUCH AS THE "OFF" RESPONSE THAT DETECT THE TERMINATION OF A STIMULUS MAY BE RESPONSIBLE FOR INHIBITION OF INTEGRATION OVER TIME.}, author = {Eriksen, Charles W and Collins, James F}, journal = {Journal of Experimental Psychology}, number = {4}, pages = {476--484}, title = {{Some temporal characteristics of visual pattern perception}}, volume = {74}, year = {1967} } @incollection{Batson1990, abstract = {Affect and Social Behavior provides the first integrative and comprehensive examination of current research and theory into the role that emotion plays in influencing social behavior. The past twenty years has seen a resurgence of scientific interest in how everyday responses to the social world may be influenced by very subtle shifts in affect. What we remember and what we pay attention to have been shown to be the product of our mood state. This new volume investigates a number of important domains such as aggression, altruism, romantic attraction, and consumer behavior and the role that affect plays in instigating and regulating these behaviors. The chapters were written by some of the most prominent researchers in the field and they provide an up-to-date review of research and theory in this important area of study.}, author = {Batson, C.D.}, booktitle = {Affect and Social Behavior}, editor = {Moore, Bert S. and Isen, Alice M.}, isbn = {0521327687}, pages = {89--126}, publisher = {Cambridge University Press}, title = {{Affect and altruism}}, url = {https://books.google.com/books?id=H8iyRo7raTgC\&pgis=1}, year = {1990} } @book{Izard1977, abstract = {In recent years-especially the past decade, in sharp contrast to preceding decades-knowledge in the field of emotions has been steadily increasing. This knowledge comes from many different specialties: Emotion is a truly interdisciplinary subject. Workers in the fields of physiology, neurology, ethology, physiological psychology, personality and social psychology, clinical psychology and psychiatry, medicine, nursing, social work, and the clergy are all directly concerned with emotion. Professions such as law and architecture have an obvious concern with emotions as they affect human motives and needs. The various branches of art, especially the performing arts, certainly deal with the emotions, especially with the expression of emotions. Constantine Stanislavsky, the Russian theatrical genius, revolu tionized modem theater by developing a training method for actors and actresses that emphasized creating genuine emotion on the stage, the emotion appropriate to the character and the life situation being depicted. Indeed, one can hardly think of any human activity that is not related in some way to the field of emotion. Since the contributions to the subject of emotions come from so many different disciplines, it is difficult to find the important common themes that can yield an understanding of the field as a whole. This volume will attempt to make that task easier, but I recognize that no one can treat all of the diverse material expertly and in detail. My aim will be to represent all important types of contributions and perhaps point the way for further and more intensive study of special topics.}, author = {Izard, Carroll E}, isbn = {0306309866}, publisher = {Springer}, title = {{Human Emotions}}, url = {http://books.google.pl/books/about/Human\_Emotions.html?id=A8K1G9FXMsEC\&pgis=1}, year = {1977} } @article{Nyberg1996, author = {Nyberg, Lars and Mcintosh, Anthony R. and Cabeza, Roberto and Nilsson, Lars-G\"{o}ran and Houle, Sylvain and Habib, Reza and Tulving, Endel}, file = {::}, journal = {Journal of Neuroscience}, pages = {3753--3759}, title = {{Network Analysis of Positron Emission Tomography Regional Cerebral Blood Flow Data: Ensemble Inhibition during Episodic Memory Retrieval}}, url = {http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.16.8232}, volume = {16}, year = {1996} } @article{Elliott:1997, abstract = {A random sample of 724 individuals across the United States were mailed a questionnaire containing demographic information, an abridged version of the Traumatic Events Survey (D. M. Elliott, 1992), and questions regarding memory for traumatic events. Of these. 505 (70\%) completed the survey. Among respondents who reported some form of trauma (72\%), delayed recall of the event was reported by 32\%. This phenomenon was most common among individuals who observed the murder or suicide of a family member, sexual abuse survivors, and combat veterans. The severity of the trauma was predictive of memory status, but demographic variables were not. The most commonly reported trigger to recall of the trauma was some form of media presentation (i.e., television show, movie), whereas psychotherapy was the least commonly reported trigger. (PsycINFO Database Record (c) 2012 APA, all rights reserved)}, author = {Elliott, D M}, issn = {0022006X}, journal = {Journal of Consulting and Clinical Psychology}, month = oct, number = {5}, pages = {811--820}, title = {{Traumatic events: prevalence and delayed recall in the general population}}, volume = {65}, year = {1997} } @article{Zarkowski2013, author = {Zarkowski, Mateusz}, isbn = {9781467355087}, journal = {International Conference on Methods and Models in Automation and Robotics}, keywords = {Emotion Recognitio,Image Processing,Social Robot}, pages = {138--143}, title = {{Identification-driven emotion recognition system for a social robot}}, url = {http://ieeexplore.ieee.org/xpls/abs\_all.jsp?arnumber=6669895}, year = {2013} } @inproceedings{Shakouri2011, abstract = {Over the recent years, a considerable growth in the number of vehicles on the road has been observed.This increases importance of vehicle safety andminimization of fuel consumption, subsequently prompting manufacturers to equip cars, with more advanced features such as adaptive cruise control (ACC)or collision avoidance and collision warning system (CWS). This paper investigates two control applications design namely the gain scheduling proportional- integral (GSPI) control and gain scheduling Linear Quadratic (GSLQ)control for ACC, covering a high range speed. The control system consist of two loops in cascade, with the inner loop controlling the vehicle speed and the outer loop switching between the cruise control (CC) and the ACC mode and calculating the reference speed. A nonlinear dynamic model of the vehicle is constructed and then a set of operating points is determined and then a of linear models is extracted in operating point. For each operating point, PI and LQ controllers are obtained off-line. An integrated Simulink model including the nonlinear dynamic vehicle model and the ACC controller (either PI or LQ) was used to test the controllers in various traffic scenarios. Comparison results between the two controllers applications is provided to show the validity of the design.}, address = {Milano, Italy}, author = {Shakouri, P and Ordys, A and Laila, D S and Askari, M R}, booktitle = {18th IFAC World Congress}, pages = {12964--12969}, series = {18th IFAC World Congres}, title = {{Adaptive Cruise Control System: Comparing Gain-Scheduling PI and LQ Controllers}}, year = {2011} } @article{Norman1970, abstract = {Human memory is used in many different ways for many different tasks. By studying requires efficient use of contextual information and previously learned information. The evidence from experiments on simultaneous attention leads us to a similar conclusion: we need a combination of active and passive analyzing systems and a memory system based on a sensory addressible stage. The search of long-term memory has many aspects of a problem-solving task. We find strategies and logic playing as important role as the actual information that can be retrieved. The memory requirements seem to imply that the memory addressing scheme should be one that is content addressible.}, author = {Norman, Donald A.}, doi = {10.1016/0001-6918(70)90141-1}, issn = {00016918}, journal = {Acta Psychologica}, month = jan, pages = {293--303}, title = {{Comments on the information structure of memory}}, url = {http://www.sciencedirect.com/science/article/pii/0001691870901411}, volume = {33}, year = {1970} } @article{Davidson1992, abstract = {This article presents an overview of the author's recent electrophysiological studies of anterior cerebral asymmetries related to emotion and affective style. A theoretical account is provided of the role of the two hemispheres in emotional processing. This account assigns a major role in approach- and withdrawal-related behavior to the left and right frontal and anterior temporal regions of two hemispheres, respectively. Individual differences in approach- and withdrawal-related emotional reactivity and temperament are associated with stable differences in baseline measures of activation asymmetry in these anterior regions. Phasic state changes in emotion result in shifts in anterior activation asymmetry which are superimposed upon these stable baseline differences. Future directions for research in this area are discussed.