dr inż. Piotr Odya | Politechnika Gdańska

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dr inż. Piotr Odya

Kontakt:

email:
pioodya@pg.edu.pl
strona:
https://mostwiedzy.pl/piotr-odya,15936-1

Zajmowane stanowiska:

Adiunkt

miejsce pracy:
Katedra Systemów Multimedialnych
Budynek A Wydziału Elektroniki, Telekomunikacji i Informatyki, EA 730
telefon:
(58) 347 23 01

Pełnione funkcje:

Zastępca kier. katedry

miejsce pracy:
Katedra Systemów Multimedialnych
Gmach Elektroniki Telekomunikacji i Informatyki pokój 733
telefon:
(58) 347 13 01
dr inż. Piotr Odya

Publikacje:

  1. Publikacja

    In the realm of the development of information systems related to education, integrating multimedia technologies offers novel ways to enhance foreign language learning. This study investigates audio-video processing methods that leverage real-time speech rate adjustment and dynamic captioning to support English language acquisition. Through a mixed-methods analysis involving participants from a language school, we explore the impact...

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  2. This project aimed to investigate the correlation between virtual reality (VR) imagery and ambisonic sound. With the increasing popularity of VR applications, understanding how sound is perceived in virtual environments is crucial for enhancing the immersiveness of the experience. In the experiment, participants were immersed in a virtual environment that replicated a concert hall. Their task was to assess the correspondence between...

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  3. Publikacja

    - SENSORS - Rok 2024

    This work presents an approach that integrates the results of measuring, analyzing, and modeling air flow phenomena driven by pressurized air in a flue organ pipe. The investigation concerns a Bourdon organ pipe. Measurements are performed in an anechoic chamber using the Cartesian robot equipped with a 3D acoustic vector sensor (AVS) that acquires both acoustic pressure and air particle velocity. Also, a high-speed camera is employed...

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  4. Publikacja

    - Rok 2023

    An immersive live stream is especially interesting in the ongoing development of telepresence tools, especially in the virtual reality (VR) or mixed reality (MR) domain. This paper explores the remote and immersive way of enabling telepresence for the audience to high-fidelity music performance using freely-available and easily-accessible tools. A functional VR live-streaming toolchain, comprising 360 vision and higher-order ambisonic...

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  5. Publikacja

    The aim of this project was to investigate the correlation between virtual reality (VR) imagery and ambisonic sound. With the increasing popularity of VR applications, understanding how sound is perceived in virtual environments is crucial for enhancing the immersiveness of the experience. By examining the relationship between visual scenes and sound scenes, this research attempts to explore how the interaction between vision and...

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Projekty: