The paper compares the advantages and
disadvantages of a variety of Graphics Application
Programming Interfaces (APIs) from the perspective of
obtaining stereoscopy in applications written for a CAVE
virtual reality environment. A number of problems have been
diagnosed and an attempt has been made to solve them using
OpenGL, DirectX 11 and 12, Vulkan, as well as the Unity
Engine which can internally use DirectX, OpenGL and
Vulkan,...