}, author = {Davidson, R J}, issn = {0278-2626}, journal = {Brain and cognition}, keywords = {Adult,Brain,Brain: physiology,Cerebral Cortex,Cerebral Cortex: physiology,Child,Child Development,Child Development: physiology,Child, Preschool,Depressive Disorder,Depressive Disorder: physiopathology,Electroencephalography,Emotions,Emotions: physiology,Female,Functional Laterality,Functional Laterality: physiology,Humans,Individuality,Infant,Infant, Newborn,Male,Models, Neurological,Research Design}, month = sep, number = {1}, pages = {125--51}, pmid = {1389117}, title = {{Anterior cerebral asymmetry and the nature of emotion.}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/1389117}, volume = {20}, year = {1992} } @article{McCulloch1943, abstract = {Because of the “all-or-none” character of nervous activity, neural events and the relations among them can be treated by means of propositional logic. It is found that the behavior of every net can be described in these terms, with the addition of more complicated logical means for nets containing circles; and that for any logical expression satisfying certain conditions, one can find a net behaving in the fashion it describes. It is shown that many particular choices among possible neurophysiological assumptions are equivalent, in the sense that for every net behaving under one assumption, there exists another net which behaves under the other and gives the same results, although perhaps not in the same time. Various applications of the calculus are discussed.}, author = {McCulloch, Warren S. and Pitts, Walter}, journal = {The bulletin of mathematical biophysics}, number = {4}, pages = {115--133}, title = {{A logical calculus of the ideas immanent in nervous activity}}, volume = {5}, year = {1943} } @article{Bilalic:2007, author = {Bilalic, M and McLeod, P and Gobet, F}, issn = {01602896}, journal = {Intelligence}, number = {5}, pages = {457--470}, publisher = {Elsevier}, title = {{Does chess need intelligence?--A study with young chess players}}, volume = {35}, year = {2007} } @incollection{Sokolov1969, author = {Sokolov, E N}, booktitle = {A Handbook of Contemporary Soviet Psychology}, editor = {Cole, Michael and Maltzman, Irving}, pages = {671--704}, publisher = {Basic Books}, title = {{The modeling properties of the nervous system}}, year = {1969} } @inproceedings{Kaneko2008, abstract = {In this paper, the development of humanoid robot HRP-3 is presented. HRP-3, which stands for Humanoid Robotics Platform-3, is a human-size humanoid robot developed as the succeeding model of HRP-2. One of features of HRP-3 is that its main mechanical and structural components are designed to prevent the penetration of dust or spray. Another is that its wrist and hand are newly designed to improve manipulation. Software for a humanoid robot in a real environment is also improved. We also include information on mechanical features of HRP-3 and together with the newly developed hand. Also included are the technologies implemented in HRP-3 prototype. Electrical features and some experimental results using HRP-3 are also presented.}, author = {Kaneko, K. and Harada, K. and Kanehiro, F. and Miyamori, G. and Akachi, K.}, booktitle = {IEEE/RSJ International Conference on Intelligent Robots and Systems}, doi = {10.1109/IROS.2008.4650604}, isbn = {978-1-4244-2057-5}, keywords = {Fingers,Gears,Grasping,HRP-3,Humanoid Robotics Platform-3,Humanoid robots,Joints,Legged locomotion,Robots,hand,humanoid robot,humanoid robots,legged locomotion,manipulation,manipulators,mechanical features,robot dynamics,wrist}, month = sep, pages = {2471--2478}, publisher = {IEEE}, shorttitle = {Intelligent Robots and Systems, 2008. IROS 2008. I}, title = {{Humanoid robot HRP-3}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=4650604}, year = {2008} } @book{Reynolds1983, address = {Boston}, author = {Reynolds, Allan G. and Flagg, Paul W.}, edition = {2nd}, publisher = {Scott Foresman \& Co}, title = {{Cognitive Psychology}}, url = {http://www.amazon.com/Cognitive-Psychology-Allan-G-Reynolds/dp/0673395278}, year = {1983} } @article{Vel1997, author = {Vel, Juan D}, title = {{Modeling Emotions and Other Motivations in Synthetic Agents}}, year = {1997} } @incollection{Zajonc1980, author = {Zajonc, R B}, booktitle = {Psychology of group influence}, editor = {Paulus, Paul B.}, isbn = {0805804455}, publisher = {Erlbaum}, title = {{Compensance}}, url = {http://books.google.pl/books/about/Psychology\_of\_group\_influence.html?id=0SnvAAAAIAAJ\&pgis=1}, year = {1980} } @article{Shiffrin1977, abstract = {Tested the 2-process theory of detection, search, and attention presented by the current authors (1977) in a series of experiments. The studies (a) demonstrate the qualitative difference between 2 modes of information processing: automatic detection and controlled search; (b) trace the course of the learning of automatic detection, of categories, and of automatic-attention responses; and (c) show the dependence of automatic detection on attending responses and demonstrate how such responses interrupt controlled processing and interfere with the focusing of attention. The learning of categories is shown to improve controlled search performance. A general framework for human information processing is proposed. The framework emphasizes the roles of automatic and controlled processing. The theory is compared to and contrasted with extant models of search and attention. (31/2 p ref)}, author = {Shiffrin, Richard M. and Schneider, Walter}, journal = {Psychological Review}, number = {2}, pages = {127--190}, title = {{Controlled and automatic human information processing: II. Perceptual learning, automatic attending and a general theory}}, volume = {84}, year = {1977} } @book{Newell1972, abstract = {The aim of the book is to advance the understanding of how humans think. It seeks to do so by putting forth a theory of human problem solving, along with a body of empirical evidence that permits assessment of the theory. (Author).}, address = {Englewood Cliffs}, author = {Newell, Allen and Simon, Herbert Alexander}, publisher = {Prentice-Hall}, title = {{Human problem solving}}, url = {http://books.google.pl/books/about/Human\_problem\_solving.html?id=h03uAAAAMAAJ\&pgis=1}, year = {1972} } @article{Abdullah2008, abstract = {This paper presents a novel intelligent multiple-controller framework incorporating a fuzzy-logic-based switching and tuning supervisor along with a generalised learning model (GLM) for an autonomous cruise control application. The proposed methodology combines the benefits of a conventional proportional-integral-derivative (PID) controller, and a PID structure-based (simultaneous) zero and pole placement controller. The switching decision between the two nonlinear fixed structure controllers is made on the basis of the required performance measure using a fuzzy-logic-based supervisor, operating at the highest level of the system. The supervisor is also employed to adaptively tune the parameters of the multiple controllers in order to achieve the desired closed-loop system performance. The intelligent multiple-controller framework is applied to the autonomous cruise control problem in order to maintain a desired vehicle speed by controlling the throttle plate angle in an electronic throttle control (ETC) system. Sample simulation results using a validated nonlinear vehicle model are used to demonstrate the effectiveness of the multiple-controller with respect to adaptively tracking the desired vehicle speed changes and achieving the desired speed of response, whilst penalising excessive control action.}, author = {Abdullah, Rudwan and Hussain, Amir and Warwick, Kevin and Zayed, Ali}, doi = {10.1016/j.neucom.2007.05.016}, issn = {09252312}, journal = {Neurocomputing}, keywords = {Autonomous cruise control,ETC system,Fuzzy switching,Fuzzy tuning,Intelligent adaptive control,Neural networks,PID control,Zero–pole placement control}, month = aug, number = {13-15}, pages = {2727--2741}, title = {{Autonomous intelligent cruise control using a novel multiple-controller framework incorporating fuzzy-logic-based switching and tuning}}, url = {http://www.sciencedirect.com/science/article/pii/S0925231208002361}, volume = {71}, year = {2008} } @book{Arons1992, address = {Cambridge}, annote = {From Duplicate 1 ( A Review of the Cocktail Party Effect - Arons, Barry )}, author = {Arons, Barry}, booktitle = {Journal of the American Voice I/O Society}, publisher = {MIT Media Lab.}, title = {{A Review of the Cocktail Party Effect}}, url = {http://xenia.media.mit.edu/~barons/html/cocktail.html}, year = {1992} } @article{Gunnell2014, author = {Gunnell, Katie E. and Crocker, Peter R.E. and Mack, Diane E. and Wilson, Philip M. and Zumbo, Bruno D.}, doi = {10.1016/j.psychsport.2013.08.005}, issn = {14690292}, journal = {Psychology of Sport and Exercise}, month = jan, number = {1}, pages = {19--29}, title = {{Goal contents, motivation, psychological need satisfaction, well-being and physical activity: A test of self-determination theory over 6 months}}, url = {http://www.sciencedirect.com/science/article/pii/S1469029213000848}, volume = {15}, year = {2014} } @article{Mackworth:1957, author = {Mackworth, N H}, journal = {Advancments in Science}, pages = {389--393}, title = {{Some factors affecting vigilance}}, volume = {53}, year = {1957} } @article{Campitelli2008, abstract = {We investigated the role of practice in the acquisition of chess expertise by submitting a questionnaire to 104 players of different skill levels. Players had to report their chess rating, the number of hours of individual and group practice, their use of different learning resources and activities, and whether they had been trained by a coach. The use of archival data enabled us to track the rating of some of the players throughout their career. We found that there was a strong correlation between chess skill and number of hours of practice. Moreover, group practice was a better predictor of high-level performance than individual practice. We also found that masters had a higher chess rating than expert players after only three years of serious dedication to chess, although there were no differences in the number of hours of practice. The difference that may explain the variation in rating is that masters start practising at an earlier age than experts. Finally, we found that activities such as reading books and using computer software (game databases, but not playing programs) were important for the development of high-level performance. Together with previous data and theories of expert performance, our results indicate limits in the deliberate practice framework and make suggestions on how best to carry out learning in chess and in other fields.}, author = {Campitelli, Guillermo and Gobet, Fernand}, doi = {10.1016/j.lindif.2007.11.006}, issn = {1041-6080(07)00129-X}, journal = {Learning and Individual Differences}, keywords = {a vast and meaningful,and chess masters typically,chess,chunking,coaching,expertise,individual differences,knowledge base,learning,learning high-level cognitive skills,practice,requires one to acquire,scientists,senior,such as those of,variability,virtuosic composers}, number = {4}, pages = {446--458}, publisher = {Elsevier Inc.}, title = {{The role of practice in chess: A longitudinal study}}, url = {http://dx.doi.org/10.1016/j.lindif.2007.11.006}, volume = {18}, year = {2008} } @article{Sperling1960, abstract = {How much can be seen in a single brief exposure? This is an important problem because our normal mode of seeing greatly resembles a sequence of brief exposures. In this report, the following experiments were conducted to study quantitatively the information that becomes available to an observer following a brief exposure. Lettered stimuli were chosen because these contain a relatively large amount of information per item and because these are the kind of stimuli that have been used by most previous investigators. The first two experiments are essentially control experiments; they attempt to confirm that immediate-memory for letters is independent of the parameters of stimulation, that it is an individual characteristic. In the third experiment the number of letters available immediately after the extinction of the stimulus is determined by means of a sampling (partial report) procedure described. The fourth experiment explores decay of available information with time. The fifth experiment examines some exposure parameters. In the sixth experiment a technique which fails to demonstrate a large amount of available information is investigated. The seventh experiment deals with the role of the historically important variable: order of report. It was found that each observer was able to report only a limited number of symbols correctly. For exposure durations from 15 to 500 msec, the average was slightly over four letters; stimuli having four or fewer letters were reported correctly nearly 100\% of the time. It is also concluded that the high accuracy of partial report observed in the experiments does not depend on the order of report or on the position of letters on the stimulus, but rather it is shown to depend on the ability of the observer to read a visual image that persists for a fraction of a second after the stimulus has been turned off.}, author = {Sperling, George}, journal = {Psychological Monographs: General and Applied}, number = {11}, pages = {1--29}, title = {{The information available in brief visual presentations}}, volume = {74}, year = {1960} } @article{Wilson2002, author = {Wilson, Matthew A}, doi = {10.1006/nlme.2002.4098}, pages = {565--569}, title = {{Hippocampal Memory Formation, Plasticity, and the Role of Sleep}}, volume = {569}, year = {2002} } @book{Watson1930, address = {Chicago}, author = {Watson, J B}, publisher = {University of Chicago Press}, title = {{Behaviorism}}, year = {1930} } @article{Zadeh1965, abstract = {A fuzzy set is a class of objects with a continuum of grades of membership. Such a set is characterized by a membership (characteristic) function which assigns to each object a grade of membership ranging between zero and one. The notions of inclusion, union, intersection, complement, relation, convexity, etc., are extended to such sets, and various properties of these notions in the context of fuzzy sets are established. In particular, a separation theorem for convex fuzzy sets is proved without requiring that the fuzzy sets be ...}, author = {Zadeh, Lotfi A}, journal = {Information and Control}, pages = {338--353}, title = {{Fuzzy Sets}}, url = {http://scholar.google.com/citations?view\_op=view\_citation\&hl=pl\&user=S6H-0RAAAAAJ\&citation\_for\_view=S6H-0RAAAAAJ:QKtdBID3u5MC}, volume = {8}, year = {1965} } @book{Craik1943, annote = {From Duplicate 2 ( The nature of explanation - Craik, Kenneth )}, author = {Craik, Kenneth}, publisher = {Cambridge University Press}, title = {{The nature of explanation}}, url = {http://scholar.google.pl/scholar.bib?q=info:Doj3CgHuOS0J:scholar.google.com/\&output=citation\&hl=en\&ct=citation\&cd=1 http://scholar.google.com/scholar?hl=en\&btnG=Search\&q=intitle:The+Nature+of+Explanation\#0}, year = {1943} } @article{Maslow1943, author = {Maslow, A H}, journal = {Psychological Review}, pages = {370--396}, title = {{A Theory of Human Motivation}}, volume = {50}, year = {1943} } @book{Sowa1991, author = {Sowa, John F.}, isbn = {1558600884}, publisher = {Morgan Kaufmann}, title = {{Principles of semantic networks: explorations in the representation of knowledge}}, url = {http://books.google.pl/books/about/Principles\_of\_semantic\_networks.html?id=FnpQAAAAMAAJ\&pgis=1}, year = {1991} } @inproceedings{Liu2007, abstract = {In this paper, a general architecture of human driver model at intersections is proposed. One of the key modules in the architecture, driver decision making module, is discussed in details under various traffic scenarios. Process flow diagrams that are built in the decision making module for various decision making processes at both unsignalized and signalized intersections are also presented. This human driver model can be used not only for simulating human driver response, but also for autonomous vehicle's decision making in the intersection area. A left-turning scenario at an unsignalized intersection was simulated by applying the proposed driver decision process flow diagram. Driver's behavior was mimicked and safe vehicle operations were demonstrated.}, address = {Istanbul}, author = {Liu, Yiting and Ozguner, U}, booktitle = {Intelligent Vehicles Symposium}, isbn = {1-4244-1067-3}, month = jun, pages = {642--647}, title = {{Human driver model and driver decision making for intersection driving}}, url = {http://dx.doi.org/10.1109/IVS.2007.4290188}, year = {2007} } @inproceedings{Seiffertt2009, abstract = {The study of strategic interaction among a society of agents is often handled using the machinery of game theory. This research examines how a Markov Decision Process (MDP) model may be applied to an important element of repeated game theory: the iterated prisoner's dilemma. Our study uses a Markovian approach to the game to represent the problem of in a computer simulation environment. A pure Markov approach is used on a simplified version of the iterated game and then we formulate the general game as a partially observable Markov decision process (POMDP). Finally, we use a cellular structure as an environment for players to compete and adapt. We apply both a simple replacement strategy and a cellular neural network to the environment. I.}, address = {Atlanta, Georgia}, author = {Seiffertt, John and Member, Student and Mulder, Samuel and Dua, Rohit and Wunsch, Donald C}, booktitle = {Proceedings of International Joint Conference on Neural Networks}, isbn = {9781424435531}, pages = {2860--2866}, title = {{Neural Networks and Markov Models for the Iterated Prisoner's Dilemma}}, year = {2009} } @book{Russell1995, author = {Russell, Stuart J. and Norvig, Peter}, isbn = {0131038052}, publisher = {Prentice Hall}, title = {{Artificial Intelligence: A Modern Approach}}, url = {http://www.amazon.com/Artificial-Intelligence-A-Modern-Approach/dp/0131038052}, year = {1995} } @book{Berlyne1960, abstract = {The topics that are to be treated in this book were unduly neglected by psychology for many years but are now beginning to come to the fore. My own researches into attention and exploratory behavior began in 1947, and at about the same time several other psychologists became independently impressed with the importance of these matters and started to study them experimentally. It is interesting that those were also the years when information theory was making its appearance and when the reticular formation of the brain stem was first attracting the notice of neurophysiologists. During the last ten years, the tempo of research into exploratory behavior and related phenomena has been steadily quickening. The book is prompted by the feeling that it is now time to pause and take stock: to review relevant data contributed by several different specialties, to consider what conclusions, whether firm or tentative, are justified at the present juncture, and to clarify what remains to be done. The primary aim of the book is, in fact, to raise problems. The book is intended as a contribution to behavior theory, i.e., to psychology conceived as a branch of science with the circumscribed objective of explaining and predicting behavior. But interest in attention and exploratory behavior and in other topics indissociably bound up with them, such as art, humor and thinking, has by no means been confined to professional psychologists. The book has two features that would have surprised me when I first set out to plan it. One is that it ends up sketching a highly modified form of drive-reduction theory. Drive-reduction theory has appeared more and more to be full of shortcomings, even for the phenomena that it was originally designed to handle. The second surprising feature is the prominence of neurophysiology.}, author = {Berlyne, D. E.}, publisher = {McGraw-Hill}, series = {McGraw-Hill series in psychology}, title = {{Conflict, arousal, and curiosity}}, year = {1960} } @book{Engler2008, abstract = {The new Eighth Edition of Personality Theories continues to provide sound and thorough coverage enhanced with solid pedagogy, a critical-thinking focus, and integration of multicultural and gender-related issues throughout the text. Each chapter focuses on one theory or group of theories and includes brief biographies that shed light on how the theories were formed. Engler also provides criteria for evaluating each theory and cites current relevant research. A final chapter on Zen Buddhism covers a major non-Western theory of personality and serves to distinguish this program in the field.Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.}, author = {Engler, Barbara}, isbn = {0547148348}, publisher = {Cengage Learning}, title = {{Personality Theories}}, url = {http://books.google.pl/books/about/Personality\_Theories.html?id=UHCdjI36q9cC\&pgis=1}, year = {2008} } @inproceedings{Mobahi2003, abstract = {Future robots need transparent interface that regular people can interpret, such as an emotional human-like face. Moreover, such robots must exhibit behaviors that are perceived believable and life-like. In this work we propose the use of fuzzy logic for effectively constructing the whole behavior system of these robots. This not only simplifies the design tasks, but also enriches human-robot interaction. The latter claim is justified by effortlessly generating intermediate and blend of emotions from a few basic emotions. Additionally, fuzzy motor commands yield smooth life-like motions and therefore improve believability.}, author = {Mobahi, Hossein and Street, North Karegar}, booktitle = {IEEE International Conference on Systems, Man and Cybernetics}, isbn = {0780379527}, keywords = {artificial emotions,facial expressions,fuzzy rules,human-robot interaction,perceived intelligence}, pages = {3918 -- 3923}, title = {{Fuzzy Perception, Emotion and Expression for Interactive Robots}}, volume = {4}, year = {2003} } @article{Kazemzadeh2013, abstract = {This paper presents two models that use interval type-2 fuzzy sets (IT2 FSs) for representing the meaning of words that refer to emotions. In the first model, the meaning of an emotion word is represented by IT2 FSs on valence, activation, and dominance scales. In the second model, the meaning of an emotion word is represented by answers to an open-ended set of questions from the game of Emotion Twenty Questions (EMO20Q). The notion of meaning in the two proposed models is made explicit using the Frege an framework of extensional and intensional components of meaning. Inter- and intra-subject uncertainty is captured by using IT2 FSs learned from interval approach surveys. Similarity and subsethood operators are used for comparing the meaning of pairs of words. For the first model, we apply similarity and subsethood operators for the task of translating one emotional vocabulary, represented as a computing with words (CWW) codebook, to another. This act of translation is shown to be an example of CWW that is extended to use the three scales of valence, activation, and dominance to represent a single variable. We experimentally evaluate the use of the first model for translations and mappings between vocabularies. Accuracy is high when using a small emotion vocabulary as an output, but performance decreases when the output vocabulary is larger. The second model was devised to deal with larger emotion vocabularies, but presents interesting technical challenges in that the set of scales underlying two different emotion words may not be the same. We evaluate the second model by comparing it with results from a single-slider survey. We discuss the theoretical insights that the two models allow and the advantages and disadvantages of each.}, author = {Kazemzadeh, Abe and Lee, Sungbok and Narayanan, Shrikanth}, doi = {10.1109/MCI.2013.2247824}, issn = {1556-603X}, journal = {IEEE Computational Intelligence Magazine}, keywords = {Affective computing,CWW codebook,EMO20Q game,Emotion recognition,Fuzzy logic,IT2 FS,Learning systems,Natural languages,Physiology,Speech recognition,activation scale,computing-with-words codebook,dominance scale,emotion twenty questions game,emotion word meaning representation,emotional vocabulary,extensional component,fuzzy logic,fuzzy logic models,fuzzy set theory,intensional component,intersubject uncertainty,interval approach,interval type-2 fuzzy sets,intrasubject uncertainty,similarity operators,subsethood operator,valence scale,word processing}, month = may, number = {2}, pages = {34--49}, shorttitle = {Computational Intelligence Magazine, IEEE}, title = {{Fuzzy Logic Models for the Meaning of Emotion Words}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6496208}, volume = {8}, year = {2013} } @article{Navon1977, abstract = {The idea that global structuring of a visual scene precedes analysis of local features is suggested, discussed, and tested. In the first two experiments subjects were asked to respond to an auditorily presented name of a letter while looking at a visual stimulus that consisted of a large character (the global level) made out of small characters (the local level). The subjects' auditory discrimination responses were subject to interference only by the global level and not by the local one. In Experiment 3 subjects were presented with large characters made out of small ones, and they had to recognize either just the large characters or just the small ones. Whereas the identity of the small characters had no effect on recognition of the large ones, global cues which conflicted with the local ones did inhibit the responses to the local level. In Experiment 4 subjects were asked to judge whether pairs of simple patterns of geometrical forms which were presented for a brief duration were the same or different. The patterns within a pair could differ either at the global or at the local level. It was found that global differences were detected more often than local differences.}, author = {Navon, David}, doi = {10.1016/0010-0285(77)90012-3}, issn = {00100285}, journal = {Cognitive Psychology}, month = jul, number = {3}, pages = {353--383}, title = {{Forest before trees: The precedence of global features in visual perception}}, url = {http://www.sciencedirect.com/science/article/pii/0010028577900123}, volume = {9}, year = {1977} } @article{Faghihi:2012, abstract = {Biologically inspired cognitive architectures should faithfully model the high-level modules and processes of cognitive neuroscience. Also, they are expected to contribute to the BICA ‘‘chal- lenge of creating a real-life computational equivalent of the human mind’’. One important component of the mind is attention and attentional learning. In this paper, we describe concep- tual and computational model of attention and attentional learning for intelligent software agents in the context of the broad-based biologically inspired cognitive architecture, LIDA. In LIDA attention is defined as the process of bringing content to consciousness. Implementing Global Workspace Theory, the mechanism of consciousness consists of a continuing sequence of broadcasts of the most salient current contents to all of cognition. We argue that the term attention describes the selection of conscious contents and should be distinguished from mech- anism of consciousness itself. Attentional learning, the learning of to what to attend, has been relatively little studied by memory researchers. Here we describe a mechanism for attentional learning using the LIDA architecture. A basic implementation of such an attentional learning mechanism in a LIDA-based agent is presented. The agent performs a psychological attention experiment and produces results comparable to human subjects. The agent’s contribution in determining internal parameters for the LIDA architecture is also described. Our model of attentional learning distinguishes different aspects of selectionist and instructionalist learning. Attentional learning has not received its deserved attention in cognitive architecture research. This work represents a first step toward implementing the full range of cognitive faculties asso- ciated with attention and attentional learning in the LIDA cognitive architecture.}, author = {Faghihi, Usef and McCall, Ryan and Franklin, Stan and U.\~{}Faghihi and R.\~{}McCall and S.\~{}Franklin}, issn = {2212-683X}, journal = {Biologically Inspired Cognitive Architectures}, number = {0}, pages = {25--36}, title = {{A computational model of attentional learning in a cognitive agent}}, volume = {2}, year = {2012} } @book{Sternberg1982, address = {UK: Cambridge}, author = {Sternberg, R J and Salter, W}, publisher = {Cambridge University Press}, title = {{Handbook of Human Intelligence}}, year = {1982} } @incollection{Plutchik1980, address = {New York}, author = {Plutchik, R}, booktitle = {Emotion: Theory, research, and experience}, editor = {Plutchik, R. and Kellerman, H.}, pages = {3 -- 33}, publisher = {Academic}, title = {{A general psychoevolutionary theory of emotion}}, volume = {1}, year = {1980} } @inproceedings{Benjamin2008, abstract = {The ADAPT project is a collaboration of three universities building a unified architecture for mobile robots. The goal of this project is to endow robots with the full range of cognitive abilities, including perception, use of natural language, learning and the ability to solve complex problems. The perspective of this work is that such an architecture should be based on language and visualization. ADAPT is based on an the structure and semantics of language, and more specifically on algebraic linguistics and visualization of semantics. ADAPT organizes its knowledge using linguistic robot schemas, which implement linguistic units within a concurrent, distributed programming language. Each schema is associated with one or more 3D visualizations that provide its semantics. These visualizations are dynamic, and are composed within a virtual world to create ADAPTpsilas representation of itself and its environment.}, author = {Benjamin, D. Paul and Lonsdale, Deryle and Lyons, Damian and Patel, Siddtharth}, booktitle = {2008 ECSIS Symposium on Learning and Adaptive Behaviors for Robotic Systems (LAB-RS)}, doi = {10.1109/LAB-RS.2008.14}, isbn = {978-0-7695-3272-1}, keywords = {3D visualizations,ADAPT project,Buildings,Cognitive robotics,Collaborative work,Computer languages,Human robot interaction,Mobile robots,Natural languages,Problem-solving,Programming profession,Visualization,algebraic linguistics,behavior-based robot,cognitive abilities,cognitive semantics,complex problem solving,concurrent distributed programming language,data visualisation,distributed programming,inference mechanisms,learning,learning (artificial intelligence),linguistic robot schema,linguistics,mobile robotics,mobile robots,natural language,natural languages,process algebra,robot programming,semantics visualization,visualization}, month = aug, pages = {77--82}, publisher = {IEEE}, shorttitle = {Learning and Adaptive Behaviors for Robotic System}, title = {{Using Cognitive Semantics to Integrate Perception and Motion in a Behavior-Based Robot}}, url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=4599431}, year = {2008} } @book{Ekman:1999, annote = {Polish Title: Natura Emocji}, author = {Ekman, P and Davidson, R}, publisher = {Oxford University Press}, title = {{The Nature of Emotion}}, year = {1994} } @article{Paivio1973, abstract = {Free verbal recall is generally higher for items presented as pictures than for items presented as words. Possible interpretations of this effect include differential verbal elaboration, superiority of nonverbal imagery as a memory code, and dual encoding favoring pictures. A series of experiments investigated the relative contributions of imaginal and verbal memory codes using incidental recall tasks in which the orienting task was designed to control the way items are encoded during input. Three experiments required subjects to encode words and pictures verbally, by writing or pronouncing the words or picture labels; or imaginally, by drawing or imaging the picture or object suggested by the word. Two further experiments involved a probability learning task which required no encoding reaction to pictures or words, but an analogue of imaginal and verbal coding was provided in one experiment using picture-picture, picture-word (or word-picture) and word-word repetitions. Recall tests following these manipulations consistently yielded much higher recall for pictures than for words under all conditions except when subjects imaged to words. Strong support was also found for the hypothesis that image and verbal memory codes are independent and additive in their effect on recall. In addition, the contribution of imagery appeared to be substantially higher than that of the verbal code. Thus the usual superiority of pictures in free recall is best explained by dual encoding, or a combination of image superiority and dual coding, both of which are ordinarily favored when items are presented as pictures.}, author = {Paivio, Allan and Csapo, Kalman}, doi = {10.1016/0010-0285(73)90032-7}, issn = {00100285}, journal = {Cognitive Psychology}, month = sep, number = {2}, pages = {176--206}, title = {{Picture superiority in free recall: Imagery or dual coding?}}, url = {http://www.sciencedirect.com/science/article/pii/0010028573900327}, volume = {5}, year = {1973} } @book{Blechman:1990, abstract = {This book presents, for the first time, a full range of perspectives on emotions and the family from the radical behaviorist to the intrapsychic. B. F. Skinner begins the volume by examining the role of feelings in applied behavior analysis, thus laying the groundwork for the reactions of many distinguished contributors. Offering both opposing and favorable comments, contributors also present their own original empirical, theoretical, and clinical perspectives. Finally, the editor integrates the contributors' positions into an expanded behavioral perspective on the study of emotions and suggest a model for effective family communication.}, address = {New Jersey}, author = {Blechman, E A}, isbn = {0805801367}, publisher = {Lawrence Erlbaum}, title = {{Emotions and the Family: For Better or for Worse}}, year = {1990} } @incollection{Roediger2002, abstract = {Now available in paperback. This revised and updated edition of the definitive resource for experimental psychology offers comprehensive coverage of the latest findings in the field, as well as the most recent contributions in methodology and the explosion of research in neuroscience. Volume Two: Memory and Cognitive Processes, focuses on the neurological and cognitive processes on topics such as memory, decision-making, spatial cognition, linguistics, reasoning, and concepts.}, address = {New York}, author = {Roediger, H L and Match, E J and Lee, S C}, booktitle = {Stevens' Handbook of Psychology}, edition = {3rd}, editor = {Pashler, H and Medin, D L}, isbn = {0471650153}, pages = {1----24}, publisher = {John Wiley \& Sons}, title = {{Kinds of Memory}}, url = {http://books.google.com/books?id=pFjORnCltbMC\&pgis=1}, volume = {2}, year = {2002} } @book{Aristotele350b, author = {Aristotele}, editor = {Butcher, S. H.}, keywords = {Aristotle,CD-ROM,Chinese,Greece,Greek,Latin,Persian,Poetics,Roman,Rome,ancient,books,bookstore,civilization,classical,classics,commentary,great books,history,literature,philosophy,pictures}, publisher = {The Internet Classics Archive}, title = {{Poetics}}, url = {http://classics.mit.edu/Aristotle/poetics.html}, year = {350} } @article{Peterson1959, author = {Peterson, L R and Peterson, M J}, issn = {0022-1015}, journal = {Journal of experimental psychology}, keywords = {Memory}, month = sep, pages = {193--198}, pmid = {14432252}, title = {{Short-term retention of individual verbal items.}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/14432252}, volume = {58}, year = {1959} } @article{Schumaker2006, abstract = {In this paper, we evaluate mass knowledge acquisition using modified ALICE chatterbots. In particular we investigate the potential of allowing subjects to modify chatterbot responses to see if distributed learning from a web environment can succeed. This experiment looks at dividing knowledge into general conversation and domain specific categories for which we have selected telecommunications. It was found that subject participation in knowledge acquisition can contribute a significant improvement to both the conversational and telecommunications knowledge bases. We further found that participants were more satisfied with domain-specific responses rather than general conversation.}, author = {Schumaker, Robert P. and Liu, Ying and Ginsburg, Mark and Chen, Hsinchun}, doi = {10.1016/j.ijhcs.2006.06.008}, journal = {International Journal Human-Computer Studies}, pages = {1132--1140}, title = {{Evaluating mass knowledge acquisition using the ALICE chatterbot: The AZ-ALICE dialog system}}, volume = {64}, year = {2006} } @inproceedings{Davies2000, abstract = {This paper analyses issues pertaining to the relation between computational emergence and emotion in cognitive agent systems. We consider how a developing computational theory of cognition can be used to monitor and manage interactions with and within complex systems. Goal-based agent systems sometimes need to postpone or abandon important goals in favor of more immediate concerns. In more sophisticated goal-based agent systems goals may need to be abandoned due to conflict of motivations. This can lead to the emergence of perturbant behavior analogous in type to (negative) emotion-litre states. Agent systems need mechanisms to recognize this type of scenario or otherwise risk compromising their design rationale. Through the development and use of a dynamic representation of emotion, a computational agent can harness unwanted and emergent states and behaviors before the agent system becomes dysfunctional. A comparison is made between emergent computational states and emotional states. This paper weaves these threads together in a consideration of the nature of sophisticated dynamic representations (e.g. goals and motivations), emotion and philosophical issues related to the modeling of cognitive agent systems and the relevance in future computational systems responsible for complex human machine interactions}, author = {Davies, Darryl N.}, booktitle = {Industrial Electronics Society}, pages = {2577--2582}, title = {{Agents, Emergence, Emotion and Representation}}, year = {2000} } @article{Watson1985, abstract = {Reanalyses of 7 studies of self-reported mood by researchers such as M. A. Lebo and J. R. Nesselroade (see record 1979-30118-001) and J. A. Russell and D. Ridgeway (see record 1984-03807-001) indicate that Positive Affect and Negative Affect consistently emerge as the 1st 2 varimax rotated dimensions in orthogonal factor analyses or as the 1st 2 2nd-order factors derived from oblique solutions. The 2 factors emerged with varying sets of descriptors and were even replicated in several data sets characterized by possible methodological problems (e.g., acquiescence response bias, inappropriate response formats) noted by earlier authors. The results thus attest to the stability and robustness of Positive and Negative Affect in self-report. Because this same 2-dimensional configuration has also been consistently identified in most other major lines of mood research, it is now firmly established as the basic structure of English-language affect at the general factor level. (76 ref) (PsycINFO Database Record (c) 2012 APA, all rights reserved)}, author = {Watson, David and Tellegen, Auke}, journal = {Psychological Bulletin}, number = {2}, pages = {219--235}, title = {{Toward a consensual structure of mood}}, url = {http://psycnet.apa.org/?\&fa=main.doiLanding\&doi=10.1037/0033-2909.98.2.219}, volume = {98}, year = {1985} } @inproceedings{Koenig2009, abstract = {Robot-assisted gait training currently lacks the possibility of the robot to automatically adapt to the patient’s needs and demands (so called “bio-cooperative control strategies”). It is desired to give the patient voluntary control over training parameters such as gait speed or joint trajectories. We implemented a control algorithm for the driven gait orthosis Lokomat that allows severely disabled stroke patients a limited and safe allowance of influence on their gait speed. To exercise gait symmetry, our algorithm can be configured such that only activity in the paretic leg will cause changes in treadmill speed. The algorithm was successfully tested with eight healthy subjects and six stroke patients.}, address = {Kyoto, Japan}, author = {Koenig, Alexander and Binder, Carmen and von Zitzewitz, Joachim}, booktitle = {IEEE 11th International Conference on Rehabilitation Robotics}, isbn = {9781424437894}, pages = {419--424}, title = {{Voluntary gait speed adaptation for robot-assisted treadmill training}}, year = {2009} } @article{Yu2001, abstract = {The ideal engine mount system should isolate engine vibration caused by engine disturbance force in engine speed range and prevent engine bounce from shock excitation. This implies that the dynamic stiffness and damping of the engine mount should be frequency- and amplitude-dependent. The development of engine mounting systems has mostly concentrated on improvement of frequency- and amplitude-dependent properties. The conventional elastomeric mounts do not meet all the requirements and can only offer a trade-off between static deflection and vibration isolation. Passive hydraulic mounts can provide a better performance than elastomeric mounts especially in the low frequency range. Semi-active techniques are usually used to further improve performance of hydraulic mounts by making them more tunable. The active engine mounting system can be very stiff at low frequency and be tuned to be very soft at the higher frequency range to isolate the vibration. The active engine mounts have been considered as the next generation of engine mounts. The optimization of engine mounting systems is quite desirable. The current work on the optimization of the engine mount systems shows some limitations.}, author = {Yu, Yunhe and Naganathan, Nagi G and Dukkipati, Rao V}, journal = {Mechanism and Machine Theory}, keywords = {automative vehicle,elastometric mounts,engine mount system,mount model,vibration isolation}, number = {1}, pages = {123--142}, title = {{A literature review of automotive vehicle engine mounting systems}}, volume = {36}, year = {2001} } @book{Barlow2005, abstract = {This book reinforces the view that the cerebellum functions as an adaptive control system, automatically adjusting its output as needed for such eventualities as temporary or lasting muscle weakness. It is the first text to synthesize the substantial body of literature on the subject, combining the neuroscience of the cerebellum with the science of control theory common to electrical and computer engineers. An appendix demonstrates evidence to support the adaptive control model from a detailed comparison of the cerebellum with an adaptive signal processor of the author's design and construction. In addition, the author's clinical perspective offers a broader view of cerebellar function beyond basic neuroscience.}, author = {Barlow, J S}, publisher = {Cambridge University Press}, title = {{The cerebellum and adaptive control}}, year = {2005} } @article{Fuster2004, abstract = {The neural substrate for behavioral, cognitive and linguistic actions is hierarchically organized in the cortex of the frontal lobe. In their methodologically impeccable study, Koechlin et al. reveal the neural dynamics of the frontal hierarchy in behavioral action. Progressively higher areas control the performance of actions requiring the integration of progressively more complex and temporally dispersed information. The study substantiates the crucial role of the prefrontal cortex in the temporal organization of behavior.}, author = {Fuster, Joaqu\'{\i}n M}, issn = {1364-6613}, journal = {Trends in cognitive sciences}, keywords = {Animals,Behavior,Behavior: physiology,Humans,Memory,Memory: physiology,Mental Processes,Mental Processes: physiology,Motor Skills,Motor Skills: physiology,Nerve Net,Nerve Net: physiology,Perception,Perception: physiology,Prefrontal Cortex,Prefrontal Cortex: physiology,Reaction Time,Reaction Time: physiology}, month = apr, number = {4}, pages = {143--5}, pmid = {15551481}, title = {{Upper processing stages of the perception-action cycle.}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/15551481}, volume = {8}, year = {2004} } @article{Kaplan2004, abstract = {Are robots perceived in the same manner in the West and in Japan? This article presents a preliminary exploration of several aspects of the Japanese culture and a survey of the most important myths and novels involving artificial beings in Western literature. Through this analysis, the article tries to shed light on particular cultural features that may account for contemporary differences in our behavior towards humanoids.}, author = {Kaplan, Fr\'{e}d\'{e}ric}, doi = {10.1142/S0219843604000289}, issn = {0219-8436}, journal = {International Journal of Humanoid Robotics}, keywords = {Cultural issues,Japanese popular and traditional culture,influence of technology on cultural representation}, language = {en}, month = sep, number = {03}, pages = {465--480}, publisher = {World Scientific Publishing Company}, title = {{Who is afraid of the humanoid? Investigating cultural differences in the acceptance of robots}}, url = {http://www.worldscientific.com/doi/abs/10.1142/S0219843604000289?journalCode=ijhr}, volume = {01}, year = {2004} } @book{Izard1972, author = {Izard, Carroll Ellis}, publisher = {Academic Press}, title = {{Patterns of emotions: a new analysis of anxiety and depression}}, url = {http://books.google.pl/books/about/Patterns\_of\_emotions.html?id=RV9qAAAAMAAJ\&pgis=1}, year = {1972} } @article{Kuhn1999, abstract = {The critical thinking movement, it is suggested, has much to gain from conceptualizing its subject matter in a developmental framework. Most instructional programs designed to teach critical thinking do not draw on contemporary empirical research in cognitive development as a potential resource. The developmental model of critical thinking outlined here derives from contemporary empirical research on directions and processes of intellectual development in children and adolescents. It identifies three forms of second-order cognition (meta-knowing) -- metacognitive, metastrategic, and epistemological -- that constitute an essential part of what develops cognitively to make critical thinking possible.}, annote = {From Duplicate 1 ( A Developmental Model of Critical Thinking - Kuhn, Deanna )}, author = {Kuhn, Deanna}, journal = {Educational Researcher}, month = jan, number = {2}, pages = {16--46}, title = {{A Developmental Model of Critical Thinking}}, url = {http://edr.sagepub.com/content/28/2/16.full.pdf http://edr.sagepub.com/content/28/2/16.short http://www.jstor.org/discover/10.2307/1177186?uid=3738840\&uid=2\&uid=4\&sid=21103419099773}, volume = {28}, year = {1999} } @book{Geddes:1940, abstract = {This is a reproduction of a book published before 1923. This book may have occasional imperfections such as missing or blurred pages, poor pictures, errant marks, etc. that were either part of the original artifact, or were introduced by the scanning process. We believe this work is culturally important, and despite the imperfections, have elected to bring it back into print as part of our continuing commitment to the preservation of printed works worldwide. We appreciate your understanding of the imperfections in the preservation process, and hope you enjoy this valuable book.}, address = {New York}, author = {Geddes, N B}, publisher = {Random House}, title = {{Magic motorways}}, year = {1940} } @incollection{Monsell1996, abstract = {the mystery of how cognitive processes are controlled / in reviewing the evidence, I began with natural history: the observation of control failures in normal and brain-damaged people / these observations demonstrate the importance of control processes in the normal brain, and provide some evidence for their heterogeneity and anatomical locus / looked at 2 established lines of experimental work—on Stroop phenomena, and on dual task performance—which . . . both concern cases where task-sets detectably compete / concluded with some recent attempts to measure directly the process of reconfiguring oneself for a changing task}, address = {Hove, UK}, author = {Monsell, Stephen}, booktitle = {Unsolved mysteries of the mind: Tutorial essays in}, editor = {Bruce, V}, pages = {93--148}, publisher = {Erlbaum (Uk) Taylor \& Francis}, title = {{Control of mental processes}}, year = {1996} } @techreport{Hansson1991, abstract = {Decision theory (see also Decision Theory: An Introduction) is the systematic study of goal-directed behavior under conditions when different courses of action (options) can be chosen. The focus in decision theory is usually on the outcome of decisions as judged by pre-determined criteria or, in other words, on means-ends rationality. Decision theory has developed since the middle of the twentieth century through contributions from several academic disciplines. In this overview over fundamental decision theory, the focus will be on how decisions are represented and on decision rules intended to provide guidance for decision-making. Finally two paradoxes will be presented in order to exemplify the types of issues that are discussed in modern decision theory.}, author = {Hansson, S O}, institution = {Royal Institute of Technology}, publisher = {SKN}, title = {{An Overview of Decision Theory}}, year = {1991} } @book{Biddle2000, abstract = {The 'feel-good' effect of physical activity is widely reported among participants. Physical Activity and Psychological Well-Being represents a research consensus on the relationship between physical activity and aspects of mental health, providing an overview of the case for the role of exercise in the promotion of psychological well-being. Topics covered include: * anxiety and stress * depression * mood and emotion * self-perceptions and self-esteem * cognitive functioning and ageing * psychological dysfunction This book is invaluable reading for students and researchers working in the exercise, sport and health sciences, and for health and clinical psychologists. It is also a foundation text for health promotion and health service professionals, particularly those working in the area of mental health.}, address = {London}, author = {Biddle, S and Fox, K R and Boutcher, S H}, isbn = {0415234395}, publisher = {Psychology Press}, title = {{Physical Activity and Psychological Well-being}}, year = {2000} } @book{Rumelhart1986, abstract = {What makes people smarter than computers? These volumes by a pioneering neurocomputing group suggest that the answer lies in the massively parallel architecture of the human mind. They describe a new theory of cognition called connectionism that is challenging the idea of symbolic computation that has traditionally been at the center of debate in theoretical discussions about the mind. The authors' theory assumes the mind is composed of a great number of elementary units connected in a neural network. Mental processes are interactions between these units which excite and inhibit each other in parallel rather than sequential operations. In this context, knowledge can no longer be thought of as stored in localized structures; instead, it consists of the connections between pairs of units that are distributed throughout the network. Volume 1 lays the foundations of this exciting theory of parallel distributed processing, while Volume 2 applies it to a number of specific issues in cognitive science and neuroscience, with chapters describing models of aspects of perception, memory, language, and thought.}, author = {Rumelhart, D E and Mcclelland, J L}, keywords = {and information science,artificial intelligence,computer architecture,computing,data processing,distributed data processing,general and miscellaneous//mathematics,learning,mathematics,parallel processing,processing,programming,statistics}, month = jan, publisher = {MIT Press,Cambridge, MA}, title = {{Parallel distributed processing: Explorations in the microstructure of cognition}}, url = {http://www.osti.gov/energycitations/product.biblio.jsp?osti\_id=5838709}, volume = {1}, year = {1986} } @inproceedings{Widrow2009, author = {Widrow, B and Etemadi, M}, month = jun, pages = {3365--3372}, series = {International Joint Conference on Neural Networks, (IJCNN)}, title = {{Cognitive memory: Human and machine}}, year = {2009} } @incollection{Gohring2013, abstract = {In this paper we present an approach to control a real car with brain signals. To achieve this, we use a brain computer interface (BCI) which is connected to our autonomous car. The car is equipped with a variety of sensors and can be controlled by a computer. We implemented two scenarios to test the usability of the BCI for controlling our car. In the first scenario our car is completely brain controlled, using four different brain patterns for steering and throttle/brake. We will describe the control interface which is necessary for a smooth, brain controlled driving. In a second scenario, decisions for path selection at intersections and forkings are made using the BCI. Between these points, the remaining autonomous functions (e.g. path following and obstacle avoidance) are still active. We evaluated our approach in a variety of experiments on a closed airfield and will present results on accuracy, reaction times and usability.}, address = {Berlin, Heidelberg}, author = {G\"{o}hring, Daniel and Latotzky, David and Wang, Miao and Rojas, Ra\'{u}l}, booktitle = {Intelligent Autonomous Systems 12}, doi = {10.1007/978-3-642-33932-5}, editor = {Lee, Sukhan and Cho, Hyungsuck and Yoon, Kwang-Joon and Lee, Jangmyung}, isbn = {978-3-642-33931-8}, pages = {393--408}, publisher = {Springer Berlin Heidelberg}, series = {Advances in Intelligent Systems and Computing}, title = {{Semi-autonomous Car Control Using Brain Computer Interfaces}}, url = {http://www.springerlink.com/index/10.1007/978-3-642-33932-5 http://www.autonomos.inf.fu-berlin.de/}, volume = {194}, year = {2013} } @incollection{Christianson1999, author = {Christianson, SA and Engelberg, E}, booktitle = {The handbook of cognition and \ldots}, chapter = {11}, editor = {Dalgleish, Tim and Power, Mick}, pages = {211--227}, publisher = {Wiley \& Sons}, title = {{Organization of emotional memories}}, url = {http://www.google.com/books?hl=pl\&lr=\&id=vsLvrhohXhAC\&oi=fnd\&pg=PA211\&dq=organization+of+emotional+memories\&ots=uSvLfjRcHb\&sig=VD0xHO7Qmvei2abVPT3FgN9bRws}, year = {1999} } @incollection{Rodriguez2011, address = {London}, author = {Rodr\'{\i}guez, \'{A}ngel Gaspar Gonz\'{a}lez and Rodr\'{\i}guez, Antonio Gonz\'{a}lez}, booktitle = {Advanced Mechanics in Robotic Systems}, doi = {10.1007/978-0-85729-588-0}, editor = {Rodr\'{\i}guez, Nestor Eduardo Nava}, isbn = {978-0-85729-587-3}, pages = {41--57}, publisher = {Springer}, title = {{Mobile Robots}}, url = {http://www.springerlink.com/index/10.1007/978-0-85729-588-0}, year = {2011} } @article{Berry2008, abstract = {Do dissociations imply independent systems? In the memory field, the view that there are independent implicit and explicit memory systems has been predominantly supported by dissociation evidence. Here, we argue that many of these dissociations do not necessarily imply distinct memory systems. We review recent work with a single-system computational model that extends signal-detection theory (SDT) to implicit memory. SDT has had a major influence on research in a variety of domains. The current work shows that it can be broadened even further in its range of application. Indeed, the single-system model that we present does surprisingly well in accounting for some key dissociations that have been taken as evidence for independent implicit and explicit memory systems.}, author = {Berry, Christopher J and Shanks, David R and Henson, Richard N A}, doi = {10.1016/j.tics.2008.06.005}, issn = {1364-6613}, journal = {Trends in cognitive sciences}, keywords = {Amnesia,Amnesia: pathology,Amnesia: physiopathology,Biological,Brain,Brain: physiology,Computer Simulation,Humans,Memory,Memory: classification,Memory: physiology,Models,Psychological,Signal Detection}, month = oct, number = {10}, pages = {367--73}, pmid = {18760659}, title = {{A unitary signal-detection model of implicit and explicit memory.}}, url = {http://www.ncbi.nlm.nih.gov/pubmed/18760659 http://www.ucl.ac.uk/~ucjtcjb/publications/Berry Shanks and Henson (2008) TICS.pdf}, volume = {12}, year = {2008} } @article{Miller1956, abstract = {A variety of researches are examined from the standpoint of information theory. It is shown that the unaided observer is severely limited in terms of the amount of information he can receive, process, and remember. However, it is shown that by the use of various techniques, e.g., use of several stimulus dimensions, recoding, and various mnemonic devices, this informational bottleneck can be broken}, author = {Miller, G A}, journal = {Psychological Review}, number = {2}, pages = {81--97}, title = {{The magical number seven, plus or minus two: Some limits on our capacity for processing informations}}, volume = {63}, year = {1956} } @inproceedings{Liu2011, abstract = {This paper presents a multi-modal emotion recognition framework that is capable of estimating the human emotional state through analyzing and fusing a number of non-invasive external cues. The proposed framework consists of a set of data analysis, feature extraction and emotion recognition modules for processing heterogeneous sensory data (e.g., visual appearance and speech) and a novel probabilistic information fusion model to accurately estimate the human emotional state. Experimental results demonstrate that the proposed emotion recognition framework can automatically and robustly recognize human emotional states. Our results also proof that by fusing complementary information such as facial expression analysis and voice intonation analysis results, the emotion recognition performance can be boosted and outperform each individual modal analysis. The proposed emotion recognition framework can be integrated into existing Intelligent Tutoring Systems (ITSs) for improving the effectiveness of the learning systems by providing feedbacks to the ITSs.}, address = {Athens, GA}, author = {Liu, Xiaoqing and Zhang, Lei and Yadegar, J. and Kamat, N.}, booktitle = {11th IEEE International Conference on Advanced Learning Technologies}, pages = {63--65}, title = {{A robust multi-modal emotion recognition framework for intelligent tutoring systems BT - ICALT}}, year = {2011} } @article{Novak2014, abstract = {The goal of this study was to (1) empirically examine factors that affect human performance in a simulation-based learning environment, employing the framework of the integrative theory of Motivation, Volition, and Performance (MVP) (Keller, 2008a) and (2) develop and statistically evaluate a mathematical MVP model that can be applied to other digital learning environments. The development of a mathematical MVP model can provide empirical support for the elements included in the MVP theory and serve as a tool for designing effective digital learning environments. A regression analysis of motivational, volitional, and performance data of 62 graduate students that interacted with an online simulation revealed a significant model that explained approximately 70\% of the variation in student satisfaction through motivational and volitional processing variables suggested by the MVP theory. Students' interest and curiosity toward the learning environment had the highest positive predicting power on students' satisfaction, while the volition processing variable had the lowest predicting power. Implications for the digital learning environments design and directions for future research are discussed.}, author = {Novak, Elena}, doi = {10.1016/j.compedu.2014.01.009}, issn = {03601315}, journal = {Computers \& Education}, month = may, pages = {73--80}, title = {{Toward a mathematical model of motivation, volition, and performance}}, url = {http://www.sciencedirect.com/science/article/pii/S0360131514000190}, volume = {74}, year = {2014} }